Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » WW II Mod
Re: WW II mod[message #275313] Tue, 08 March 2011 13:30 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
hu? I have not done anything that would alter faces and voices. The only thing I did about mercs was to alter their starting gear, clothes and remvoing some "hated" notification. None of these would, for example, have Buns' face and voice appearing in game. Speech-files, in fact any sound files at all, aren't even part of the download. You said you wanted to make a fresh install because of the problems with maps. Did you do that, and can it be that you made something wrong then? When you have Buns (JA merc) appearing in place of Henning (WF merc) I guess you did not install WF properly. In particular because until yesterday you didn't seem to have those problems: you had made into Miguel's cellar means you had been able to talk to Fatima.

Didn't know that case sensitivity can be a problem in Linux, but this would only apply to items' big pictures which can be "GUN", "Gun", or "gun". But the only thing would be that the respective weapons, or their icons, would not appear in game.


--------------------------

Bug hunting:

- Fixed name of MAC 1924/29, StG 44 and Officer Belt.
- Could not reproduce bug with MAC 1924/29 having no sound for single shot. It's sound 129 and I can hear it.
- Fixed "7.65x53mm Mag, 5" icon not fitting LBE pocket.
- Fixed 7.92x57mm belt description
- Changed 9x18mm to 9x17mm
- Fixed Meltdown's and Fox' starting gear
- Fixed Danny's starting gear and trait: he had STOMP trait #16 (bodybuilding) despite the bio saying he is ambidex (STOMP 10). Gave him the trait ambidex and two FN HP-35 instead of the Webley.
- Double-checked Maddog, and I was wrong: the shotgun IS part of his gear, but I can confirm that it does not show up when hiring him. Additionally, the map editor crashes when trying to to view Maddog's inventory. Sollution: I removed the shotgun from his inventory and placed it into the crate.
- Changed graphics for Obregon, MP-34, and Star Mod B.

----------------------------

Quote:
Why in the world would a guy like Maddog (someone who likes to shoot at everything) sell his shotgun for 20 bucks? That makes absolutely no sense at all...
Why not? His daddy is dealing with shotguns (amongst other stuff), so Maddog is save to sell his and get a new one from Jake.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275316] Tue, 08 March 2011 14:00 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Buns
hu? I have not done anything that would alter faces and voices. The only thing I did about mercs was to alter their starting gear, clothes and remvoing some "hated" notification. None of these would, for example, have Buns' face and voice appearing in game. Speech-files, in fact any sound files at all, aren't even part of the download. You said you wanted to make a fresh install because of the problems with maps. Did you do that, and can it be that you made something wrong then?


After your previous advice, I started a fresh new installation following the exact steps mentionned here : http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=266722#Post266722 (though I find weird to install JA2 Gold instead of retail WF...). So far, so good, Henning's face is correct.

THEN I install you mod by dropping your file in the Data-AIM-WF folder (right ?)... and suddenly, WF and MERC mercs start having problem, with inverted faces, bios, no speech files, etc. o_O

Did you by any change alter a file that matches a merc's stats, bio, pic, speech and equipment, perhaps ?


Buns
When you have Buns (JA merc) appearing in place of Henning (WF merc) I guess you did not install WF properly. In particular because until yesterday you didn't seem to have those problems: you had made into Miguel's cellar means you had been able to talk to Fatima.


Yeah, that's the weirdest part of all...
I'm gonna install WF retail, then AIMNAS for WF, then your mod, and see what happens.


Buns
Didn't know that case sensitivity can be a problem in Linux, but this would only apply to items' big pictures which can be "GUN", "Gun", or "gun". But the only thing would be that the respective weapons, or their icons, would not appear in game.


There's also one instance of two directories named "Mercedt" and "MercEdt". Their content do not get fusionned when trying ot overwrite one with another.

I believe most problems (including the missing MAC 1924/29 single shot sound for me) come from case problems : if a mod file is not case-sensitively the same as the file it is supposed to replace, the game will keep on using the old file.

Care must then be taken to use *exactly* the same case when creating modded files, and also when giving path names.


Okay, time to dive into yet another install attempt... I WANT to try out your mod !!

