Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » WW II Mod
Re: Alternative Gun Progression[message #270302] Fri, 14 January 2011 19:06 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
Additional info to the above "bread-bag". It contained:

- Daily cold ration (i.e. not the cooked main meal)
- An additional spare ration (the so called "iron ration")
- A sheet-can for butter
- A weapon cleaning kit in a sheet-box
- Personal toiletries
- Cutlery
- Additional ammunition (three or more clips)
- A canteen was strapped on the bread-bag.

I terms of JA2 it means this bag would have:
1x NIV Default Belt Clip (canteen)
1x Short Rifle Mag (for 4x5 7.92 rifle-clip)
3x General Small (cans for butter and cleaning kit, and the cutlery)
2x General Misc (the two rations)
1x Combat Pack small (the personal toiletries)



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First Sergeant
Re: Alternative Gun Progression[message #270419] Sun, 16 January 2011 14:06 Go to previous messageGo to next message
Selene is currently offline Selene

 
Messages:23
Registered:July 2008
Hi Buns! Would you bother making EnemyGunChoices.xml presets? Like mentioned before? Only Warsaw Pact Weapons, only NATO, WWII and so on?

Also I thing Enemy Gun Progress could be a little different. For example every enemy get a pistol standard and some kind of other weapon. A rifle, a submachine gun and so on.

Also is it possible to standardize Enemy Gun Choices to give regular enemies more or less similar equipment? And only Elites get more exotic weaponry and attachments?

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Private 1st Class
Re: Alternative Gun Progression[message #270421] Sun, 16 January 2011 14:31 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Selene
Would you bother making EnemyGunChoices.xml presets? Like mentioned before? Only Warsaw Pact Weapons, only NATO, WWII and so on?


Selene, a similar thing exists already in Instruments of Violence (IoV) :

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=261142#Post261142

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Sergeant
Re: Alternative Gun Progression[message #270432] Sun, 16 January 2011 15:23 Go to previous messageGo to next message
Selene is currently offline Selene

 
Messages:23
Registered:July 2008
Thanks!

Does it work with Tais Beta SCI? Smile

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Private 1st Class
Re: Alternative Gun Progression[message #270433] Sun, 16 January 2011 15:32 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
I don't know, I've never tried. You'll have to give it a try yourself and come back to tell us. Wink

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Sergeant
Re: Alternative Gun Progression[message #270434] Sun, 16 January 2011 15:59 Go to previous messageGo to next message
Selene is currently offline Selene

 
Messages:23
Registered:July 2008
No it doesn't work Sad

I chose Afghanistan Era and some enemies get Italian Sniper rifles and some don't get guns at all.

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Private 1st Class
Re: Alternative Gun Progression[message #270443] Sun, 16 January 2011 18:25 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2730
Registered:June 2008
Location: Bremen, Germany
Selene
No it doesn't work Sad

I chose Afghanistan Era and some enemies get Italian Sniper rifles and some don't get guns at all.


Of course it doesn't work... the item ID's are different. Wink

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Lieutenant

Re: Alternative Gun Progression[message #270520] Mon, 17 January 2011 12:28 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
Selene
Hi Buns! Would you bother making EnemyGunChoices.xml presets? Like mentioned before? Only Warsaw Pact Weapons, only NATO, WWII and so on?
The NATO one is in the download of 1st post. The WWII mod I am now working on. It's a bit more than just a new EnemyGunChoices.XML because you certainly don't want WWII weapons to be used with modern laserpointers, NVGs IIIb, and stuff like that. It also doesn't make much sense to allow for only WWII weapons for the enemy while masses of most modern weapons are behind every other door, or the inevntory of every dealer, for the player.

Quote:
Also I thing Enemy Gun Progress could be a little different. For example every enemy get a pistol standard and some kind of other weapon. A rifle, a submachine gun and so on.
No. You cannot give the enemy two weapons with EnemyGunChoices.XML.

Quote:
Also is it possible to standardize Enemy Gun Choices to give regular enemies more or less similar equipment? And only Elites get more exotic weaponry and attachments?
Not possible either. Both get their stuff from the same files. I have tried a workaround with pre-placed weapons, but this didn't realy work too.

