Home » MODDING HQ 1.13 » v1.13 Feature Requests » Gun's I'd Like to See 15
Re: Gun's I'd Like to See 15[message #329804] Thu, 16 January 2014 21:27 Go to previous messageGo to next message
Ishbane

 
Messages:11
Registered:August 2006
Location: Germany
6 shot underbarrel shotgun by Crye Precision: http://kitup.military.com/2014/01/crye-precision-offer-high-tech.html

http://kitup.military.com/wp-content/uploads/2014/01/DSC_0523.jpg
Re: Gun's I'd Like to See 15[message #329914] Wed, 22 January 2014 02:53 Go to previous messageGo to next message
Headhunter

 
Messages:268
Registered:November 2009
Location: Sweden
How are you supposed to pull the trigger on that thing, with your thumb?
Re: Gun's I'd Like to See 15[message #329928] Wed, 22 January 2014 13:47 Go to previous messageGo to next message
Slax

 
Messages:1438
Registered:July 2006
Location: People riding polar bears...
That's what the in-game string is for, silly!

Re: Gun's I'd Like to See 15[message #330442] Sun, 09 February 2014 01:02 Go to previous messageGo to next message
Gigagames

 
Messages:33
Registered:January 2013
Hi,
its not a gun, but can you add a Thermal- and Nightsight (snyper) scope ? like that from the l85a2 aws from the Dayz (arma2) mod (http://youtu.be/yjFjMUVPxpE?t=20s)
Re: Gun's I'd Like to See 15[message #330457] Sun, 09 February 2014 06:25 Go to previous messageGo to next message
fallschirmjager

 
Messages:42
Registered:June 2005
Location: Darwin, Australia

PVal
What about the 4.5 mm air pistols and rifles used in competitions? They are very accurate, but not designed for military applications.. however, they could still cause some damage to unarmored opponents at close range.



... Why?

Until last week I hadn't played v1.13 Vanilla since the 4870, instead playing v1.13 Urban Chaos or DL. Where enemies had more defined spawn tables and almost a sense of military organization.

And since playing the current build I just have to say there are just way too many stupid(read retarded) weapons in this game now. Yes yes I am full aware everyone will just say you don't have to use them but its seriously over the top now.

I see Mercenaries deploying to a combat zone with 22LRs? Enemy forces using 22LR derringers and .410 gauge shotguns? Weapons you'd only see literally in an absolute worst case scenario.

There's just way too many random or stupid weapons being used by what is supposed to be a fighting force that has been fighting an insurgency for how ever many years.

I'd love nothing more than to see early enemies using old surplus equipment because that'd be believable for third world countries. In fact nothing made we happier than after killing thirty red shirts in my second battle and wading through endless 22LR pistols (the majority high end sporting handguns that would cost more than surplus handguns) to finally find a SLME that could actually reach out and touch someone.

From a military standpoint everything at the moment is a logistical nightmare and I fear there's just too wide a spread of weapons in the basic version.

Put the 22LR weapons up for sale if you really want but unless it is implemented you need to actually expend ammunition during marksmanship training, I doubt they'll be widely used.

Yes I killed a fair few enemies with 22LRs and even managed to snag a couple of 410 gauge headshots. Automatic, high capacity 22LRs like the MGV or 180 were fun it'd take twenty bullets to do what two or three centre fire pistol rounds to do.

It was challenging, yes, but the straight 9x19mm, .38 Spc or .45 ACP pistol battles of the original JA2 were great fun too in the opening stages of the game.

What I'm trying to say is there's just too many requests for weapons to be implemented that will a) only be used until you literally find a rock to throw at the enemy instead, b) add more useless spawns to the enemy data and c) detract further from realism of weapons utilised by the Arulco military. .

Re: Gun's I'd Like to See 15[message #330459] Sun, 09 February 2014 10:35 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
Uhm, you didn't play 1.13. That looks like one of wil's unrestricted drop tables.


