Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » WW II Mod
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Re: Alternative Gun Progression[message #280684]
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Wed, 25 May 2011 07:15 
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swampgator |
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Messages:94
Registered:May 2009 |
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I'm enjoying the mod so far- I'm having a problem though. I tried going into D5 (the sector with Kingpin), and when i hit the button to go into tactical the game crashes to desktop. I've been in the sector already and bull won a couple bouts in there. I'm trying to go in there to see if the El Dorado is there, but it keeps crashing. I thought at first it was just bull- but i tried another three mercs and still no go. I tried going into tactical from D4 and telling my mercs to go into D5- still get the ctd.
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Corporal 1st Class
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Re: Alternative Gun Progression[message #280709]
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Wed, 25 May 2011 12:43 
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Buns |
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Messages:655
Registered:September 2010 |
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Ah yes, that's a problem of the exe, not the mod. It has some issues with certain quests, such as when you get Joey and bring him back to his home sector the game would crash anytime you try to enter that sector. Another problem is that you are no longer notified when Hamous or Skyrider are to be found in a sector. They are still there and can be recruited without problems, but you have to search for them manuelly on the tactical map.
I haven't run into your D5 bug, but I don't do any boxing either, just get there and pick the Eldorado. So I would add that to the list. I would also guess that the tourists quests and the Chalice quest are the same broken (haven't tried it for the named reasons). At Alma I run into a problem that the game crashes if the general is killed during the battle (it doesn't when he is killed afterwards). Also, Carmen doesn't work as he should. He would give you the disk and the machete, and when you return a head to him he would tell you to meet him in Drassen - but he will never show up there.
All those are known, and certainly fixed with the new exe. I am waiting for the next release, which is due in short, then I'll try to port it to the new version of 1.13.
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First Sergeant
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Re: WW II Mod[message #287041]
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Tue, 19 July 2011 23:09 
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Galactor123 |
Messages:1
Registered:July 2011 |
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I know this may come off as kind of needy, but I figure there is little harm in asking...
I love the idea of adding in a lot of WWII style stuff, but with this mod still in beta, and thus still having things like e-mail and other modern amenities, I think it would be a bit too schizophrenic in tone for me to really enjoy it quite yet (though I am definitely looking forward to it when its done). That being said, I've been longing for a WWII weapon pack to play around with, just the weapons. Is there anyway that you could either release just the weapons as a separate add on, or any way that I could extract the weapons from the mod and just use those? Thanks, and do keep it up, like I said I'm looking forward to this when its a bit more done.
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Civilian
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Re: WW II Mod[message #303994]
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Sat, 28 April 2012 04:25 
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WaterHazard |
Messages:4
Registered:January 2012 |
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Hey guys just came here to say that, while still a beta, your mod looks awesome!!!
I have some suggestions to make about some weapons
The mod should have more 12 gauge weapons such as the:
Winchester M1912
Winchester M1897
Browning Auto-5
Winchester M1887
And there is some other weapons (automatic btw) that would make a awesome addition such as the:
Volkssturmgewehr 1-5
M1941 Johnson rifle
TKB-408
[Updated on: Sat, 28 April 2012 04:27] by Moderator Report message to a moderator
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Civilian
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Re: WW II Mod[message #305975]
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Fri, 15 June 2012 18:54 
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Agent 47 |
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Messages:58
Registered:June 2011 Location: Midwestern US |
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I tried installing this mod yesterday, and I'm getting some problems. First of all, this mod asks for AIMNASv14 or higher, I tried installing on an SCI from around mid-late 2011, not sure which one atm. So that might be part of my problems
Buns
Extract all files into your Data-AIM-WF folder. In case your install has no folder Data-AIM-WF, extract into the folder Data-1.13. there is no AIM-WF folder, and extracting to 1.13 has no visible effect that I saw. I then tried extracting to the AIM folder, and noticed only some files extracted themselves, so I figured it works like an SCI, and just extracted into the root, sure enough the files seemed to all go to their respective folders.
