What do you think of tank characters?[message #269236]
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Sun, 02 January 2011 03:48
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MikeJahn |
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Messages:53
Registered:June 2010 |
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Ive always been a fan of medium armored characters who fight from a distance and only take one for the team every once in a while ; however, that style of play has gotten boring for me. Since then I have been testing EOD armor for a "tank" character who takes on all the attention and gets smashed with firepower. Against pistols and rifles I have found that EOD protects almost perfectly (only take 2-5 damage). Do you think this is a good character type to have or is it just a novelty?
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Corporal
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Re: What do you think of tank characters?[message #269304]
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Mon, 03 January 2011 17:44
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His hands are not protected. His Achilles heel is his hands. If he has them protected, what use is he? He will not be able to fire a rifle.
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Re: What do you think of tank characters?[message #269306]
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Mon, 03 January 2011 20:03
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MikeJahn |
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Messages:53
Registered:June 2010 |
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Obviously I am not planning on letting the tank run out by himself but I was wondering if I could make a melee only character this way for the fun of it (or at least like a shotgun guy who fights by day). I dunno something more fun than a rifleman/machine gunner
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Also, what to do when the tank gets the wind knocked out of him (which should happen before he gets hurt) and the enemy charges with knives?
lol ill think of something so far I just want to see if there's any practicality in it.
[Updated on: Mon, 03 January 2011 20:06] by Moderator Report message to a moderator
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Corporal
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Re: What do you think of tank characters?[message #269336]
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Tue, 04 January 2011 16:40
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usrbid |
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Messages:1506
Registered:December 2008 |
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Just checked Items.xml for an older WF 1.13 install, the only items with the FlakJacket XML tag, which reduces the amount of damage from explosions, are the various flak jackets in the game, e.g. regular, coated, treated. To the best of my knowledge all other armor does not protect against explosions. (Which makes me think maybe someone should add the FlakJacket tag to EOD since the armor was made to protect against explosions).
In any case I occasionally wear EOD in Demise of Man, however all the enemy has to do is use heavy auto fire to wear down the armor until the chance of penetration increases with the reduction of the armor status before they start making damage to my merc - and they usually end up killing the guy with sufficiently sustained auto fire. (In DOM most energy weapons fire 30+ shots per round with very little damage, this is how they implemented these type of weapons, so I know exactly how this works.)
From my experience you are better off wearing coated/treated Spectra or Dyneema with a ceramic plate. As a matter of fact, the ceramic plate makes the most difference. It "feels" like the plate gives the soldier another chance to check if armor penetration occurs. Having a 100% status plate gives you a half/half chance that the guy will survive a full auto attack, even though your plate will be less than 30% and the armor will be severely damaged afterward, however you might make it out alive.
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Re: What do you think of tank characters?[message #269348]
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Tue, 04 January 2011 17:48
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Buns |
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Messages:655
Registered:September 2010 |
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Yes, plates do make a difference. On the other hand, because of the heavy weight of armour + plates I rather tend to reduce armor and go for more camo instead. I find that leggings are completely obsolete. Wearing helmets usually isn't needed either: the enemy seems not to be deliberatly aiming for headshots as long as he is able to aim for the chest instead (that is situations when you are not behind sandbacks or other solid cover). The only occasions of head-wounds I recall since dropping helmets were of this kind when shooting from behind sandbacks, and some rare incidents with HE grenades that caused damage to heads.
Heavy calibers go clear through most armours. You are not instantly killed when being hit by a FN FAL while wearing kevlar - but aren't either if wearing a camo shirt instead. Another thing is shots by-passing worn armour, such as the merc being seriously wounded with stat losses, but the vest still is at 100%. Most vests have some 70% to 75% coverage - and according to Murphy's Law hits into the unportected 30% to 25% make more than 1/2 of all hits you suffer.
So my advice would be to not go for more armour. For the weight of a Dragonskin armour you can pack an additional (loaded) rifle, for that of Spectra Leggins an additional LAW; a full suit of kevlar is at some 7kg, while a "jungle armour" (hat, lightweight armour, camo pants) just weights 2,5kg.
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First Sergeant
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Re: What do you think of tank characters?[message #269459]
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Thu, 06 January 2011 12:29
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ElRaffa |
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Messages:42
Registered:October 2009 Location: Italy |
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Am I the only one that uses the EODs for the same purpose they are used in real life?
When playing without reloading at the lightest scratch, EODs can help a bit in defusing minefields.
I do that both for having a good stock of mines (you never know) and for improving the character skills (IMP) with something more realistic than the glitch of lame-char-set-mine-and-explosive-expert-defuse-it.
Too bad the EOD doesn't help too much (Maybe is the absence of the "flak jacket" checkbox, IIRC), but it's still better than most of the other armors for that kind of stuff.
Would be great if it could be optimized for the role (defusing explosives) while being of average-usefulness against bullets.
Totally agree with Logi that it should at least halve the APs (and give malus to sight and, -seems a little paradox- a little more chance of stepping on a mine, due to the reduced perception).
Edit:
Before someone points out that I seems to be slightly off-topic, I want to point out that "tank characters" doesn't exists IRL, (though in a sci-fi mod, it would be cool). Fact is, there is much more in JA2 than just fighting the baddies directly, and the EOD is, in my opinion, one of the items that helps that "non-combat usefulness" feeling, just like the toolbox or the tank gas...
[Updated on: Thu, 06 January 2011 12:53] by Moderator Report message to a moderator
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Corporal
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