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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270816] Thu, 20 January 2011 21:04 Go to previous messageGo to next message
Dobb is currently offline Dobb

 
Messages:26
Registered:January 2011
I did that and it crashed every time I load the game, either quick save or just plain save. It only screws things up after the 15th Day! Doesn't matter what I do, there's always a way it'll crash even if I get pass it, either by saving, going to laptop or going into sector.

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Private 1st Class
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270818] Thu, 20 January 2011 21:06 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
then try loadin another sector and let the time go by there

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270822] Thu, 20 January 2011 21:22 Go to previous messageGo to next message
Dobb is currently offline Dobb

 
Messages:26
Registered:January 2011
Like I said, I did that, I entered a sector somewhere else, with or without mercs and let the time passed. It crashed even then. It crashes when I moved to another sector after a minute or two passed midnight, or it'll crash when I move back to the tactical screen.

Looking at the crash log, it doesn't tell me much about the issue.

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Private 1st Class
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270877] Fri, 21 January 2011 11:25 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Also, did you order something from BR? Maybe the item is broken and when it arrives the game always crashes.

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Sergeant Major

Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270888] Fri, 21 January 2011 12:36 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
Dobb
Like I said, I did that, I entered a sector somewhere else, with or without mercs and let the time passed. It crashed even then. It crashes when I moved to another sector after a minute or two passed midnight, or it'll crash when I move back to the tactical screen.

Looking at the crash log, it doesn't tell me much about the issue.


that is another bug in the exe it is due to the "new" wildfire mercs wich are added on top of all existing. the problem is caused by the lack of emails for a change in their status i.e. died in the philipines etc. this bug was fixed later on. i experienced that bug as well but found no workaround maybe fire all your wildfire mercs helps dunno

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Master Sergeant
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270903] Fri, 21 January 2011 18:13 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
Messages:166
Registered:June 2009
Location: Budapest, Hungary
Stuff arrives from BR in the morning, not midnight I think.
I don't know when does shipment loss happen, I always disable it.
What changes at midnight is Hamous' location and Tony's availability.

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Staff Sergeant
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270906] Fri, 21 January 2011 18:57 Go to previous messageGo to next message
nsnipe is currently offline nsnipe

 
Messages:22
Registered:May 2010
fallen in love with this baby http://www.remingtonmilitary.com/Firearms/Sniper%20Rifles/MSR.aspx...
its a production model and this one is even cooler http://cdn5.thefirearmsblog.com/blog/wp-content/uploads/2011/01/img_5166-tfb.jpg
Smeagol could u do one of these or both as conversion kit or stock rifles?

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Private 1st Class
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270932] Sat, 22 January 2011 00:01 Go to previous messageGo to next message
chatnertest is currently offline chatnertest

 
Messages:61
Registered:December 2010
I updated my SCIs so now they include the 3982.exe.

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Corporal
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270944] Sat, 22 January 2011 04:39 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
http://img87.imageshack.us/img87/8620/wallonroof.gif

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Lieutenant

Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270946] Sat, 22 January 2011 07:42 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
A half wall?! How did you do this? Does it block bullets? Does it prevent climbing on the roof? Very Happy

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Sergeant Major

Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270959] Sat, 22 January 2011 11:58 Go to previous messageGo to next message
Dobb is currently offline Dobb

 
Messages:26
Registered:January 2011
I decided to play where it didn't crashed before. I didn't order anything from Bobby Ray's, if that was relevant info.

Anyways, I like to know if I can change the text from German to English? For some odd reason, all the dialogues are written in German but spoken in English. It gets confusing to me.

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Private 1st Class
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270960] Sat, 22 January 2011 13:10 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
you have german etds in folders 'mercetd' and 'npcdata'

delete any *.etd in 'npcdata' and any but 165.etd, 166.etd, 167 etd and 168.etd in 'mercetd'

how exactly did you install it? as since v14 this problem should be solved

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270967] Sat, 22 January 2011 14:33 Go to previous messageGo to next message
Xardes is currently offline Xardes
Messages:4
Registered:January 2011
is it possible to break down ammo create in to ammo box, those boxes you can put in your inventory?

