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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275364] Tue, 08 March 2011 18:43 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Done with A14 (swamp north of Drassen):

http://img64.imageshack.us/img64/3315/finala14.gif



World Map V9


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275373] Tue, 08 March 2011 20:59 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
hi !

what about mega-tileset ?

do you use him in this maps ?
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275403] Wed, 09 March 2011 11:45 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
he uses 'smeag's cleaned up mapping' or in short [color:#CC0000]s.c.u.m.[/color]
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275431] Wed, 09 March 2011 20:18 Go to previous messageGo to next message
Kaerar

 
Messages:2049
Registered:January 2003
Location: Australia :D
smeagol
Yeah, I see it when looking very closely.

Probably happened due to recolouring the 255 green background to 255 blue (the "fill area" in PS tends to blend in into close by pixels). Guess I'll have to fix that at some point.

Fixed.

Just noticed this, turn off Anti-Aliasing to remove the unwanted pixel damage from Photoshop Wink

Trick works for any tool that can use Anti-Aliasing for selection of alteration Smile


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275446] Thu, 10 March 2011 01:46 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Closing the gap. Finished C12.

http://img580.imageshack.us/img580/1686/finalc12.gif


Adding the central mountains in the region between Cambria and grumm will probably cause problems with the layout of the glued together maps. Dunno yet how to solve that.


Anyways... world map update V10


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275470] Thu, 10 March 2011 16:35 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
good news !
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275485] Thu, 10 March 2011 23:05 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Currently working on D13 (Drassen mine), this might take a while to get done.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275490] Fri, 11 March 2011 02:32 Go to previous messageGo to next message
Searry

 
Messages:12
Registered:June 2009
How can you upgrade armors? Shadow has this Twaron Field Ops armor, so i tought how i can make one myself.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275491] Fri, 11 March 2011 02:59 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
There are conversion kits avaialble at Bobby Rays (and maybe even Keith in Cambria has some...). There might be even a few in some maps.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275492] Fri, 11 March 2011 03:33 Go to previous messageGo to next message
Hawkeye

 
Messages:1946
Registered:October 2005
Location: Australia
Whereabouts is this in Photoshop Kaerar? Can't say I've noticed it before, but would be handy.

Ignore that, am familiar with turning it off when using selection, just thought there may be something else in the preferences when editing high bit-depth art that I may have missed.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275585] Sat, 12 March 2011 02:51 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
First sneak peak on a new map:

http://img849.imageshack.us/img849/3940/completedrassenv1.jpg


Yupp... that's Drassen Mine. DCA, here I come.

Still needs a lot of work (details and most importantly, furniture and rooms...). But this is the basic layout.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275594] Sat, 12 March 2011 07:59 Go to previous messageGo to next message
leyon

 
Messages:95
Registered:February 2011
Would this be the right place to talk about bugs in AIMNAS / WF? I found this and I figured while you probably like us, you probably don't like us enough to give us near-unlimited ammo Razz

This occurred in v15 after I cleared a sector in Alma (top right, I think) and hit Ctrl + Shift + F then Ctrl + Shift + M.

http://i.imgur.com/uZlBx.png
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275607] Sat, 12 March 2011 13:32 Go to previous messageGo to next message
Buns

 
Messages:669
Registered:September 2010
I am wondering how long that belt would be. May be it is a project by Doreen's kids when they tailored a belt reaching from Drassen all the way down to Cambria?
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275649] Sun, 13 March 2011 11:48 Go to previous messageGo to next message
leyon

 
Messages:95
Registered:February 2011
Unfortunately for me it reverted to a normal 200-ammo clip once I dragged it into my merc's inventory :'(

Also, I have a question regarding the merges, especially the gun attachments. Are there any particular benefits to merging, say, a tac. flashlight with a foregrip to make a griplight? I don't see any particular advantages, and it seems to remove the ability to swap attachments as and when I need em (i.e. grippods / bipods).
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275655] Sun, 13 March 2011 14:26 Go to previous messageGo to next message
Buns

 
Messages:669
Registered:September 2010
Ari_Lazarus
Are there any particular benefits to merging, say, a tac. flashlight with a foregrip to make a griplight?
No. If I understand it right it is a leftover from before NAS.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275667] Sun, 13 March 2011 16:37 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Yupp... those are pre-NAS leftovers. In recent versions I got rid of those.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275681] Sun, 13 March 2011 19:32 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
smeagol
First sneak peak on a new map:

http://img849.imageshack.us/img849/3940/completedrassenv1.jpg


Yupp... that's Drassen Mine. DCA, here I come.

