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Glasers are rather useful?[message #269206] Sat, 01 January 2011 12:48 Go to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
Ive been playing around with glasers lately and have come to the conclusion that these rounds are no where near as useless as some people suggest. 5.56 AP rounds almost always do damage but often it takes 5-8 rounds to make the kill from burst fires to the chest area. Glaser rounds hit as often and then get a spontaneous 30-40 damage bonus that knocks the enemy out. After knocking out all the enemies like this I then keep firing glasers at them training up marksmanship. I have seen 2-4 point increases in marksmanship a battle using this method and haven't noticed any particular slow down in how quickly an enemy becomes incapacitated. Id say about every 3rd or 4th round completely knocks an enemy out cold.

From what I can tell glasers do severe stamina drain as well as doing massive damage at random even to armored targets. Today I saw 273 points of damage from a 3 round burst on a target that I discovered to be wearing a kevlar vest.

Glaser rounds have been devastating against my militia as well - I took out most of an enemy assault except for a sniper with a scout and glaser rounds, he put down 6 green shirts one shot each before I fragged him.

[Updated on: Sat, 01 January 2011 12:53] by Moderator

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Corporal
Re: Glasers are rather useful?[message #269215] Sat, 01 January 2011 16:12 Go to previous messageGo to next message
CptMoore

 
Messages:224
Registered:March 2009
But they aint cheap, standard *red* or *grey* rounds are cheap to buy and cheaper to do burst fire with.

Also if every shot counts, meaning you need to aim over a distance with high AP costs, then glaser looses against AP hands down.

Only in close quarter glaser has some usefulness and there we can use *grey* 9mm rounds for our MP5s.

Of course my favorite is the MP5SD with *red* armor piercing rounds in night time, burst fire kills everything guaranteed. (its the IoV mod who introduces it.. not sure if 9mm AP rounds exists .. lol)

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Sergeant 1st Class
Re: Glasers are rather useful?[message #269219] Sat, 01 January 2011 17:10 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
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Registered:March 2009
Location: Broadwurschd-City
I never bought any grey rounds in 1.13

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Sergeant Major
Re: Glasers are rather useful?[message #269221] Sat, 01 January 2011 17:37 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
CptMoore
Only in close quarter glaser has some usefulness and there we can use *grey* 9mm rounds for our MP5s.
"Grey", ball, delivers a somewhat higher damage than AP. Whenever the enemy is not, or only slightly, armored ball is the better choice over AP. In all situations you are not sure what to expect picking AP might get you on save side.

AET is of course the best choice, but somewhat difficult to get.

Concerning Glaser and HP, well ok, when you are in for traget practices on enemies that are still living after 10 or so hits it does have its uses.....

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First Sergeant
Re: Glasers are rather useful?[message #269231] Sat, 01 January 2011 20:58 Go to previous messageGo to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
I equip a lot of non-sniping mercs with glasers, ive had great luck with knocking down retreating enemies that AP's would only wound. A wild burst with glasers often ends with a lot of serious wounds because no enemy ever has full coverage so an odd bullet penetrates and deals massive damage. Id say at range glasers aren't significantly worse than AP ammo for automatics. Definitely great for mercs whose job is to suppress.

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Corporal
Re: Glasers are rather useful?[message #269232] Sat, 01 January 2011 21:02 Go to previous messageGo to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
CptMoore
But they aint cheap, standard *red* or *grey* rounds are cheap to buy and cheaper to do burst fire with.

No they definitely aren't but they're not that rare to pick up I can equip a few people with 5.56 glasers without worrying about shortage.

Quote:

Also if every shot counts, meaning you need to aim over a distance with high AP costs, then glaser looses against AP hands down.

That's correct, but in wild bursts glasers are probably in fact better on average.

Quote:

Only in close quarter glaser has some usefulness and there we can use *grey* 9mm rounds for our MP5s.

I enjoy using glasers in CQ because it often knocks enemies down for my melee soldiers to practice on Smile

Quote:

Of course my favorite is the MP5SD with *red* armor piercing rounds in night time, burst fire kills everything guaranteed. (its the IoV mod who introduces it.. not sure if 9mm AP rounds exists .. lol)

My last game I never used anything but AET's and AP, so I decided to try new things this time and I find it fun.