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Civilian
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270969] Sat, 22 January 2011 14:36 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
that is what those donkeys are for

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270972] Sat, 22 January 2011 16:16 Go to previous messageGo to next message
GMV is currently offline GMV

 
Messages:79
Registered:August 2010
Location: The Netherlands
P.s. Is it already noted that the buddy system has some errors in v14?
Probably as the new mercs came in. For instance Monk thinks Scope is now his buddy, where he mentions Dr. Laura... I also wonder if his learn to hate is correct and hated for those are Ivan, Dr. Highball and Hitmen and Lt. Conrad. Now Ivan is clear, but I would expect Igor here, and Dr. Highball wasn't in WF.
Dr. Laura herself for instance is correct again though. So this needs some puzzling.

Can I grab an old MercProfiles file from somewhere so I can correct the buddy/hate system? Than I will update myself the new MercProfiles for this is such a shame.

[Updated on: Sat, 22 January 2011 16:20] by Moderator

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Corporal
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270973] Sat, 22 January 2011 16:20 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
i't just needs to be corrected in the xml as those wf-mercs no longer overwrite 1.13-standard personnel

an old won't work - you need to change it to new numbers (170-177)

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270974] Sat, 22 January 2011 16:22 Go to previous messageGo to next message
GMV is currently offline GMV

 
Messages:79
Registered:August 2010
Location: The Netherlands
I know, and I did so for Monk already. However, I don't all the buddy/hate/learn to hate/learn to likes.
As said I will correct it myself, but I require the old file when the WF-mercs did still override the 1.13 standard personel.
Heck, I can give those corrections right back... though it would be after the weekend as I have social obligations.

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Corporal
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270975] Sat, 22 January 2011 16:23 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
with 'old' you mean from an older wf-installation?

how about an aim-roster screeny from that time?

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270976] Sat, 22 January 2011 17:04 Go to previous messageGo to next message
rookie999 is currently offline rookie999

 
Messages:15
Registered:August 2008
Dobb
Anyways, I like to know if I can change the text from German to English? For some odd reason, all the dialogues are written in German but spoken in English. It gets confusing to me.


Small question that is related to that: I use Chatner's SCI, but as I see it there are only English speech files, right? I got the German speech files for the Wildfire Mercs from the older SVN release and would like to use them instead. What files do I have to overwrite? Or would that be a little more complicated than that?

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Private
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270977] Sat, 22 January 2011 17:20 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
get v14-de, expand it and copy folders 'npcdata', 'npcspeech', 'speech' and 'mercedt' to your instal, or extract it to your game and reinstal v15 update afterwards

... and perhaps the next time you download chatner's sci make sure you get the one for a german install :crazy:

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270978] Sat, 22 January 2011 17:36 Go to previous messageGo to next message
rookie999 is currently offline rookie999

 
Messages:15
Registered:August 2008
Pretty sure I used the German version, WF mercs like Scream or Henning still talk in English though. But I'll use your first advice, thank you.

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Private
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270981] Sat, 22 January 2011 18:07 Go to previous messageGo to next message
spaeR is currently offline spaeR

 
Messages:77
Registered:September 2008
Location: Hungary
THX!

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Corporal
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270996] Sat, 22 January 2011 23:27 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Taking a modding break for at least a couple of days.

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Lieutenant

Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271051] Mon, 24 January 2011 12:05 Go to previous messageGo to next message
Xardes is currently offline Xardes
Messages:4
Registered:January 2011
Great mod! :bluecool: :bow:

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Civilian
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271073] Mon, 24 January 2011 17:31 Go to previous messageGo to next message
GMV is currently offline GMV

 
Messages:79
Registered:August 2010
Location: The Netherlands
Logisteric
with 'old' you mean from an older wf-installation?

how about an aim-roster screeny from that time?


That won't tell you who is who's buddy. So I need the MercProfiles.xml of an older WF-installation.

P.s. Negate the Hitman and Dr. Highball remarks, those are the time it takes to hate or learn to hate. However, the Dr. Laura is trully off.

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Corporal
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271077] Mon, 24 January 2011 18:17 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
well i guees you find that data in smeagol's archive

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271127] Tue, 25 January 2011 03:24 Go to previous messageGo to next message
NYC is currently offline NYC

 
Messages:20
Registered:September 2006
Location: Brooklyn, N.Y. U.S.A
I got one more install question... :diabolical: I understand that work on AIM has stopped till SMP is ready.

I got install using Tais 3944 exe and v15 AIMNAS. The problem that im having is that game CTD during quests in the game. For example in John/Marry escort quest, in dressen airport, the game loads tactical screen fine. As soon as either one of the mercs or npc takes a singe step, the game CTD. I had similar crashes in Maria/Angel quest as well. All these CTD's make this beautiful mod unplayable Sad.