Report message to a moderator

Sergeant
Re: WW II mod[message #275317] Tue, 08 March 2011 14:02 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
breversa
Yeah, that's the weirdest part of all...
I'm gonna install WF retail, then AIMNAS for WF, then your mod, and see what happens.


nothing - wf (retail) and 1.13 are bot comaptible

Report message to a moderator

Captain
Re: WW II mod[message #275319] Tue, 08 March 2011 14:05 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Logisteric
nothing - wf (retail) and 1.13 are bot comaptible


... on Windows !

But maybe some files have a different case between WF and 1.13... ? And anyway, one more attempt can't do any harm...

Report message to a moderator

Sergeant
Re: WW II mod[message #275320] Tue, 08 March 2011 14:20 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
if you put ANY 1.13-mod (aimNAS is an 1.13-mod !!) on top of wf (retail) you get ctds galore (if you are lucky)

Report message to a moderator

Captain
Re: WW II mod[message #275321] Tue, 08 March 2011 14:23 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Woops. Sad

So... what do you suggest I try now ?

Report message to a moderator

Sergeant
Re: WW II mod[message #275322] Tue, 08 March 2011 14:31 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3720
Registered:February 2006
Location: Scotland
What is it you are actually trying to do ?

Report message to a moderator

Captain

Re: WW II mod[message #275323] Tue, 08 March 2011 14:35 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
I'm trying to successfully (and properly, this time) install Bun's WW2 Weapon mod, following these instructions : http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=266722#Post266722.

For the record, I'm gonna start the game after each step, see if there's any problem with AIM/WF/MERC mercs, Speck's speech, and maybe also play a bit until I can give the letter to Fatima.

Report message to a moderator

Sergeant
Re: WW II mod[message #275324] Tue, 08 March 2011 14:48 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
that sounds like a resonable idea

Report message to a moderator

Captain
Re: WW II mod[message #275325] Tue, 08 March 2011 15:30 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Alright, I've dropped the files from SCI_SVN1252_MPSVN3944_Vanilla113_20101204.7z on top of a fresh JA2 Gold installation.

Since my filesystem is case-sensitive, I end up with both ja2.exe (Vanilla) and Ja2.exe (v1.13).

Running the game with Ja2.exe, I get the following, non-blocking messages at startup :
 *** Tue Mar 08 13:44:28 2011 *** 
[ IJ5EB-9HKRB-EU91K-I1GY0-HH3VE ]

[1.42476e-005] : The value [JA2 Game Settings][NUM_ALL_GAME_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_TRACKING_MODE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_HIDE_BULLETS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_MERC_CASTS_LIGHT] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][NUM_GAME_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_LAST_OPTION] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DEBUG_MODE_OPTIONS_END] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_RENDER_MOUSE_REGIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_RESET_ALL_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_RESET_ALL_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DEBUG_MODE_OPTIONS_HEADER] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_CHEAT_MODE_OPTIONS_END] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_CHEAT_MODE_OPTIONS_HEADER] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALTERNATE_BULLET_GRAPHICS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_STAT_PROGRESS_BARS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_TOGGLE_TURN_MODE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ENHANCED_DESC_BOX] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_LOW_CPU_USAGE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SILENT_SKYRIDER] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_USE_AUTO_SAVE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_SOLDIER_TOOLTIPS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_CROWS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_RAIN_SOUND] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_TRACERS_FOR_SINGLE_FIRE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_WEAPON_RANGE_IN_TILES] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_ITEM_SHADOW] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SPACE_SELECTS_NEXT_SQUAD] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_REAL_TIME_SNEAK] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_GL_HIGH_ANGLE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_TAUNTS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_GL_BURST_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_CTH_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_3D_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_TOGGLE_WIREFRAME] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_TOGGLE_TREE_TOPS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_GLOW_ITEMS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SNAP_CURSOR_TO_DOOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SMART_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_MERC_ALWAYS_LIGHT_UP] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_USE_METRIC_SYSTEM] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SLEEPWAKE_NOTIFICATION] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_RTCONFIRM] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_MISSES] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_OLD_SELECTION_METHOD] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DONT_MOVE_MOUSE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_BLOOD_N_GORE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_ANIMATE_SMOKE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_KEY_ADVANCE_SPEECH] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SUBTITLES] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_MUTE_CONFIRMATIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SPEECH] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][fHideHelpInAllScreens] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.


