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AIMNAS WF2011 Part 8[message #273018] Wed, 09 February 2011 02:19 Go to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Thread 7 can be found here.


AIMNAS WF2011 is currently under development. It will feature bigmaps for each sector and quite a bit new stuff. During the time waiting for an official release you can still play the last AIMNAS release (V15).


A slightly outdated (but not too much) sortable item list based on V12 can be found here.

Credit for this awesome tool goes to Jenilee. Many thanks for that.


Setting up AIMNAS V15 is still quite difficult, although Chatner made an SCI. If you have questions on how to install AIMNAS V15, try to read the last pages of thread 7, before posting the same questions over and over again. Wink


Anyways... AIM-NAS includes more than just a ton of cool stuff, it also contains a selection of starting gear kits for A.I.M. mercs (made possible through the great work Tais did on New Starting Gear Interface) and updated skills and traits for usage wih STOMP.


If I feel like it, I will update this starting post with install instructions (but don't count on it, since AIMNAS V15 is the last regular release for regular maps, and I consider it finished).

For more questions, feel free to visit me in the Bearspit IRC channel, I'm usually there...


Also, last but certainly not least, big thanks go out to the regular crowd in the IRC channel, who keep me motivated to continue working on this (no name dropping yet, will do that when I actually have a relase version Razz ).



And a sidenote: I'd really appreciate it, if the hi-jack attempts are kept to a minimum (not looking at anyone specific here... think the usual suspects know who I'm talking about Wink ).



Information on the Single Click Installer can be found here.


Enjoy :happybear:

[Updated on: Tue, 10 July 2012 22:02] by Moderator

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273019] Wed, 09 February 2011 02:20 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Merge List for AIMNAS:

Last Update: 9th Feb. 2011

Guns:

- EBR Stock + M14/M21/M1 Garand/Mini-14/AC-556 = EBR Version of the same gun
- Improvised Conversion Kit + SVU = SVU-A
- Improvised Conversion Kit + M1 Carbine = M2 Carbine
- Improvised Conversion Kit + Ruger Mini-14 = Ruger AC-556
- Improvised Conversion Kit + Ruger Mini-30 = Ruger AC-762
- Improvised Conversion Kit + Calico M-900 = Calico M-900A
[color:#FF0000]- Improvised Conversion Kit + TEC-9 = TEC-9 FA
- Rubber Band + 93R = 93R FA (utility knife on the FA brings it back to regular version, rubber band is lost, though)
[/color]- SCAR Barrels + SCAR variant = other SCAR variant (depends on Heavy and Light version which barrels are interchangeable... the L will accept the 6.8mm, the H will accept the WP barrels)
- HK Rails + several HK guns versions = MP5// G36 //G11//CAWS RAS versions
- G36 Grip/Optics + G36 versions // G11 // CAWS = G36 //G11//CAWS regular versions
- AK Conversion Kit + SKS // and several AK-variants = Tactical version of the gun
- upper receiver kits for M4 variants = other variant (works with .50 Beowulf, AR57, M4A1, M4A3, Whisper Kitty, SEAL Recon Rifle)
- M16A4 Conversion Kit + M16A4 = DMR variant of the M16
- AUG Barrels + AUG = other AUG variant
- Fixed Telescopic Optics + AUG RAS variants/P90 RAS/CAWS RAS/G11 RAS = basic variant of the gun
- Rail Kit large + basic AUG variants = RAS version
- Rail Kit small + P90 = P90 RAS
- HK416 Barrels + Hk416 variant = other HK416 variant
- HK417 Barrels + HK417 variant = other HK417 variant
- Blaser R93 Barrels + Blaser R93 variant = other Blaser variant
[color:#FF0000]- Barrel Kit VBR PDW + VBR PDW = other VBR PDW variant[/color]

- 40mm Buckshot Grenade + M79 Grenade Launcher = M79 direct fire launcher (for use with the Buckshot round...)
- regular 40mm Grenade + M79 direct fire launcher = M79 Grenade Launcher (so you actually can use the grenades again wink )

A note on gun merges: Make sure, that you take off all attachments and unload the gun before changing barrels//adding rails. Otherwise your stuff might disappear. Tried this with a conversion of AR57 into beowulf, my 50 rnd 5.7 mag just vanished (probably because there was no room to drop the mag, the other way round with a loaded beowulf worked flawless, the mag was put into a small pocket and all attachments stayed on the gun). Might be however, that this is changed with NAS.


Armour:

Major change: Most armour can't be repaired anymore (there are some exceptions), instead you'll need Compound-18 // Compound-20.