Re: Gun's I'd Like to See 15[message #330910] Fri, 28 February 2014 13:05 Go to previous messageGo to next message
sumfugoula22

 
Messages:23
Registered:December 2012
Location: Kaunas,Lithuania
Hello Gents, I would like to see The G36K A4 in the mod. The last time (1-2 years ago ?) I proposed the gun but failed at providing specifications, but today I came prepared (I think)

Anyway, Specs:

Calliber: 5,56 mm x 45
Automatic operation: directed from the tube of gunpowder gas pressure principle(Or something like that, Google translator doesnt translate well)
Mag capacity: 30 bullets
Firing modes: Single and Full Auto
Max lenght: 920 mm
Min Lenght: 675 mm
Width: 63 mm
Height: 277 mm
Gun weight, no magazine: 3 370 g
Firing rate: 750 rounds per minute

Also, Is it possible to put pics from your PC in here and how?

Re: Gun's I'd Like to See 15[message #330911] Fri, 28 February 2014 13:23 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
You didn't fail to provide specs, you failed to provide a reason for including a 1:1 copy of an existing weapon.


Re: Gun's I'd Like to See 15[message #330912] Fri, 28 February 2014 14:16 Go to previous messageGo to next message
sumfugoula22

 
Messages:23
Registered:December 2012
Location: Kaunas,Lithuania
Oh, right. You're right I did forget
Re: Gun's I'd Like to See 15[message #331469] Sun, 23 March 2014 15:50 Go to previous messageGo to next message
patchmasterdoom

 
Messages:10
Registered:October 2012
Location: United States
I would like to see some ARs and Rem 700s in 300 Blackout.

http://en.wikipedia.org/wiki/300_AAC_Blackout_%287.62%C3%9735mm%29

It doesn't mention it in the wiki page, but AAC claims that subsonic 300BLK fired from an M4 with one of their suppressors is quieter than an MP5SD.
Re: Gun's I'd Like to See 15[message #331523] Thu, 27 March 2014 14:09 Go to previous messageGo to next message
wolf00

 
Messages:1128
Registered:September 2006
Location: Czech Republic

please i want see in mod one gun from these product line

http://www.csa.co.cz/en/15-produkty/24-sa58-223.html

http://www.csa.co.cz/en/15-produkty/25-sa58-765-39.html

Re: Gun's I'd Like to See 15[message #331537] Fri, 28 March 2014 09:00 Go to previous messageGo to next message
Shatara

 
Messages:23
Registered:March 2007
Okay, so a long, long, long, long time ago, I put in a couple requests in one of these GILTS threads, for the Eagle 6.0 pistol and CAV-15 carbines. Tbird was kind enough to make them, and they apparently made it into DBBMod. Any chance someone could dig them up for me? I'd really rather not deal with that massive Chinese mod that may or may not still work with the latest builds of 1.13 just for a handful of .STI's...
Re: Gun's I'd Like to See 15[message #331559] Sun, 30 March 2014 00:25 Go to previous messageGo to next message
wolf00

 
Messages:1128
Registered:September 2006
Location: Czech Republic

colt 1911 variant in 9x19 [maybe some 1911 clone] or 1911 para ordonance in 9x19/.40 s&w
Re: Gun's I'd Like to See 15[message #333092] Sun, 25 May 2014 03:27 Go to previous messageGo to next message
minimice
Messages:5
Registered:May 2014
I don't mind the numerous items but I agree there are issues.

Regarding the AI selection of unfit guns I suggest to misuse the coolness tag setting.
Just set 0 as the default that tells the AI to not use it, and yet include a rule that the tells the AI to randomly choose such weapons for 10% of its troops. That should make the AI harder/smarter at little coding cost yet allow a certain degree of real world lack of good stuff to the poor guys.

