Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » WW II Mod
Re: WW II mod[message #271821]
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Sun, 30 January 2011 15:25 
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Buns |
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Messages:655
Registered:September 2010 |
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And the final set of Arulcan army weapons, allowing me to start working on the maps:
Blot Action Rifles

Modelo 1891
Old fashioned long rifle in 7.65mm Argentinian Mauser.

Modelo 1891 Carbine
The carbine version of the above. A very small and handy rifle, standard for the enemy.

Modelo 1909 Carbine
7.65mm Argentinian Mauser. A bit larger than the old carbine, also a standard weapon for the enemy.

Arisaka Type 38
7.92 Mauser. Japanse rifle chambered in 7.92 for export.
Semi-Automatic Rifle

Mondragon
7.92 Mauser. A very unreliable weapon, should better be used by someone with a higher MEC skill.
Light Machine-Guns

MG 08/15
7.92 Mauser, 200er belt, full auto only. A rather heavy and slow-firing German WWI-desing.

FN D
both 7.92 Mauser and 7.65 Argentinian Mauser, 20er magazine, selective fire. a Belgian made BAR with a slightly lower rate of fire than the US version already in game.

SIG KE-7
7.92 Mauser, 20er magazine, full auto only. Swiss made export-weapon.

Madsen LMG
7.92 Mauser, 30er magazine, selective fire. Danish LMG, probably the LMG for South America. Chambered in .30-06 or 7.62 NATO it would even be accurate for standard JA2 1.13.

Mendoza
7.92 Mauser, 30er magazine, selective fire. Locally (Mexican) made LMG of good quality.