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Corporal
Re: Glasers are rather useful?[message #269244] Sun, 02 January 2011 13:27 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Your strategy of using auto fire to increase MRK is a good one and works very well. How many enemies do you have per encounter? I bet the number is somewhat low because once you need to kill 20-30 enemies with 6 mercs you may need to kill them quickly to avoid getting your mercs injured.

If you get a sudden increase in damage against an armored enemy then this could be due to either having reduced the status of the enemy armor or bypassing the armor coverage (due to luck).

[Updated on: Sun, 02 January 2011 13:29] by Moderator

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Sergeant Major

Re: Glasers are rather useful?[message #269245] Sun, 02 January 2011 13:38 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
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= scare them down with 4 "machinegunners" (everything auto with enough ammo available) and kill them with 2 riflemen/snipers

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Sergeant Major
Re: Glasers are rather useful?[message #269269] Mon, 03 January 2011 09:34 Go to previous messageGo to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
Dieter
Your strategy of using auto fire to increase MRK is a good one and works very well. How many enemies do you have per encounter?

I am playing on insane so 20-30.

Quote:

I bet the number is somewhat low because once you need to kill 20-30 enemies with 6 mercs you may need to kill them quickly to avoid getting your mercs injured.

I usually use them when I have militia between me and the enemy, that or I just have it for soldiers that rarely hit anyways and whose main job is to suppress. But yeah I usually reserve using Glasers for "safe" fights where I know I will win and so use them to train mercs up more than I would normally be able to.
Quote:


If you get a sudden increase in damage against an armored enemy then this could be due to either having reduced the status of the enemy armor or bypassing the armor coverage (due to luck).

It's both - enemy armor is almost always in crap condition and it's never 100% coverage.

[Updated on: Mon, 03 January 2011 09:35] by Moderator

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Corporal
Re: Glasers are rather useful?[message #269560] Fri, 07 January 2011 19:34 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
MikeJahn
I usually use them when I have militia between me and the enemy


Yah, of course, forgot about using militia as a buffer, good point!

MikeJahn
It's both - enemy armor is almost always in crap condition and it's never 100% coverage.


Yah, that's what I figured. At higher game progress the elites might become "invulnerable" to glaser e.g. wearing good condition spectra with armor plate etc.

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Sergeant Major

Re: Glasers are rather useful?[message #269578] Fri, 07 January 2011 23:15 Go to previous messageGo to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
Glasers are definitely far more useful for the enemies though - against green shirts they are devastating, even a stray shot can get some insane damage like 90 and a full burst can rack up to 300+.

Glasers are basically one of the few reasons to wear pants to battle. I read someone foregoing pants all together, trust me you wont make that mistake after one of your mercs gets a glaser in their happy place and spends the next week of his contract healing.

[Updated on: Fri, 07 January 2011 23:16] by Moderator

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Corporal
Re: Glasers are rather useful?[message #269592] Sat, 08 January 2011 08:48 Go to previous messageGo to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
It definitely doesn't matter much what ammunition you're using if you're firing in close quarters at full auto. A burst or two the chest will permanently put a person down either unconscious for a very long time or simply dead. I've gotten a lot of training done just knocking soldiers out and then letting my mercs beat them to death. Could get the same results from knocking your militia out though.

[Updated on: Sat, 08 January 2011 08:49] by Moderator

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Corporal
Re: Glasers are rather useful?[message #269614] Sat, 08 January 2011 15:35 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
MikeJahn
Glasers are basically one of the few reasons to wear pants to battle.


Pants and a helmet! If you get a stray HP into your head by accident you won't be happy.

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Sergeant Major

Re: Glasers are rather useful?[message #269789] Mon, 10 January 2011 13:50 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
The one with hats instead of helmets, only lightweight bodyarmour and camo-pants that's me.

- Helmets: the enemy is never shooting at your head when he is able to aim for the chest instead. So your head is save anyways in all situations when not behind sandbags, windows, rocks etcpp (setting aside grenades with possible chain-explosions). When the enemy has to aim at your head you are hard to be hit anyways. Adding to it that the enemy is shooting full auto as much as possible he realy has a hard time hitting your head. And even when he occassionally hits that way this wouldn't cause so much damage because of it being a completly unaimed shot.

