Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Next 1.13 Release: Spring 2011
Re: Next 1.13 Release: Spring 2011[message #280179] Thu, 19 May 2011 19:03 Go to previous messageGo to next message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
@Sweet_O:
In OCTH mode, pressing 'F' hotkey will display your actual chance to hit.

In NCTH mode, pressing 'F' hotkey displays only your muzzle stability which is simply the mercs ability to stabilize and focus on the target. There are a couple other factors that go into determining actual chance to hit that are not displayed on the 'F' hotkey. These are represented by the size (and color) of the cursor aperture.

As far as sniping goes, alot of your issue is probably scope related. NCTH was originally designed with some pretty extreme minimum effective ranges for scopes. And using a scope within it's minimum effective range results in a progressively worse muzzle stability penalty. There are two settings in CTHConstants.ini you can tweek to alter the effects of minimum effective scope range:
SCOPE_RANGE_MULTIPLIER alters the actual minimum effective range directly. Minimum Effective Range is NORMAL_SHOOTING_DISTANCE * ScopeMagFactor * SCOPE_RANGE_MULTIPLIER. In other words, the default minimum effective range for a Sniper Scope is 490units (or 49 tiles). Using a sniper scope against a target closer then 49 tiles will result in a muzzle stability penalty.
AIM_TOO_CLOSE_SCOPE is used to calculate the actual penalty applied. AIM_TOO_CLOSE_SCOPE * 1/2 * ScopeMagFactor is the maximum penalty. So the default maximum penalty for a sniper scope is -20. This may not seem like alot, but it really is.
I should point out that the penaly applied is based on range. A sniper scope used at 48 tiles will have a much lower penalty then a sniper scope used at 2 tiles.

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First Sergeant
Re: Next 1.13 Release: Spring 2011[message #280180] Thu, 19 May 2011 19:28 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
ChrisL
@Sweet_O:
In OCTH mode, pressing 'F' hotkey will display your actual chance to hit.

In NCTH mode, pressing 'F' hotkey displays only your muzzle stability which is simply the mercs ability to stabilize and focus on the target. There are a couple other factors that go into determining actual chance to hit that are not displayed on the 'F' hotkey. These are represented by the size (and color) of the cursor aperture.

As far as sniping goes, alot of your issue is probably scope related. NCTH was originally designed with some pretty extreme minimum effective ranges for scopes. And using a scope within it's minimum effective range results in a progressively worse muzzle stability penalty. There are two settings in CTHConstants.ini you can tweek to alter the effects of minimum effective scope range:
SCOPE_RANGE_MULTIPLIER alters the actual minimum effective range directly. Minimum Effective Range is NORMAL_SHOOTING_DISTANCE * ScopeMagFactor * SCOPE_RANGE_MULTIPLIER. In other words, the default minimum effective range for a Sniper Scope is 490units (or 49 tiles). Using a sniper scope against a target closer then 49 tiles will result in a muzzle stability penalty.
AIM_TOO_CLOSE_SCOPE is used to calculate the actual penalty applied. AIM_TOO_CLOSE_SCOPE * 1/2 * ScopeMagFactor is the maximum penalty. So the default maximum penalty for a sniper scope is -20. This may not seem like alot, but it really is.
I should point out that the penaly applied is based on range. A sniper scope used at 48 tiles will have a much lower penalty then a sniper scope used at 2 tiles.


1st. thx ^^

while looking for .4420 for a couple of hours, i also came across some revision details. one of which was the text change from CTH to muzzle stability in .4359 (or something?)....

thx to JMich's info of all my problems already being fixed, i searched for hours, and you can trust me on that, trying to find .4417 or similar. SVN also didn't help.
now i've given up. i'll wait until it's finished (although .4058 is a massive teaser already... ^^)

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Corporal
Re: Next 1.13 Release: Spring 2011[message #280182] Thu, 19 May 2011 19:43 Go to previous messageGo to next message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
As Tais mentioned, the last released beta is only 4057. The dev branch is up to something like 4423 and I think the last test build I made available was something like 4396. But no "official" beta has been made available since 4057 which is why you couldn't find anything on svn. Smile We've been working pretty hard to get as many bug fixes taken care of as possible for the upcoming release but the result is that we'd be posting a new build pretty much every day if we tried to keep a current executable always available. Not to worry, though. The official release is expected in the next few days. We're just putting some last touches in place.