I started a new game in novice (to speed combats up), recruited Henning (no problem with face, bio or speech) only, as MERC is not available yet, and dropped into Omerta. I dispatched the ennemies, talked to Fatima, and gave her the letter. No problem.

Next step : drop the files from WF6.06-AIMNASV14 EN.7z into the intalled directory.

Report message to a moderator

Sergeant
Re: WW II mod[message #275327] Tue, 08 March 2011 15:36 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
My download contains the following files:

- Icons for the new/changed weapons in tilesets/0, Interface and Bigitems
- Changed maps (saved by the name they have in WF 6.0, means there would be problems with upper cases as well)
- The NPC datas for Miguel and Carlos
- Various altered XMLs. Of these only MercProfiles could possibly cause any troubles with faces, even though I had not touched ubFaceIndex in any case.

There are no soundfiles, neither speech nor weapon-sounds. All sounds I use are part of standard JA/1.13/SCI/AIM/WF (can't name the source for each one) that you should have on your PC when having everything else properly installed.

I do not have retail WF installed on my PC. I have installed JA2 Gold, installed 1.13 (can't say which one, but it must be one of the versions from end of last year/beginning of this year), installed smeagol's AIMNAS WF over it, and then modded the files.

Try the following: install everything as it says, save for MercProfiles.XML from my mod.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275331] Tue, 08 March 2011 15:50 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
I've installed WF6.06-AIMNASV14 EN by dropping the files into my JA2 directory.

I start the game with JA2_3884_NIIC.exe and get the following non-blocking messages :
 *** Tue Mar 08 14:32:36 2011 *** 
[ ZL48H-D3POC-VU2G0-VYZ82-ALVQC ]

[1.50857e-005] : The value [JA2 Game Settings][NUM_ALL_GAME_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_TRACKING_MODE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_HIDE_BULLETS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_MERC_CASTS_LIGHT] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][NUM_GAME_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_LAST_OPTION] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DEBUG_MODE_OPTIONS_END] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_RENDER_MOUSE_REGIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_RESET_ALL_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_RESET_ALL_OPTIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DEBUG_MODE_OPTIONS_HEADER] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_CHEAT_MODE_OPTIONS_END] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_FORCE_BOBBY_RAY_SHIPMENTS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_CHEAT_MODE_OPTIONS_HEADER] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALTERNATE_BULLET_GRAPHICS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_STAT_PROGRESS_BARS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_TOGGLE_TURN_MODE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ENHANCED_DESC_BOX] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_LOW_CPU_USAGE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SILENT_SKYRIDER] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_USE_AUTO_SAVE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_SOLDIER_TOOLTIPS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_CROWS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_RAIN_SOUND] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_TRACERS_FOR_SINGLE_FIRE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_WEAPON_RANGE_IN_TILES] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_ITEM_SHADOW] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SPACE_SELECTS_NEXT_SQUAD] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_REAL_TIME_SNEAK] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_GL_HIGH_ANGLE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALLOW_TAUNTS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_GL_BURST_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_CTH_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_3D_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_TOGGLE_WIREFRAME] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_TOGGLE_TREE_TOPS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_GLOW_ITEMS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SNAP_CURSOR_TO_DOOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_SMART_CURSOR] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_MERC_ALWAYS_LIGHT_UP] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_USE_METRIC_SYSTEM] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SLEEPWAKE_NOTIFICATION] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_RTCONFIRM] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SHOW_MISSES] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_ALWAYS_SHOW_MOVEMENT_PATH] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_OLD_SELECTION_METHOD] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_DONT_MOVE_MOUSE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_BLOOD_N_GORE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_ANIMATE_SMOKE] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_KEY_ADVANCE_SPEECH] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SUBTITLES] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][TOPTION_MUTE_CONFIRMATIONS] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.
The value [JA2 Game Settings][TOPTION_SPEECH] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value TRUE will be used.
The value [JA2 Game Settings][fHideHelpInAllScreens] = "" in file [Ja2_Settings.INI] is neither TRUE nor FALSE.  The value FALSE will be used.