- C18 Upgrade Kits + various Armour pieces = treated Armour
- C20 Upgrade Kits + various Armour pieces = coated Armour
- C18 + regular or C-18 armour = repairs the armour
- C20 + a C-20 armour // EOD // Dragonskin // KAZAK-6 = repairs the armour
- C20 + titanium plate = repairs the plate

- Upgrade Kits + various armor = appropriate upgraded armor (Stealth Kit only works with Kevlar)
- Dragonskin + Camo Uniforms = Camo Dragonskin


Attachments:

- Aluminium Rod + Spring = Rod&Spring
- Steel Tube + Duct Tape + Quick Glue = Gun Barrel Extender

- Duct Tape // Quick Glue + any attachment = mod. version (needed for further merging or as inseperable item that will stick to a gun permanently)

- Tact. Flashlight + Rifle Lam = Rifle-LAM&Flashlight Combo
- Reddot LAM + Reflex Sight = Reddot LAM&Reflex Sight Combo
- Reddot LAM + Sight Mark Reflex Sight = Reddot LAM&SMR Combo
- Foregrip + Tac. Flashlight = Griplight


No glue merges:

- Burris AR scope + Burris Speeddot = Aiming Module SDA
- AN/PVS NV scope + Burris Speeddot = Aiming Module SDNV

AIM SDA: Burris Speeddot, Burris AR
AIM SAR: Burris Speeddot, Burris AR, Reddot

Trigger Group + Utility Knife = cycles through various types of Trigger Group (atm 2 round, 3 round or 4 round burst)

Explosives:

- various Grenades//Molotov Cocktail + Gasoline-Oil Mix = various Eagle Items (basically gas tanks that can be used as explosive devices)
- String//copper wire + mod. Flare = Trip Flare
- String//copper wire + mod. Walkman = Trip Klaxon
- Pack of Gum + Flashbang = Flashbang Mine
- Pack of Gum + Mustard Gas Grenade = Mustard Gas Mine
- Pack of Gum + Tear Gas Grenade = Tear Gas Mine
- Pack of Gum + Smoke Grenade = Smoke Mine
- duct tape//quick glue + detonator = mod. detonator (will stick to a bomb as inseperable attachment)

- Rag + Alcohol-Oil Mix = Molotov Cocktail
- Duct Tape + Flare = taped Flare
- Duct Tape + Alcohol&Oil Mix = taped Alcohol&Oil
- Taped Flare + Alcohol&Oil Mix = Flarebomb (also works if the alcohol is taped or both are taped)
[color:#FF0000]- Ammonium Nitrate Fertilizer + Gas = Fertilizer Bomb (new in WF2011)[/color]

- RDX + TNT = HMX
- RDX + C1 = C4
- RDX + C1 small = C4 small
- C1 + copper wire = 2x C1 small
- C4 + copper wire = 2x C4 small
- shaped charge + shaped sharge = c1 small
- shaped charge + jar with marbels = improvised grenade
- copper Wire + Claymore = mod. Claymore (can be used as a bomb, instead of a mine)
- Gameboy + C1 small = 2x shaped charge
- 2 small charges C1/C4 = C1/C4

- 40mm shell casing + any 40mm grenade = 40mm shell


required as components for explosives//mines:

- Tank of Gas + Oil = Gasoline-Oil Mix
- Bottle of Alcohol + Oil = Alcohol-Oil Mix
- Glass Jar + Marbles = Jar with Marbles
- Detonator + Flare = modified Flare
- Detonator + Walkman = modified Walkman
- Detonator + Steeltube = Steel Tube with Primer


LBE:

- 40mm VOG Grenade Panel + 40mm VOG grenade Panel = VOG Combat Pack
- Mod. Pouches + Mod. Pouches = Mod. Rigs (there are a lot of possible combinations, just try out what works... doesn't work in all possible combinations yet, might change that later on)

- SAW pouch + LBE Gear = SAW LBE
- mod. triple grenade pouch + LBE Gear//SAW LBE = mod. LBE Gear
- mod. utility + LBE Gear = mod. LBE Gear
- mod. first aid pouch + LBE Gear//SAW LBE = mod. LBE Gear

(the LBE Gear//SAW LBE gear can be upgraded until all pocket slots are used)

- 40mm Grenade Rig + 40mm Grenade Rig = 40mm Grenade Panel

- Pouch Straps + several mod. Pouches will seperate the pouches (also works on vests modified with the following merge)

- Belt Type LBE + one of the following vests: Hunter Vest, Biggame Hunter Vest, AK Chest Rig, M23 Chest Rig, Police Utility Vest or Sniper Jacket = modified version

- Pouch Set Straps + Belt LBE => switches the belt to be worn as vest instead of combat pack


Misc:

- Fumble Pack + x-Ray Tube + Pack of Gum = X-Ray Device
- Display Unit + X-Ray Device = X-Ray Detector
- LameBoy Display + Copper Wire = Display Unit
- Gameboy + Copper Wire = LameBoy Display
- Platinum Watch + Copper Wire = Detonator

- Various Clothing + various Knives = Rag
- Rubber band + various Knives = Mod. Pouch Set Straps

- Canteen + Cigars = Woodland Camo Kit
- Canteen + Cuban Cigars = Desert Camo Kit