Still needs a lot of work (details and most importantly, furniture and rooms...). But this is the basic layout.



good news !
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275682] Sun, 13 March 2011 19:35 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
Please view my version of drassen with high protection of object -

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=267503&page=1
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275731] Mon, 14 March 2011 22:58 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Drassen mine is done. Currently running the DCA... let's see how that will go... 128 enemies vs. 6 mercs...


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275814] Wed, 16 March 2011 00:51 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
128 ?!!

Smile))
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275824] Wed, 16 March 2011 04:28 Go to previous messageGo to next message
leyon

 
Messages:95
Registered:February 2011
Sounds like DCA is going to take hours to fight out Razz

Also, more bugs! I'm not sure if they have already been addressed in AIMNAS 2011 so let me know if I'm being redundant here:

http://i.imgur.com/JTeFz.png

There are two issues: one, the attachment slot for the CAWS where my cursor is hovering doesn't mention any specific attachment, and nothing can be attached to it either. Two, the text gets garbled when there's two much of it (see the pro and con at the bottom of the description text), this could be a problem with how JA handles text, I imagine. I'm using 800x600 res.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275839] Wed, 16 March 2011 11:27 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
As far as I know, the CAWS description has always been a line too long. It will fit when using UDB (the successor to EDB) though. So it's no problem for WF2011, just for the current version which isn't compatible to the newer builds.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275875] Wed, 16 March 2011 18:10 Go to previous messageGo to next message
GMV

 
Messages:89
Registered:August 2010
Location: The Netherlands
May I suggest adding a link to Chartner's SCI in the first post. Than we at least can find the lastest WF_AIM before WF2011 project in the latest thread? By the way lovely tiles and neat to look under trucks. I just fear that finding a hiding spot will now become all the more difficult. Wink
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275890] Wed, 16 March 2011 21:58 Go to previous messageGo to next message
lockie

 
Messages:3890
Registered:February 2006
Location: Scotland
Quote:
Poster: GMV
Subject: Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)

May I suggest adding a link to Chartner's SCI in the first post. Than we at least can find the lastest WF_AIM before WF2011 project in the latest thread? By the way lovely tiles and neat to look under trucks. I just fear that finding a hiding spot will now become all the more difficult.






Now done , thanks , it can be found at the downloads forum , very last entry !

[Updated on: Wed, 16 March 2011 21:59] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275895] Wed, 16 March 2011 22:41 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Small bug concerning starting gear kits:

When a gun from a starting gear kit is equipped with a c-mag adapter, it only gets a regular mag instead of a c-mag.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276016] Thu, 17 March 2011 19:09 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
lockie
Quote:
Poster: GMV
Subject: Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)

May I suggest adding a link to Chartner's SCI in the first post. Than we at least can find the lastest WF_AIM before WF2011 project in the latest thread? By the way lovely tiles and neat to look under trucks. I just fear that finding a hiding spot will now become all the more difficult.


Now done , thanks , it can be found at the downloads forum , very last entry !