Again, I start a game in novice, open up my laptop... and get greeted by some hot chick ! Wink
However, the WF mercs have neither face (Vicky's face is used as a placeholder) nor names, and clicking on their profile causes the game to crash (CTD). Speck speech is alright though...

Funny thing : if I start the game using the previous Ja2.exe, on-assignement Biff's face is used for WF mercs...

What strikes me is that I'm pretty sure I did NOT get this behavior last time I tried the same setup. Only after I installed Buns' mod did I notice any problem...

I'm not sure if going through the next step (= updating AIMNAS to v15) can do any good, but I may try later anyway unless someone comes with a better suggestion.

[Updated on: Tue, 08 March 2011 15:52] by Moderator

Report message to a moderator

Sergeant
Re: WW II mod[message #275332] Tue, 08 March 2011 15:58 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
breversa
What strikes me is that I'm pretty sure I did NOT get this behavior last time I tried the same setup. Only after I installed Buns' mod did I notice any problem...
The reason is that you did do something when installing WF AIMNAS the first time, probably months ago, that you haven't done now. Your problem didn't start with my mod (in your first run-through you made it to the rebels, and to C9 without problems, save for the wrong maps), but with making a fresh install.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275333] Tue, 08 March 2011 16:03 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3720
Registered:February 2006
Location: Scotland
Chatners SCI works fine , though why would you try to install Buns' mod on top ?
Asking for CTD's at the least .

[Updated on: Tue, 08 March 2011 16:05] by Moderator

Report message to a moderator

Captain

Re: WW II mod[message #275335] Tue, 08 March 2011 16:13 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
The code part can be safely ignored, but could it be that the vfs is not configured correctly? Seeing the Aguilera desktop means that at least Data-AIM\Laptop\Desktop.pcx file is located correctly, maybe a CaSe problem with the rest of the data folders? Check that folders in both Data-1.13 and Data-AIM have the same case, since this could be causing the problem

Report message to a moderator

First Sergeant
Re: WW II mod[message #275338] Tue, 08 March 2011 16:51 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
@ Buns :
Yeah, that's weird.

When I first started to try your mod some days ago, I dropped your files on an existing, *months-old* install (that I may or may not have tweaked into working, can't remember), and it ran pretty fine, except for the item/map problem.

*Yesterday*, I started a clean install following the aforementionned instructions and everything was okay until I dropped in your files.

But *today*, following the same instructions again, mess starts after I drop AIMNAS' files, not yours... o_O


@ Lockie :
Why install Buns' mod ? Well... to try it, maybe, and do some bug reporting for Buns ? Smile


@ JMich :
Yup, I guess case is the culprit, but there are so many files to check... However, I've already spotted some differences between Data, Data-1.13, Data-AIM and Data-AIM-WF :

Data/battlesnds
Data-1.13/BattleSNDS

Data/Mercedt
Data/MercEdt
Data-1.13/MercEdt
Data-AIM-WF/MercEdt

Data/Npc_Speech
Data/NPC_SPEECH

Data/NpcData
Data/NPCData
Data-AIM/NPCData

Data/Radarmaps
Data-AIM/radarmaps

Data/Tilecache
Data-AIM/TILECACHE

Shall I drill further... ?
And before you ask, I tried to rename ALL files to uppercase (using krename) before dropping them onto the others, but the result was even worse, causing the game to crash, as some files apparently NEED to be in a given exact case. Sad

Report message to a moderator

Sergeant
Re: WW II mod[message #275339] Tue, 08 March 2011 17:00 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
breversa
When I first started to try your mod some days ago, I dropped your files on an existing, *months-old* install (that I may or may not have tweaked into working, can't remember), and it ran pretty fine, except for the item/map problem.
But you do still have that old install? In this case, backup your files, drop mine into it, check the "Profiles" folder for additional map, table-data, whatever files, rename those and everything should be fine.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275342] Tue, 08 March 2011 17:14 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
vfs_config.JA2113AIMBase.ini has the correct names, see how this file is calling the directories.
And take a look at Docs\VirtualFileSystem_Setup.txt which explains exactly how the vfs system works.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275348] Tue, 08 March 2011 17:26 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
@ Buns :
It's getting weirder and weirder : I dropped your files on a copy of my previous game ; it runs fine, Henning has his right face... but his equipment seems weird : he can no longer choose any FG-42, but MP40 or Carl Gustav SMG instead. Same goes for Ivan, who gets PPSh-41s instead of his DP machine-gun...

