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Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292777]
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Wed, 26 October 2011 19:28
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Starwalker |
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Messages:759
Registered:October 2005 Location: Hannover, Germany |
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DieterAnother thing I though of today, match ammo should improve the accuracy of the rifle and make it easier to hot targets further away, but it should not increase the range of the gun. A 5.56x45 168 grain bullet flies the same distance no matter if it is match grade or not, it will just be almost impossible to hit something at e.g. 1000 yards if the ammo is crap as the deviation will be larger than the target area.
We did it with the range instead of accuracy for this reason: accuracy in the old CTH system is a flat bonus to hit, which match ammo should not provide at the shorter ranges. Extending range just means that range penalties kick in later, without providing a bonus at short ranges.
I already posted a diagram that shows this a year or more ago.
EDIT: Found it:
http://ja2.h758491.serverkompetenz.net/Starwalker/pictures/Matchrange.gif[/image]
[Updated on: Wed, 26 October 2011 19:32] by Moderator Report message to a moderator
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Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #296475]
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Mon, 09 January 2012 23:20
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Soren |
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Messages:13
Registered:December 2011 |
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Bug Report:
Recently, I've gotten to Meduna, and I believe you've forgotten to change the ammo values for HE and HEAT - my LAWS are useless. Conventional explosives, 40mm Grenades, and hand grenades work, but 5 LAWs rockets later all I have is lots of scrap, and no damage to the tanks.
I believe this is because while penetration values for most ammo and armor values were changed, HE/HEAT was not. Not sure if RPG ammo is also affected, but it probably is.
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Private
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Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #298130]
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Wed, 08 February 2012 13:56
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RasterOps |
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Messages:48
Registered:July 2004 Location: Tempe, Az. USA |
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OK so I installed 2.4.5 and there were some errors when JA2 started, maybe I did something wrong? The following missing properties were added from the build 4870 original files.
Toggle Spoiler[9.66139e-006] : The value [Shooting Mechanism][MAX_EFFECTIVE_USE_GRADIENT] = "" in file [CTHConstants.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Laptop Settings][FAST_WWW_SITES_LOADING] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Laptop Settings][DISABLE_LAPTOP_TRANSITION] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Strategic Interface Settings][DISABLE_STRATEGIC_TRANSITION] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Interface Settings][ITEMS_SPOTTED_NO_TALK] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The second problem I encountered relates to hiring AIM mercs. While the property USE_NEW_STARTING_GEAR_INTERFACE is set to TRUE, I don't get any gear kit choices.
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Corporal
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Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #298154]
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Wed, 08 February 2012 17:51
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RasterOps |
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Messages:48
Registered:July 2004 Location: Tempe, Az. USA |
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This next one may not be a bug but a setting I am not aware of. I just noticed the stats don't appear to show the training/improvement progress now. Also skill training seems amazingly fast despite the settings being JA2 defaults (25). For instance, Danny is completing 1 point of marksmanship training per hour. Similar for Ira who is training leadership. OK, the first point for Danny was after the 2nd hour. IRA & Buns gained a point of leadership after 6 hours. My IMP gained a point of leadership after 7 hours. That still seems fast. Danny can be explained as having progressed from a recent battle. Regardless, there is no indication of training progress.
Oh and resolution is 1024x768. I'll try 800x600.
Nope. Skill and attribute section background is black as night.
[Updated on: Wed, 08 February 2012 21:00] by Moderator Report message to a moderator
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Corporal
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