Now when I start the game, my IMP mercs will arrive with WWII loadouts, I believe the enemies have them as well - their positions are changed for sure, as when dropping in Omerta, one is immediately ahead of you in a position I've never seen in AIMNAS.
However AIM mercs all still have their AIMNAS loadouts, makes for a kinda one-sided fight . Also when checking my IMP's inventory, their guns are not using NAS, instead they have the old 4 attachment slot thingus 1.13 used to have (or still does, idk). Which begs the question, if this isn't a glitch, why does the mod ask for AIMNAS to install unto?
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Corporal
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Re: WW II Mod[message #310696]
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Thu, 27 September 2012 11:01 
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usrbid |
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Messages:1503
Registered:December 2008 |
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Yo Buns, I installed Gold, then copied SCI_SVN1252_MPSVN3944_Vanilla113_20101204.7z into the main folder, then WWIImod_v04.rar into the Data-1.13 folder, but I get maps with incorrect graphics (there are clothes hangers all over the map in the starting sector). I checked and Ja2.ini has VFS_CONFIG_INI = vfs_config.JA2113.ini. Is there anything I forgot? Profiles\UserProfile_JA2113 doesn't have a MAPS folder.
Edit: Stuff is hella broken even when trying to play with lots of clothes hangers all over the place. Opened Grunty inventory CTD. Right clicked on Fox's pants CTD. (Yes, her pants are special.)
Edit 2: I experimented and did the following install: 1. Gold, 2. wf-aimnasv15-ww2_en.7z, 3. WWIImod_v04.rar, seems to work so far.
Bug Report:
- The Browning 1919 A6 ejects a box instead of a belt.
- Belt - Holster Belt/First Aid large pic has a white star while medium pic does not.
- Gas mask has a vision range modifier of zero, not sure if this has an effect in game.
- Omerta rebel base has a 9x19mm ammo box with 65430 bullets.
- I can't detach the fixed stock from a ZK-383 9x19mm. The same fixed stock is detachable from all other rifles I currently have.
- Drassen airport has at least one 9x19mm ammo box with more bullets than allowed
- Someone starts with a Springfield 1903A4 which allows all kinds of modern attachments like lasers and stuff
- The FN D 7.65x53 has a built in bipod bonus of +18 and also allows for a bipod to be attached to it. The gun also has a to hit modifier of -10, so I am not sure if this was intentional?
- After freeing only the Drassen airport, the 4 sector city has a loyalty of 32%
- There is a modified tactical flashlight in C13 Drassen middle sector
- My soldiers are complaining incl. loss of morale that the guns they are carrying are not good. My progress is 13 and I have all Mondragons, Halcon M1943s, and 1911s. Edit: Same with progress 19.
- The following merge doesn't seem to work: Shoulder Bag SMG Magazines + Any Belt = Assault Belt
- BR doesn't sell something called a "Hat", see picture below
The Hat:

Question: Is there a way to play wf-aimnasv15-ww2_en.7z with a newer EXE? WWIImod_v04.rar doesn't have an EXE and the one in wf-aimnasv15-ww2_en.7z is missing some of the new EDB features, doesn't show everything.
Observation: I have seen previous implementations of the Mondragon rifle, and because I use it quite extensively in your WW II mod, I like to point out that the JA2 implementation is not historically accurate (I believe).
The ridle fires a 7x57mm 173 grain round-nose round, which is also known as the 7mm Spanish Mauser. This is different from the 7.92
[Updated on: Tue, 02 October 2012 11:05] by Moderator Report message to a moderator
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Re: WW II Mod[message #310918]
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Thu, 04 October 2012 15:19 
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Buns |
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Messages:655
Registered:September 2010 |
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DieterEdit 2: I experimented and did the following install: 1. Gold, 2. wf-aimnasv15-ww2_en.7z, 3. WWIImod_v04.rar, seems to work so far. sorry for the trouble.
Quote:- The Browning 1919 A6 ejects a box instead of a belt. need to check that one.
Quote:- Belt - Holster Belt/First Aid large pic has a white star while medium pic does not. ok, for the list
Quote:- Gas mask has a vision range modifier of zero, not sure if this has an effect in game. I can't recall to have touched the gas mask at all. I don't think that it does any harm, at least I have seen none.