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First Sergeant
Re: Alternative Gun Progression[message #270730] Wed, 19 January 2011 23:04 Go to previous messageGo to next message
Selene is currently offline Selene

 
Messages:23
Registered:July 2008
Please Buns, you gotta make Cuba item choices happen! That is a great concept and I like very much Smile

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Private 1st Class
Re: Alternative Gun Progression[message #270863] Fri, 21 January 2011 04:04 Go to previous messageGo to next message
Blind_Bandit112 is currently offline Blind_Bandit112

Messages:3
Registered:January 2011
Location: Perth, Australia
I love this idea! since buying the game of GOG and downloading the 1.13 "patch" I have enjoyed JA2 throughly, yet had a nagging feeling as to how the game progressed "What? how did the enemy go from Uzi's to FN Fal's? I'm so confused" since finding this I have enjoyed the game more and more the further I have progressed. My only complaint is the download link. my computer hates filefront for some reason and I cannot get the latest version of this addon. Can you please ad some other alternate site like mediafire?

Edit: I have been playing the mod for about 1-2 days and this is my "bug report"
[list]
[*]Mk2 defensive grenades image non-existant
[*]Mk2 defensive grenade causes crash when item is selected
[*].45 ammo crates heavy
[*]12 gauge shotgun ammo??? why???
[*]A9 Omerta drop zone inaccessable

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Civilian
Re: Alternative Gun Progression[message #270971] Sat, 22 January 2011 15:39 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
Hunter112

[*]Mk2 defensive grenades image non-existant
[*]Mk2 defensive grenade causes crash when item is selected
I haven't touched the images. I use the MK2 grenade excessivly and did not encounter any problems with it. That way I don't think this problem is related to BAG-Pro.

Quote:
[*].45 ammo crates heavy
Ammo crates' weight is depending on the ammount of bullets. I think a full crate (5,000 shots) is at some 71 Kg. These are not meant to be carried around.

Quote:
[*]12 gauge shotgun ammo??? why???
The Ithaca still is in game, so I left most of the 12gauge ammo that is on the original WF maps. Even though of course, a single shotgun does not justify this huge ammount of 12g to be found everywhere.

Quote:
[*]A9 Omerta drop zone inaccessable
uh? Another thing I hadn't touched. May be something went wrong with extracting the files. Could please repeat the process of extracting.

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First Sergeant
WW II mod[message #270983] Sat, 22 January 2011 19:10 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
A first run-down for the WWII mod.

I think it is necessarily to implement a few new weapons; but I am not intending to make the next "weapon porn" for JA by implementing each and every possible weapon. Weapons that will make it in should always have a reason to be there, be it as standard for the enemy army, possible starting weapon for a merc or R/NPC, to complete the selection in an already implemented calibre (there should be at least one LMG available for each rifle calibre), or as some kind of "cool weapons" that would be better than anything else in its class.

For the enemy line-up I was thinking of implementing a new caliber: 7.65x53, so called "Argentinian Mauser". It is very similar to 7.62NATO and .30-06. In fact I think I am going to replace 7.62NATO with that, what makes living a bit easyer because there are already all needed mag-sizes in 7.62NATO.

The standard rifles will be in this caliber:
Modelo 1891
Modelo 1891 Carbine
Modelo 1909 Carbine

all three are Argentinian made bolt-action rifles. All three fed from 5er clips.

and as LMG
FN D (7.65x53)

a Belgian made BAR (20er mag) that will also be available in other calibres, allowing for "conversion kits" too.

As a secondary rifle claiber the enemy will be using 7.92x57 Mauser. The cartridge allready is in game, but a few more mag-sizes are needed.

Rifles:
Modelo 1909 (Brasilian made bolt-action rifle, may be used as sniper rifle)
Arisaka Type 38 (Japanese made bolt-action rifle, export version)
Mondragon (Mexican made semi-automatic rifle)

the 1909 and Arisaka would use the same 5er clips as the K98K. The Mondragon a 10er mag that can also be used for other (semi-)automatic shoulder-arms in this caliber.

LMGs
Mendoza M1934 (Mexican made)
MG 08/15(/18) (WWI German MG, autofire only)
FN D (7.92x57)
Madsen (7.92x57) (Danish LMG, also available in other calibers)
SIG KE-7 (Swiss LMG)

The FN D and SIG KE-7 would use 20er BAR-mags, Mendoza and Madsen 30er mags (top-fed). The MG 08/15 would use a 200er belt.