What I find more problematic are the huge number of images for ammo. It would be a lot more easier to create new guns and mods, as well as maintaining the game if they are just reduced to ammo-from types and magazine form types. This would leave a lot of slots open to the more important and unique items. For example there are only a minor number (3) of basic cartridge forms:
12g=CL=CT
rifle cartridge
handgun cartridge=40 mm=most other grenades
Then combine with the small number of magazine types. If color coding could be done by overlapping bitmap that would cut everything down to 1/5 at least. It's a major change so I doubt it will be done... but just saying.

As to make modes simpler a number of dummy images could be added/reserved (like the NADA). Then anyone could do their own simple mod at their own discretion. I dunno if that's possible but that seems feasible to me.

Anyway, what I would like to request are IR illumination grenades (M992) and grenade canister (releasing flechette). I understand IR doesn't work well yet or not well made yet. Still Imho it's a serious feature to ponder about.

Then some combat axes, rifle grenades that you stick into the barrel, and Rheinmetall's Fly K http://www.esdpa.org/wp-content/uploads/2011/10/N81.jpg

I think it's more important to have the images first. Creating, setting, and tweaking the stats can be left for later.

Just my "two" cents. Wink
Re: Gun's I'd Like to See 15[message #333135] Mon, 26 May 2014 13:17 Go to previous messageGo to next message
Flugente

 
Messages:3051
Registered:April 2009
Location: Germany
[quote:Pman]Just set 0 as the default that tells the AI to not use it, and yet include a rule that the tells the AI to randomly choose such weapons for 10% of its troops.[/quote]So the AI should never ever use it, except for when it does? What?


Re: Gun's I'd Like to See 15[message #333140] Mon, 26 May 2014 14:37 Go to previous messageGo to next message
minimice
Messages:5
Registered:May 2014
Roughly, yes.
Simply put, we select the ones we don't recommend the AI to use but still allow it to happen.
There are after all all kinds of circumstances in real life. For an organized military that should be more or less accurate since someone's making the purchasing decision and buys in bulks.

As to less organized groups(anyone else) I can provide some statistics for reference.

The general prevailing ammo in Africa are:
7.62
Re: Gun's I'd Like to See 15[message #333143] Mon, 26 May 2014 15:15 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
Which is easily doable with current capabilities and no weird new hacks.


Re: Gun's I'd Like to See 15[message #333157] Mon, 26 May 2014 21:40 Go to previous messageGo to next message
minimice
Messages:5
Registered:May 2014
Exactly what i said.

Anyway, another thing I noticed with most games including JA2 there's a biased toward NATO heavy machine guns (.50 BMG) but in the real world the opposition uses mainly the russian 14.5 mm. I don't see any here either.

I'm seeing area-denial & turrets & automated mortars becoming popular these days. It would be nice to have this option. Of course to prevent spamming there need be restrictions like one-per-map and bulky or heavy so that only one can be carried by a merc. Or maybe even only parts can be carried and have to be assembled in place (works something like a dropbox). Further numbers of shots could be limited etc. The goal is to make it worth for a little force but not for a large & more flexible force. But I like to see it more on the enemy side as a challenge, though.
Re: Gun's I'd Like to See 15[message #333158] Mon, 26 May 2014 22:23 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3743
Registered:July 2009
We don't have any .50 heavy machineguns, they are impractical and overkill. Being even bigger, 14.5mm MGs would be overkill


Re: Gun's I'd Like to See 15[message #333189] Tue, 27 May 2014 12:50 Go to previous messageGo to next message
minimice
Messages:5
Registered:May 2014
Of course I wasn't smart enough to search through the XMLs and brought up thing that are actually in the game. Razz
Re: Gun's I'd Like to See 15[message #333927] Sat, 28 June 2014 15:38 Go to previous messageGo to next message
wolf00

