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Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273959] Sun, 20 February 2011 03:35 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
@Baldo:
The 3944 exe doesn't work with the quests in the current WF version. Use the 'JA2_3928_EIIC.exe' instead, it works fine.
Also, as has been said before, check out my SCI. It's got everything you need, link is in my signature.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273969] Sun, 20 February 2011 08:23 Go to previous messageGo to next message
judecca_hel

 
Messages:36
Registered:January 2011
Chatner
@Baldo:
The 3944 exe doesn't work with the quests in the current WF version. Use the 'JA2_3928_EIIC.exe' instead, it works fine.
Also, as has been said before, check out my SCI. It's got everything you need, link is in my signature.


I reinstall with your SCI(1.13-3944 WF-AIMNASv15 SCI -en)
but the dialog with NPC are german(german text with english voice), is this normal?(I download english version)

[Updated on: Sun, 20 February 2011 08:25] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273972] Sun, 20 February 2011 10:54 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
kick out any *.etd in folder 'npc-data'
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273973] Sun, 20 February 2011 11:22 Go to previous messageGo to next message
derissbread
Messages:2
Registered:August 2010
@Logisteric :

I thank you for Paldo :D~~~

[Updated on: Sun, 20 February 2011 11:24] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273997] Sun, 20 February 2011 20:12 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Say what now, it's STILL messed up? I should get myself an english copy of JA2 or something.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #273999] Sun, 20 February 2011 20:32 Go to previous messageGo to next message
Goncyn

 
Messages:54
Registered:July 2010
Yeah, I used your SCI, Chatner, and the dialog text is auf Deutsch. I didn't care enough to complain about it myself Smile
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274006] Sun, 20 February 2011 21:31 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
Logisteric
kick out any *.etd in folder 'npc-data'

I assume you mean *.edt files? And you're talking about the npc-data folders in '.../Data' as well as '.../Data-AIM'?
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274023] Sun, 20 February 2011 23:11 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
More stuff for the WF2011 release. Needed to do something different for a change, and thus added the TEC-9.

http://img842.imageshack.us/img842/3740/tec9.gif


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274032] Sun, 20 February 2011 23:29 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
Chatner
Logisteric
kick out any *.etd in folder 'npc-data'

I assume you mean *.edt files? And you're talking about the npc-data folders in '.../Data' as well as '.../Data-AIM'?


wherever you find them (in 'npc_data'-folders but nowhere else) - of course i mean *.etd-files but not *.npc-files (the result would be ctd galore)
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274077] Mon, 21 February 2011 04:55 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
I boiled up two SCIs that include everything you need to play the latest stable release of smeagols WF AIMNAS mod:

You can find all download links and install guides in this thread.

[Updated on: Sat, 09 April 2011 22:30] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274270] Tue, 22 February 2011 22:38 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Fixed most maps after I modified the tielsets. Now only the 4 Chitzena maps remain and I'll be back to the point before I started meddling with tilesets.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274279] Wed, 23 February 2011 00:24 Go to previous messageGo to next message
Goncyn

 
Messages:54
Registered:July 2010
Sounding good, smeagol. Looking forward to playing the result of all your meddling Smile.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274429] Thu, 24 February 2011 14:02 Go to previous messageGo to next message
DeepTough
Messages:4
Registered:November 2010
Can't wait...
Hope it have simple installation.

...and english version too. Very Happy

[Updated on: Thu, 24 February 2011 14:04] by Moderator

Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274495] Fri, 25 February 2011 02:08 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
http://img194.imageshack.us/img194/4417/roadworks.gif


Edit:

Just finished B12, closing the gap between Omerta and Drassen.

[Updated on: Fri, 25 February 2011 03:09] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274558] Sat, 26 February 2011 02:24 Go to previous messageGo to next message
Hawkeye

 
Messages:1946
Registered:October 2005
Location: Australia
Whoa, where's that blue glow been inherited from under my trucks?


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274559] Sat, 26 February 2011 02:32 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Hawkeye
Whoa, where's that blue glow been inherited from under my trucks?