- String + Soda Can = Soda can with String
- Batteries + Detonator = Remote Detonator

- Woodland Camo Kit + Rag + Rubber Band//String = Ghillie Kit Woodland
- Desert Camo Kit + Rag + Rubber Band//String = Ghillie Kit Desert

Combine Merges:

First Aid Kit
Medical Kit
Tool Kit
Locksmith Kit
Camo Kits
Alcohol
Wine
Beer
Tank of Gas
Compound 18
Compound 20

[Updated on: Mon, 11 April 2011 16:24] by Moderator

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273020] Wed, 09 February 2011 02:20 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Guide to Pocket sizes used

Also new are changes to the item sizes. Those changes probably won't matter in game, it's more a behind the scenes thing... anyways here is the list for item sizes currently used (it's a bit different to the list posted in the Thread 3):

34: ammo crates, ammo donkeys, full back packs (no more stuffing them into other back packs, or overloading vehicles)
33: Gas Tanks, full vests and full combat packs
32: Tool kit, conversion kits, heads, empty backpacks
31: Armour (vests and pants), LBE vests, combat packs, full thigh packs & belts
30: Helmets, thigh packs, belts, armour conversion kits
29: Rockets (RPG and Carl-Custaf)
28: 60mm shells
27: Shotgun Shells #12 rounds
26: 40mm grenades & shells
25: 20mm, 25mm and 40mm metalstorm clips, trip mines (the ones made from large grenades)
24: 12g shells #7
23: bottles, canteen, stick grenade
22: mini rockets, crossbow bolts (that of course means, that the quiver will now take mini rockets as well)
21: ammo belts, med kit, bloodcat pelt, flamethrower tank
20: drum mags, claymore, large attachments (like aiming modules, aimpointer, etc), ammo boxes, mostly bigger stuff that would fit a medium pocket, but not a misc pocket (like headsets, bigger gas masks)
19: large handgrenades, glass jars, emergency flare
18: large mags, medium attachments (larger scopes, medium sized lasers, small aiming modules, etc), large knives, TNT/HMX, landmine
17: sniper mags, gas mask, NVG I&II, sun goggles (yeah, should be smaller, but i think it's more convenient this way... if they were smaller more than 1 would fit a medium pocket which would make outfitting kind of annoying, especially if you don't fix them to a helmet) first aid kit, large C1 & C4, most binoculars, other stuff that needs at least a misc pocket to be stored
16: AR mags
15: SMG mags, various smaller stuff (like T-shirts, rod&spring)
14: speedloader, regular grenades, stones, small attachments, soda can, , Compound 18/20
13: short rifle mags, small C4&C1 (stuff that needs at least a small pocket)

These items will fit a tiny pocket:
12: pistol mags
11: small pistol mags, small grenades, throwing knives
10: tiny stuff (keys, money, marbles, etc...), tiny grenades (V40), shuriken

9-0: guns in varying sizes (also includes LAWs, swords, spades, crowbar)

[Updated on: Wed, 09 February 2011 02:25] by Moderator

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273021] Wed, 09 February 2011 02:21 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Complete gun list for WF2011 sorted by calibre.

Updated 9th Feb. 2011

Stuff in Red only in WF2011

.22 LR
- American-180
- Armalite AR-7 Survival Rifle
- Calico M-100
- Hi-Standard HDM
- Ruger 10/22
- SIG Mosquito
- MGV-176
[color:#FF0000]- Walther P22[/color]

.38 SPC
- S&W Model 64
- S&W Chiefs Special
[color:#FF0000]- Korth .38 Sport[/color]
- Owen .38 SMG

.357
- Barracuda
- Colt Python
- Desert Eagle .357
- Manurhin MR-73
- Manurhin MR-96
- Modified EMF Hartford 6 Shooter
- Puma .357

.40S&W
- Beretta 96FS Brigadier
- Beretta Cx4 Storm
- CZ-75B
- FN Browning HP-35 .40
- FN Forty-Nine
- HK MP5/40A3
- HK MP5/40A3 RAS
- HK USP
- MP-445 Varjag
- SIG P226 .40
- SIG P226 SAS .40
- SIG Pro
- Springfield XD

.44
- Colt Anaconda
- Desert Eagle .44
- Ruger Redhawk
- S&W M29
- S&W M29 Satan
- Taurus Raging Bull 444
- Winchester 94 Trapper
[color:#FF0000]- M1879 Revolver[/color]

.45ACP
- Colt High Capacity M1911A1
- Colt M1911A1
- Colt SMG .45
- Colt SMG .45 RAS
- DeLisle Carbine
- FN FNP-45
- HK Mark 23 SOCOm
- HK UMP45
- Ingram M10
- Kriss Super V
- MPA .45 Carbine
- Owen .45
- Thompson M1928
- Thompson M1A1

