Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Weapon & Item Refinement » MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE!
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart[message #291359] Sat, 01 October 2011 00:39 Go to previous messageGo to next message
Torres

 
Messages:181
Registered:June 2010
Location: Canary Islands
Is this compatible with my 1.13 + AIMNAS merge? I mean... all I have to do is download and paste on the JA2 main directory?

I always thought that this game needed a more immersive idea on ammunition, I didn't really care if that change were to be made on a basis of the more expensive the ammo the better or take realistic steps toward the matter but... man... AP mags, AP MAGS EVERYWHERE !! hahahah
Re: Automated Specific Ammo Type XML Stat Calculator - Calc Chart[message #291379] Sat, 01 October 2011 18:27 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Quote:
Is this compatible with my 1.13 + AIMNAS merge?

Not even a little. Try it and you'll screw things up a whole lot.

Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #291390] Sun, 02 October 2011 11:53 Go to previous messageGo to next message
Headhunter

 
Messages:268
Registered:November 2009
Location: Sweden
How's 2.5 coming along?
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #291961] Thu, 13 October 2011 11:24 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
I am currently testing it, in-between other issues that demands my attention. Smile

I will post for more updates...
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292657] Mon, 24 October 2011 13:08 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Man, really starting to wish someone would migrate this formula to AIMNAS (while still keeping AIMNAS' amped up damage). (Hint hint, nudge.) Good stuff.

[Updated on: Tue, 25 October 2011 16:14] by Moderator


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292672] Mon, 24 October 2011 16:43 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Hehe... well thanks!

But that would rob me of my hard labour! Wink
Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292673] Mon, 24 October 2011 16:50 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3773
Registered:July 2009
Ask smeagol though, he doesn't like it when people release altered versions of his mod without him knowing before.


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292684] Mon, 24 October 2011 19:30 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
I can inform you that I have a MAM homepage as of now. There you can follow my latest developments:

MAM homepage

[Updated on: Mon, 24 October 2011 19:31] by Moderator

Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292703] Tue, 25 October 2011 04:28 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
I kinda missed this whole thing until now. Gotta say.. thiz iz a seriouz sh*t right here, man!
The entire thread was fruitful to read. I hope this will go to main 1.13 trunk soon.
And I really hope the AIMNAS+MAM merge will come up soon too.

Good job.


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292717] Tue, 25 October 2011 10:56 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Thank for the positive feedback!

AIMNAS+MAM merge will only happen if agree to it.
And I haven't made up my mind yet.

No offence, but you can always backstab me and steal my work and do it anyway, but it will be kinda hard to implement new weapons with out all my formulas that are stored in my CalcChart.:nails:
I have my secrets well hidden. :shower:

I have nothing personal against AIMNAS, I have played some and it's great. And it is not a competition. But it's kinda hard for the baby dragon to be seen/recognised behind the big daddy dragon.

Get my point. Smile

Thanks though for all your positive comments! Smile




[Updated on: Tue, 25 October 2011 11:09] by Moderator

Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292722] Tue, 25 October 2011 12:11 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Yo MJOne, I did not read the entire thread, quick question, does your system reduce bullet damage based on range e.g. the further a bullet flies, the less damage it will do? If yes, does it account for weapon range? As a 7.62 (or 9mm) fired from a longer barrel will have more energy, fly further and do more damage.


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292724] Tue, 25 October 2011 12:25 Go to previous messageGo to next message
JAsmine

 
Messages:321
Registered:May 2011
MAM Features
Weapon barrel length will increase range since the speed of the bullet will be greater in a longer barrel.

Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292727] Tue, 25 October 2011 12:33 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Neat! The idea is to make the sniper rifles - which have a range greater than the map - more useful as their damage will not decrease (much), hope MJOne included that as well.


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292740] Tue, 25 October 2011 16:59 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
I think that cannot be done through xml editting. Coding required, I guess.
What JAsmine said means something different than what you mean, Deiter.

Btw. Since it's not compatible with AIMNAS, is it compatible with just WF maps?


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292756] Wed, 26 October 2011 11:08 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Another thing I though of today, match ammo should improve the accuracy of the rifle and make it easier to hot targets further away, but it should not increase the range of the gun. A 5.56x45 168 grain bullet flies the same distance no matter if it is match grade or not, it will just be almost impossible to hit something at e.g. 1000 yards if the ammo is crap as the deviation will be larger than the target area.