Huh?


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274574] Sat, 26 February 2011 13:35 Go to previous messageGo to next message
lockie

 
Messages:3890
Registered:February 2006
Location: Scotland
Quote:
Originally Posted By: Hawkeye
Whoa, where's that blue glow been inherited from under my trucks?


I don't see it either ?


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274575] Sat, 26 February 2011 13:49 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
guess he's missing some kind of a glitch aka smeag somehow :silly: miracalously :silly: fixed it (of course he doesn't know that) :devilaugh:
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274576] Sat, 26 February 2011 14:20 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Yeah, I see it when looking very closely.

Probably happened due to recolouring the 255 green background to 255 blue (the "fill area" in PS tends to blend in into close by pixels). Guess I'll have to fix that at some point.

Fixed.

[Updated on: Sat, 26 February 2011 14:35] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274580] Sat, 26 February 2011 19:07 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Finished another Wilderness map (A7). Cliffs seem to work on big maps, as far as I can tell from a quick test, but don't know if they actually work in turn-based mode, as well. Last time I had cliffs in a big map there were slight problems with mercs going prone in certain areas in the map during turn based. In real time mode it seems to work. Will probably need a bit more of testing.

Anyways... here's another 3x3 map with B8 in the middle (obviously 4 maps still missing here...):

http://img18.imageshack.us/img18/9886/3x3mapb8.gif



maps done so far:
A7, A8, A9
B9, B10, B11, B12, B13, B14
C9, C10, C13, C14


Chitzena maps still missing a lot of stuff after the tileset change, so I don't consider those maps finished, although basic layout (ground textures and buildings) is done for A1, A2, B1, B2 and C1.



Edit:
Another overview map this time 5x5 with C10 in the middle (showing Omerta and the road to Drassen):

http://img839.imageshack.us/img839/697/5x5mapc10.jpg


Edit2:
And the final overview of what I got so far (another 5x5 map with D12 in the middle, so basically covers the road from Omerta to Drassen and the 4 Drassen sectors already done):

http://img543.imageshack.us/img543/9799/5x5mapd12.jpg

[Updated on: Sat, 26 February 2011 20:04] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274587] Sat, 26 February 2011 21:59 Go to previous messageGo to next message
datakurs

 
Messages:169
Registered:June 2009
Location: Budapest, Hungary
Cute!
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274591] Sat, 26 February 2011 22:57 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
I'm currently trying to replace some soundfiles in my german SCI. All the mercs that got added from UB or WF currently use english soundfiles. I got JA2 Gold (incl. UB) and JA2 WF german and I managed to extract the german speechfiles from WF and got them working in this mod. But I fail to even find the speech files in UB. There is a speech folder, but only a handful of speechfiles in there.
Does anyone have an idea where I can find the rest?

Also, what file contains the item descriptions in 1.13? Those are also all in english atm, I'd like to fix that too.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274593] Sat, 26 February 2011 22:59 Go to previous messageGo to next message
Logisteric

 
Messages:3372
Registered:December 2008
Location: B
in a german 1.13-sci, of course - sent a pm to scheinworld
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274595] Sat, 26 February 2011 23:10 Go to previous messageGo to next message
chatnertest

 
Messages:91
Registered:December 2010
why didn't I think of that? thanks!
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274614] Sun, 27 February 2011 03:22 Go to previous messageGo to next message
Anonymous
@Smeagol

You should check out Jazz' map making tutorial video.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274616] Sun, 27 February 2011 03:40 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
taoteching
@Smeagol

You should check out Jazz' map making tutorial video.


Uhm... no offense, but why would I need to watch a map making tutorial? I'm mapping for something like 2-3 years now, and I think that my maps are more or less allright, no?


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274617] Sun, 27 February 2011 03:54 Go to previous messageGo to next message
Anonymous
EGO
nevermind
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274618] Sun, 27 February 2011 04:01 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Seriously... what are you talking about? Can you give me a reason to watch this vid? Is there some secret tech in it that I'm not aware of?