ZB-26
7.92 Mauser, 30er magazine, selective fire. Very common around the globe in its time.
On the pictures Madsen, Mendoza and ZB-26 have slots for scopes, but top-feed weapons will not be able to mount any scopes.
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Here is the (for now) final list of Arulcan army weapons:
Pistols
Obregon
Colt M1911
CZ Vz.24
Steyr M1912
Mauser C-96
Astra 400
Star mod B
FN Browning HP-35
SMGs
Thompson M1928A1
Steyr-Solothurn MP-34
Bergmann MP-18
Beretta MAB M938
ZK-383
Rifles
Modelo 1891
Modelo 1909 Carbine
Arisaka Type 38 (7.92)
Modelo 1891 Carbine
Mondragon
LMGs
FN D (7.65)
FN D (7.92)
MG 08/15
Mendoza M1934
ZB 26
SIG KE-7
Madsen (7.92)
[Updated on: Sun, 30 January 2011 15:50] by Moderator Report message to a moderator
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First Sergeant
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Re: WW II mod[message #271916]
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Mon, 31 January 2011 20:34 
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breversa |
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Messages:104
Registered:November 2010 |
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From Wikipedia :
Quote:The MG 15 was a German 7.92 mm (0.31 in) machine gun designed specifically as a hand manipulated defensive gun for combat aircraft during the early 1930s. By 1941 it was replaced by other types and found new uses with ground troops.
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Sergeant
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Re: WW II mod[message #272367]
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Thu, 03 February 2011 16:20 
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Buns |
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Messages:655
Registered:September 2010 |
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And some more (arts by MissingName):
Gewehr 43 and Walther P-38
The Walther replaces the Lugers in Henning's and Rudolf's starting gears. The Gew. 43 is available in one of Rudolf's starting gears. It is fairly accurate for a semi-automatic rifle, but still not as accurate as a bolt-action rifle.
MG-34
MG-42
The MG-34 has a few advantages over the faster MG-42, such as selective fire and a lower autopenalty. Both easyly outclass all other LMGs, and even most SMGs, in game in rate of fire. Nevertheless they are still MGs, means they are good when prone, readied and pointing in the right direction - but otherwise rather useless.
FG-42-1
FG-42-2
with 20-rounds magazines 
The "-2" is more heavyer and has a lower rate of fire, resulting in a lower autopenalty. Means the FG-42-1 is the better choice in all situations, save for autofire.
All four are available in Henning's starting gears - of course, you can only have one and need to hire the second (or third?) most expensivest merc in game too.
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First Sergeant
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Re: WW II mod[message #272380]
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Thu, 03 February 2011 16:44 
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breversa |
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Messages:104
Registered:November 2010 |
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Quote:FG-42-1
FG-42-2
with 20-rounds magazines 
The "-2" is more heavyer and has a lower rate of fire, resulting in a lower autopenalty. Means the FG-42-1 is the better choice in all situations, save for autofire.
All four are available in Henning's starting gears - of course, you can only have one and need to hire the second (or third?) most expensivest merc in game too.
Yay for 20 rounds magazines ! Thanks Buns !
Regarding the -1/-2 difference : I think the -2 has a slighly longer barrel, which could translate ingame into a tiny longer range and/or precision, or maybe slighlty more reliable (because of its ejection port dust-cover) ? Does the heavier -2 weight also impact its "bullets per 5 AP" ?
About Henning : does that mean there would be only ONE FG42-1 or ONE FG42-2 in the whole game ? What if you hire Henning, take his gear, fire him/let his contract expire, then hire him again to get the second rifle ?
[Updated on: Thu, 03 February 2011 16:45] by Moderator Report message to a moderator
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Sergeant
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Re: WW II mod[message #272396]
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Thu, 03 February 2011 17:10 
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Buns |
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Messages:655
Registered:September 2010 |
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breversaRegarding the -1/-2 difference : I think the -2 has a slighly longer barrel, which could translate ingame into a tiny longer range and/or precision That's correct: The 1 has a range of 50, the 2 a range of 52. In return the 2 has a higher ready-time (14:12) and higher AP costs (29:25), also a result of the overall higher weight of the 2.
Quote:, or maybe slighlty more reliable (because of its ejection port dust-cover) ? Does the heavier -2 weight also impact its "bullets per 5 AP" ? Bullets per 5 is affected by the true weapon's rate of fire: In case of the -1 we have a rate of fire of 900, what results in 5 bullets per 5 AP; the -2 has a rate of fire of 600, means 3 bullets per 5 AP.
Quote:About Henning : does that mean there would be only ONE FG42-1 or ONE FG42-2 in the whole game ? For now, yes. They will definitly not be used by the enemy and not be for sale at Bobby Rays. I am planning to add a dealer for German weapons, most likely Franz Hinkel. He will certianly have those. May be one or two additional pieces can be found on the map.
After all this is a low-tec weapon mod and therefore should not feature to many ARs, that are on par with a G3 or FN FAL. The game is about bolt-action and semi-automatic rifles, SMGs and LMGs.
And about the question "Living without laserscope: Is it possible?"
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First Sergeant
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Re: WW II mod[message #272803]
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Sun, 06 February 2011 14:57 
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Buns |
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Messages:655
Registered:September 2010 |
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And more, now having nearly completed the merc starting guns:

Springfield 1903A3(art by MissingName)
This is the standard Springfield 1903 bolt-action rifle. It repalces the Garands and M1 Carbines in the starting gears of the US M.E.R.C.s guys as well as the A4 in one of Fox' starting gears.
M1A1 Carbine(art by MissingName)
"Paratrooper version" of the M1 Carbine. Identical save for the default folding stock. This weapon replaces some M1 and M2 Carbines in the "Jungle" and "Para" gears of several US mercs. Both, M1 and M1A1, now use 15-rounds mags. The 30er mags are reserved for the M2 Carbine.
Various French and Swiss weapons
Lucky has a MACM. 1924/29, French LMG in 7.5x54mm
Gaston has a MAS 36, French bolt-action rifle in the same caliber
Flo is wielding a MAS 38, French fullauto-only SMG in 7.65x22mm
Stephan now starts with a SIG MKMS, a very large and heavy Swiss SMG in 7.65x22mm
Also implemented, but not on the pic: Mle. 1935, French pistol in 7.65x22mm.
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First Sergeant
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Re: WW II mod[message #272806]
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Sun, 06 February 2011 15:06 
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Buns |
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Messages:655
Registered:September 2010 |
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wolf00here you have something ... http://www.inert-ord.net/ Thank you!
Edit
@ Selene
Let me finish that one first, there's still a plenty of work to do, in particular with maps.
[Updated on: Sun, 06 February 2011 15:08] by Moderator Report message to a moderator
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First Sergeant
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Re: WW II mod[message #272807]
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Sun, 06 February 2011 15:15 
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breversa |
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Messages:104
Registered:November 2010 |
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BunsLucky has a MACM. 1924/29, French LMG in 7.5x54mm
Buns, the proper name of this machine gun is "MAC Mle 1924/29", which means "Manufacture d'Armes de Ch
[Updated on: Sun, 06 February 2011 15:19] by Moderator Report message to a moderator
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Sergeant
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Re: WW II mod[message #272979]
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Tue, 08 February 2011 18:26 
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Badbru |
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Messages:63
Registered:January 2008 Location: Perth Australia |
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SMLE No.4 Mk.1(T)
.303 (7.7x56mm Rimmed)
Barrel length 640mm Overall length 1129mm Weight 4.11kg
10rnd detachable box, however each rifle was only issued with one magazine and intended to only be removed for cleaning/maintenance. Reloaded from 5rnd clips or individual rounds.
Noted for fast reloading and cycling rate due to bolt design and comparetively large magazine.
see further notes at http://World.guns.ru/rifle/repeating-rifle/brit/smle-lee-enfield-e.html
[Updated on: Tue, 08 February 2011 18:28] by Moderator Report message to a moderator
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Corporal
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Re: WW II mod[message #272984]
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Tue, 08 February 2011 18:58 
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Buns |
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Messages:655
Registered:September 2010 |
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Badbru SMLE No.4 Mk.1(T)
.303 (7.7x56mm Rimmed)
Barrel length 640mm Overall length 1129mm Weight 4.11kg Yes, that's the SMLE No.4 as implemented. I had been thinking of implementing "sniper" version for some, if not most, rifles in game. These would be the usual rifles with a higher accurancy. Those were equiped with barrels tested for their accurancy, at least that was the case with German sniper rifles in that periode.
These were sometimes modified by removing the default sights, and stuff like that. This means they were rather useless without scopes. But that cannot be properly implemented in game; others than giving a sniper-rifle a default accurancy of 0 or so - certainly not suitable. Another way could be to implement said sniper rifles with fixed scopes. Because I can only define one default attachment, this would mean you would not be able to attach any scopes to the rifle in question but it already would have the bonus of a scope. I don't think that I would like either.
The only one that realy requires a distincitve weapon would be the Springfield 1903A4: with the scope mounted it was no longer possible to feed the gun from clips, but only with single bullets. This is doable in game by using the "shotgun feed" for it. If the A3, as well as the Garand, can only take a No.32 scope (and the 2x, of course), it would indeed be a decision to make: Use the A3 with clip-feed and accurancy 7, but with maximum a No.32 scope, or use the A4 with accurancy 10 and the most powerfull M84 scope, but reload from single rounds?
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First Sergeant
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Re: WW II mod[message #273060]
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Wed, 09 February 2011 12:14 
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Buns |
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Messages:655
Registered:September 2010 |
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To not have everyone running around in an US M1 helmet I have added a few more helmets. The stats are made in a way that each helmet should have its uses and downsides.
Adrian Helmet
French helmet made of soft steel. It is very lightweight and offers some basic protection.
Brodie Helmet
British helmet made of a single piece of thick steel. It offers a good protection and excellent degrade-rate, but due to the odd shape coverage is not that good and vision slightly limited.
Stahlhelm
German helmet that combines excellent coverage, good protection and heavy weight. Due it the large neck-protector hearing is a bit reduced.
FJ Helmet
German paratrooper helmet. It is a Stahlhelm with cut off neckprotector and imporved inlay. That way it is still a bit heavyer than one would expect, offers excellent protection, but coverage is very limited.
PSS-39
Russian helmet, stats are somewhat between that of a M1 and the Stahlhelm.
Type 90 Helmet
Japanese helmet made of thin steel. Protection is rather limited, and it still is heavyer than the Adrian. The advantage is that you can attach a ghillie kit to it.
All helmets are repairable. I have also given all the Flakjacket-tag. Not sure if it works with helmets, but that should give a better protection against all kinds of explosions.
EDIT:
And the enemy's helmet of choice:
Modelo Z
Spanish helmet, similar to the German Stahlhelm.
[Updated on: Wed, 09 February 2011 14:29] by Moderator Report message to a moderator
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First Sergeant
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