This does not apply if a sniper is doing aimed shots at your head in the same situation (enemy snipers too aim for the chest whenever possible, and someone with a scoped AR will prefer to shoot full auto). But how often does this happen? You certainly do take out enemy snipers first. And given that they as good as never are looking through their scopes from a distance, but run in the bulk of the others until they can see you with bare eyes, enemy snipers aren't realy something each merc needs to have extra armor for.


- Pants: Aimed shots by the enemy in the legs? Can't recall something like that ever happening to one of my mercs. Militia and enemies do this to each other occasionally, but they usually slug it out like true men: standing. Sometimes missed shots, again mostly from full auto, go into the legs of someone else, but missed shots in general don't do so much damage that everyone desperatly needs additional armor for the two or three times during a campaign this happens to a merc.


Well, you might say "but with glasers...". But how often does the enemy use glasers, HP, AET and the like, how often does he hit one of your mercs (not militia), and how many of these hits go elsewhere than the chest? You see, Dimitri stepped on a mine in K10, but this doesn't follow everyone now has to carry around a metal detector. Shit happens, it's war and sometimes someone bites the dust.

BTW: the last one I recall having lost due to a single headshot was an IMP sitting behind a wall at Cambria University. He was wearing a Spectra helmet and the enemy shooting 7.62x51 FMJ....


BTW II: I have meanwhile removed Glasers, AET, and other fancy ammo from the line-up of the enemy. After all it's still the military of a Latin American banarepublic, and I can't imagine any local infantry joe having his FN FAL loaded with Glasers, nor full regiments being issued Spectra Shield armor.

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First Sergeant
Re: Glasers are rather useful?[message #269849] Mon, 10 January 2011 23:18 Go to previous messageGo to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
The fact that the enemies don't ever shoot at anywhere but the chest is kind of metagaming imo and a bit unfair. In reality the enemy should be shooting at other spots. As for glasers- I thought the same until I had an attack happen on a sector by 14 enemies where I had 30 green militia, suffice to say it was a slaughter - at least half of the enemies had glasers and any stray bullet instantly killed/knocked out the militia. My soldiers were all in medium armor and thus the glaser fire was only moderately dangerous.

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Corporal
Re: Glasers are rather useful?[message #269914] Tue, 11 January 2011 13:33 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
MikeJahn
The fact that the enemies don't ever shoot at anywhere but the chest is kind of metagaming imo and a bit unfair. In reality the enemy should be shooting at other spots.
In reality soldiers (save for true snipers) try to shoot as many bullets as possible at a target as long as it is visible - without any proper aiming at all, leave alone aiming at certain body parts. The behaviour of the AI insofar is correct, again: save for the snipers.

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First Sergeant
Re: Glasers are rather useful?[message #269917] Tue, 11 January 2011 15:19 Go to previous messageGo to next message
nollan is currently offline nollan

 
Messages:106
Registered:July 2006
Location: Le Su
Buns
The one with hats instead of helmets, only lightweight bodyarmour and camo-pants that's me.
That sounds very reasonable! With the trade-off of being able to carry more I think I'll ditch my cumbersome armor for some light-weight cotton instead - have you got any apparel to recommend in particular?

EDIT: PS. Are sun glasses and NV-goggles still attachable to non-helmets?

[Updated on: Tue, 11 January 2011 15:20] by Moderator

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Sergeant
Re: Glasers are rather useful?[message #269920] Tue, 11 January 2011 15:47 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
helmets are not worn for protection from headshots they are worn to protect soldiers from shrapnel and splinter click

so if you don't wear them 'cause we don't have that in ja2, but the redshirts wear them as any army does i consider that unfair (you may even call it a cheat) :diabolical:

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Captain
Re: Glasers are rather useful?[message #269922] Tue, 11 January 2011 16:08 Go to previous messageGo to next message
nollan is currently offline nollan

 
Messages:106
Registered:July 2006
Location: Le Su
Logisteric
helmets are not worn for protection from headshots they are worn to protect soldiers from shrapnel and splinter click

so if you don't wear them 'cause we don't have that in ja2, but the redshirts wear them as any army does i consider that unfair (you may even call it a cheat) :diabolical:
Thanks Logi, I very well knew that about helmets. However, in the context of the game they protect squat from shrapnel as my mercs reach oblivion if they get just sneezed at.