The next group of weapons would be new starting weapons for the mercs, in particular in .303 British for all the UK and Commonwealth mercs that now start with US weapons. .303 would be bit weaker than 7.92 or .30-06.

Rifles
SMLE No.1 Mk.3 or SMLE No.4 Mk.1 (both would have about identical stats)
SMLE No.5 (short carbine version)

All feed from 10er clips (the magazine is only removable for cleaning).

LMGs
BREN Mk.1
BREN Mk.3 or BREN Mk.4
Hotchkiss M1922 (also available in other calibers)

All three use top-feed 30er magazines.


For the Euro mercs, in particular the Germans, some more 7.92er weapons would be good.

Rifles
Gewehr 41 or 43 (semi-automatic, German, 10er mag)
FG-42 (selective fire, German, 10er mag)
Puska 43M (bolt-action, Hungarian, 5er clip)
Karabinek wz.29 (bolt-action, Polish, 5er clip)

MGs
MG-34 (200er belt and 50er drum with adapter)

Madsen, FN D and Hotchkiss M1922 would be available in 7.92er too.


Then we have two Frenchs with Flo and Gaston. Flo might start with a SMG, but Gaston needs a true rifle. This could either be a MAS 36 bolt-action rifle in 7.5x54 or a RSC M1918 semi-auto rifle in 8x51R. I think, as a sniper he would rather prefer the more accurate bolt-action weapon over the experimental WWI autoweapon. In this case the MACM. 1924/29 might be implemented as a LMG for this caliber (25er top-fed magazine). Otherwise the Hotchkiss M1922 would be available in 8x51R.

For the US mercs probably a non-sniper Springfield M1903 might be implemented, alternativly an Enfield 1917 in .30-06. Othwerise this caliber, and .30 car, is fairly complete with the stuff already in game. (of course FN D and Madsen would also be convertable to .30-06).

Dr. Q (Chinese) would start with a 98K. In fact China was one of the few countries where this weapon was exported to, the rest of its production was nearly completly consumed by the Wehrmacht.

With Tex we also have a Japanese in game. But he might be senisble enough to come with an Arisaka Type 38 in 7.92, the same that is used by the enemy anyways.

The Russians nearly all have the autoweapons trait, so no new rifles are needed here. But one or two old LMGs in 7.62x54R are missing. This could be a Maxim-Tokarev (100er belt) and/or a DP(M) (47er drum, top-feed). BTW, the AVS-36 is a full-auto weapon.


Another group of weapons would be the "cool stuff". That would be weapons that might be implemented because they are somewhat better in their class than others. This would also include "export weapons" for Bobby Rays (more on that later).

Rifles
Enfield 1917 ("export" weapon in .30-06)
Mosin M1891/38 or 44. (a carbine variant of the Mosin-Nagant)
Winchester 1895 ("export" available in .30-06, 7.62x54R, .303)
StuG.44 (of course, even though it should not be easy to get it in game)
VG.1-5 (semi-auto only variant of the StuG 44)
Mauser 98 (the original one, good for lange range shooting)
ZH-29 (another "export" rifle in 7.92)

MGs
ZB 26 (7.92 "export weapon")
MG 42 (of course not without it - if you can stand the recoil)



The "export weapons" would be used to give Bobby Rays a more reasonable selection. In this modification there would be no normal gun-progression; also not for BR because it wouldn't make much sense for BR to only offer you pistols when you already had collected a number of MGs on your way to Drassen. In return BR would not have every weapon, but only the typical stuff that would have been shipped all around the world in the time between the world-wars. So BR would neither have a StuG 44 nor a MG 42.

This kind of weapons would be available elsewhere in the country. For example the StuG could be a fine thing to find in Orta. There are also a couple of dealers around that are more or less unused. Instead of having Tony offer you everything on the weapon market, there might be a bit more specialization. For example, Tony could have only eatsern European, in particular Russian, stuff (but of this everything), while Franz Hinkel in Balime would sell everything German. Others might have connection to the US or England and sell the respective weapons and ammo.