The link in the DL section leads to a deleted, older version of the SCI.
The current links can be found here.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276046] Fri, 18 March 2011 00:33 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Updated default attachments, starting gear and finished another map today:

http://img192.imageshack.us/img192/967/finald14.gif



Warning, huge file behind next link:

World Map Update V11

[Updated on: Fri, 18 March 2011 00:33] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276067] Fri, 18 March 2011 10:09 Go to previous messageGo to next message
Fozzie

 
Messages:184
Registered:April 2010
Location: Germany
Wow! How many sectors are that and where in the country is it supposed to be?
(Apologies, if that's a really stupid question, I wasn't really following the progress of this project up til now)
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276070] Fri, 18 March 2011 10:39 Go to previous messageGo to next message
JMich

 
Messages:569
Registered:January 2011
Location: Greece
Fozzie
Wow! How many sectors are that and where in the country is it supposed to be?
(Apologies, if that's a really stupid question, I wasn't really following the progress of this project up til now)
If you are asking for the huge map, it's from A6 to C14 if I remember correct. It's the north part of the map, including Omerta and Drassen, but not Chitzena.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276076] Fri, 18 March 2011 12:22 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
A6 to D14, to be exact. The bottom right sectors are Drassen mine and an outpost between Drassen and the SAM.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276141] Sat, 19 March 2011 12:57 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Just finished Drassen SAM.

http://img822.imageshack.us/img822/14/finald15drassensam.gif


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276153] Sat, 19 March 2011 17:26 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
More wilderness:

http://img109.imageshack.us/img109/462/finala15.gif


World Map Update V12


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276184] Sun, 20 March 2011 00:28 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Closing the Drassen lake... B15 is done.

http://img855.imageshack.us/img855/8849/finalb15.gif


Worldmap Update V13


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276190] Sun, 20 March 2011 05:35 Go to previous messageGo to next message
leyon

 
Messages:95
Registered:February 2011
I seem to always be the harbinger of bugs... but I found another one Mad I've posted it at the usual 1.13 bug forum but this might have something to do with new maps I think - it's in regards to Angel's quest.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276197] Sun, 20 March 2011 11:01 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
nope - it has to do with lua scripting
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276239] Sun, 20 March 2011 23:35 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Finished the eastern part of Drassen Lake:

http://img42.imageshack.us/img42/4725/finalc15.gif

World Map V14


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276244] Mon, 21 March 2011 00:52 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
smeagol
Finished the eastern part of Drassen Lake:

http://img42.imageshack.us/img42/4725/finalc15.gif

World Map V14


good news !
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276271] Mon, 21 March 2011 17:51 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Border Oupost in A16 (yupp, that sector was previously not mapped at all... so expect even more maps in the final version than the number of maps that were in the original game):

http://img197.imageshack.us/img197/6017/finala16.gif

World Map V15


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276287] Mon, 21 March 2011 21:09 Go to previous messageGo to next message
Shadow21

 
Messages:334
Registered:November 2001
Location: on route to San Hermanos
nice work so when is a new release to be expected? or maybe a lil preview. cant wait Razz
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #276298] Mon, 21 March 2011 22:28 Go to previous messageGo to previous message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
I might upload a test package including all the maps I've done so far on wednesday, as I'm out for the weekend and won't get any more maps done from thursday to sunday.


The actual finished version is not yet scheduled. I highly doubt that I will finish the compelte project within a year... although the project title is Wf2011, I'd rather say it is more likely that it will actually become a Wf2013 release... finishing those maps just takes so much time... and real life will have a real tight grasp on my throat from next month on until at least september. So, from April onward I don't expect to put out as many maps as I do at the moment (maybe one or two a week instead of 1 or 2 per day...). Sad

Currently there are like 30 maps done, still at least 200 more to do, also there a still a lot of small things that need to be fixed by coders, and as those are really busy with the spring release, don't expect that everything works as intended. I haven't spent any time on quests yet, cliff maps still cause small problems, exit grid no. for underground maps don't work yet, and there's probably a lot more I haven't even thought about yet... (hardcoded stuff in maps that are still far away... like the grids in Meduna that can be used for the remote control on the statue in the Queens Garden, etc...).

But yeah, as I said in the first paragraph, a test version with those 30 something maps is actually quite possible within the next few days. The maps are still only very basic, don't contain civilians nor items, but they are playable.

Also stuff like movement costs, bloodcat placement, and even stuff like sight range modifiers on scopes need rework... Yeah... this is a full time job, without payment... and also a one-man show... so don't expect any wonders.



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