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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278330] Thu, 21 April 2011 18:46 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
More new toys... S50 Pro NV scope:

http://img21.imageshack.us/img21/5050/s50pro.gif


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278335] Thu, 21 April 2011 21:26 Go to previous messageGo to next message
Finster

 
Messages:8
Registered:July 2010
Location: Germany
I like new toys ! Keep up the great job !
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278375] Fri, 22 April 2011 12:53 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Solved the mystery with the walls you could walkthrough in Drassen Airport... looks like those wall decals never had a jsd file. And by that I mean, the jsd file for waldec20 is not even in the regular JA2 tileset.slf file!

Ah well... guess I'll have to make a new one then...


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278377] Fri, 22 April 2011 13:21 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Ok, the missing jsd issue for the walldecals has been fixed.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278383] Fri, 22 April 2011 14:23 Go to previous messageGo to next message
tenz
Messages:3
Registered:October 2010
Thank you for all the wonderful work you are doing. It is much appreciated and enjoyed!

Will it be possible to have a scrambler motorbike in green? I think it will be great for scouting/stealth missions or when you want to transport 1 or 2 mercs across the map quickly.

Thanks again!
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278387] Fri, 22 April 2011 15:14 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
New gun for Gaston's starting gear:

http://img135.imageshack.us/img135/6783/mas49.gif

MAS-49 in the 7.62x51 variant (didn't feel like adding 7.5x54mm right now... might change that later on, but as there are actually 7.62x51 export versions of the MAS-49, I keep it at that...).


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278390] Fri, 22 April 2011 15:21 Go to previous messageGo to next message
Buns

 
Messages:669
Registered:September 2010
smeagol
(didn't feel like adding 7.5x54mm right now... might change that later on, but as there are actually 7.62x51 export versions of the MAS-49, I keep it at that...).
I have 7.5x54mm added, including the respective weapons (MAS 36 and MAC 1924). Feel free to take what you like.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278391] Fri, 22 April 2011 15:26 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Taking the ammo would also mean I'd have to make a new ammo box pic for the new caliber... and after re-doing boxes for all the other calibers, I REALLY don't feel like adding a new caliber at the moment. Wink But thanks for the offer.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278392] Fri, 22 April 2011 15:59 Go to previous messageGo to next message
Slax

 
Messages:1449
Registered:July 2006
Location: People riding polar bears...
Saiga rifles? Yum!
Man, I wanna play with all these new shiny toys.

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278395] Fri, 22 April 2011 16:21 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
And as we all know, any rifle needs a special scope... so, here's the APX scope for the MAS-49:

http://img850.imageshack.us/img850/8774/apxscope.gif


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278396] Fri, 22 April 2011 16:28 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
smeagol
New gun for Gaston's starting gear:

http://img135.imageshack.us/img135/6783/mas49.gif

MAS-49 in the 7.62x51 variant (didn't feel like adding 7.5x54mm right now... might change that later on, but as there are actually 7.62x51 export versions of the MAS-49, I keep it at that...).


for squirrels?
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278399] Fri, 22 April 2011 16:30 Go to previous messageGo to next message
Deane

 
Messages:62
Registered:January 2010
I have 3 questions..

1) There's 2 SCIs available, Chatner's and Tais .. which one have the quest not broken?
2) I've been away from JA2 scene for quite a bit.. Last time I played, STOMP isnt implemented into the main 1.13 even, and the latest HAM at that time are 3.5. The latest 113 beta (which I found in Tais's mediafire folder) includes both STOMP traits and HAM latest feature (paying cost for militia, working in facilities). Will this mod contain those as well(via the included 113 installation -I dunno what revision they got implemented into the main code)?
3) The SCI used the wildfire maps, yes?

[Updated on: Fri, 22 April 2011 16:31] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278402] Fri, 22 April 2011 16:43 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
@Daene:
1) Quests should work in both SCIs. Tai's is the newer version though, includes all the latest features and big maps.
2) Afaik Tai's AIMNAS SCI is based on the latest 1.13 beta, so it includes the same HAM and STOMP versions.
3) Well, the maps were based on the original Wildfire maps, but Smeagol changed them quite a lot. Especially in the latest version with the big maps.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278403] Fri, 22 April 2011 16:45 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Chatner
1) Quests should work in both SCIs. Tai's is the newer version though, includes all the latest features and big maps.