Very well, I might keep the helmets on to please you but the pants are definitely going. If I could, I'd have all my soldiers run around Donald Duck-style but that requires some heavy modding I believe. Sad

EDIT: Added some explanatory links for Logi.

[Updated on: Tue, 11 January 2011 16:10] by Moderator

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Sergeant
Re: Glasers are rather useful?[message #269923] Tue, 11 January 2011 16:09 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Logisteric
so if you don't wear them 'cause we don't have that in ja2, but the redshirts wear them as any army does i consider that unfair (you may even call it a cheat)

Whatever you think is a cheat.....

The Aurlcan Army is issuing helmets because there is a bunch of gringos running through the land that has its rifles overloaded with scopes and is shooting at heads like crazy.


nollan
That sounds very reasonable! With the trade-off of being able to carry more I think I'll ditch my cumbersome armor for some light-weight cotton instead - have you got any apparel to recommend in particular?
I use hats, leightweight DPM armor (with underamor camo-shirt) and woodland camo pants (with leg protectors). Even Fox, Ira and the like can use this and then still carry around a medic kit - on top of the usual combat equipment, that is. In fact I did start this when fielding an all-girl team, didn't notice any problems and sticked to it (or similar kits) since then.

Quote:
EDIT: PS. Are sun glasses and NV-goggles still attachable to non-helmets?
Yep.

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First Sergeant
Re: Glasers are rather useful?[message #269924] Tue, 11 January 2011 16:24 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
come on buns, no helmet gives any protection from even a 5.56 bullet if that's a direct (=orthogonal) hit - so there may be as many headshooting gringos (i always thought the aussies were the headshooters, at least with rabbits) as you like it, that never was the reason for wearing helmets.

as you know that and the ai does not, it's an unfair advantage. you could of course issue berets to the enemy and play on an equal footing.

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Captain
Re: Glasers are rather useful?[message #269928] Tue, 11 January 2011 17:03 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Logisteric
come on buns, no helmet gives any protection from even a 5.56 bullet if that's a direct (=orthogonal) hit
That's not correct: each helmet gives protection from headshots, unless the shot was able to bypass the armor. "Protection" doesn't mean you are immune against being hit but that a hit does deal lesser dammage. An enemy you hit in the head with 7.62NATO most likely drops down dead when he not is wearing a helmet. With helmet he will be seriously wounded, but might still be able to shoot back (depends on his overall health).

Quote:
you could of course issue berets to the enemy and play on an equal footing.
I do indeed. My enemies have a mix of helmets and non-helmet headgear. This means, unless I am very close, I don't know whether or not he is wearing a helmet.

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First Sergeant
Re: Glasers are rather useful?[message #269930] Tue, 11 January 2011 17:09 Go to previous messageGo to next message
nollan is currently offline nollan

 
Messages:106
Registered:July 2006
Location: Le Su
Could it be that Logisteric is referring to reality while Buns is referring to in-game? Else, I'm confused. Sad

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Sergeant
Re: Glasers are rather useful?[message #269931] Tue, 11 January 2011 17:47 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Dunno, I am talking about JA2. In RL I am not running around with a bush-hat and shoot other people in the head if they don't wear helmets.

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First Sergeant
Re: Glasers are rather useful?[message #269932] Tue, 11 January 2011 17:50 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
nollan
Could it be that Logisteric is referring to reality while Buns is referring to in-game?


That's the usual situation...

[Updated on: Tue, 11 January 2011 17:50] by Moderator

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Master Sergeant
Re: Glasers are rather useful?[message #269935] Tue, 11 January 2011 18:17 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
yep, and the enemy's gear is modelled for reality not what the exe can and cannot do - so it's just fair to PRETEND there are shrapnell and splinters flying around

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Captain
Re: Glasers are rather useful?[message #269939] Tue, 11 January 2011 18:31 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Do I have to pretend the enemy is shooting around with howitzer or is it sufficiently to pretend enemy grenades in woods produce additional splinters?

BTW, labeling wearing less armour "cheating" (in a game that allows for stuff like "treated dragonskin") probably is the most bizzar definition of game-exploit I came across so far.

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First Sergeant
Re: Glasers are rather useful?[message #269942] Tue, 11 January 2011 18:49 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
i said 'you may ...', didn't i?