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First Sergeant
Re: Next 1.13 Release: Spring 2011[message #280259] Fri, 20 May 2011 08:15 Go to previous messageGo to next message
poqer is currently offline poqer
Messages:2
Registered:September 2007
I can't wait!!!! THANKS FOR YOUR HARD WORK

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Civilian
Re: Next 1.13 Release: Spring 2011[message #280315] Fri, 20 May 2011 18:53 Go to previous messageGo to next message
Nickfighter is currently offline Nickfighter

 
Messages:118
Registered:December 2007
Location: Poland
Fuck yeah, I put playing JA2 away because I am waiting for the new release.

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Sergeant
Re: Next 1.13 Release: Spring 2011[message #280335] Fri, 20 May 2011 23:52 Go to previous messageGo to next message
Mysterious Dr.X is currently offline Mysterious Dr.X

 
Messages:33
Registered:March 2004
Location: Croatia

poqer
I can't wait!!!! THANKS FOR YOUR HARD WORK

I second that!

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280336] Fri, 20 May 2011 23:58 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
Mysterious Dr.X
poqer
I can't wait!!!! THANKS FOR YOUR HARD WORK

I second that!


i :gaga: that

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Captain
Re: Next 1.13 Release: Spring 2011[message #280366] Sat, 21 May 2011 12:37 Go to previous messageGo to next message
Panopticon is currently offline Panopticon

 
Messages:30
Registered:May 2007
I'm actually very glad that I have to wait even though I do wait right now. I'm very glad that they do it properly. Thanks everyone for the amazing work and if it have to wait to be perfect then I'm happily waiting. Smile

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280380] Sat, 21 May 2011 15:08 Go to previous messageGo to next message
MisterMoe is currently offline MisterMoe

 
Messages:39
Registered:February 2011
Logisteric

i :gaga: that

stop trolling

If you dont like it, you dont have to play it

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280381] Sat, 21 May 2011 15:27 Go to previous messageGo to next message
cdudau
what the hell is trolling?

Sometimes I get accused of trolling in my own threads when I am stating view points or asking legitimate questions.

Is the definiton of trolling the equivalent to the definition of terrorism?

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Re: Next 1.13 Release: Spring 2011[message #280386] Sat, 21 May 2011 16:49 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
taoteching
what the hell is trolling?

Sometimes I get accused of trolling in my own threads when I am stating view points or asking legitimate questions.

Is the definiton of trolling the equivalent to the definition of terrorism?

MUHAHAHAHA!!!!

cheers... Very Happy

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Corporal
Re: Next 1.13 Release: Spring 2011[message #280387] Sat, 21 May 2011 17:06 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
taoteching
Is the definiton of trolling the equivalent to the definition of terrorism?
Yes exactly: it always depends on the point of view.

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First Sergeant
Re: Next 1.13 Release: Spring 2011[message #280388] Sat, 21 May 2011 17:10 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
MisterMoe
Logisteric

i :gaga: that

stop trolling

If you dont like it, you dont have to play it




don't you think it's an insult to tell people who dedicate their rare sparetime just to hurry up


i have no clue why you think i would't want to have that stable release? tbh, i really want to see it finished, because before that has happened i have no chance to blackmail coders to do things i'd like to see in my mod

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Captain
Re: Next 1.13 Release: Spring 2011[message #280394] Sat, 21 May 2011 17:59 Go to previous messageGo to next message
Mysterious Dr.X is currently offline Mysterious Dr.X

 
Messages:33
Registered:March 2004
Location: Croatia

Dude, you misunderstood me. I simply wanted to tell the guys involved in this that I really appreciate their effort! I didn't meant to put pressure on anyone here, I just wanted to express my anticipation. Be more positive, mate!