 
Messages:1128
Registered:September 2006
Location: Czech Republic

http://www.luckygunner.com/9mm-115-gr-schp-pnw-20-rounds

http://www.ammunitionsupplycompany.com/Magtech-45-ACP-165-gr-Copper-HP-Ammo-FDJ45A-p/fdj45a.htm

http://www.midwayusa.com/product/399344/copper-only-projectiles-cop-ammunition-40-s-and-w-155-grain-solid-copper-hollow-point-box-of-25

http://www.magtechammunition.com/store/p14details570.php?pagePath=00000000,00000102itemList=

http://www.ammunitiondepot.com/Magtech-44-Remington-Magnum-200-Grain-Ammo-p/magtech44d.htm

https://cliffsgsr.us/products-page/glaser/glaser-safety-slug-7-62x39/

https://cliffsgsr.us/products-page/glaser/glaser-safety-slug-3006/

http://clarkcustomcartridge.com/index.php?main_page=product_info&products_id=33
some solid hollow point's for common caliber in 1.13,some glasser safety slug ammo ...


Re: Gun's I'd Like to See 15[message #334184] Sat, 12 July 2014 20:16 Go to previous messageGo to next message
Pepper79

 
Messages:32
Registered:July 2014
I already posted this guns in the AIMNAS section, but since that is a different business, I suggest following guns:

Zastava PAP, a semi-automatic sporting rifle in 7.62x39, comes with a 10 round magazine

http://www.zastava-arms.rs/sites/default/files/semi-automatic-sporting-rifle-pap-ps.png

Zastava M21 SMG, calibre 5.56x45mm Nato

http://www.zastava-arms.rs/sites/default/files/automat-m21_0.png

Zastava M77 B1, assault rifle in 7.62x51, 20 round clip, has burst mode

http://www.zastava-arms.rs/sites/default/files/m77_0.png

CZ 805 Bren A1, contemporary Czech assault rifle in 5.56x45mm Nato

http://www.czub.cz/zbrojovka/czech-guns/CZ_805_BREN_A1.png

CZ 512, semi-automatic sporting rifle in .22 LR

http://www.czub.cz/zbrojovka/czech-guns/CZ_512.png

Ruger Gunsite Scout Rifle, bolt action, 10 round magazinge, 7.62x51

http://www.ruger.com/products/gunsiteScoutRifle/images/6803.jpg

Colt Woodsman pistol

http://www.americanrifleman.org/wp-content/uploads/Webcontent/images/2011-3/201134105530-img_4105_2_m.jpg

http://en.wikipedia.org/wiki/Colt_Woodsman

Re: Gun's I'd Like to See 15[message #334185] Sat, 12 July 2014 20:40 Go to previous messageGo to next message
wolf00

 
Messages:1128
Registered:September 2006
Location: Czech Republic

http://www.czub.cz/en/catalog/327-weapons-for-hobby-and-sport/SP/CZ_805_BREN_S1.aspx
cz 805 s1 is optional[less money to spend]

cz aviable in .22lr & .22 wmr

http://www.czub.cz/en/catalog/327-weapons-for-hobby-and-sport/MSH/CZ_512.aspx

Re: Gun's I'd Like to See 15[message #334250] Tue, 15 July 2014 15:03 Go to previous messageGo to next message
Pepper79

 
Messages:32
Registered:July 2014
PVal
What about the 4.5 mm air pistols and rifles used in competitions? They are very accurate, but not designed for military applications.. however, they could still cause some damage to unarmored opponents at close range.


I'm thinking about adding an air rifle just for fun, it will only be suitable to shoot crows, but you might tune it with a spring and then shoot something bigger Very Happy I could share it when I am done if anybody is interested.

[Updated on: Tue, 15 July 2014 15:03] by Moderator

Re: Gun's I'd Like to See 15[message #336183] Fri, 26 September 2014 12:45 Go to previous messageGo to next message
Sandy106
Messages:7
Registered:September 2014
I haven't read this entire thread (or the previous 14) but the Mark 48 would be an awesome addition. More 7.62 NATO LMGs in general, really.

http://world.guns.ru/userfiles/images/machine/mg38/mk48mod0_2.jpg

Re: Gun's I'd Like to See 15[message #337124] Sat, 25 October 2014 06:34 Go to previous messageGo to next message
M16AMachinegun

 
Messages:308
Registered:September 2013
Mk.48 and Zastava M77 B1 are in wil's AFS mod
Re: Gun's I'd Like to See 15[message #337183] Sun, 26 October 2014 20:37 Go to previous messageGo to next message
wolf00

 
Messages:1128
Registered:September 2006
Location: Czech Republic

http://www.youtube.com/watch?v=ePFdqwCFyU8[/video]

amt javelina
caliber 10mm automatic. ammo capacity 10 rounds. exist five inch long & seven inch long model ...