... but if you exploit the engine's failures while playing a military simulation you are not taking that simulation seriously :diabolical: . wodden splinters are sufficient, btw - helmets came out of fashion for the infantry when firearms became standard issue, and were reintroduced in world war I on all sides when artillary rounds caused a lot of flying debris in trenches.

i really don't care how you play your game, but less heavy armament for the reason that the ai has no possibility to make you need it is an exploit of said ai's shortcommings similar to defending against crepitus from rooftop (for those who don't know it: crepitus cannot aim onto the roof and are therefore easy prey from above)

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Captain
Re: Glasers are rather useful?[message #269949] Tue, 11 January 2011 19:24 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
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Logisteric
i really don't care how you play your game, but less heavy armament for the reason that the ai has no possibility to make you need it is an exploit of said ai's shortcommings
That's a misunderstanding: I didn't start to reduce armor because I learned I don't need it. I reduced armor because the all-gril team wasn't able to carry around everything needed, and I gave it a try without all those kevlar-pants, spectra-helmets, titanium platings, and whatever. Then I learned that this ammount of armor realy isn't needed, because (a) the enemy often doesn't (isn't able to) shoot at all, (b) when he is shooting it is usually unaimed, and mostly on full auto, and (c) when you still manage to be hit under these conditions close to all hits go to the chest.

Or let me word it in another way: how many canteens does each of your mercs carry when marching on Tixa?

[Updated on: Tue, 11 January 2011 19:25] by Moderator

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First Sergeant
Re: Glasers are rather useful?[message #269950] Tue, 11 January 2011 19:30 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
i pretend not to know the map by heart - standard-combat-squad

http://ppwfpg.blu.livefilestore.com/y1pR6d6EXMvPMq5gB9eDx60dGHTQ-H0CRofJPU0y3oEG_nxO4llaaYFXVe4KsgTFILTG1dmkDv0LQMkucBQaX4dYpu-UQ0xF2TQ/A-Squad%201.jpg

http://ppwfpg.blu.livefilestore.com/y1pWl2spppsPL5u7ZdDrpdwTvaAcGOwGhFzoaWbzWmkhzSNIXIJFrQhFFODNKPeYdhzGApHKQg6dYbjMkSIgXNAtH8ANO_ZSzLx/A-Squad%202.jpg

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Captain
Re: Glasers are rather useful?[message #269953] Tue, 11 January 2011 19:38 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Yup, all much over 100%. That's the difference: I pretend my mercs are not able to march with more than 100% weight on their backs.

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First Sergeant
Re: Glasers are rather useful?[message #269955] Tue, 11 January 2011 19:52 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
125% is where the problems start and this way they gain strength (carlo started at 60)

razor as the spotter is at 81%, haywire reduces his burdon by going psycho and firing 40mms also reduces weight

btw, soldiers often are sent into battle with too much load. i also have them drop the arucs (they are for the more importand loot) before the battle starts (if possible) - when i made these screenshots i had no mortar, but when i have i usually overload the mortarman to 200% have him protected by a rifleman and drop mortar and grenades if requirred a infantry himself; he then has a three-days-pack, the mortar and five grenates - if i attack with two squads, the mortar-squad consist normally of two mortarmen, two shell-cariers (all bigmales with timms-combos), a machine gunner and a rifleman (of course they stay at the edge untill the shell are dellivered and thaen switch to the infantry-role)

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Captain
Re: Glasers are rather useful?[message #269960] Tue, 11 January 2011 21:23 Go to previous messageGo to next message
nollan is currently offline nollan

 
Messages:106
Registered:July 2006
Location: Le Su
...and this has to do with Glasers in...what way again?

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Sergeant
Re: Glasers are rather useful?[message #269962] Tue, 11 January 2011 21:34 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
this is not the first distracted thread - and it won't be the last

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Captain
Re: Glasers are rather useful?[message #269963] Tue, 11 January 2011 21:41 Go to previous messageGo to next message
CptMoore

 
Messages:224
Registered:March 2009
glasers also take up weight / space..?

i try to stay light light light (= cheap cheap cheap)... no space for special kind of ammo or secondaries.

well sometimes i give the sniper a pistol as secondary and then i do take glasers, since if my team gets overrun i need lots of AP available and with lots of targets some are always unprotected. but usually i try to avoid being outnumbered and try to run away first.