.45 WM
- Automag IV
- LAR Grizzly .45 WM
- Wildey Survivor

.454 Casull
- Thompson Contender Encore
- Ruger Redhawk Alaskan
- Fr. Arms M83 Premier Grade
- Puma .454

.50AE
- Armalon Pistol Carbine
- Automag V
- Desert Eagle .50AE
- LAR Grizzly .50AE

9x18
- AEK-919K Kashtan
- Bizon PP-19
- Makarov PM
- Makarov PMM
- OTs 33 Pernach
- PP-93
- Skorpion vz. 82
- Stechkin APS

9x19
- Agram 2000
- Beretta 92F
- Beretta 92FS
- Beretta 93R
[color:#FF0000]- Beretta 93R FA[/color]
- Beretta M12
- Calico M-950
- Calico M-900
- Calico M-900A
- Calico M-960A
- Carl Gustaf M/45B
- Cobray M11/9
- Colt 9mm SMG
- Colt SMG 9mm RAS
- Erma MP40
- FAMAE Mini SAF
- FAMAE SAF
- FAMAE SAF Silenciada
- FN BDA 9
- FN Browning HP-35
- FN Pro-9
- Glock 17
- Glock 18
- Glock 19
- HK MP5KA4
- HK MP5A4
- HK MP5A4 RAS
- HK MP5SD5
- HK MP5SD5 RAS
- HK MP5N
- HK MP5N RAS
- HK P7M8
- HK UMP9
- IMI Micro-Uzi
- IMI Mini-Uzi
- IMI Uzi
[color:#FF0000]- Intratec TEC-9
- Intratec TEC-9 FA[/color]
- Jati-Matic GG-95 PDW
- KP M/31 Suomi
- MAB PA-15
- MAT-49
- MP-443 Grach
- MP-446 Viking
- P-08 Parabellum
- PP-19-01 Vityaz
- PP-90 M1
- SIG MP41/44
- SIG P210
- SIG P226R
- SIG P226 SAS
- SIG P229R
- SIG P239 SAS
- Skorpion EVO III
- Spectre M4
- Sphinx 3000
- Sterling L2A3
- Steyr AUG Para
- Steyr AUG Para RAS
- Steyr TMP
[color:#FF0000]- VBR PDW 9mm[/color]
- VIS-35
- Walther MPL
- Walther P99

9x21
- SR-1 Gyurza
- SR-2 Veresk

7.62x25
- Bizon 2-07
- CZ-52
- OTs 39
- PPsh-41
- SA-24
- Tokarev TT-33
- Type 85

5.45x18
- PSM
- OTs 23 Drotik

10mm Auto
- Bren Ten
- Colt Delta Elite
- HK MP5/10A3
- HK MP5/10A3 RAS
- Colt PDW 10mm

[color:#FF0000]7.92x24
- VBR PDW 7.92
- VBR Glock 7.92[/color]

5.7x28
- AR57 6" Silenced
- AR57 11"
- AR57 16"
- FN Five-Seven
- FN P90
- FN P90 RAS

4.6x30
- HK MP7 PDW
- HK MP7A1
- HK UCP

12 gauge
- AA-12 CQB
- Akdal MKA 1919
- Baikal MP-133
- Baikal MP-233B
- Benelli M3 Convertible
- Benelli M4 Super 90
- Fabram FP6
- Fabram SDASS
- Ithaca Model 37
- Jackhammer Mk3A1
[color:#FF0000]- Kel Tec Shotgun[/color]
- Neostead
- Remington M870
- Remington 870 SPM
- Saiga 12k
- Sawed-off
- Spas-12
- Spas-15
- Street Sweeper
- Super Shorty
- USAS-12
- Vepr 12

CAWS
- HK CAWS
- HK CAWS RAS
- HK CAWS ACOG
- Olin CS

12.3x50mm
- U-94S UDAR
[color:#FF0000]- OTs 94 (sci-fi shotgun that uses Udar caliber shotgun shells, based on Saiga 12)[/color]

.30 carbine
[color:#FF0000]- Cristobal[/color]
- HEZI SM-1
- IMI Magal
- M1 Carbine
- M2 Carbine

6x35
- KAC PDW
- Magpul PDR

5.45x39
- AEK-971
- AK-74
- AK-74M
- AK-105
- AK-107
- AKS-74
- AKS-74 Tactical
- AKS-74U
- AKS-74U Tactical
- AN-94 Abakan
- RPK-74
- S&W M&P15R