Tais SCI doesn't include bigmaps yet. It's basically the old WF maps I made for WF6.06, but with newest AIMNAS Version.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278404] Fri, 22 April 2011 16:52 Go to previous messageGo to next message
wolf00

 
Messages:1166
Registered:September 2006
Location: Czech Republic

SCI: SCI_AIMNASv17._4057_20110417.exe, here is bug in postal service,i recived mail from hening,i click on mail icon,game going to ctd ..
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278408] Fri, 22 April 2011 17:26 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Wolf, that should already be fixed for the release, it's just not in the SCI.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278424] Fri, 22 April 2011 20:13 Go to previous messageGo to next message
wolf00

 
Messages:1166
Registered:September 2006
Location: Czech Republic

db: please can you trust me ? here is uploaded savegame http://www.mediafire.com/?8qbnna1b9jq0zzg
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278425] Fri, 22 April 2011 20:26 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Huh?
That problem is fixed since revision 4143. As a workaround for the older Beta 4057, just don't open the mail.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278428] Fri, 22 April 2011 22:26 Go to previous messageGo to next message
wolf00

 
Messages:1166
Registered:September 2006
Location: Czech Republic

ok i try bring here some light:i found bug & try report here what i found,it is from newest sci for aim_nas v17 ... do you try load my save? it save in the time when bug is present ...
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278429] Fri, 22 April 2011 22:41 Go to previous messageGo to next message
JMich

 
Messages:569
Registered:January 2011
Location: Greece
@wolf00
Bug is present in version 4057, that the SCI is based on.
Bug is fixed in closed beta revision 4143.
Closed beta is currently at 4339.
Thank you for your report.
Solution: Do not open the e-mail
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278430] Fri, 22 April 2011 22:44 Go to previous messageGo to next message
wolf00

 
Messages:1166
Registered:September 2006
Location: Czech Republic

im cant get new exe,my solotion is starting new game & hire hening when is aviable back from action ...

[Updated on: Fri, 22 April 2011 22:45] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278509] Sun, 24 April 2011 16:24 Go to previous messageGo to next message
Deane

 
Messages:62
Registered:January 2010
Sorry to be a bother.. using Tais SCI..

Do AIMNAS not support the NCTH? I got used o it during my lile play with the beta before I clean install to test AIMNAS and a little dissappointed to see the line missing ...

Instead of seeing this

Quote:
USE_NCTH = TRUE


I see this only Sad

Quote:
USE_NCTH_CURSOR = TRUE
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278512] Sun, 24 April 2011 16:52 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Nope, setting up all the values for NCTH is very time consuming. It's likely to happen some day, but for now, only OCTH is supported.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278668] Tue, 26 April 2011 14:51 Go to previous messageGo to next message
pripyatsurvivor

 
Messages:15
Registered:November 2009
Location: Aiming you...
Logisteric
smeagol
New gun for Gaston's starting gear:

http://img135.imageshack.us/img135/6783/mas49.gif

MAS-49 in the 7.62x51 variant (didn't feel like adding 7.5x54mm right now... might change that later on, but as there are actually 7.62x51 export versions of the MAS-49, I keep it at that...).


for squirrels?




You mean Gasket (the redneck), not Gaston (the frenchman).

[Updated on: Tue, 26 April 2011 14:54] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278670] Tue, 26 April 2011 15:08 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
1st yes, i mixed it up with gasket
2nd to me gaston is only half a frog and he is far too young to carry ANY gun around
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278693] Tue, 26 April 2011 21:05 Go to previous messageGo to next message
Tue

 
Messages:45
Registered:April 2008
Location: Copenhagen, Denmark
A quick question: Is the Drassen counterattack triggered only when you control all four of the WF-map sectors of Drassen or is it triggered by the original three?
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278694] Tue, 26 April 2011 21:10 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
All four, so bypassing it by ignoring the new one to the east is rather easy.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278712] Wed, 27 April 2011 10:26 Go to previous messageGo to next message
Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
The new .38Cal Revolver, is it added correctly or is my install bad cause its shown in Bobby Rays as having no damage, mag size or range and an action point cost of 65650 or something similar. the same 5 didgit figure that ammo boxes sometimes appear on the map with.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278713] Wed, 27 April 2011 10:36 Go to previous messageGo to next message
Blue_Fox

 
Messages:582
Registered:September 2006
Location: Netherlands
DepressivesBrot
All four, so bypassing it by ignoring the new one to the east is rather easy.

