1st dev diary and an artwork for Shadow[message #268856]
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Thu, 23 December 2010 20:24
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Stromb |
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Messages:40
Registered:March 2007 Location: France |
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bitComposer just published some news about JA 2 reloaded, mainly a diary about 3D and graphics, a basic artwork and a few tidbits in their newsletter about lines of sight, and an interesting option for the fog of war (In any case, the veterans among you should be able to make all the enemies invisible until they enter your mercenaries
[Updated on: Thu, 23 December 2010 20:26] by Moderator Report message to a moderator
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Corporal
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Re: 1st dev diary and an artwork for Shadow[message #268867]
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Fri, 24 December 2010 00:06
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The picture of Shadow aint that bad. It looks like he has LBE, Alternate selections for camo, and knee protectors. The face doesn't really match up to the portrait, but all in all it looks good.
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Re: 1st dev diary and an artwork for Shadow[message #268895]
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Fri, 24 December 2010 11:11
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1Samildanach |
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Messages:56
Registered:February 2009 Location: Southern hemisphere |
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DieterLooks to me that Reloaded will be very desert-y...
Desert is the new jungle, obviously.
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Corporal
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Re: 1st dev diary and an artwork for Shadow[message #269198]
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Sat, 01 January 2011 12:27
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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flettner, we need to buy it - if we don't they'll pretend the genre is dead
buy it and fill dozens of thread with hard bad fair critics, so that nOObs find them via google - after that the modding part of the comunity will even be stronger. they also can't hide behind some 'anti-german' defenses this way - in the best case the sell a few copies and get rooted by their banks.
i don't know how it is in the us but here some companies found out there's latinum in derving special interests. you see that by having gay male people in ads - someone told them these are relatively young, have normal jobs and no kids to drain their income and with that they are a rock-solid economical target. maybe we can teach them that dedicated players are a primary market too (i.e. we are prepared to buy less but better gamens for more money and to the disadvantage of ea and the likes)
they (the industry in general not shitComposer in particular) need to know
'there is money if you don't (again) fuck it up'
[Updated on: Sat, 01 January 2011 16:19] by Moderator Report message to a moderator
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Captain
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Re: 1st dev diary and an artwork for Shadow[message #269259]
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Sun, 02 January 2011 23:04
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Flettner |
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Messages:59
Registered:April 2006 |
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Logistericflettner, we need to buy it - if we don't they'll pretend the genre is dead
buy it and fill dozens of thread with hard bad fair critics, so that nOObs find them via google - after that the modding part of the comunity will even be stronger. they also can't hide behind some 'anti-german' defenses this way - in the best case the sell a few copies and get rooted by their banks.
i don't know how it is in the us but here some companies found out there's latinum in derving special interests. you see that by having gay male people in ads - someone told them these are relatively young, have normal jobs and no kids to drain their income and with that they are a rock-solid economical target. maybe we can teach them that dedicated players are a primary market too (i.e. we are prepared to buy less but better gamens for more money and to the disadvantage of ea and the likes)
they (the industry in general not shitComposer in particular) need to know
'there is money if you don't (again) fuck it up'
First of all the genre is dead outside of the folks making and playing JA2 mods. If a hundred games are made that use the JA label but bare no resemblance in game play to the series then the genre will remain dead even if those titles sell extremely well. Truth is that very few turn based, squad level tactical games have been made in recent years and none of them have been particularly successful commercially and none of them have provided much in terms of truly engaging game play which is why the genre is basically dead and BC obviously isn't going to change that.
Secondly I can't imagine what good you'd think it will do to create negative threads after buying the game since BC could care less about what the fans think now and I see no reason to suspect that they will care more once they have our money. The reality is that the success of a product from the standpoint of those that make and sell them is sales alone. People that aren't interested in or are unaware of JA2 and it's mods won't somehow come to care or become aware after JA2 Reloaded comes along. Rather, I suspect that having a new, horrible JA branded game will make people less interested in looking into older installments in the series.
That sexual deviants tend to be well off (contrary to all of the blather about them being oppressed)and that targeting them in adds is currently fashionable is a tidbit rather off topic and of debatable relevancy. I recall various sodomite targeted ad campaigns being launched by Volvo and various Ford owned brands resulting in a lot of resentment of those companies by people that don't base their life style around the misuse of their orifices which makes me wonder just how wise it is to target niche markets in such instances. As to serious tactical gamers, well the fact is that we are a very small market and since it costs as much to make a great turn based, squad level tactical game as it does to make something that appeals to the masses I can't really say i'm surprised that the niche is ignored.