5.56x30
- MSMC
- MINSAS

5.56x45
- AICW
- AK-101
- AK-102
- AK-108
- Ares M4 Shrike
- Beretta AR-70/90
- CETME Ameli
- CMMG 7.3
- Colt M16A1
- Colt M16A2
- Colt M16A2E1
- Colt M16A4 SAM-R
- Colt M4 Commando
- Colt M4A1
- Colt M4 MWS
- Colt Mk18 mod0
- Colt XM177-E1
- ColtCanada C7CT
- Diemaco C7A2
- FAMAS G2
- FN F2000
- FN FNC
- FN Minimi (M249 SAW)
- FN Minimi SPW
- FN SCAR-L CQB
- FN SCAR-L SV
- HK 23E
- HK 33KE
- HK 416 10"
- HK 416 14"
- HK 416 16"
- HK 416 20"
- HK 53A3
- HK G36
- HK G36 RAS
- HK G36C
- HK G36K
- HK G36K RAS
- HK G41A2
- HK MG36
- HK MG36 RAS
- HK MG43
- HK SL6
- HK SL8
- HK SL8 RAS
- IMI Galil SAR
- IMI Micro Galil
- IMI Negev
- INSAS
[color:#FF0000]- KAC Stoner 96 LMG[/color]
[color:#FF0000]- Kbk Mini-Beryl
- Kbs Beryl[/color]
- L85A2
- L86A2
- Noveske N4 Diplomat
- Noveske N4 Complete
- OA-93
- QBZ-97
- Remington SPS
- Ruger AC-556
- Ruger AC-556 EBR
- Ruger Mini-14
- Ruger Mini-14 EBR
- SAR 21
- SEAL Recon Rifle
- SIG SG540
- SIG SG550
- SIG SG551 SWAT
- SIG SG552 Commando
- Steyr AUG-A1
- Steyr AUG-A2
- Steyr AUG-A2 CQB
- Steyr AUG-A2 RAS
- Steyr AUG-A2 RAS CQB
- Steyr AUG Hbar
- Steyr AUG Hbar RAS
- Tavor TAR 21
- Ultimax
- Valmet M82
- XM-29 OICW
- XM-8 Automatic
- XM-8 Baseline
- XM-8 Compact
- XM-8 Sharpshooter
- Zbroyar Z-008

6.8 SPC
- Barrett M468
- Bushmaster M4A3
- Bushmaster M4A3 RAS
- FN SCAR-68 CQC
- FN SCAR-68 SV
- Noveske N4 XPR
- Robarms XCR-1
- Steyr AUG-A3

7.62x39
- AEK-973
- AEK-973S
- AK-103
- AK-104
- AK-47
- AKS-47
- AKM
- AKM Tactical
- AKMS
- AKMSU
- AMD-65M
- FN SCAR-WP CQC
- FN SCAR-WP
- Groza OC-14
- KAC SR-47
- RPD
- RPK
- Ruger AC-762
- Ruger Mini-30
- SA vz. 58
- SKS
- SKS Tactical
- Tabuk DMR
- Valmet M76

7.62x37
- HK SL9SD
- Whisper Kitty

7.62x51
- Beretta M501
- Blaser R93 7.62
- CETME Modelo C
- CZ 700
- Desert Tactical Arms SRS
- FN FAL
- FN FAL Carbine
- FN FAL OSW
- FN MAG
- FN SCAR-H CQC
- FN SCAR-H SV
- FR-F2
- FR Ordnance MC51
- HK 21E
- HK 417 12"
- HK 417 16"
- HK 417 20"
- HK G3A3
- HK G3KA4
- HK MSG90A1
- HK PSG1
- IMI Galil AR
- IMI Galil Sniper
[color:#FF0000]- Kel Tec RFB[/color]
- Knight SR-25
- L1A1 SLR
- M14
- M14 EBR
- M21 EBR
- M21 Tactical
- M24
- M40A1
- M60E3
- Molot Vepr
- Noveske N4 Leonidas
- Parker Hale M82
- Rheinmetall MG3
- Sako TRG-22
- SIG SG542
- Steyr Scout Tactical
- Steyr SSG-P1
- Zastava M76
- SOCOM 16
- Remington 7600P

7.62x54R
- Dragunov SVD
- Dragunov SVDS
- Dragunov SVU
- Dragunov SVU-A
- FN SCAR-WP Sniper
- Mosin-Nagant M1891/30
- OTs 48K
- Pecheneg
- PKM
- Simonov AVS-36
- SV-98

7.92x57
- Mauser Karabiner 98k
- Mauser M-03
- MG42

.30-06
- Blaser R93 .30-06
- Browning BAR Mk. II Hunting Rifle
- Browning M1919 A6
- M1 Garand
- M1 Garand EBR
- M1918A2 BAR
- Remington Model 710
- Springfield M1903A4

.303 British
- SMLE No 5 MK.1 Jungle Carbine
- SMLE No 4 MK.1
- Bren LMG

9x39
- AK-9
- AS Val
- Groza OC-14-4A-01
- Vikhr SR-3 Compact
- VSk-94
- VSS Vintorez

9.3x64mm
[color:#FF0000]- Blaser R93 Attache

[Updated on: Sat, 16 April 2011 23:22] by Moderator

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273026] Wed, 09 February 2011 04:08 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Just added another piece of cool stuff. The credits for the pic go to Hawkeye, I made the JSD and the small pic.

http://img192.imageshack.us/img192/8602/truck.gif


Edit: Note that the merc can only look through the area between the tires, while prone.