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280401] Sat, 21 May 2011 19:26 Go to previous messageGo to next message
MisterMoe is currently offline MisterMoe

 
Messages:39
Registered:February 2011
[quote=Logisteric][quote=MisterMoe]Logisteric


i have no clue why you think i would't want to have that stable release?


You flame people for lines like "THANKS FOR YOUR HARD WORK", but you dont have a clue, er? figures

Its no insult when people give their appraisal, the coders dont get paid, so let them have that.

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280403] Sat, 21 May 2011 20:20 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
you don't get it! it's the 'i can't wait' part

don't think 'i :gaga: that' is flaming - but telling people how to behave with the immense amount of 20 posts in a certain forum is what exactly? guess your three months of taking part here give you a full overview about what is going on and how some newly arrived nOObs like me are to be shown their proper places.

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Captain
Re: Next 1.13 Release: Spring 2011[message #280407] Sat, 21 May 2011 20:25 Go to previous messageGo to next message
cdudau
Yeah...get in your place!

Get'em MisterMoe. Mad



Is this trolling?
I still do not have a clear concise definition for trolling or terrorism?

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Re: Next 1.13 Release: Spring 2011[message #280409] Sat, 21 May 2011 21:09 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
perhaps its not my job to say this, but would you be kind enough to move this off-topic discussion to the off-topic section?

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Corporal
Re: Next 1.13 Release: Spring 2011[message #280414] Sun, 22 May 2011 01:10 Go to previous messageGo to next message
easterngames is currently offline easterngames

 
Messages:28
Registered:April 2011
Location: Pennsylvania , USA
lol is this the sign of the end of the world that was supposed to happen today? i think its in the bible somewhere about forum trolling and/or flaming opening the first seal of armageddon.

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280418] Sun, 22 May 2011 02:57 Go to previous messageGo to next message
Nixou is currently offline Nixou

 
Messages:56
Registered:January 2008
Location: France
One week only for next release? Wonderful!

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Corporal
Re: Next 1.13 Release: Spring 2011[message #280426] Sun, 22 May 2011 07:28 Go to previous messageGo to next message
Whacker is currently offline Whacker

 
Messages:7
Registered:June 2010
Relax folks. There was a simple misunderstanding behind what an english phrase means. I've already spoken with some people on IRC, hopefully that's all be cleared up.

As for the upcoming release, I'm also very much looking forward to it, and appreciate all the hard work that's been put into it.

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Private
Re: Next 1.13 Release: Spring 2011[message #280428] Sun, 22 May 2011 11:15 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
just noticed something in CTHConstants.ini ...

if i'm not mistaken, then (in 1.13.3***) psychos got a base +10% CTH. now they get a -3.0 base CTH modifier?

is there a file where the boni and mali of the character traits are listed? i haven't found one...

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Corporal
Re: Next 1.13 Release: Spring 2011[message #280450] Sun, 22 May 2011 15:44 Go to previous messageGo to next message
MisterMoe is currently offline MisterMoe

 
Messages:39
Registered:February 2011
taoteching

I still do not have a clear concise definition for trolling or terrorism?


Have you tried... google?
http://www.urbandictionary.com/define.php?term=trolling

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280451] Sun, 22 May 2011 16:08 Go to previous messageGo to next message
cdudau
Hey! He is a troll! At least a semi-troll.

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Re: Next 1.13 Release: Spring 2011[message #280471] Sun, 22 May 2011 22:19 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
Whacker
Relax folks. There was a simple misunderstanding behind what an english phrase means.


That sure seems to happen to Logisteric a lot given his self-declared expertise in the language. :placard:

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280497] Mon, 23 May 2011 07:01 Go to previous messageGo to next message
cdudau
Logisteric has a fan club now!

