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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274688] Mon, 28 February 2011 01:16 Go to previous messageGo to next message
pyg

 
Messages:44
Registered:August 2007
smeagol
Special bonus feature... overview map of all sectors done so far:

Arulco Map


Beautiful, but I would like to request more non-covered [no trees] areas so the AI can reenact various military failures from the last 200 years. Give me a chance to use my oversized range.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274690] Mon, 28 February 2011 01:54 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
pyg
Beautiful, but I would like to request more non-covered [no trees] areas so the AI can reenact various military failures from the last 200 years. Give me a chance to use my oversized range.


No worries. There is still a lot more maps to come, and especially the desert maps will have only little cover.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274709] Mon, 28 February 2011 14:46 Go to previous messageGo to next message
Buns

 
Messages:669
Registered:September 2010
smeagol
Special bonus feature... overview map of all sectors done so far:

Arulco Map
super!
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274713] Mon, 28 February 2011 15:08 Go to previous messageGo to next message
Searry

 
Messages:12
Registered:June 2009
Where can i get the AIMavailability.xml? It has dissappeared from the given link in the last thread.

Ok after spending a lot of time i found this post.

[quote=Chatner]Ok, next attempt to fix the english SCI. Let me know if there's still any german stuff in there.
Since I can't edit my old post in the locked thread anymore, I'll copy the instructions here:

Quote:
Here's the download link for the english version.
Here's the download link for the german version.

Includes:
- Tai's SCI_SVN1252_MPSVN3944_Vanilla113_20101204
- Smeagol's WF6.06-AIMNASV14 (EN/DE versions for the respective SCIs)
- Smeagol's AIMNASv15 update
- New AIMAvailability.xml and MercAvailabity.xml as suggested multiple times in this thread
- Changed JA2.ini setting for SCREEN_MODE_WINDOWED to 0
- JA2_3928_EIIC.exe

How to install:
- Get a clean install of JA2
- Extract the contents of the archive into the game directory and overwrite any files when you're asked to
- That's it, use the JA2_3928_EIIC.exe to run the game and have fun![/quo

[Updated on: Mon, 28 February 2011 19:54] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274749] Tue, 01 March 2011 04:16 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Can somebody tell me where all the bios are saved? Some are in the AIMbios.edt, some are in the MERCbios.edt. But a lot of mercs are not listed in those, like all the new (UB and WF) mercs as well as some of the original JA2 mercs. I also couldn't find this stuff in JA2 vanilla, UB or WF.

Also, what about item descriptions? There is an itemdesc.edt file, but it's not being used. The game is pulling the descriptions from somewhere else.

[Updated on: Tue, 01 March 2011 04:35] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274753] Tue, 01 March 2011 06:01 Go to previous messageGo to next message
Anonymous
In the slf files.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274756] Tue, 01 March 2011 07:16 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Sorry, you didn't get my question. I got all the AIMbios.edt and MERCbios.edt files from 1.13, JA2 vanilla, UB and WF (the standalone game, not the 1.13 mod).
But some bios informations are simply not in there. For example the bios infos for the WF mercs are not in the files from WF and also not in the files from 1.13. The bios infos of the UB chars are not in the files from UB and also not in the files from 1.13. And some of the original mercs (for example magic and scully) also have no infos in any AIMbios.edt or MERCbios.edt. I can change the existing data from the bios files and it's properly used ingame, but it's just not complete.
So my question is: In what file are the missing bios informations saved? I didn't find them in any edt files.

As for the itemdesc.edt: Those files are simply not used at all. You can remove all the itemdesc.edt files and start the game, you wont notice any difference, all the descriptions are still there. Not to mention that the texts in that file do not match the texts ingame in the first place.
I'm not talking about the infos at bobby ray's, but about the description texts for any item in your inventory that's shown when you rightclick on it.
So where does the game pull the descriptions from?
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274757] Tue, 01 March 2011 07:31 Go to previous messageGo to next message
Anonymous
In the slf files.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274766] Tue, 01 March 2011 09:17 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
@chatner

if something is not in the 'folders' the exe looks for it in *.slf of the same name (mercetd\###.etds are in mercetd.slf) - you can extract all edts from the corresponding slf - to change them you simply need to put the changed etds to the folder

this system was chosen to keep updates slim as downloads where done by modems in these days

to extract files use dragon unpacker

when something 'vanilla' is not used then you find most likely an xml that houses the content (profdat -> mercprofiles.xml + mercopinion.xml)

use notepad++ to work on xmls
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274771] Tue, 01 March 2011 10:38 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Chatner
As for the itemdesc.edt: Those files are simply not used at all. You can remove all the itemdesc.edt files and start the game, you wont notice any difference, all the descriptions are still there. Not to mention that the texts in that file do not match the texts ingame in the first place.
I'm not talking about the infos at bobby ray's, but about the description texts for any item in your inventory that's shown when you rightclick on it.
So where does the game pull the descriptions from?