[Updated on: Wed, 09 February 2011 04:29] by Moderator

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273027] Wed, 09 February 2011 05:23 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Uh, that is so cool, now you can peak under a truck and see what's on the other side, Hawkeye, you are awesome!!

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Sergeant Major

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273029] Wed, 09 February 2011 05:38 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Dieter
Uh, that is so cool, now you can peak under a truck and see what's on the other side, Hawkeye, you are awesome!!


Uhm... actually Hawkeye made the new Pic for the truck... the peeking under the truck was just some easy JSD work I did. Wink

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273040] Wed, 09 February 2011 06:21 Go to previous messageGo to next message
chatnertest is currently offline chatnertest

 
Messages:61
Registered:December 2010
spaeR
I use the JA2_3928_EIIC.exe but the Maria quest! I take to Kyle the deed, and it not work, just hourglass appear and nothing happened!

Kyle leaves the room to grab the money from his office and never comes back? That's because for some reason he walks to the office in the back of his building.... and then over to frank's pub (I think that's where kyle's office was in the original map) and then back to his shop to give the money to you. It simply takes a while. You can place some of your mercs along the route so you can watch him on the minimap at least. Anyway, just wait a minute or two and he'll be back.

[Updated on: Wed, 09 February 2011 06:22] by Moderator

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Corporal
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273044] Wed, 09 February 2011 06:30 Go to previous messageGo to next message
cdudau
@Smeagol and Hawkeye

Give us a railroad system with a train and tracks and crossing signals.

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273047] Wed, 09 February 2011 06:35 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
smeagol
Uhm... actually Hawkeye made the new Pic for the truck... the peeking under the truck was just some easy JSD work I did. Wink


Oh wow Smeagol, you are doing JSDs as well? I saw your AIM map, I think it was Chitzena, at least I saw some ruins, I like how there are plants growing in the ruins, a true work of art!!

Hawkeye made a bunch of posts about JSDs, so I assumed that he worked on it.

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Sergeant Major

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273066] Wed, 09 February 2011 14:28 Go to previous messageGo to next message
wacs828 is currently offline wacs828

 
Messages:31
Registered:August 2009
Hi,

Which subdirectory ja2_options.ini file and facilities.xml does 1.13WF with NAS/AIM v15 refer to? I would like to alter some of the starting settings and remove the health loss while working at docks and airport.

Also how does one make the remote detonator.mod, and can explosives be repaired, it seems my damaged eagle fire eye and c4 never get repaired?

[Updated on: Wed, 09 February 2011 14:38] by Moderator

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Private 1st Class
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273067] Wed, 09 February 2011 15:50 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
All the files should be in data-aim (or data-aim\tabledata\maps for the facility xmls).


Don't know if C4 and the Eagle Bombs are repairable. They definitely should be, but it is of course quite possible, that I simply forgot to add the repairable tags to them.

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273069] Wed, 09 February 2011 16:07 Go to previous messageGo to next message
wacs828 is currently offline wacs828

 
Messages:31
Registered:August 2009
How would I add the repairable tags to the explosives? Would I be using the xml editor?

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Private 1st Class
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273070] Wed, 09 February 2011 16:19 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Yupp, probably the easiest way to do it with the xml editor.

Open the item and take a look in the attributes sebmenu for the item (just opened C4, for me it is repairable... same is true for the eagle bombs... dunno what's going on there... pretty sure that I didn't change it between versions).

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273071] Wed, 09 February 2011 16:22 Go to previous messageGo to next message
wacs828 is currently offline wacs828

 
Messages:31
Registered:August 2009
smeagol
Yupp, probably the easiest way to do it with the xml editor.

Open the item and take a look in the attributes sebmenu for the item (just opened C4, for me it is repairable... same is true for the eagle bombs... dunno what's going on there... pretty sure that I didn't change it between versions).


Yepp, I played v5 or 6 and it was repairable, not sure what's going on either with my game, I cannot seem to find it with the xml editor though, what is eagle fireflash listed under (c4 I can find)?

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Private 1st Class
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273073] Wed, 09 February 2011 16:51 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
@wacs828
Edit the file XMLEditorInit.xml and make sure it is pointed in the Data-AIM directory, otherwise it will be trying to edit the 1.13 files.

Hope this helps

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First Sergeant
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273104] Wed, 09 February 2011 22:41 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Did a lot of tileset rework. This is the new generic 1 tileset, note the highly increased amount of objects. So, yeah, bigger tilesets are quite possible without much effort (was about 2 hours of work).

http://img718.imageshack.us/img718/2084/newgeneric1.gif


There's still a little bit more room for some additional objects.

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273106] Wed, 09 February 2011 23:12 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Smeagol , there are tilesets at the legion site , different to ome of ours at least , worth a look / download ?

