Home » PLAYER'S HQ 1.13 » v1.13 Solutions,Tips & Spoilers » Rusty old timer, questions regarding NIV
Rusty old timer, questions regarding NIV[message #266481]
|
Mon, 08 November 2010 17:04
|
|
Galorin |
|
Messages:10
Registered:November 2009 |
|
|
Ok, so I just moved house and found my JA2 install discs and thought, "Hey, I remember that was fun back in the day" I had wanted to get in on some coding, but things just didn't work out. Well, I'm back around, and playing JA2 again. I have thrown STOMP + HAM + WF + AIM (+NAS) SCI at my game, and it stuck. After getting my backside handed to me in Omerta, about ten minutes after I dropped in, I knew this wasn't what I was used to, it's a heck of a lot more fun and challenging. After several false starts, a couple trips to San Mona, etc. I am starting to get the hang of things. A couple things are doing my head in though.
Backpacks. I figured out my grunt can carry a M.A.L.I.C.E. and an A.L.I.C.E. at the same time, and carry just about everything my 6 man team needs for support. I see a ton of backpacks, day packs, modular packs, etc on good ol' BR's site, and if I had more money I'd go on a spree. How do I know which bits of L.B.E things go with what, and how the heck do these modular pouch things work?
SMG holster. I tried some of the SMG's that my mercs landed with, they wouldn't fit. How do I know what size SMG fits in the SMG leg rig holser thingy?
Attachments. Bloody hell is all I have to say about that. I'm sure there's a bayonette for a pistol hiding in there somewhere.
Ghillie suits. Just spotted it on BR's site, is it any good for a sniper character? If he doesn't move, can enemies walk right past him and such? If so, cool, I have always wanted a ghost sniper. Sure he could hide on a roof I suppose, but I have to re-learn how to use a sniper in this new wonderful 1.13+tons world.
Report message to a moderator
|
Private
|
|
|
|
Re: Rusty old timer, questions regarding NIV[message #266489]
|
Mon, 08 November 2010 18:11
|
|
smeagol |
|
Messages:2705
Registered:June 2008 Location: Bremen, Germany |
|
|
Galorin
Backpacks. I figured out my grunt can carry a M.A.L.I.C.E. and an A.L.I.C.E. at the same time, and carry just about everything my 6 man team needs for support. I see a ton of backpacks, day packs, modular packs, etc on good ol' BR's site, and if I had more money I'd go on a spree. How do I know which bits of L.B.E things go with what, and how the heck do these modular pouch things work?
As a rule of thumb, these are the combinations possible:
- Timms Backpack + Timms Combat Pack
- Blackhawk Daypack + Blackhawk Combat Pack
- most other Backpacks with most other Combatpacks (except for the larger combat packs, like TT-3 Daypack or Field Medic Pack).
Quote:SMG holster. I tried some of the SMG's that my mercs landed with, they wouldn't fit. How do I know what size SMG fits in the SMG leg rig holser thingy?
SMG holsters will accept small SMGs (like MP5K or MP7). Anything bigger than that requires a gun sling slot or a large combat pack slot.
Quote:Attachments. Bloody hell is all I have to say about that. I'm sure there's a bayonette for a pistol hiding in there somewhere.
Nope, no pistol bayonette... but quite some other stuff, as you already noticed.
Quote:Ghillie suits. Just spotted it on BR's site, is it any good for a sniper character? If he doesn't move, can enemies walk right past him and such? If so, cool, I have always wanted a ghost sniper. Sure he could hide on a roof I suppose, but I have to re-learn how to use a sniper in this new wonderful 1.13+tons world.
Unfortunately, enemies can still detect mercs in full Ghillie, but wearing a Ghillie should help at stalking enemies. In my test runs, the Ghillie added 1 or 2 tiles you could sneak up to an enemy with out him noticing (due to the high stealth bonus). Of course, if you move too fast or enemiescome too close (anything below 10 tiles could be too close, can't give exact figures here... try for yourself, sometimes it works, sometimes it doesn't... but I think the Ghillie is better than just regular camo, due to the stealth bonus), you still get noticed by them.