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292777] Wed, 26 October 2011 19:28 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Dieter
Another thing I though of today, match ammo should improve the accuracy of the rifle and make it easier to hot targets further away, but it should not increase the range of the gun. A 5.56x45 168 grain bullet flies the same distance no matter if it is match grade or not, it will just be almost impossible to hit something at e.g. 1000 yards if the ammo is crap as the deviation will be larger than the target area.

We did it with the range instead of accuracy for this reason: accuracy in the old CTH system is a flat bonus to hit, which match ammo should not provide at the shorter ranges. Extending range just means that range penalties kick in later, without providing a bonus at short ranges.

I already posted a diagram that shows this a year or more ago.

EDIT: Found it:
http://ja2.h758491.serverkompetenz.net/Starwalker/pictures/Matchrange.gif[/image]

[Updated on: Wed, 26 October 2011 19:32] by Moderator



Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292786] Thu, 27 October 2011 11:20 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
I remember looking at these quite some time ago Starwalker, I really liked them.

Did you work on burst versus full auto as well? Currently it feels aimed short full auto tends to miss more than an aimed burst, or is that just my perception?


Re: MAM 2.4.3 - Calculated Damage, Penetration, Tumble characteristics for all calibers ingame.[message #292800] Fri, 28 October 2011 00:44 Go to previous messageGo to next message
Starwalker

 
Messages:769
Registered:October 2005
Location: Hannover, Germany
Dieter
Did you work on burst versus full auto as well? Currently it feels aimed short full auto tends to miss more than an aimed burst, or is that just my perception?

No, I did not. I do not like the idea of an /aimed/ burst or /aimed/ fullauto.


Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #293012] Thu, 03 November 2011 01:33 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Darnit!

Im throwing in the towel here, I need your help guys! :heavy:

Maybe you have seen on my MAM homepage that im about to add retail ammo boxes for all ammunitions in the 2.5 patch.
I made a test with the 7.62x54R ammo boxes for every type in that caliber. I made them hold 20 rounds.

They didn't show up in Bobby's even though I added them in the xml editor and in the NPCinventory. So I thought maybe they need a weapon that fits that 20 round box. As a pseudo hidden weapon, just to force the boxes to show up. They didnt show up...

I have no idea why it is so atm, maybe I have forgotten something, does anyone now anything about this?
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #293022] Thu, 03 November 2011 09:37 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
I have not modded XMLs for the ammo boxes myself, however I played AIMNAS and UC-113, which both have lots of ammo boxes, maybe looking at their XMLs can give you a clue how this works. (Just don't use the 500 round ammo boxes, they are unrealistic and also heavy.)


Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #293028] Thu, 03 November 2011 11:53 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Thanks Dieter! Smile

Good Idea, I will check that out ASAP! Smile


No I wont, I will add similair ammo boxes as they are in real life like, 50/40/30/10 rounds etc....


Thanks again!
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #293039] Thu, 03 November 2011 15:03 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Hehu!

Looks like I fixed it... and I don't know how. Smile

The ammo boxes had a coolness value of 0, I increased it to 1 and that seems to have done the trick.

Atleast thats all I did. Smile


Thanks anyways!

[Updated on: Thu, 03 November 2011 15:03] by Moderator

Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #293059] Fri, 04 November 2011 08:21 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
MJOne
Looks like I fixed it... and I don't know how. Smile


Ha, ha, ha, that is ok, as long as it works it will be fine!


Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #295539] Tue, 20 December 2011 17:26 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Hi all!

Sorry for not being as active here atm as I used to...

But I have made 6 new ammoboxes today! You can see them here:


MAM Homepage


Have a nice day everyone and thanks for showing interest!
/MJOne
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #295816] Tue, 27 December 2011 21:57 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Added two more ammo boxes today!

You can view them here!


Have a nice day!
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #295828] Wed, 28 December 2011 00:19 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
good job Smile
i think your Calculated Damage,
Penetration, Tumble
characteristics for all calibers
ingame should be in official 1.13
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #295950] Thu, 29 December 2011 21:25 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Hi everyone!

I hope everyone have enjoyed a good holiday!

They are here!

Here are two new ammoboxes!

Enjoy!

/MJOne
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #295952] Thu, 29 December 2011 22:19 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
The 9x18 boxes look more like TV remotes. :coffee:

Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #295991] Fri, 30 December 2011 16:00 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Thank you PasHancock!

Thats very kind of you to say, well I hope that will become a reality as well!
That would make alot of fuzz alot less fuzzy!