EDIT : http://www.legion.zone.zg.pl/doku.php/modding

Link .

[Updated on: Wed, 09 February 2011 23:13] by Moderator

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Captain

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273109] Wed, 09 February 2011 23:19 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
What else besides the cars is new there?

Would have helped if scrolled down a bit more...

Oh and btw, just added the damaged cars as well:

http://img218.imageshack.us/img218/3087/newgeneric2.gif

[Updated on: Wed, 09 February 2011 23:20] by Moderator

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273110] Wed, 09 February 2011 23:27 Go to previous messageGo to next message
cdudau
:super:
Great work my man.

Check out these tiles.

Scroll to the bottom of the page.

Link '

[Updated on: Wed, 09 February 2011 23:36]

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273118] Thu, 10 February 2011 00:24 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Yupp, seen them and don't like 'em too much.

Maybe I can convince Hawkeye at some point to make a few more of those cool vehicle pics (when he finds the time between working on the Vengeance stuff).

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273128] Thu, 10 February 2011 01:37 Go to previous messageGo to next message
cdudau
Yeah the only one I really like is the bombed out white car. They just need to be colored better.

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273137] Thu, 10 February 2011 02:41 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
http://img191.imageshack.us/img191/7901/carwrecks.png


http://img600.imageshack.us/img600/7894/carwrecksscene.png



how about this?

http://www.mediafire.com/file/x9m0xcj9j5he5x1/carwrecks.7z

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Private
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273141] Thu, 10 February 2011 03:33 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Hmmm... not too bad I'd say. Might consider adding some of them.


Anyone out there got some good looking military vehicles? Noticed that I can replace 4 slots in one of the m-out.stis, would be cool to have some more military looking vehicles than the orange pickup trucks (though I don't like the halftracks from Vengeance or whatever mod they are in, so don't bother posting those Wink ).

A neutral army truck (without nationality markings) and maybe some kind of jeep would be cool.

I already browsed the slf, there are some vehicles in there, but in my opion those don't really fit the style of the other graphics.

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273156] Thu, 10 February 2011 06:48 Go to previous messageGo to next message
cdudau
How about some boats?

http://s51.radikal.ru/i133/1003/67/9668c221e35f.jpg

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273159] Thu, 10 February 2011 07:55 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Tiler_Durdan
http://img191.imageshack.us/img191/7901/carwrecks.png


http://img600.imageshack.us/img600/7894/carwrecksscene.png


Where did these one's come from? I was considering adding these to Vengeance as they're really nice, but wanted to know about their origins.

[Updated on: Thu, 10 February 2011 07:58] by Moderator

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273170] Thu, 10 February 2011 12:17 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
the white wrecks are from the relics of some czech mod i think, there were some more cars and trucks.
i guess since then they keep appearing in different mods. the rest of the destroyed cars are hand made by me.
i searched 3d-sites for useable pictures of wrecks and tweaked them and put them into a sti.
This started when i was bored by the blackish wrecks in the vanilla ja2.
though i noticed a small graphical glith with some of the wrecks. about two or three of them seem to desintegrate when they reach the right border of the screen. their bottommost pixels are thrown to the left. don't know what might cause this as the imagesize is about the same for all. ???

i said this some times already, but i would like to build up a database for tilesets and images. but i don't think i can spare the time to manage the database, just making some tileset or map from time to time.

as of military vehicles i can give you some pretties.

be nice to 'em. no sti, just bmp though.

http://img691.imageshack.us/img691/1972/militaryvehicles.png

from top to bottom, in case you don't already know:

GAZ, M2 Bradley, BTR-80

i could also post additional material.

edit:

ok, found some more. they have sti, but they might not be a complete set(STIs for objects and shadows, mapview and JSD)

http://img138.imageshack.us/img138/7940/truckhmmv.png

http://img573.imageshack.us/img573/1754/jeeptruckwreck.png

http://img577.imageshack.us/img577/9523/bradleyhmmv.png

[Updated on: Thu, 10 February 2011 12:54] by Moderator

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Private
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273177] Thu, 10 February 2011 13:19 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Tanks are probably out, everyone would complain that they don't act like the other in-game tanks. Neutral


However I think I could use the pics of the trucks in the pink set. Thanks Smile

No worries about the missing stuff, I'll figure that out. My only problem is making the big pics for the tiles, as I don't quite get the hang of the isometric view, yet.



At the moment deleting all the terrain objects from the maps I already made, due to the massive changes to the tilesets I made most maps got messed up pretty bad again.

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273178] Thu, 10 February 2011 13:41 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
here they are, complete set:

http://www.mediafire.com/file/58m7kd35cicf3ml/lkw.7z

Credit goes to the creator of B2B VM, a slight modification of scorpion's B2B by VM (russian guy).

VM was involved in the JA2Fall team and rescued some of their tilesets as it was cancelled.