T-shirts! Get your T-shirts!

Nah, he's cool. He just messes with everyone.

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Re: Next 1.13 Release: Spring 2011[message #280530] Mon, 23 May 2011 13:21 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Trolling lies in the eyes of the beholder.

http://www.imgjoe.com/x/trollfacshs.png

Too bad the term's become sickeningly popular and diluted.

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Sergeant Major
Re: Next 1.13 Release: Spring 2011[message #280533] Mon, 23 May 2011 14:45 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
http://en.wikipedia.org/wiki/Troll_(Internet)

wikipedia
Application of the term troll is subjective. Some readers may characterize a post as trolling, while others may regard the same post as a legitimate contribution to the discussion, even if controversial. Like any pejorative term, it can be used as an ad hominem attack, suggesting a negative motivation.

Regardless of the circumstances, controversial posts may attract a particularly strong response from those unfamiliar with the robust dialogue found in some online, rather than physical, communities. Experienced participants in online forums know that the most effective way to discourage a troll is usually to ignore it, because responding tends to encourage trolls to continue disruptive posts

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Sergeant Major

Re: Next 1.13 Release: Spring 2011[message #280534] Mon, 23 May 2011 15:08 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i hope to finaly see in mod, uzi in new caliber's for ja2 1.13

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Sergeant Major
Re: Next 1.13 Release: Spring 2011[message #280538] Mon, 23 May 2011 17:51 Go to previous messageGo to next message
easterngames is currently offline easterngames

 
Messages:28
Registered:April 2011
Location: Pennsylvania , USA
please do not let things distract people from the upcoming release. we survived the apocalypse for the SOLE reason that god didnt wanna wipe us all out before we got the next stable release.

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Private 1st Class
Re: Next 1.13 Release: Spring 2011[message #280539] Mon, 23 May 2011 18:00 Go to previous messageGo to next message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
Sweet_O
just noticed something in CTHConstants.ini ...

if i'm not mistaken, then (in 1.13.3***) psychos got a base +10% CTH. now they get a -3.0 base CTH modifier?

is there a file where the boni and mali of the character traits are listed? i haven't found one...
"CTH" does not exist in NCTH. The -3.0 base, and -5.0 aim, for psychos apply to the base (i.e., hip fire) and aimed portion of the muzzle stability calculation. When putting the modifiers together, we couldn't understand why someone who wants to fire like nuts would have a better success rate then someone who took proper time to control and aim their weapon. Thus the negative modifiers in place of the old positive one. Of course, if you think mercs like Maddog should be better shots then "average" mercs, feel free to alter these modifiers accordingly. Smile

FYI, in OCTH, Psychos do still get their hard coded +10%.

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First Sergeant
Re: Next 1.13 Release: Spring 2011[message #280565] Mon, 23 May 2011 20:32 Go to previous messageGo to next message
Exurok is currently offline Exurok

 
Messages:193
Registered:March 2011
Location: Norway

AAAAAAAAAA! TIME!

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Staff Sergeant
Re: Next 1.13 Release: Spring 2011[message #280568] Mon, 23 May 2011 23:04 Go to previous messageGo to next message
Ishbane is currently offline Ishbane

 
Messages:11
Registered:August 2006
Location: Germany
AAAAAAAAAA! Indeed.

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Private
Re: Next 1.13 Release: Spring 2011[message #280574] Tue, 24 May 2011 05:30 Go to previous messageGo to next message
coniverse is currently offline coniverse
Messages:2
Registered:April 2011
Hi,

IT"S COUNTING DOWN!GREAT NEWS!!

And I have some questions regarding the new release:

1) Is it possible to find Hamous in C9 on Day 1 ? If so, when I enter the sector with ice-cream truck not there, shall I:
- use fake move [or]
- load game before entering the sector [or]
- load game before landing on the country [or]
- start a new game
to force him appear ?