Report message to a moderator
|
|
|
|
Re: Rusty old timer, questions regarding NIV[message #266490]
|
Mon, 08 November 2010 18:14
|
|
Buns |
|
Messages:655
Registered:September 2010 |
|
|
GalorinHow do I know which bits of L.B.E things go with what, and how the heck do these modular pouch things work? Most players prefer the Russian 106 vest, so if you got money enough order them from Bobby Rays. Otherwise check what the enemy is dropping and see what you like best of it.
Concerning backs and backpacks: backpacks are not realy needed because you can now store stuff in the truck. I use my backpacks to fill them with stuff I need to transport and then pack these filled backpacks into the truck.
Of backs there are three: The Tac 3-day which is good all-around but cannot be merged with backpacks (not important anyways). The TIMS which has one pouch less, but can be worn togther with the TIMS backpack - just in case you need it. And the Blackhawk which only has two large pouches but four small ones. Whatever you pick depends on what the merc is expected to carry around.
Tight rigs: There are additional pouches for the tight. The only realy usefull is the AR/Utility which gives you an additional medium pouch and an magazine slot. And the Large-Mag/Utility that you need when you use a weapon with extra-long magazines (I think the only two in game are FN P90 and G11). For the MG gunner there also is a ammo-pouch which has one large slot for a box of MG ammo, but this can also be stored in one of the large pouches in the pack.
Quote:SMG holster. I tried some of the SMG's that my mercs landed with, they wouldn't fit. How do I know what size SMG fits in the SMG leg rig holser thingy? This is no SMG holster but an MP holster. It is not for Thompson and the like but for MP5K, Micro-Uzi and the like.
Quote:Attachments. Bloody hell is all I have to say about that. I'm sure there's a bayonette for a pistol hiding in there somewhere. This is a sience by itself......
Quote:Ghillie suits. Just spotted it on BR's site, is it any good for a sniper character? If he doesn't move, can enemies walk right past him and such? If so, cool, I have always wanted a ghost sniper. Sure he could hide on a roof I suppose, but I have to re-learn how to use a sniper in this new wonderful 1.13+tons world. Nope. It adds to your cammo value, but you need to wear an armor for it.
BTW, to return to LBE vests: they have their own cammo values, for example the Flecktarnvest in combination with a helmet with MK II cammo net and a Zylonpants give you 60 points in cammo. This means the merc constantly is cammoed, like Shadow.
Report message to a moderator
|
First Sergeant
|
|
|
|
Re: Rusty old timer, questions regarding NIV[message #266493]
|
Mon, 08 November 2010 19:16
|
|
Galorin |
|
Messages:10
Registered:November 2009 |
|
|
I think I am slowly starting to understand. Started an alternate save on a thumbdrive and using the gabbi money cheats to buy a crapload of stuff from BR's to experiment with, in my main game I am running drop_all_items=true so I am getting more stuff to tinker with as well.
I am a programmer in my day to day life, and things like bigger, smaller, kinda lose relevance when I can see some of the threads of logic in the background. Size is one of those things that unless the system's size value is expressed, I am not sure on, heck the photos aren't to scale, and there are no dimensions that I can see to tell me what is "large", "small", and "smaller", without the guesswork.
Is there a best general vest in AIMNAS, or is it really more specific to each merc's role now?
I would like to use ghillie stuff, but if it provides little tactical advantage over normal camo, is it really worth the penalties?
Report message to a moderator
|
Private
|
|
|
Re: Rusty old timer, questions regarding NIV[message #266494]
|
Mon, 08 November 2010 19:58
|
|
smeagol |
|
Messages:2705
Registered:June 2008 Location: Bremen, Germany |
|
|
GalorinI think I am slowly starting to understand. Started an alternate save on a thumbdrive and using the gabbi money cheats to buy a crapload of stuff from BR's to experiment with, in my main game I am running drop_all_items=true so I am getting more stuff to tinker with as well.
I am a programmer in my day to day life, and things like bigger, smaller, kinda lose relevance when I can see some of the threads of logic in the background. Size is one of those things that unless the system's size value is expressed, I am not sure on, heck the photos aren't to scale, and there are no dimensions that I can see to tell me what is "large", "small", and "smaller", without the guesswork.
Is there a best general vest in AIMNAS, or is it really more specific to each merc's role now?
I would like to use ghillie stuff, but if it provides little tactical advantage over normal camo, is it really worth the penalties?