[Updated on: Thu, 10 February 2011 14:20] by Moderator

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Private
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273185] Thu, 10 February 2011 14:33 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Tiler_Durdan
the white wrecks are from the relics of some czech mod i think, there were some more cars and trucks.
i guess since then they keep appearing in different mods. the rest of the destroyed cars are hand made by me.
i searched 3d-sites for useable pictures of wrecks and tweaked them and put them into a sti.
This started when i was bored by the blackish wrecks in the vanilla ja2.
though i noticed a small graphical glith with some of the wrecks. about two or three of them seem to desintegrate when they reach the right border of the screen. their bottommost pixels are thrown to the left. don't know what might cause this as the imagesize is about the same for all. ???


edit:

ok, found some more. they have sti, but they might not be a complete set(STIs for objects and shadows, mapview and JSD)

http://img138.imageshack.us/img138/7940/truckhmmv.png

http://img573.imageshack.us/img573/1754/jeeptruckwreck.png

http://img577.imageshack.us/img577/9523/bradleyhmmv.png


Yeah those wrecks look good, little Fiat's or Lada's aren't they? The old original JA ones do look a bit cartoonish in comparison now. I doubt your disintegration issues would be because of size as they are relatively small, and I've been working with some very large tiles of late and haven't had any problems like that. Sti editor can do some strange things though, have you tried simply setting up a new sti? Possibly recopying and pasting the frames?

Those vehicles on the pink background look very Fallout to me and the trucks are a bit out of scale, don't you think? Then again I think a lot of the larger vehicles were kept intentionally small for some reason. I never thought the Hummer was a good choice for the Arulcan army and reckon the brown jeep's a better option. Those tanks have been doing the rounds a bit on a number of mods. Maybe I'm just being picky.

At the moment I'm keeping any eye out for industrial looking structures for an oil refinery, water and gas tanks and silos, heavy pipe networks and stuff like that.

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273186] Thu, 10 February 2011 15:00 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
I'm also quite picky, that's why I won't add evrything just for the sake of it. And yeah, scale on some of the trucks is indeed quite a bit off. Also agree that the Hummer probably won't make the cut.

I'd like to add a Jeep without roof (like those old-school US army jeeps... think they would fit pretty well). Something like this (but without the US markings of course):

http://www.homiefm.de/fotos/thementanztee/02/small/WWII_Army_Jeep_small.jpg


Probably will add the two big trucks from the pink set, maybe with some recolouring//removing the fall-out like wreck style. Dunno yet.

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273188] Thu, 10 February 2011 15:47 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
maybe we should start a new thread about tilesets.

from 7.62

http://img8.imageshack.us/img8/7614/jeep01.png



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Private
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273219] Thu, 10 February 2011 20:03 Go to previous messageGo to next message
cdudau
taoteching
How about some boats?

http://s51.radikal.ru/i133/1003/67/9668c221e35f.jpg


What the hell happened to my picture???

Edit:

For some reason it appears in my quote, but not in my original post. Weird.

[Updated on: Thu, 10 February 2011 20:06]

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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273222] Thu, 10 February 2011 20:29 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Your old pal Scorpion tried , reasonably successfully , to have boats in RR , but most other small craft in JA just don't seem good enough .

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Captain

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273225] Thu, 10 February 2011 20:35 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Hmm.... dunno about boats... sure would be nice, but not really high on my priority list.


I added the two big trucks from the pink tileset earlier today, slightly recoloured due to different tileset. I might post a screenie later on.

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273229] Thu, 10 February 2011 20:55 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
@tao

do you have the tilesets of these boats you showed?

the screen you used is also from JA2Fall, i guess.

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Private
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273233] Thu, 10 February 2011 21:31 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Army Trucks I added earlier today.


http://img713.imageshack.us/img713/4059/armytruck.gif



So, if somehow has a cool pic of a roofless jeep to offer, I'd gladly take that as well. Smile

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273234] Thu, 10 February 2011 21:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
There is an open topped jeep here .

http://www.legion.zone.zg.pl/doku.php/moje_modyfikacje/legion2_v113#download

Any good ?

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Captain

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273236] Thu, 10 February 2011 22:04 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Meh... I'd rather have the cool M*A*S*H Jeep.

Somehow the Legion Jeep doesn't feel really JA2 to me. Dunno what it is, but I just don't find the pics very appealing. Guess I got a bit spoiled too much. Wink

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Lieutenant

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273245] Thu, 10 February 2011 23:05 Go to previous messageGo to previous message
cdudau
Tiler_Durdan
@tao

do you have the tilesets of these boats you showed?

the screen you used is also from JA2Fall, i guess.
No. I do not have the tiles. It is from the Horn of Africa modification.

Edit:
And here is an inflatable boat:

http://forum.ja2.su/Attach/Images/Boat_N_Dranik.gif

[Updated on: Thu, 10 February 2011 23:41]

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