What's more, Len's face gets replaced by... Henning's (same goes for other mercs), and MERC is not available from the start... o_O

Report message to a moderator

Sergeant
Re: WW II mod[message #275350] Tue, 08 March 2011 17:30 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
breversa
It's getting weirder and weirder : I dropped your files on a copy of my previous game ; it runs fine, Henning has his right face... but his equipment seems weird : he can no longer choose any FG-42, but MP40 or Carl Gustav SMG instead. Same goes for Ivan, who gets PPSh-41s instead of his DP machine-gun...
That sounds like you had dropped BAG-Pro on it, not the WWII-mod.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275353] Tue, 08 March 2011 17:37 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Oh... you're right : I dropped WW2WM onto an already BAG-Pro modded game... Any way I can revert that mod ?

[Updated on: Tue, 08 March 2011 17:38] by Moderator

Report message to a moderator

Sergeant
Re: WW II mod[message #275357] Tue, 08 March 2011 17:53 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
breversa
Oh... you're right : I dropped WW2WM onto an already BAG-Pro modded game...
Doesn't seem you did it right because the MercStartingGear from WW2WM should have overwritten that of BAG-Pro. Obviously it hadn't.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275359] Tue, 08 March 2011 17:56 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Again, you're right : I dropped the files straight into my JA folder. However, that folder only has Data and Data-1.13, while I'm pretty sure it has AIMNAS too (but an older version)...

In which folder am I supposed to drop the files then, since I don't have any Data-AIM nor Data-AIM-WF ?

Report message to a moderator

Sergeant
Re: WW II mod[message #275361] Tue, 08 March 2011 17:59 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Data 1.13

Report message to a moderator

First Sergeant
Re: WW II mod[message #275362] Tue, 08 March 2011 18:00 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Thanks, I'll try that and get back to you. Smile

Report message to a moderator

Sergeant
Re: WW II mod[message #275378] Tue, 08 March 2011 23:01 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

http://img855.imageshack.us/img855/1848/screenshot015.th.jpg

i just copy from archive to data-aim folder ...

Report message to a moderator

Sergeant Major
Re: WW II mod[message #275390] Wed, 09 March 2011 00:22 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Yeehaw ! I managed to get WW2WM working by dropping the files in the Data-1.13 folder of a previous install ! Very Happy

However, Buns, your mod uses /MAPS folder while my JA2 install uses /Maps.

Everything is fine now... well... except some mercs faces are still off (Gus has Brain's face, Len has Henning's and Wolf has Grace's), but I can live without it. MERC is not available yet, so I can't say anything about it. But talking to Fatima and giving her the letter is fine... and the rebels' hideout now holds WW2 weapons, and no Type 85 any longer ! ^^

So back to bug hunting...

- In B9, I found an Ithaca (and sawed-off) shotgun that can accept modern attachements.

Report message to a moderator

Sergeant
Re: WW II mod[message #275405] Wed, 09 March 2011 14:01 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
@ Wolf00
The game always shows you the last gear you had seen when calling the file of that merc. When you had made changes to merc gear, or applied a complete new file, you need to click on the button for gear-selection to have that updated.


breversa
Everything is fine now... well... except some mercs faces are still off (Gus has Brain's face, Len has Henning's and Wolf has Grace's), but I can live without it.
hmm, that's not good because it might be a sign for other things being broken too. I don't how faces are assigned, others than by MercProfiles.XML, but you should take a look what is going wrong in your install.


Quote:
- In B9, I found an Ithaca (and sawed-off) shotgun that can accept modern attachements.
Yes, some of the original weapons still have the 1.13 attachment slots. This applies to the revolvers, shotguns, and I think to the SIG MP41/44. It is rather cosmetical because you should not find any of those attachements. Anyways, I going to remove the obsolete attachment slots for those as well.