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First Sergeant
Re: WW II mod[message #270985] Sat, 22 January 2011 20:18 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3752
Registered:February 2006
Location: Scotland
How many titles has this thread got ?? Smile

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Captain

Re: WW II mod[message #270991] Sat, 22 January 2011 20:57 Go to previous messageGo to next message
tais

 
Messages:665
Registered:February 2008
Location: NL
this gives me a IoV thread feeling..

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First Sergeant

Re: WW II mod[message #271001] Sun, 23 January 2011 05:18 Go to previous messageGo to next message
Blind_Bandit112 is currently offline Blind_Bandit112

Messages:3
Registered:January 2011
Location: Perth, Australia
Quote:
[*]12 gauge shotgun ammo??? why???
The Ithaca still is in game, so I left most of the 12gauge ammo that is on the original WF maps. Even though of course, a single shotgun does not justify this huge ammount of 12g to be found everywhere.

no what I meant I started a new game and I had 12 gauge shotgun ammo in my inventory and there was no weapon for this ammo

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Civilian
Re: WW II mod[message #271033] Sun, 23 January 2011 19:38 Go to previous messageGo to next message
Badbru is currently offline Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
@Hunter112, Alot of your problems seem to be only being experienced by you.
Most of them appear to be the game getting the wrong item.
Have you installed some other item mod or changed anything in items xml?

Sounds to me like your install is either wrong or has something else incompatable added.

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Corporal
Re: WW II mod[message #271035] Sun, 23 January 2011 19:43 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Buns
Then we have two Frenchs with Flo and Gaston. Flo might start with a SMG, but Gaston needs a true rifle. This could either be a MAS 36 bolt-action rifle in 7.5x54 or a RSC M1918 semi-auto rifle in 8x51R. I think, as a sniper he would rather prefer the more accurate bolt-action weapon over the experimental WWI autoweapon. In this case the MACM. 1924/29 might be implemented as a LMG for this caliber (25er top-fed magazine). Otherwise the Hotchkiss M1922 would be available in 8x51R.


In case you did not already know, several french weapons (including the MAC 24/29) already exist in Vietnam SOG '69, as the North-Vietnam Army and Viet-Cong were equipped with them during this conflict.

That may save you some work... Smile

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Sergeant
Re: WW II mod[message #271055] Mon, 24 January 2011 13:20 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
No, didn't know that, thank you!

Hunter112
no what I meant I started a new game and I had 12 gauge shotgun ammo in my inventory and there was no weapon for this ammo
Which merc? The only two that start with 12gauge ammo (and the respective weapon) are Tex and Meltdown in one of her selective gears. The only minor issue I can confirm from the starting gears is Laura who starts with two pistol mags of 7.62x25 in a gear she has no pistol.

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First Sergeant
Re: WW II mod[message #271130] Tue, 25 January 2011 03:58 Go to previous messageGo to next message
Blind_Bandit112 is currently offline Blind_Bandit112

Messages:3
Registered:January 2011
Location: Perth, Australia
Buns
No, didn't know that, thank you!

Hunter112
no what I meant I started a new game and I had 12 gauge shotgun ammo in my inventory and there was no weapon for this ammo
Which merc? The only two that start with 12gauge ammo (and the respective weapon) are Tex and Meltdown in one of her selective gears. The only minor issue I can confirm from the starting gears is Laura who starts with two pistol mags of 7.62x25 in a gear she has no pistol.


I figured out the problems and have no more need to comment on this problem. but what I meant was the imp mercs that were being created for me had shotgun ammo. that was the problem

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Civilian
Re: WW II mod[message #271142] Tue, 25 January 2011 13:05 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
Hunter112
I figured out the problems and have no more need to comment on this problem. but what I meant was the imp mercs that were being created for me had shotgun ammo. that was the problem
The IMPs start with Thompson 1928, Colt1911 and the respective .45 ACP ammo. I am pretty certain there is something with your install. Do you have the Wildfire 6.06 installed?

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First Sergeant
Re: WW II mod[message #271577] Fri, 28 January 2011 13:51 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
Some new weapons implemented (stats still need a bit of fine-tuning).

