Home » MODDING HQ 1.13 » The Job Board » abandon OIV
abandon OIV [message #269380] Wed, 05 January 2011 02:53 Go to next message
Logisteric

 
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Re: abandon OIV [message #269615] Sat, 08 January 2011 15:46 Go to previous messageGo to next message
Khor1255

 
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Registered:August 2003
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Yes, put the final nail in the coffin of any oldschool modder who dares think the 1.13 has anything left for him.

'Good' idea.
Re: abandon OIV [message #269617] Sat, 08 January 2011 15:55 Go to previous messageGo to next message
Logisteric

 
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i don't understand your statement - if you are modding 1.13 you can emulate whatever oiv (call it oiv deLuxe if you like) on top of it - but for what on earth should any parllel code be good?

the problem for modders is in my eyes that many of them can't refrain from exe-hacking and thus make it next to impossible to update their mods without doing that exe-hacking again and again.

to the contrary doing the oiv (-emulation) by means of vfs reduces the changes for bugs as the engine has not to check for two different systems.

sorry, i really don't get your point
Re: abandon OIV [message #269620] Sat, 08 January 2011 16:05 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I mean, it is already a huge turn off to have to choose the regular inventory system over new content. Making this step even more complicated is the exact opposite of what those of us who don't use the niv want.

I have always refrained from hacking the exe because I don't want compatibility issues or potential instability I have always seen in mods that use hacked exes.

Maybe I'm not really getting you here but you talk about relegating oiv stuff to a whole separate folder. In your idea, does it still just require one click to have an oiv version or is it more involved than that?
Re: abandon OIV [message #269621] Sat, 08 January 2011 16:12 Go to previous messageGo to next message
Logisteric

 
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of course it's just one click (i already found a volunteer to do the 'machinery' for it) - the problem is the 'strategic' issue about chanching some vfs-stuff. unfortunately next to noone uses vfs as it is supossed to, so why not use it in a way that allows to make the code less vulnerable.

and believe the player looses no single option that way - it's just done differently, you could say it's done the mac-way - no backward compatibility but a working old-stuff-emulator for free.
Re: abandon OIV [message #269624] Sat, 08 January 2011 16:36 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Mac way? As in Apple system Macintosh? Man you have a knack for making stuff sound extremely undesirable.

For instance, the whole 'abandon OIV
Re: abandon OIV [message #269626] Sat, 08 January 2011 16:43 Go to previous messageGo to next message
Logisteric

 
Messages:3474
Registered:December 2008
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Khor1255
MIf it's still just one annoying click to get to the version I want to play it's no big deal. If it makes anything easier for users of either version all the better.


that is exactly the idea

... and a strange headline guarantees readers: ... btw, would you read a thread 'some well considered thaughts on how 1.13-devs should handle strategic planing in order to avoid and/or erase unnecessary code'? :crazy:
Re: abandon OIV [message #269627] Sat, 08 January 2011 16:47 Go to previous message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Yes. I would. But I guess I'm funny like that. Sensationalistic schlock usually gets the pan from me.

But yeah, if it's still just one click I think the idea might have serious merit.
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