-----
To answer my own question inhowfar the changes to garrisons affect gameplay: it seems I have more and larger battles now. When attacking Cambria Mine sector I had the Mother of all Battles with no less than 90 enemies involved (32 were the garrision, another 32 came from a force just passing by, the rest came from Cambria SAM). And that was no DCA with prepared positions, but me attacking an enemy sector at full daylight. I realy was lucky to have gotten away with just 4 mercs seriously wounded.

BTW, when using Mondragon rifles you always should keep some spare examples at 100%: that day when attacking Cambria I had a total of 10 battles, five with patrols between Drassen and Cambria, and five inside Cambria. Because of its very low reliability the Mondragon degrades very fast and starts jamming quite early.

I indeed had some cases of jamming Mondragons in the 9th battle, despite starting the day with weapons as 100% and despite all SMG and MGs still were working. I had brought everything I had stocked with me from Drassen, including a couple of reserve rifles and issued those instead for the 10th battle.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275412] Wed, 09 March 2011 16:00 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Buns
hmm, that's not good because it might be a sign for other things being broken too. I don't how faces are assigned, others than by MercProfiles.XML, but you should take a look what is going wrong in your install.



Yeah, I'm aware of that. I'm expecting problems when recruiting NPC or talking with dealers, maybe... But at least it allows me to play rather correctly ! Wink

Buns
To answer my own question inhowfar the changes to garrisons affect gameplay: it seems I have more and larger battles now. When attacking Cambria Mine sector I had the Mother of all Battles with no less than 90 enemies involved (32 were the garrision, another 32 came from a force just passing by, the rest came from Cambria SAM). And that was no DCA with prepared positions, but me attacking an enemy sector at full daylight. I realy was lucky to have gotten away with just 4 mercs seriously wounded.


Holy sh*t ! Talk about challenging ! Very Happy

The least I can say about your mod is that it's brutal and unforgiving ! High-power, long-range, slow firing weapons and next to no armor and somewhat weak shooting aids make it so that average or bad shooters quickly end dead, unless you're extra careful...

Expect big battles with many ennemies : I had to defend the southernmost sector of Omerta against 26 then 16 ennemies with only Henning and the 4 rebels (I like to play with few or no AIM mercs) where a combination of S/MG suppressive fire and carefully aimed rifle shots did wonders, just like in real life. However, many ennemies not necessarily means long battles : one-shot kills (or critical wounds) are very common ! Smile

Slow-firing bolt-action rifles also underline the usefulness of handguns for close-range defense. They also put more emphasis on keeping your mercs in high health : while a moderately-wounded (but bandaged) merc could still be of some help in JA2 AIMNAS with a fast-firing weapon and good attachments, in WW2WM, wounded mercs become next to useless. Wink

Report message to a moderator

Sergeant
Re: WW II mod[message #275414] Wed, 09 March 2011 16:21 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
breversa
The least I can say about your mod is that it's brutal and unforgiving ! High-power, long-range, slow firing weapons and next to no armor and somewhat weak shooting aids make it so that average or bad shooters quickly end dead, unless you're extra careful...
The one thing is that you definitly need to avoid being shot at. The AI anyways has the tendency to work wonders even with pistols. Here enemies are mostly armed with highly accurate bolt-action rifles and will most likely hit you when they start shooting. And with no armour every hit is critical, in particular when being shot out of a Mauser rifle and the like weapons.

The other thing is that you need to take care for a proper mix of weapons. I found a good combination for a squad of six to be 3x rifle, 2x SMG, 1x LMG. Some SMGs, like the ZK, have a rather good range. This still doesn't allow for aimed shooting on longer ranges, but makes bursting on medium range a bit more usefull. Otherwise you should have at least one MG, and need to make proper use of it. I have now hired Henning with his MG-42, and this one realy can rule the field placed on the right spot.

And yes, it is absolutly mandatory that each merc has an additional pistol with him. Most weapons are very slow firing, and rifles only have very small magazines. You will find yourself more than once being required to draw your pistol (NB: do not aim at heads, the enemy has very good helmets that you wont be able to pierce with 9mm).

Report message to a moderator

First Sergeant
Re: WW II mod[message #275422] Wed, 09 March 2011 18:40 Go to previous messageGo to next message
Badbru is currently offline Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
I have a situation now where I have a battle in Estoni that allways crashes to desktop/game folder.
I have played out this battle eight or nine times with no one event repeating to cause the ctd except perhaps any one characters death. Usually it's a blackshirt, once it was even Jake who accidentally got shot twice. It's a tad annoying as I'd rather not let these 24 blackshirts past on their way up to Drassen at the moment.