Pistols used by the Arulcan army:

http://img253.imageshack.us/img253/6746/mauser.th.jpg
Mauser C-96
9x19mm pistol. For now uses 15er mags, but should be using 10er clips. A rather outdated and heavy weapon that can be converted into a pistol-carbine by adding a stock. There also will be a selective fire version, but that's not used by the enemy.

http://img214.imageshack.us/img214/2420/steyrk.th.jpg
Steyr M1912
9x19mm pistol. For now uses 8er mags, but should be using 6er clips. Rather oldschool too, but, like everything from Steyr, of exceptional quality.

http://img72.imageshack.us/img72/9215/cz24.th.jpg
CZ-24
9x17mm pistol (replacing the 9x18 calibre). The ammo is a bit exotical and range very limited, but the very small size and low weight make it good and fast-firing back-up weapon for riflemen.

http://img508.imageshack.us/img508/5546/astra400.th.jpg
Astra 400
9x19mm pistol. Spanish made pistol with a long barrel.

http://img4.imageshack.us/img4/8783/starbx.th.jpg
Star Model B
9x19mm pistol. Spanish made Clot clone in 9mm.

http://img209.imageshack.us/img209/8624/obregon.th.jpg
Obregon
.45 ACP pistol. Mexican made Colt clone in the original calibre. A bit smaller than the original.


Also in use by the enemy: Colt M1911 and Browning HP-35.

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First Sergeant
Re: WW II mod[message #271585] Fri, 28 January 2011 15:30 Go to previous messageGo to next message
Kladdey is currently offline Kladdey

 
Messages:76
Registered:December 2009

I love german weapons, all of them actually from the WW2 period and I totally love that mauser, altho I'd go for slight range reduction, as far as i recall it wasnt really good for greater distance shots.

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Corporal
Re: WW II mod[message #271592] Fri, 28 January 2011 17:05 Go to previous messageGo to next message
Logisteric

 
Messages:3228
Registered:December 2008
Location: B
actually the c96 is preWW I

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Captain
Re: WW II mod[message #271598] Fri, 28 January 2011 17:15 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
To be precise: all weapons shown are pre-WWII. The Arulcan army in this mod will not have access to WWII-developed weapons.

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First Sergeant
Re: WW II mod[message #271599] Fri, 28 January 2011 17:16 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
So... does that mean only YOU get to wage war with MP40s and MG42 ? Smile

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Sergeant
Re: WW II mod[message #271600] Fri, 28 January 2011 17:16 Go to previous messageGo to next message
Kladdey is currently offline Kladdey

 
Messages:76
Registered:December 2009

I've just read wiki and apparently you're right. Well, I'm not an expert on the matter, I just love the way they look or sound. Somehow I've never seen it on WW1 movies or something, must've missed something Razz

@ Breversa
Hopefully with stg 44 too Very Happy

[Updated on: Fri, 28 January 2011 17:17] by Moderator

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Corporal
Re: WW II mod[message #271603] Fri, 28 January 2011 17:19 Go to previous messageGo to next message
Logisteric

 
Messages:3228
Registered:December 2008
Location: B
it's in a lot of spaghetti westerns

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Captain
Re: WW II mod[message #271604] Fri, 28 January 2011 17:20 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Kladdey, one good source of info regarding small arms is http://world.guns.ru/index-e.html.

You may find the page http://world.guns.ru/handguns/hg/de/mauser-c-96-e.html interesting. Smile

And StG44, hell yeah ! Very Happy


@ Logisteric :
... and Han Solo ! Very Happy

[Updated on: Fri, 28 January 2011 17:21] by Moderator

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Sergeant
Re: WW II mod[message #271607] Fri, 28 January 2011 17:23 Go to previous messageGo to next message
Kladdey is currently offline Kladdey

 
Messages:76
Registered:December 2009

Yeah, I know the world.guns.ru site and I totally love it. SOmehow i didnt look up mauser there, as i do with all the guns that i love. THanks for the tip anyway, but back on the topic.

Is it possible to make mercs start with wermacht or SS weapons ?

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Corporal
Re: WW II mod[message #271614] Fri, 28 January 2011 17:31 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
breversa
So... does that mean only YOU get to wage war with MP40s and MG42 ? Smile

Neither weapon will be just beind the next door (or dropped by the enemy, that is), nor to be bought at BR on day #1. I am ATM planning that the StuG 44 is to be found in Orta cellar (with some ammo), and that Franz Hinkel in Balime is the only one selling the respective ammo. He would probably also be the only one to sell the MG42.