The last stable install I had was with Tais version3721/ AMNAS v12 SCI. I understand there were changes in AIMNAS after v14 that require a newer exe. Is there a way to get AIMNASv15 to work with an earlier SCI like 3721? Perhaps by omitting certain features (like new starting gear and additional merc options)? This would be a stopgap measure to make the mod payable till SMP is done (probably a few more months).

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Private 1st Class
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271128] Tue, 25 January 2011 03:43 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
NYC
I understand that work on AIM has stopped till SMP is ready.


Uhm... AIM has nothing to do with SMP. Work atm is stopped for other reasons.

The project I work on atm is WF2011 (bigmaps for AIMNAS), though work on that is on pause atm as well.


Quote:
I got install using Tais 3944 exe and v15 AIMNAS. The problem that im having is that game CTD during quests in the game. For example in John/Marry escort quest, in dressen airport, the game loads tactical screen fine. As soon as either one of the mercs or npc takes a singe step, the game CTD. I had similar crashes in Maria/Angel quest as well. All these CTD's make this beautiful mod unplayable Sad.


Yupp, that's related to LUA stuff... people say that quests do work with the 3928 exe, you might want to check that out. Information on this can be found a few posts above this one.

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Lieutenant

Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271345] Wed, 26 January 2011 18:38 Go to previous messageGo to next message
cdudau
Smeagol,

My mercenary has a skill of 50 in mechanical. He can not merge a rod and spring. Did you change the requirements of this merge?

The spring still has a merge tag to the repair kit. I am guessing this was left over from the old inventory attachment set up. When ever you try to attach the spring to the repair kit, the result is a depleted repair kit and worthless spring.

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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271349] Wed, 26 January 2011 19:11 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Nope... the spring + tool kit is used for a different merge.

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Lieutenant

Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271351] Wed, 26 January 2011 19:27 Go to previous messageGo to next message
cdudau
Also,
The Kevlar Stealth Ops Vest C-20 seems to be impossible to repair.

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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271352] Wed, 26 January 2011 19:31 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
for the 2500th time: you can not repair most vests and all helmets in smeagol's mod - you need to pore c18/20 in them

... and yes there are other items for getting them green and red (look like suitcases)

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271354] Wed, 26 January 2011 19:35 Go to previous messageGo to next message
cdudau
Uh... for the 25000th time you are not following my posts correctly.

The Kevlar Stealth Ops Leggings C-20...Repairable with, hmmmm...C-20
The Kevlar Stealth Ops Helmet C-20...Repairable with, hmmmm...C-20
The Kevlar Stealth Ops Vest C-20...Not Repairable with, hmmmm...C-20

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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271356] Wed, 26 January 2011 19:36 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
so why don't you say that? as this is different to most mods and most who ask for that stuff are talking about 'normal' repair (gasket/toolbox) you would have avoided my answer or somehting like 'you ar aware of the fact that ...'

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Captain
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271357] Wed, 26 January 2011 19:39 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Isn't it enough that you guys always argue in the off-topic threads already? You both might consider going back to the sand-pit, take these stooooopid arguments with you and keep it on topic here...

The missing merge might have been an oversight. I probably just forgot to add that merge. Thanks for reporting.

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Lieutenant

Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271364] Wed, 26 January 2011 19:51 Go to previous messageGo to next message
cdudau
It will be all right Smeagol.

Also,

At night time if you step foot, even in front of the museum, the retiree gets upset that you are trespassing. My guess is that it has to be involved with the moving of the museum back?

It is kind of heart breaking to kill the old man because I was walking in front of the museum.

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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271424] Thu, 27 January 2011 03:23 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Or the old man's off his meds.

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Sergeant Major
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271426] Thu, 27 January 2011 03:27 Go to previous messageGo to next message
cdudau
Yeah,

He needs to see Happy Howard for some Xanax.

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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271573] Fri, 28 January 2011 12:43 Go to previous messageGo to next message
DeepTough is currently offline DeepTough
Messages:4
Registered:November 2010
please, need help with this, if there anyway to fix it...

when you try to command the squad manually (from the real time map,not from arulco map) go to Omerta A9 from B9, there will be message on the loading screen said A9 doesn't have isolated... somekind.

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Civilian
Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #271574] Fri, 28 January 2011 13:06 Go to previous messageGo to previous message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
no fix needed - you can't do that (for reasons anknown to me)

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Captain
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