Probably the reason they implented that sector.
You still need to go there to get that Goggle NV IIB Smile

[Updated on: Wed, 27 April 2011 10:37] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278714] Wed, 27 April 2011 10:40 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
that sector was implemented in retail wildfire - there was NO dca - you are following a red hering
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278715] Wed, 27 April 2011 10:53 Go to previous messageGo to next message
Blue_Fox

 
Messages:582
Registered:September 2006
Location: Netherlands
What's a red hering?

Btw:
I just downloaded & tested Version:SCI_AIMNASv17.02_r4057_20110417.exe

Where do i post bugs?
Monk Kit 4 comes with 10x40 NV Binoculars, but it not working.
*Edit:

Night Spy & NV Goggle I B also not have the ability it use to have.

Loaded a savegame.

[Updated on: Wed, 27 April 2011 11:18] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278716] Wed, 27 April 2011 11:01 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
http://oxforddictionaries.com/view/entry/m_en_gb0694250#m_en_gb0694250

there's a typo: red herring, of course
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278717] Wed, 27 April 2011 11:14 Go to previous messageGo to next message
Blue_Fox

 
Messages:582
Registered:September 2006
Location: Netherlands
I'm dutch and yes normaly a i google for it.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278949] Sat, 30 April 2011 12:41 Go to previous messageGo to next message
Blue_Fox

 
Messages:582
Registered:September 2006
Location: Netherlands
Here we go again.

I posted yesterday in an aother tread.

I'm playing SCI_AIMNASv17.02_r4057_20110417
SOLDIER_TOOLTIP_DETAIL_LEVEL = 1, more challange not know the weapons enemies exactly having.

Day 1, 11.00
Progression speed = normal
Progession 7/7
Sector: San Mona C5.

So... even in daytime i love to sneak and and steal weapons, till get notived.
Even then, i keep looking for opportunities to steal stuff with my spook. (Stealth/Athletic/Thrower Girl)

So i was surpriced i found an enemy with a MG42 with 2 attachments and 4 belts ammo.
Seems to early in my opinion, but my Auto Weapons/Heavy Weapons/Bodybuilding is really happy with it Smile

*Edit:
Still not figures out how to change Rod&Spring bug.
I tried most everything to change it in the TableData Folder xml files.
Anyone have a sugesstion for me?

[Updated on: Sat, 30 April 2011 12:46] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278950] Sat, 30 April 2011 12:44 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3803
Registered:July 2009
Expect more of them. You think Smeagol stuffed the merc starting gear with rifles and machine guns for nothing?


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278951] Sat, 30 April 2011 12:48 Go to previous messageGo to next message
Blue_Fox

 
Messages:582
Registered:September 2006
Location: Netherlands
@Bot... thought so... good point.

*Edit: Yep

Drassen C14, 16.00
.50 Beowolf RAS Smile

[Updated on: Sat, 30 April 2011 13:26] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278968] Sat, 30 April 2011 14:25 Go to previous messageGo to next message
DeepTough
Messages:4
Registered:November 2010
Hello there, just wanna to "express" some stupid sugestion...

-about map area transition, its good idea if the squad or merc instantly moved to destination sector if they do it from the edge of the map *just like when we move from A9 to A10 in real time mode not from arulco sector map* so the merc really can working out their strength.

-about "awesome" bob rays, just commenting about the weapon, he should only sell unmodified weapon and he sell all the customizing kit fot the weapon, so we can costumize the weapon.

that's all, i'm not a programmer after all... don't know that's possible or not.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278970] Sat, 30 April 2011 14:28 Go to previous messageGo to next message
JMich

 
Messages:569
Registered:January 2011
Location: Greece
The area transition from A9 to A10 is not instant, it takes the usual 5 minutes to travel from city sector to city sector. Check the ingame clock, don't think it was changed.
Awesome Bobby Ray means that he has a huge stock of everything that was defined as sold by BR, you can't change what he sells by the BR setting.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278971] Sat, 30 April 2011 14:32 Go to previous messageGo to next message
DeepTough
Messages:4
Registered:November 2010
yes, but if you not in town to town th sreen will change to map and we must fast forward it, "instant" in this case the time is instantly fast forwarded since the merc must run across the map in real time mode.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #278973] Sat, 30 April 2011 14:38 Go to previous messageGo to previous message
Blue_Fox

 
Messages:582
Registered:September 2006
Location: Netherlands
If wanna improve strenght, kick some doors.
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