Quote:- Omerta rebel base has a 9x19mm ammo box with 65430 bullets.
- Drassen airport has at least one 9x19mm ammo box with more bullets than allowed That's a general bug with the sell boxes of some calibers: when being found they display an insane number of bullets, but when you give them to a merc, or place inside a vehicle, they start showing the correct ammount of bullets. You'll come across more of them.
Quote:- I can't detach the fixed stock from a ZK-383 9x19mm. The same fixed stock is detachable from all other rifles I currently have. Yes, accidently the ZK got the modifed (=glued) stock. It doesn't realy matter because it wouldn't accept another stock either. For the next version I'll most likely remove the stocks all together because it doesn't realy help the game. I can use bipods for MGs and scopes for sniper rifles as standard instead.
Quote:- Someone starts with a Springfield 1903A4 which allows all kinds of modern attachments like lasers and stuff Yes, that's something to be fixed too (it doesn't do a thing because those goodies aren't to be found anywhere).
Quote:- The FN D 7.65x53 has a built in bipod bonus of +18 and also allows for a bipod to be attached to it. The gun also has a to hit modifier of -10, so I am not sure if this was intentional? Sounds ok, but I can check them values again.
Quote:- After freeing only the Drassen airport, the 4 sector city has a loyalty of 32% Yes, sounds reasonable after four sectors. But that is nothing I have touched.
Quote:- There is a modified tactical flashlight in C13 Drassen middle sector That shouldn't be the case. Can you recall where it was?
Quote:- My soldiers are complaining incl. loss of morale that the guns they are carrying are not good. My progress is 13 and I have all Mondragons, Halcon M1943s, and 1911s. Edit: Same with progress 19. This problem does not result from the weapons but from the (lack of) armour. I think this can be fixed when I tone down "armour attractivness", or what is it called, for the mercs.
Quote:- The following merge doesn't seem to work: Shoulder Bag SMG Magazines + Any Belt = Assault Belt ok, thank you
Quote:- BR doesn't sell something called a "Hat", see picture below Yes, intended. Even though having some more authentical non-helmet headgear would be better.
Quote:The ridle fires a 7x57mm 173 grain round-nose round, which is also known as the 7mm Spanish Mauser. This is different from the 7.92
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First Sergeant
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Re: WW II Mod[message #310942]
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Fri, 05 October 2012 13:41 
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usrbid |
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Messages:1503
Registered:December 2008 |
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BunsQuote:- Gas mask has a vision range modifier of zero, not sure if this has an effect in game. I can't recall to have touched the gas mask at all. I don't think that it does any harm, at least I have seen none. I think what may have happened is that someone added the tag with a value of zero. It is interesting that the zero is displayed in red color.
BunsQuote:- Omerta rebel base has a 9x19mm ammo box with 65430 bullets.
- Drassen airport has at least one 9x19mm ammo box with more bullets than allowed That's a general bug with the sell boxes of some calibers: when being found they display an insane number of bullets, but when you give them to a merc, or place inside a vehicle, they start showing the correct ammount of bullets. You'll come across more of them. Confirmed, after setting down in merc inv the box becomes normal.
BunsQuote:- There is a modified tactical flashlight in C13 Drassen middle sector That shouldn't be the case. Can you recall where it was? I had to try this twice, apparently you can get different maps. Roughly in the middle of the map, just a little south, there is a flat roof (you can climb on) house. The house has a single "air vent" in the bottom right corner. Inside there is a Chiefs Special revolver with 4 speed loaders in .38 special. To the right of it is the tac flashlight.
BunsQuote:I wonder if pilots simply shot this rifle from their seat by holding it in their hands, or if the rifle was mounted on the airplane somewhere. It rather was operated by the second man. Oh, I didn't know these wood and cloth airplanes had room for two pilots, but I guess it is possible. Do you know for sure?
[Updated on: Fri, 05 October 2012 13:43] by Moderator Report message to a moderator
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