Re Breversa's install problems, I dropped my install right over my Bagpro install and the only weirdness I've encountered is that there were only two enemies to greet me in Omerta. I suspect this was because I usually place items in the Omerta map via the map editor depending upon what type of game I want to play. Thus my modded Omerta map complete with two laser sights and an FN .45 handgun the .454casul lever action rifle and two Alaskan revolvers (none of which I picked up) were still there. Everything else looks new and correct everywhere else I've been. Thus dropping over your Bagpro install shouldn't be giving you all those changing faces issues you have.

Report message to a moderator

Corporal
Re: WW II mod[message #275424] Wed, 09 March 2011 18:58 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Badbru
I have played out this battle eight or nine times with no one event repeating to cause the ctd except perhaps any one characters death. Usually it's a blackshirt, once it was even Jake who accidentally got shot twice. It's a tad annoying as I'd rather not let these 24 blackshirts past on their way up to Drassen at the moment.
Difficult to say. I sometimes have (very rare, and until now not with this mod) the game crashing when bursting away an enemy. This isn't repeative either. I had played the battle in Estoni (were some 32 enemies including reinforcements) without crashes, so there is no generic problem with it.

Is it the last enemy by chance? Or may be turning either on or off "drop all" might solve it because it could be a problem with some droppings? Even though when you had made it to Estoni the enemy would hardly drop anything new.

Quote:
Thus my modded Omerta map complete with two laser sights and an FN .45 handgun the .454casul lever action rifle and two Alaskan revolvers (none of which I picked up) were still there. Everything else looks new and correct everywhere else I've been.
It's most likely located in the Profiles folders, thus renaming the Map folder in Profiles would solve it. On the other hand, you are not missing anything important in A9. There are some boxes of ammo to be found in the crates, a bit of medic supply, a toolkit and the usual stuff inside the houses.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275432] Wed, 09 March 2011 21:06 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
- In E9 I found a stun grenade and a walkman. Are they supposed to exist in WW2WM ?

Report message to a moderator

Sergeant
Re: WW II mod[message #275460] Thu, 10 March 2011 06:02 Go to previous messageGo to next message
pyg is currently offline pyg

 
Messages:42
Registered:August 2007
@breversa and anyone else playing this under wine: I exerted myself a little and got this mod to work correctly. I wrote a simple utility to change the all the file and directory names to lower case. I then lowercased a clean Gold install and separately assembled all the mod parts after lowercasing them as well. I rolled up the separate parts into an archive that is roughly equivalent to Chatners SCI + WWII that also works on linux/wine. I've only tested this a little so I apologize for any bugs that are my fault. This should work on a non lowercased clean Gold install, but I haven't tried that.

wf-aimnasv15-ww2_en.7z

lowercase.py accepts one argument, the root directory to convert
#!/usr/bin/env python
import os, sys
if __name__ == "__main__":
  for (dirpath, dirnames, filenames) in os.walk(sys.argv[1], topdown = False):
    for item in filenames+dirnames:
      target = os.path.join(dirpath, item)
      lower =  os.path.join(dirpath, item.lower())
      os.rename(target, lower)


@buns: I'm pretty certain there is something wrong with some of the tabledata/*xml probably one of the merc ones, but I was unable to pinpoint which one. I got it to work by overwriting all but mercstartinggear.xml from data-aim-wf/tabledata. I strongly encourage you to use the vfs-config.*.ini. The current method is messy.

Now I'm off to play it!!!

Report message to a moderator

Corporal
Re: WW II mod[message #275465] Thu, 10 March 2011 12:12 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
breversa
- In E9 I found a stun grenade and a walkman. Are they supposed to exist in WW2WM ?
No. noted.


pyg
@buns: I'm pretty certain there is something wrong with some of the tabledata/*xml probably one of the merc ones, but I was unable to pinpoint which one. I got it to work by overwriting all but mercstartinggear.xml from data-aim-wf/tabledata.
This is hard to say without knowing what exactly is going wrong for you. For example, MercStartingGear only affects the selectable gears of the mercs, as well as those of the M.E.R.C. guys and the NPCs/RPCs. As long as you have them correctly appearing with WWII stuff instead of the modern stuff, everything is fine with it. For me this file is working properly, and because I already had got feedback on the changes in MSG I would think that it is also working for others.