[Updated on: Sun, 26 October 2014 20:42] by Moderator

Re: Gun's I'd Like to See 15[message #338733 is a reply to message #337183] Sun, 04 January 2015 22:44 Go to previous messageGo to next message
OriginalMoses

 
Messages:16
Registered:January 2015
How about Barret M107? More light but less accurate and powerful alternative to Barret M82.
Re: Gun's I'd Like to See 15[message #339143 is a reply to message #308996] Tue, 27 January 2015 16:20 Go to previous messageGo to next message
Zarax

 
Messages:45
Registered:February 2007
Location: Italy
Zarax wrote on Sun, 12 August 2012 21:38
Probably already proposed but...

10 gauge shotguns: http://www.remington.com/product-families/firearms/shotgun-f amilies/autoloading-model-sp-10.aspx

Stunning shells: http://www.firequest.com/G12-437.html

Explosive shells: http://www.firequest.com/G12-012.html

Incendiary: http://www.firequest.com/G12-013.html


As the thread appears to be still active...
I think those could be good in 1.13 as a way to show how to implement special shells.
Re: Gun's I'd Like to See 15[message #340154 is a reply to message #265824] Fri, 20 March 2015 21:41 Go to previous messageGo to next message
Zundman7301

 
Messages:38
Registered:June 2005
Location: USA
M1A Socom 16

Float like a butterfly, sting like an anvil rocketed out of a steam catapult at 2700 feet-per-second.

At Bobby Rays, we call this one the "Iron Mike." THE answer for the CQC merc who doesn't want to spend a lot on a bunch of frou-frou bells and whistles (as well as the occasional Navy SEAL), there's no full-auto out of the box, but just like the Champ, keep them within hitting range and you won't need it. Basically a leaner, meaner, cut-down special forces variant of the M14, it comes with a shorty 16" barrel, light-weight polymer furniture, ridiculously affordable price, picatinny rail, and a design-specific tactical maneuverability and ultra-tight swinging radius that's matched only by its penchant for acquiring, drilling and dropping targets in just one shot at 250 yards or less, open sights.

For the merc who wants to hit as hard as Mike Tyson on a bad run of PCP, this platform will drop enemy after enemy, all the while compelling you to channel the Dynamite Kid himself and repeatedly scream at the defeated opposing commander, now in tears, "Keep bringing it!! I'll f*ck you 'till you love me, f*ggot!!!"*



http://i44.tinypic.com/2qapzyw.jpg






*Sorry if the language is offensive to anyone. It's simply one of Mike Tyson's best (most absurd?) lines.

[Updated on: Thu, 26 March 2015 03:13]

Re: Gun's I'd Like to See 15[message #340188 is a reply to message #340154] Tue, 24 March 2015 00:06 Go to previous messageGo to next message
Zundman7301

 
Messages:38
Registered:June 2005
Location: USA
Also can be modified with a VOLTR stock, which further increases accuracy and maneuverability:


http://i271.photobucket.com/albums/jj135/six048/IMG_1073.jpg

[Updated on: Fri, 03 April 2015 03:13]

Re: Gun's I'd Like to See 15[message #340584 is a reply to message #340188] Sat, 18 April 2015 19:01 Go to previous messageGo to next message
anonov
Messages:1
Registered:April 2015
Push dagger, small, with punch animation
www.goods.pl/images/products/pl/Noz_United_Honshu_Push_Dagger_Silver_Small_UC2868.jpg
Ballistic knife. Can be crafted from tube, rod and spring. Requires heavy thowing knives to shoot and reloading after each shot.
upload.wikimedia.org/wikipedia/commons/e/e2/Ballistic_knife-01.jpg
Re: Gun's I'd Like to See 15[message #341683 is a reply to message #265824] Sat, 11 July 2015 09:45 Go to previous messageGo to next message
Shinobi

 
Messages:108
Registered:July 2015
Location: Mexico
There have been 2 weps that i was wondering why aren't in the game already and would be nice to see them, also 1 special rifle that it's quite nice too.