2) According to the NAS how-to in Docs, there should be a file called "ItemSlotAssign.xml". But I cannot find it. Did I miss it ? or it will be included in the new release ?


Thanks!

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Civilian
Re: Next 1.13 Release: Spring 2011[message #280581] Tue, 24 May 2011 09:12 Go to previous messageGo to next message
MasterN is currently offline MasterN

 
Messages:44
Registered:February 2011
Location: Berlin - Ger
ChrisL
"CTH" does not exist in NCTH. The -3.0 base, and -5.0 aim, for psychos apply to the base (i.e., hip fire) and aimed portion of the muzzle stability calculation. When putting the modifiers together, we couldn't understand why someone who wants to fire like nuts would have a better success rate then someone who took proper time to control and aim their weapon. Thus the negative modifiers in place of the old positive one. Of course, if you think mercs like Maddog should be better shots then "average" mercs, feel free to alter these modifiers accordingly. Smile

FYI, in OCTH, Psychos do still get their hard coded +10%.


you kidding me? i quite like the NCTH. so i'm not going back. it'd also be rude to those who spent so much effort in developing it. ^^

as for the psycho...

for the game-mechanics the 10% bonus was probably established because a character can get quite useless when he turnes psycho with the wrong weapon. i have a distinct feeling, that burst and auto are quite more efficient in NCTH.
if that isn't just a feeling, then it would make proper sense to nerf the psycho.

"why would someone who wants to fire like nuts would have a better success rate than someone who took proper time to control and aim their weapon?"
i wouldn't want to start arguing about interpreting the meaning of psycho. to me it doesn't naturally mean that someone goes rampage. could just mean that he just loses patience.
there are a lot of ways this can be interpreted and implemented. you could also give a psycho morale bonus for messy death, or crows (like "cool, dead bodies" or whatever^^).

i was just suprised, that the bonus wasn't reduced, but inverted instead.

[Updated on: Tue, 24 May 2011 09:19] by Moderator

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Corporal
Re: Next 1.13 Release: Spring 2011[message #280610] Tue, 24 May 2011 17:02 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Esrevinoc
IT"S COUNTING DOWN!GREAT NEWS!!
No one said that the "important annoucment" is the next 1.13 version. May be, at the end of the countdown the forum will locked down.....?

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First Sergeant
Re: Next 1.13 Release: Spring 2011[message #280611] Tue, 24 May 2011 17:09 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
the announcement may be:

"There is no announcement bloody fools"

"from now on it's pay per klick"

"every user having no r in his name, and not beeing a mod will be kicked"

"the end of the world is NOW"

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Sergeant Major
Re: Next 1.13 Release: Spring 2011[message #280616] Tue, 24 May 2011 17:57 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
It has always been counting down. Time works that way.

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Sergeant Major
Re: Next 1.13 Release: Spring 2011[message #280622] Tue, 24 May 2011 18:25 Go to previous messageGo to next message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
Esrevinoc
2) According to the NAS how-to in Docs, there should be a file called "ItemSlotAssign.xml". But I cannot find it. Did I miss it ? or it will be included in the new release ?


Thanks!
Those docs probably haven't been updated since NAS 0.7 was released. NAS 0.7 did away with the ItemSlotAssign.xml in favor of using the existing Attachment.xml criteria and allowing the code to dynamically create attachment slots based on valid attachment options.

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First Sergeant
Re: Next 1.13 Release: Spring 2011[message #280682] Wed, 25 May 2011 05:05 Go to previous messageGo to previous message
coniverse is currently offline coniverse
Messages:2
Registered:April 2011
ChrisL
Those docs probably haven't been updated since NAS 0.7 was released. NAS 0.7 did away with the ItemSlotAssign.xml in favor of using the existing Attachment.xml criteria and allowing the code to dynamically create attachment slots based on valid attachment options.


Thank you for the clarification! New slots added!

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Civilian
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