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274619] Sun, 27 February 2011 04:06 Go to previous messageGo to next message
Anonymous
Sorry man.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274624] Sun, 27 February 2011 04:50 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Well... I took a look at the vid.

You could have mentioned, that Jazz managed to add several additional tilesets to the existing ones. Would have prevented confusion.

Dunno how he managed to add the stuff though, as the Ja2Set doesn't allow for more than 3 sets for the "1" stuff nor more than 3 sets for the "tree" sets for example.

So, unless Jazz makes this publicly available, it's not more than a nifty vid showing what is possible regarding tilesets.




Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274625] Sun, 27 February 2011 05:17 Go to previous messageGo to next message
Anonymous
It looks really nice.

That wilderness map looks really...really...nice and believable.

I just thought you might want to take a look.
Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274627] Sun, 27 February 2011 08:30 Go to previous messageGo to next message
Hawkeye

 
Messages:1946
Registered:October 2005
Location: Australia
smeagol
Yeah, I see it when looking very closely.

Probably happened due to recolouring the 255 green background to 255 blue (the "fill area" in PS tends to blend in into close by pixels). Guess I'll have to fix that at some point.

Fixed.


Ah thought as much, I have similar issues with my lurid green mask colours sometimes bleeding into the edges.

Hey, I might have a JCB Digger if you want it to go with the trucks?


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274630] Sun, 27 February 2011 11:25 Go to previous messageGo to next message
tais

 
Messages:808
Registered:February 2008
Location: NL
Hawkeye

Hey, I might have a JCB Digger if you want it to go with the trucks?


A nice Ferrari would also be great, for in the rich folks garages Very Happy


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274633] Sun, 27 February 2011 13:00 Go to previous messageGo to next message
Hawkeye

 
Messages:1946
Registered:October 2005
Location: Australia
Trouble is Arulco needs better roads for those sort of cars! Heh heh, funny enough Vengeance has a few new vehicles added, one of the villains having a gas-guzzling Chrysler Hemi.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274659] Sun, 27 February 2011 21:06 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Hawkeye
Hey, I might have a JCB Digger if you want it to go with the trucks?



Sure, why not. I take what I can get. Smile


Any chance to get the army jeep, as well. Wink

[Updated on: Sun, 27 February 2011 21:06] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274667] Sun, 27 February 2011 22:02 Go to previous messageGo to next message
tais

 
Messages:808
Registered:February 2008
Location: NL
Hawkeye
Trouble is Arulco needs better roads for those sort of cars! Heh heh, funny enough Vengeance has a few new vehicles added, one of the villains having a gas-guzzling Chrysler Hemi.


Smeag wont mind adding some asphalt around the richer parts of arulco Razz


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274682] Sun, 27 February 2011 23:53 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
A10 done:

http://img651.imageshack.us/img651/7473/finala10omerta.gif



Updated overview map centered on C10.

[Updated on: Mon, 28 February 2011 01:01] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274684] Mon, 28 February 2011 00:11 Go to previous messageGo to next message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Special bonus feature... overview map of all sectors done so far:

Arulco Map

[Updated on: Mon, 28 February 2011 00:59] by Moderator



Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274686] Mon, 28 February 2011 00:28 Go to previous messageGo to next message
Hawkeye

 
Messages:1946
Registered:October 2005
Location: Australia
Think I came across a suitable Jeep last night, but it's all dependent on if I can get it working on my 3D package, might be a wait, but see what I can do.


Re: AIMNAS WF2011 Part 8 (formerly Alpha_Item_Mod for WF6.06)[message #274687] Mon, 28 February 2011 01:08 Go to previous messageGo to previous message
smeagol

 
Messages:2741
Registered:June 2008
Location: Bremen, Germany
Hawkeye
Think I came across a suitable Jeep last night, but it's all dependent on if I can get it working on my 3D package, might be a wait, but see what I can do.



Great news! *crosses fingers*


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