1st-

IntraTec 9mm or Tec 9

http://imgur.com/ZimH78S

type: Semi automatic pistol/sub machine gun

Weight: 1,23 without mag
Height: 241 mm
Cal: 9x19 parabellum (20 rounds)
Rate of fire: 360 pm
Effective firing range: 50 m

2nd-

Benchmade model 42 Filipino style knife a.k.a "Butterfly knife" or "Balisong"

http://imgur.com/vQ13WQv

Type: Melee weapon / knife

Weight: 4.10oz.
Height: 9.40 inches. (open)

3th-

Mambi sniper rifle

Type: SN rifle

http://imgur.com/t00wLQG

Weight: unknown
Lenght: 2100 mm
Cal: 14.5×114mm (5 rounds)
Efective firing range: 2,000 m

And those are some of my weapon ideas for the mod, good job at the time, i really like the weapon variety in the game right now. shy

[Updated on: Sat, 11 July 2015 09:47]




Uh uh. I know what you're thinking. "Did he fire six shots or only five?" Well to tell you the truth in all this excitement I kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world and would blow you head clean off, you've gotta ask yourself one question: "Do I feel lucky?" Well, do ya, punk?
Re: Gun's I'd Like to See 15[message #342490 is a reply to message #341683] Fri, 18 September 2015 22:20 Go to previous messageGo to next message
Ishbane

 
Messages:11
Registered:August 2006
Location: Germany
(Also posted on AIMNAS)
http://www.thefirearmblog.com/blog/wp-content/uploads/2015/09/STA50A1-660x265.jpg

STA 50A .50 Caliber Fully Suppressed Semi-Auto with Hydraulic Recoil Dampening System

We need to introduce a new max coolness of 11 for this.

[Updated on: Fri, 18 September 2015 22:20]

Re: Gun's I'd Like to See 15[message #345084 is a reply to message #342490] Fri, 15 April 2016 21:42 Go to previous messageGo to next message
MurphysLawTesties

 
Messages:14
Registered:December 2015
Location: Lithuania
the perfect long range stealth weapon

http://i.imgur.com/cbQKsqE.png



Not much you can say to a man who carries plush versions of the women he screwed
Re: Gun's I'd Like to See 15[message #349078 is a reply to message #345084] Wed, 01 March 2017 01:09 Go to previous messageGo to next message
funk

 
Messages:42
Registered:March 2008
http://vignette2.wikia.nocookie.net/guns/images/7/72/AAICAWS.jpg/revision/latest?cb=20151030120003
Yep it the other claws.
Re: Gun's I'd Like to See 15[message #349082 is a reply to message #265824] Wed, 01 March 2017 09:33 Go to previous messageGo to next message
Zarax

 
Messages:45
Registered:February 2007
Location: Italy
Well, since the topic has been resurrected...

I still stand that "vanilla" 1.13 could use some more shotgun variety, both in gauge (10G please!) and in ammo (so many special rounds out there!).

While not terribly useful in many scenarios IMHO it could make shotguns viable late game for indoor combat...
Re: Gun's I'd Like to See 15[message #349093 is a reply to message #349082] Thu, 02 March 2017 11:12 Go to previous message
funk

 
Messages:42
Registered:March 2008
Sorry for the repost but my image has shrunk.
http://i.imgur.com/pAqdI7i.jpg
Zarax i think there's a good argument for using some of the special rounds from AIMNAS as there is already artwork.
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