[Updated on: Sun, 02 January 2011 23:09] by Moderator Report message to a moderator
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Corporal
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Re: 1st dev diary and an artwork for Shadow[message #269270]
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Mon, 03 January 2011 10:40
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Megabit |
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Messages:31
Registered:August 2010 Location: Croatia |
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I'm an optimist, I hope they fail and never release it, so buying the game or the damage it can cause to the JA2 community won't become an issue.
p.s.
Quote:We have again discussed the
[Updated on: Mon, 03 January 2011 13:40] by Moderator Report message to a moderator
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Private 1st Class
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Re: 1st dev diary and an artwork for Shadow[message #269299]
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Mon, 03 January 2011 17:26
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R@S
"In any case, the veterans among you should be able to make all the enemies invisible until they enter your mercenaries
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Re: 1st dev diary and an artwork for Shadow[message #269302]
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Mon, 03 January 2011 17:30
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I was thinking either that or "just pretending" not to see them.
It is common sense that any "veterans" should be able to manipulate the fog of war mentally.
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Re: 1st dev diary and an artwork for Shadow[message #269903]
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Tue, 11 January 2011 10:57
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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MegabitI know, I'm just dreaming...but it would be a beautiful thing if it was possible to buy all the rights to JA, even if it was in a hands of one man, but a man with love for JA like Shanga has, and we wouldn't have to put up with harassment from ignorant and only-money-focused people like those form shitComposer.
Like I said, just a dream..
a nightmare - it would rip the pit apart
let's say i bought the rights and get some staff to work on it, i would be some peoples' hero and some peoples' shitComposer - depends what they think the game should move towards, or if it was on a donation basis we needed some kind of a board (at least for official relations) to represent that ja2club/foundation - we would talk for aeons under which jurisdaction that foundation ought to be run (if i bought it definately european).
a foundation could redo it from scratch, but that killed the community for every modder or coder knew it's redone by dedicated people so there's reason to wait. the only way to do it would be buy it/don't talk about it/present 'ja2-21st century'; that won't work either 'cause si or sc are obliged by law/banks to announce 'we sold ja2 to logi' - the bombardment of your ideas would start immediately after that, and as i'm the dedicated guy i have a far less chance to be allowed to reject other deicated guys' ideas. all of us give si/sc the benefit that they have to make money.
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Captain
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Re: 1st dev diary and an artwork for Shadow[message #269912]
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Tue, 11 January 2011 13:01
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Megabit |
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Messages:31
Registered:August 2010 Location: Croatia |
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Hey, guys, I understand that there are million reasons why community can't work in that Marksistic way, someone always has to make the rules in the end, everybody can't be equal and that someones ideas doesn't sound to good to others.
I meant that this can only work in perfect world (that is why it is a dream: everybody agrees, everybody handles the money for the benefit of community...impossible stuff),if it tried to happen it would be a nightmare, you are right.
My point in my misunderstood post was that only a true fan can make a sequel to JA2, of course it wouldn't be what everybody liked. But I didn't see that someone has made a mod that fans said that it is completely opposite of Jagged Alliance and it is shit, like hundreds said about BC's plans with JA2R.
Work of Scorpion with tanks, for example, I believe that there is not one fan that will say it sucks.
You are all right, money ruins everything, without it modding scene worked just fine. But money made impact now to JA community that nobody can deny and some of it is good: a lot of fans stopped being anonymous and said what they think, shitCommposer started to revise their ideas in the fear that nobody would buy it...
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Private 1st Class
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Re: 1st dev diary and an artwork for Shadow[message #269918]
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Tue, 11 January 2011 15:23
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Shanga |
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Messages:3482
Registered:January 2000 Location: Danubia |
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Up to recent years it was money who came from our friend Fred "Bearpit" who kept this forum privately funded and void of advertisments. It was his philosophy and it worked. So all the kudos should go there.
Imho, the moment money are involved, the goodwill vanishes and it all becomes a second job. And everyone involved would hate that. If you want to donate, help an orphan or a homeless, the Pit is still in good shape.
As for funding a modding project, it has so many legal problems you wouldn't want to go there. And also, keep in mind that people do this to relax, they don't need the pressure of deadlines. Some modding crews that activated here were offered jobs or contracts, by SFI or other developers, but there are so many strings attached that people passed on the offer. In the end it proved to be the right choice.
As a small trivia, Urban Chaos was the first choice, before Wildfire, for a "sequel" to JA2. We discussed and discussed and decided that a community project can never be "sold". Then they went to iDeal Games and published JA2:WF. Funny fact was that, to my knowledge, iDeal has hardly seen any money...
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