MercStartingGear, MercProfiles and the two attachment-XMLs are also the only XMLs I had been editing by hand. The others were modded with the XML-editor, what means if they would be somehow broken the editor wouldn't even start (in fact when starting this it didn't because of a bad entry in Items.XML).


----------------------------------------
Fixes:
- Revised the stats of revolvers: now the .38er SW again is the weakest weapon in game, while the Webley now is a bit more usefull than it had been.
- Revised the stats of the Sterling, STENs, and MP40: it was close to impossible to hit anything on autofire with them because of the folding stocks. The STENs also were using the value for "range" in "damage" and vice versa.
- Revised the stats of the High Standard HDM to have it fitting the other weapons.
- Removed obsolete attachment solts from the revolvers, shotguns and the SIG MP41/44.


[Updated on: Thu, 10 March 2011 12:14] by Moderator

Report message to a moderator

First Sergeant
Re: WW II mod[message #275472] Thu, 10 March 2011 17:12 Go to previous messageGo to next message
Badbru is currently offline Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
While we're talking shotguns... I've only seen the sawnoff and the Ithaca 37.
Is the Remington 870 still available? Also perhaps talk MissingName into doing the
Winchester 1917 Trenchgun.

Report message to a moderator

Corporal
Re: WW II mod[message #275474] Thu, 10 March 2011 17:39 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Badbru
While we're talking shotguns... I've only seen the sawnoff and the Ithaca 37.
Is the Remington 870 still available? Also perhaps talk MissingName into doing the
Winchester 1917 Trenchgun.
I think the Remington is a post-war model. I have kept the one of Father Walker, but did not place any more of them. So, yes the only shotguns are the Ithaca and the sawed-off. There also is the Krieghoff, what not is a shotgun, but a similar double-barrled high-power rifle.

On the other hand, shotguns would be of rather limited use in this mod: there is no "pistol & shotgun"-phase, and in close quarters any SMG would be the better choice.

Report message to a moderator

First Sergeant
Re: WW II mod[message #275483] Thu, 10 March 2011 22:31 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ready & aviable for duty http://world.guns.ru/shotgun/be/browning-auto-5-e.html

Report message to a moderator

Sergeant Major
Re: WW II mod[message #275486] Thu, 10 March 2011 23:27 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
@ Pyg :
THANKS for you sortof-SCI ! Very Happy
I won't have time to try it before next week (I'm off to improve my MKM and LDR by being trained as a combat shooting instructor Razz ), but count me in for some testing ! Wink

I tried to *upper*case all my files (using krename), but got so many problems that I gave up that idea. Maybe going lowercase was a batter idea ??

Report message to a moderator

Sergeant
Re: WW II mod[message #275527] Fri, 11 March 2011 13:05 Go to previous messageGo to previous message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
wolf00
ready & aviable for duty http://world.guns.ru/shotgun/be/browning-auto-5-e.html
That would indeed be a bit more interessting shotgun. The pump-actions are realy of not much use in this mod. In one of the early versions I had Tex starting with an Ithaca, only to always throw it away after landing in A9 and to replace it with an enemy bolt-action rifle. The Ithaca rechambers faster (but still requires rechambering), while damage is just marginally higher than that of a rifle and range is joke, even compared to SMGs.


--------------------
New
I have implemented two new calibers: .25 ACP (6.35x16mm) and .32 ACP (7.65x17mm). Both are low power pistol-rounds that will be used by a couple of small pocket-pistols. Those are pistols small enough to store them in a normal pocket (the small pockets that can hold the utility knife or the locksmith kit). That way you don't need to wear a distinctive holster for your backup weapon. Downside of course is that tiny pistols only have tiny ranges....

Report message to a moderator

First Sergeant
Previous Topic: Help with modding/ adding items
Goto Forum:
  


Current Time: Sun Oct 13 02:18:44 GMT+3 2024

Total time taken to generate the page: 0.02685 seconds