Kladdey
Somehow I've never seen it on WW1 movies or something, must've missed something
uh? It's the most common weapon to be drawn by a German soldier in any WWI movie I have seen - despite it not was the standard side-arm of the German army (correct weapon would be a P-08). It also was in use in small numbers by the German army during WWII, last but not least in the selective fire variations. The C-96 indeed rather was an export weapon, seeing action all around the globe before and after WWI.

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First Sergeant
Re: WW II mod[message #271617] Fri, 28 January 2011 17:35 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
If you plan on putting the StG44 in Orta, what about the FG42 then ? Smile

From what I know, it's been produced in very limited numbers : about 2000 for version 1 and 5000 for version 2, while the StG44 was produced in 500 000 units according to Wikipedia, making it much more common.

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Sergeant
Re: WW II mod[message #271618] Fri, 28 January 2011 17:35 Go to previous messageGo to next message
Logisteric

 
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breversa
@ Logisteric :
... and Han Solo ! Very Happy


partly correct - iirc he did not use the 9mm variant :pitchfork:

http://blog.stuttgarter-zeitung.de/wp-content/han-solo.jpg

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Captain
Re: WW II mod[message #271620] Fri, 28 January 2011 17:54 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
breversa
If you plan on putting the StG44 in Orta, what about the FG42 then ?
I am planning to have Henning starting with one (optional, other sets would be MG-34 and MP-40). Despite its selective-fire option, it's not so an outstanding weapon: rather unreliable, difficult to repair, and hopelessly overchambered for full-auto with 7.92 Mauser.

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First Sergeant
Re: WW II mod[message #271622] Fri, 28 January 2011 18:00 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
That's nothing that a high-level auto-specialist cannot handle while prone and with a bipod ! Razz

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Sergeant
Re: WW II mod[message #271626] Fri, 28 January 2011 18:06 Go to previous messageGo to next message
Kladdey is currently offline Kladdey

 
Messages:76
Registered:December 2009

How about giving stg 44 to meduna guards Buns ?

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Corporal
Re: WW II mod[message #271629] Fri, 28 January 2011 18:10 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
Burst penalty for it would be 11. This can be handled with a bipod, but on the other hand there will be weapons more suited to fire 7.92 Mauser prone with bipod on full auto in game, also weapons dropped by the enemy. Another downside of the FG-42 would be its 10-rounds magazine.

EDIT (Stg 44 in Meduna): Yes, may be.

[Updated on: Fri, 28 January 2011 18:12] by Moderator

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First Sergeant
Re: WW II mod[message #271631] Fri, 28 January 2011 18:15 Go to previous messageGo to next message
Kladdey is currently offline Kladdey

 
Messages:76
Registered:December 2009

That would make perfect sense, since Stgs were used in defence of berlin and as for JA2, rocket rifles tend to be quite common in meduna, at least 3 last sectors, that is.

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Corporal
Re: WW II mod[message #271636] Fri, 28 January 2011 18:39 Go to previous messageGo to next message
breversa

 
Messages:104
Registered:November 2010
Buns
Another downside of the FG-42 would be its 10-rounds magazine.


You mean 20 rounds, right ?

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Sergeant
Re: WW II mod[message #271647] Fri, 28 January 2011 19:45 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:656
Registered:September 2010
breversa
You mean 20 rounds, right ?
Both would be correct. I think to make a difference between this shoulder-arm and the LMGs I issue it with the same mag-size as the Gewehr 43 has.


Makes for 7.92 Mauser:

5er clip rifle (all bolt-action rifles)
10er mag rifle (FG-42, Gewehr 43, ZH-29, may be Mondragon)
20er mag LMG (FN D, Mendoza M1934, ZB 26, alternativly Mondragon, may be SIG KE-7)
30er mag LMG (Madsen, Steyr MG 30, alternativly SIG KE-7)
50er drum, not standard (MG-34, MG-42)
200er belt (MG-34, MG-42, MG 08/15)

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First Sergeant
Re: WW II mod[message #271649] Fri, 28 January 2011 19:49 Go to previous messageGo to previous message
Logisteric

 
Messages:3228
Registered:December 2008
Location: B
the 50 rounds drum was however one of the standards for the mg34 - it did exist

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Captain
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