1.13 gets the descriptions directly from Items.xml, or [LANGUAGE].Items.xml for the localized versions.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274783] Tue, 01 March 2011 16:29 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
@merc bios data:
I checked every single BinaryData slf and folder (in vanilla JA2, UB, WF and 1.13). None of the AIMbios.edt or MERCbios.edt files in any of them contains the bios informations of those characters (all new UB and WF chars as well as plenty of the original chars). I also checked all the xmls that seem to be related to mercs, didn't find what I'm looking for. At this point I'd give up, but this stuff has to be somewhere and there's a good chance I'm just missing something obvious.
Let me ask for something specific: In what file do I find the bios informations for Magic? Chances are all the others are in the same file.

@item descriptions:
Thanks, I got it now. There is indeed a german.items.xml (as well as other languages), but looks like smea's WF mod doesn't use it. Apart from renaming the german.items.xml to items.xml, is there any way to tell the game to use the german file?

[Updated on: Tue, 01 March 2011 16:30] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274789] Tue, 01 March 2011 17:31 Go to previous messageGo to next message
Logisteric

 
Messages:3379
Registered:December 2008
Location: B
data(...)\binary data\

i think a german exe draws from the germanized xml

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274832] Wed, 02 March 2011 01:47 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
For all those, who like me, always wondered, why Arulco doesn't have a border-checkpoint on the land border to neighbouring countries, that puzzle has been solved... (especially check out the "leaving Arulco" sign Wink ).



http://img854.imageshack.us/img854/3852/a6bordercloseup.gif



And here's the complete map:

http://img837.imageshack.us/img837/7369/finala6.gif




Edit:

Link to updated current overview map

[Updated on: Wed, 02 March 2011 01:57] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274833] Wed, 02 March 2011 01:57 Go to previous messageGo to next message
Cell

 
Messages:576
Registered:February 2011
awesome!!!
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274860] Wed, 02 March 2011 11:17 Go to previous messageGo to next message
lockie

 
Messages:3897
Registered:February 2006
Location: Scotland
This looks excellent Smeag , and the truck actually looks as if it belongs there !


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274867] Wed, 02 March 2011 12:22 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
Unfortunately, maps with cliffs are still bugged. Already posted a bug report about this.

Mercs can't go prone and tanks on these maps are indestructible. (not sure if the tank thingy is related to the cliffs, the not go prone most certainly is).

So if this doesn't get fixed, the map will only be half-playable. :/



Edit:
Placing the tank in a different position at least makes it damageable, so it seems to be related to something in the surroundings of the placement. But the placement itself is off. Placed it exactly on the road for testing, in game it is off-set like 5 or 6 tiles North-West.

http://img64.imageshack.us/img64/5742/tankbug.gif



Edit2:
Just tested placing a tank in a map without cliffs, that works fine. The tank doesn't get moved and it takes damage.

[Updated on: Wed, 02 March 2011 13:06] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274942] Thu, 03 March 2011 00:30 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
New recoloured tileset for burnt wilderness/debris:

http://img850.imageshack.us/img850/6439/burntdebris.gif


In game pic of the tiles:

http://img695.imageshack.us/img695/1725/burntdebris1.gif


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274957] Thu, 03 March 2011 03:56 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
Finisehd B6 (Burnt Forest North of San Mona).

http://img546.imageshack.us/img546/6400/finalb6.gif


Updated Map of Arulco

[Updated on: Thu, 03 March 2011 04:01] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274980] Thu, 03 March 2011 16:17 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
have You any screen with map which use mega-tile-set ?

thanks.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274982] Thu, 03 March 2011 16:29 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Chatner
Let me ask for something specific: In what file do I find the bios informations for Magic? Chances are all the others are in the same file.

Does anyone have an answer to this? I still can't find it.


Also, is there any other editor for .edt files than EDT editor and JA2edt? JA2edt wont run on Win7 64bit, EDT editor seems to cut the text.

Btw, why is the game using such exotic file formats anyway? Would be great to replace all slf with zip and edt with txt. Wink

[Updated on: Thu, 03 March 2011 16:36] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275000] Thu, 03 March 2011 18:30 Go to previous messageGo to next message
judecca_hel

 
Messages:36
Registered:January 2011
don't know this is bug or not.

HKG11 have fix optic, in EDB say it's a scope with reflex sights combo
but I still can add another reflex sights on it
so AP to fire is very low(11AP to fire,that's lower than pistol)

Should it be like this?
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275033] Thu, 03 March 2011 20:15 Go to previous messageGo to next message
Anonymous
Chatner
Btw, why is the game using such exotic file formats anyway? Would be great to replace all slf with zip and edt with txt. Wink


That would be very nice.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275045] Thu, 03 March 2011 21:10 Go to previous messageGo to next message
Maalstroom

 
Messages:344
Registered:December 2008
Location: en route to San Hermanos
hi smeagol is there any chance to make aim compatible with the latest nas and big maps (in terms of range)? i find ja2 boring without your mod. and the new features added to the latest exe are to nice not to play with them.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275047] Thu, 03 March 2011 21:13 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
@mael: The next release of smeagol's mod will have all you ask for. But it'll take a while to get finished. A rather long while I guess.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275051] Thu, 03 March 2011 23:47 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
Chatner
@mael: The next release of smeagol's mod will have all you ask for. But it'll take a while to get finished. A rather long while I guess.


good news !

