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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270289] |
Fri, 14 January 2011 16:30   | |
GMV
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Messages:80
Registered:August 2010 Location: The Netherlands |
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smeagolGMV
Unfortunately it is not... at least not to my knowledge. As far as I know, the blunt animation is tied to crowbar. I might be wrong here though. So, if anyone outthere knows, tell me.
Yeah, that's because shovel and spade can be used as crowbar.
Quote:Well, as said the shovel (did not try spade, and isn't in the current sector I am occupying) gave the crowbar animation, when I tried it out to see if it had anything special... so I would assume the baseball could get the same?
Having said that any idea why I only did like 11 damage on conscious enemy, and 12 damage on a down enemy whereas the baseball indicates 26 damage average?
No idea... probably related to strength and/or some other stats.
Ah, sorry misunderstood in that case. Rambo knife does luckily use a knife animation though, despite being able to be used as crowbar.
Besides why not allow the Baseball to work as 'crowbar', smashing with one into a door could work a like(?)
As for the second point. Just Gasket right out of M.E.R.C. camp, so strenght is 66 IIRC.
As for the quests being screwy with 3944.exe. Is that in combination with AIMNASv15, or also with AIMNASv14? I am playing the later one, and would find it unforunate if things would go wrong... I had thought the combination with v14 to be very stable. Am I mistaken?
P.s. Smeagol, seeing you are *the* fan of shovels... what is good about them? A large object that can hit people for some damage, but some knifes work better in comparison for either damage in all or damage/ap wise. And the crowbar function... well I rarely use crowbars. Am I missing some great point about shovels and spades? Don't kill me with one for asking!
[Updated on: Fri, 14 January 2011 16:33] by Moderator
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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270292] |
Fri, 14 January 2011 16:42   | |
smeagol
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Messages:2731
Registered:June 2008 Location: Bremen, Germany |
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GMV
Ah, sorry misunderstood in that case. Rambo knife does luckily use a knife animation though, despite being able to be used as crowbar.
Besides why not allow the Baseball to work as 'crowbar', smashing with one into a door could work a like(?)
Uhm... Don't think you could bring down a door with a baseball bat... We just need a new melee animation, as requested in my 2011 wish list along with a new items tag that adds said tag to an item.
Quote:As for the second point. Just Gasket right out of M.E.R.C. camp, so strenght is 66 IIRC.
Yeah, 66 is pretty weak compared to others... tried astronger merc to punch someone?
Quote:As for the quests being screwy with 3944.exe. Is that in combination with AIMNASv15, or also with AIMNASv14? I am playing the later one, and would find it unforunate if things would go wrong... I had thought the combination with v14 to be very stable. Am I mistaken?
It's got nothing to do with the AIMNAS version, it's an exe problem. Same as you will get quite a few problems on a bigmap with the 3944. You can try to do the quests with V14, but it will very likely have the same outcome, as AIMNAS versions basically just change the item files and have got nothing to do with lua quests and stuff like that.
As for implementing changed lua scripts for the big maps I'm working on,I will wait with that until the scripts are actually complete (like helicopter placement still missing and such things... that's why I can't do certain maps at the moment... but I'm definitely looking forward to do so at some point. but I'm still busy enough with Chitzena atm, almost finsihed 3 maps now, the 4th one will be done this weekend).
Quote:P.s. Smeagol, seeing you are *the* fan of shovels... what is good about them? A large object that can hit people for some damage, but some knifes work better in comparison for either damage in all or damage/ap wise. And the crowbar function... well I rarely use crowbars. Am I missing some great point about shovels and spades? Don't kill me with one for asking!
Shovels are fun and flavourful? Fidel has a line requesting a Shovel (at least in the German version, don't know if it's there as well in English one...), so he got one.
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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270361] |
Sat, 15 January 2011 19:35   | |
GMV
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Messages:80
Registered:August 2010 Location: The Netherlands |
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P.s. Is it possible to you know, miss out on the Drassen Counter Attack because Deidranna still needs to fill her SAM Sites and I keep busting up her patrols in Omerta?
I am now at day 7 and I took Drassen mining sector the 3rd day (the airport on day 1, but I needed serious repairs and healing - never did it in a two stage and this slow, perhaps that is the problem?), still haven't seen a true counter attack. I had two 'normal' 32 elite attacks within a two-day interval (which are indeed more frequent in Insane mode so it seems), but nothing near a true 100+ man counter attack.
Heck, my B team with Biff, Flo, Gumpy, Gasket, MD and Buns is seeing more action as Deidranna constantly seems band on wanting to attack Omerta... And I had one 32 squad pass Drassen by in order to man the SAM site.
So is it possible that I keep shooting down too many guys that the Counter Attack isn't properly triggered? The value is set to TRUE in the .ini file in the DATA_AIM folder (seeing the Data_AIM_WF hasn't got an .ini).
Sorry, to be a pain in the ask these more mundane questions
[Updated on: Sat, 15 January 2011 19:36] by Moderator
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Re: Alpha_Item_Mod_for_WF6.06 Part 7[message #270420] |
Sun, 16 January 2011 14:29   | |
GMV
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Messages:80
Registered:August 2010 Location: The Netherlands |
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datakursnsnipeSorry for writin' again not where it belongs but after 5th attempt i became a bit edgy... The Kulba's family quest f..ked my campaign once more. Even if i kill family or unescort, no one can enter Drassen airport anymore coz if anyone does one step anywhere in there, game crashes without logging anything... and i don't have save where i took the quest... Mb I shoud know anything i can't do in game coz of bugs before i start new one? BTW i searched this in forums but didn't find anything...
Use this exe, relatively new, compatible with smeagol's AIM, and quests still work.
Important info I would say.
So 3944 = aimed burst, no quests
and 3928 = quests
Too bad for the aimed burst, but I don't want my game getting killed on me. I assume the not so counter attack problem that I am having to be related to something else. I mean they did show some troops, but the attacked in small groups and some were used as reinforcement during the attack on the mine itself... we will see the next time around. Perhaps I should start one to test that, hm...?
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