No, there really isn't a "best" item. Neither for guns, nor for LBE items.
Also if you got any more questions about AIMNAs, feel free to join us in the IRC (link at the forum mainpage)... basically there almost 24/7.
Report message to a moderator
|
|
|
|
Re: Rusty old timer, questions regarding NIV[message #266495]
|
Mon, 08 November 2010 20:02
|
|
Kellomies |
|
Messages:50
Registered:October 2010 |
|
|
Unless Smeags has managed, via dark sorcery Man Was Not Meant To Know, to throw in some modifiers invisible in the XMLEditor, the main downside of the ghillie troll-suit is that, well, it basically doesn't do jack to stop flying chunks of metal. (Which if I've understood correctly is actually rather generous, as AFAIK the stuff isn't very easy or convenient to move in IRL...) Ie. it's all camo and no armour. Also needs to have the separate terrain-specific Ghillie Sets and Kits attached to provide maximum camo value.
Dunno if that'd be enough to make your sniper stealthy enough for enemies to walk right by, I've no idea of how the mechanics actually work... :whoknows:
On another note, looking through stuff in XMLEditor is highly recommended. Particularly when it comes to LBE gear specs and figuring out just what actually fits into all those myriad different pocket types. The prog can't handle the multiple gear-kit thingy, but you can bypass that by temporarily replacing MercStartingGear.xml with a plainer version if necessary.
Report message to a moderator
|
Corporal
|
|
|
|
Re: Rusty old timer, questions regarding NIV[message #266497]
|
Mon, 08 November 2010 20:13
|
|
Toneone |
|
Messages:376
Registered:October 2008 Location: Germany |
|
|
Hey,
yeah the LBE things can squash you when you are confronted with the mass for the first time, however there are some general vest that should suit your needs.
There is no "best" vest cause a whole lot depends on your style and overall LBE use.
First off ask yourself what load out you want to have.
This is important as to what number of slots you need available to store all your crap.
But even with our tipps, you proably need to experiment a lot.
I actually just bought every piece of LBE i could get and then valued its use for me.
The pocket sizes are not that hard to learn, after some sessions of play you know them.
Ill show some examples from my current AIM/NAS/WF SCI, because by just writing i would never get anything done.
So sry for the long ass post but pictures are often clearer than words.
Lets start with a fairly basic load
The german Flecktarn vest offers enough mag pockets to supply both weapons and the rest of the pockets satisfy my grenade needs. In my early game i often used the russian 108 vest as a substitute before this became available. The bigger pockets can take two standard grenades but also a gasmask or a medkit. This is important cause those two items will be on every MERC.
Left thigh pocket is a combination of two large grenade pouches.
As per his role he got a demo combat pack, but there are plenty of alternatives for other set ups.
Another general guy
Again, a ton of mags in the vest and MP mags in the combat pack(Spec Ops).
Utillity pocket on the thigh carrys the standarts and the vest stores launcher grenades for the unerbarrel launcher he has.
Now some specialists
Sniper
This is pretty custom.
There is a visible difference between AR mag pouches and rifle mag pouches, but none of the vests with those suited my needs.
So what i did was to add a rifle mag belt to the old AK harness.
Actually this is VERY handy!
You can tailor AK harnesses to your needs because they can take almost ANY belt.
Need a pistol in the vest?
More nades, mags or pockets?
Put a belt on that puppy!
I played with those custom AK vest
[Updated on: Mon, 08 November 2010 20:58] by Moderator Report message to a moderator
|
Master Sergeant
|
|
|
Re: Rusty old timer, questions regarding NIV[message #266499]
|
Mon, 08 November 2010 20:24
|
|
Kellomies |
|
Messages:50
Registered:October 2010 |
|
|
smeagolYou can however attach certain kinds of armor to the Ghillie Suit (like kevlar, twaron... mostly the lighter stuff). Didn't know that actually, but looking at the files, so it seems. Neat!
...and T-shirts too...?! O_O
Damn, man, you're thorough... :bluecool:
[Updated on: Mon, 08 November 2010 20:25] by Moderator Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
Goto Forum:
Current Time: Fri Mar 29 12:54:54 GMT+2 2024
Total time taken to generate the page: 0.01778 seconds
|