The mega problem now is that a slight change in any of the files like the new 1.13 patch, will make my life a living hell. I have to redo the whole mod. That means, changing every value on every weapon all over again. I won't do that in a while.

Thanks for the feedback!

Have a nice one!
/MJOne
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #295992] Fri, 30 December 2011 16:00 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
Heh!
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #296043] Sat, 31 December 2011 19:23 Go to previous messageGo to next message
elenhil

 
Messages:68
Registered:June 2008
Does it mean that there's no way to apply MAM to HAM 5?
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #296049] Sat, 31 December 2011 20:41 Go to previous messageGo to next message
Soren

 
Messages:14
Registered:December 2011
They're compatible. I use MAM 2.4.5 as a base, then slap HAM 5 over that.
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #296475] Mon, 09 January 2012 23:20 Go to previous messageGo to next message
Soren

 
Messages:14
Registered:December 2011
Bug Report:
Recently, I've gotten to Meduna, and I believe you've forgotten to change the ammo values for HE and HEAT - my LAWS are useless. Conventional explosives, 40mm Grenades, and hand grenades work, but 5 LAWs rockets later all I have is lots of scrap, and no damage to the tanks.

I believe this is because while penetration values for most ammo and armor values were changed, HE/HEAT was not. Not sure if RPG ammo is also affected, but it probably is.
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #296742] Sun, 15 January 2012 16:06 Go to previous messageGo to next message
MJOne

 
Messages:104
Registered:March 2010
Location: Sweden
I have not touched HE/HEAT nor any rocket weapons. Sorry. That must be something else.
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #296797] Mon, 16 January 2012 05:57 Go to previous messageGo to next message
Soren

 
Messages:14
Registered:December 2011
That's kinda my point - I know you increased the absolute values for armor, and without a corresponding increase in HE/Rocket weapons, they do less penetration than bullets.
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #298130] Wed, 08 February 2012 13:56 Go to previous messageGo to next message
RasterOps

 
Messages:50
Registered:July 2004
Location: Tempe, Az. USA
OK so I installed 2.4.5 and there were some errors when JA2 started, maybe I did something wrong? The following missing properties were added from the build 4870 original files.
Toggle Spoiler


The second problem I encountered relates to hiring AIM mercs. While the property USE_NEW_STARTING_GEAR_INTERFACE is set to TRUE, I don't get any gear kit choices.
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #298139] Wed, 08 February 2012 15:26 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
At least the options.ini issues are due to MAM being made for previous release 4552. I guess it should be safe to just add the missing options in the ini (they were inventzed with new release 4870) to resolve those.
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #298154] Wed, 08 February 2012 17:51 Go to previous messageGo to next message
RasterOps

 
Messages:50
Registered:July 2004
Location: Tempe, Az. USA
This next one may not be a bug but a setting I am not aware of. I just noticed the stats don't appear to show the training/improvement progress now. Also skill training seems amazingly fast despite the settings being JA2 defaults (25). For instance, Danny is completing 1 point of marksmanship training per hour. Similar for Ira who is training leadership. OK, the first point for Danny was after the 2nd hour. IRA & Buns gained a point of leadership after 6 hours. My IMP gained a point of leadership after 7 hours. That still seems fast. Danny can be explained as having progressed from a recent battle. Regardless, there is no indication of training progress.

Oh and resolution is 1024x768. I'll try 800x600.

Nope. Skill and attribute section background is black as night.

[Updated on: Wed, 08 February 2012 21:00] by Moderator

Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #298187] Wed, 08 February 2012 22:47 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
Do check in the _options.ini for something like:
STAT_PROGRESS_BARS_RED 	 = 0
STAT_PROGRESS_BARS_GREEN = 0
STAT_PROGRESS_BARS_BLUE  = 255

If they are all set to zero the progress bar will be displayed black on black ... Wink
Re: MAM 2.4.5 - Caliber driven damage, penetration and tumble values - RELEASE![message #298195] Thu, 09 February 2012 00:51 Go to previous messageGo to previous message
Blue_Fox

 
Messages:592
Registered:September 2006
Location: Netherlands
Sam_Hotte
Do check in the _options.ini for something like:
STAT_PROGRESS_BARS_RED 	 = 0
STAT_PROGRESS_BARS_GREEN = 0
STAT_PROGRESS_BARS_BLUE  = 255

If they are all set to zero the progress bar will be displayed black on black ... Wink


This is Off Topic, but very interesting Very Happy
Totaly black and you not know how many enemies still to face Smile
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