I will be wait !
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275056] Fri, 04 March 2011 00:39 Go to previous messageGo to next message
Wil473

 
Messages:2861
Registered:September 2004
Location: Canada
Chatner, I just used the EDT editor here to fix some NPC dialogue in UC-1.13v3.04 http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=266700#Post266700

Works just fine on my Win7 64bit Pro. In the long term it would be nice if all the text was converted to an XML, much as prof.dat was with the Proflex work. There is some non-EDT text embedded in the executable (Funeral Home website), that should be externalized first however as right now changing that text requires building a custom JA2.exe.

EDIT: sorry for going off-topic here

[Updated on: Fri, 04 March 2011 00:44] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275058] Fri, 04 March 2011 00:58 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Awesome, thanks wil! That editor looks a hell of a lot better than what I got so far.

[Updated on: Fri, 04 March 2011 07:51] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275099] Fri, 04 March 2011 15:21 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
Done with B8:

http://img806.imageshack.us/img806/5743/finalb8.gif



Edit:

and also done with B7, boring wilderness map, done in like 30 mins...

http://img541.imageshack.us/img541/8674/finalb7.gif



World MapV6

[Updated on: Fri, 04 March 2011 16:41] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275137] Sat, 05 March 2011 13:57 Go to previous messageGo to next message
Hawkeye

 
Messages:1944
Registered:October 2005
Location: Australia
Good and Bad news on the Jeep, I've got one, but it will need a fair bit of work to get looking nice for a render. So might be a while yet.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275199] Sun, 06 March 2011 15:58 Go to previous messageGo to next message
Kirill_OverK

 
Messages:263
Registered:September 2010
smeagol
Done with B8:

http://img806.imageshack.us/img806/5743/finalb8.gif



Edit:

and also done with B7, boring wilderness map, done in like 30 mins...

http://img541.imageshack.us/img541/8674/finalb7.gif

World MapV6



good news !
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275218] Sun, 06 March 2011 18:37 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
And yet another boring wilderness map done:

http://img26.imageshack.us/img26/7876/finala13.gif



World Map Update


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275240] Mon, 07 March 2011 13:45 Go to previous messageGo to next message
smeagol

 
Messages:2740
Registered:June 2008
Location: Bremen, Germany
World Map Update V8 including Wilderness map C11.


Pic quality gets worse, because of upload limit at imageshack. Filesize with previous qualitiy was slightly too big. With reduced quality I think I can fit in the other missing maps as well. Probably will change soon to a different map format for those overview maps. The idea is to make a total of 9 6x6 maps. A complete world map would be awesome, but that file will probably be VERY huge...

[Updated on: Mon, 07 March 2011 13:48] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275250] Mon, 07 March 2011 18:09 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
I'm still working on a patch for my german SCI to replace all english texts with german texts.
I got most of it now, but there's a lot of english stuff remaining and I have no idea where this stuff is saved, aka what files I'd have to replace.
Here's a screenshot with some examples.
http://oi54.tinypic.com/2w6ug0m.jpg
I'm talking about all the english stuff you can see in the laptop as well as the marked sections of the map screen. There's more than this, for example the buttons to load and save savegames.
My guess is that at least some of this stuff is somewhere in the exe, is that correct? If not, what files am I overlooking?

[Updated on: Mon, 07 March 2011 18:14] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275252] Mon, 07 March 2011 18:27 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Most (all?) of that stuff is drawn from the exe, just get a German build.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275253] Mon, 07 March 2011 18:37 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
I'd need a german version of the JA2_3928_EIIC.exe. If there is one, I can't find it.

[Updated on: Mon, 07 March 2011 18:37] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275256] Mon, 07 March 2011 18:59 Go to previous messageGo to next message
tais

 
Messages:808
Registered:February 2008
Location: NL
start speaking german to the english exe, maybe it'll also start speaking german after a while


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275258] Mon, 07 March 2011 19:14 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Hehe, I'll give it a try. Razz
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275261] Mon, 07 March 2011 19:31 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
If that fails, you can try this exe. I don't know if it works though, I don't have any German 1.13 install.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275266] Mon, 07 March 2011 20:12 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Oh wow, thanks! Very Happy
I'll try it out for a while, first look is good though. Guess I'll update the SCI with it later.

[Updated on: Mon, 07 March 2011 21:01] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #275297] Tue, 08 March 2011 05:24 Go to previous messageGo to previous message
chatnertest

 
Messages:91
Registered:December 2010
Alright, I made some further adjustments and included that german exe to my german SCI. Check this for more details.
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