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Sergeant 1st Class
Re: Glasers are rather useful?[message #270006] Wed, 12 January 2011 05:33 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
I agree with CptMoore, I keep most of the inventory space empty so that I can carry stuff *after* I attacked a sector. (You can avoid that by having low cost MERCs drive behind you in the truck. However then you have fewer soldiers to fight with.)

Having the inventory packed like Logi shows gives a lot of options in combat, however most of the time you don't need that because the AI is abysmally dumb; most of the time you can manage just shooting them dead.

Using explosives just means that you need to repair the gear after you get it from the enemies. In the early game I want the attachments, and it is just easier to shoot instead of bomb because after they are dead the attachments are always 100% regardless of the status of the gun, so you can use the attachments right away.

The last couple games I played, I never repaired guns. I use a gun until I get the same one with a better status or replace it with a better model. The old gun I keep around for a while just in case, or simply sell / delete it.

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Sergeant Major

Re: Glasers are rather useful?[message #270042] Wed, 12 January 2011 15:17 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Logisteric
125% is where the problems start and this way they gain strength (carlo started at 60)
One guy at 101% already slows down the squad. That's not dramatically but requires the other squads to constantly wait for his squad to catch up. At 125% it can become a real problem, in particular when travelling through difficult terrain, such as swamps, dense woods, desert. This is something I try to avoid at all costs. 100% is the limit for assault gears in my army, of course requiring to leave a couple of stuff behind.

Quote:
btw, soldiers often are sent into battle with too much load.
Yes, and it never was considered a good thing to do so. In modern (1st World) armies issuing heavy body armor as standard becomes a major problem. The other thing is more and heavyer fancy equipment to be carried, starting with loads of attachments for standard rifles. The original Commandos attacked deep into enemy territory with suppressed SMGs and nothing heavyer than black caps. Modern commandos are first of all racing mules expected to carry a huge ammount of heavy stuff over large distances at record speed.

JA (1.13) does a good job displaying this dilemma:

- When you issue the best body armor, insist on each attachment possible, and carrying anti-material rifles, mortars and the like into each battle you have to pay a price for it; be it that you need to stick to guys like Grizzly or be it that you risk to overload your soldiers.

- When you try to keep low to the weight, on the other hand, you have to skip a lot of better euqipment and need to compensate it somehow, for example by maintaining a larger team, making excessive use of camouflage, risking more serious wounds, and whatever else.

[Updated on: Wed, 12 January 2011 15:17] by Moderator

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First Sergeant
Re: Glasers are rather useful?[message #270047] Wed, 12 January 2011 16:00 Go to previous messageGo to next message
nollan is currently offline nollan

 
Messages:106
Registered:July 2006
Location: Le Su
Buns
Logisteric
btw, soldiers often are sent into battle with too much load.
Yes, and it never was considered a good thing to do so. In modern (1st World) armies issuing heavy body armor as standard becomes a major problem. The other thing is more and heavyer fancy equipment to be carried, starting with loads of attachments for standard rifles. The original Commandos attacked deep into enemy territory with suppressed SMGs and nothing heavyer than black caps. Modern commandos are first of all racing mules expected to carry a huge ammount of heavy stuff over large distances at record speed.
Yeah, pick up 'Bravo Two Zero' or 'The One That Got Away' for some insight on that matter. Smile

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Sergeant
Re: Glasers are rather useful?[message #270048] Wed, 12 January 2011 16:04 Go to previous messageGo to next message
Logisteric

 
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21st regiment is surely not comparable to the bunch of top-notch mercs i posted :placard:

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Captain
Re: Glasers are rather useful?[message #270055] Wed, 12 January 2011 16:28 Go to previous messageGo to previous message
Buns is currently offline Buns

 
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Another anectode on that topic: combat units of German special forces (KSK) are open to women for some time because they fail to find enough male candidates (guess why). The problem is - of course - that women aren't able to meet the requirements at all. At least until now, AFAIK, they didn't found any girl able to carry a mortar, a tent, 15kg of body armour, some 1,000 rounds of ammo, and whatever else, up the Hindukush at the double quick.

[Updated on: Wed, 12 January 2011 16:29] by Moderator

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First Sergeant
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