Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Stracciatella Project (Platform Independent JA2) » Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test
Re: Stracciatella Android Port ALPHA Release[message #313985] Mon, 07 January 2013 20:09 Go to previous messageGo to next message
Jaahquubel
Messages:7
Registered:August 2012
Location: Poland
@Omni_graphical
Let me bother you a bit. Razz
I looked at the original source code.
In 'ja2/Build/Utils/Encrypted File.c' we have:
#ifdef POLISH
	switch( pDestString[ i ] )
	{
		case 260:		pDestString[ i ] = 165;		break;
		case 262:		pDestString[ i ] = 198;		break;
		case 280:		pDestString[ i ] = 202;		break;
		case 321:		pDestString[ i ] = 163;		break;
		case 323:		pDestString[ i ] = 209;		break;
		case 211:		pDestString[ i ] = 211;		break;

		case 346:		pDestString[ i ] = 338;		break;
		case 379:		pDestString[ i ] = 175;		break;
		case 377:		pDestString[ i ] = 143;		break;
		case 261:		pDestString[ i ] = 185;		break;
		case 263:		pDestString[ i ] = 230;		break;
		case 281:		pDestString[ i ] = 234;		break;

		case 322:		pDestString[ i ] = 179;		break;
		case 324:		pDestString[ i ] = 241;		break;
		case 243:		pDestString[ i ] = 243;		break;
		case 347:		pDestString[ i ] = 339;		break;
		case 380:		pDestString[ i ] = 191;		break;
		case 378:		pDestString[ i ] = 376;		break;
	}

Th function seems to be responsible for pulling out all the texts from the .EDT files, right?
As you can see e.g. here: http://pl.wikipedia.org/wiki/Kodowanie_polskich_znak

[Updated on: Mon, 07 January 2013 20:13] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #314547] Tue, 22 January 2013 03:00 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@Jaahquubel:

// sorry for the late reply, I do not check this forum every day.

Hmm, not all texts come from the EDT files. Some are actually compiled into the source from a header file - this would have to be changed too (simple search and replace might do).

As for the ja2/Build/Utils/Encrypted File.c I can only guess, but it looks like a conversion from w_char utf16 encoding to something else.
You can try to change the values to standard ascii ones, when you can make out what each number stands for. That should be easy, since you already see that these numbers:
"ĄĆĘŁŃ
Re: Stracciatella Android Port ALPHA Release[message #314644] Wed, 23 January 2013 19:51 Go to previous messageGo to next message
Jaahquubel
Messages:7
Registered:August 2012
Location: Poland
Omni_graphical
Do you know how to compile your own release? I included instructions with the sourcepatch.
I've already read them, but I didn't understand much, as I'm not a "real" developer.
But...
Omni_graphical
Hmm, not all texts come from the EDT files. Some are actually compiled into the source from a header file - this would have to be changed too (simple search and replace might do).
I wanted to use your already build app, but with the DATA folder from the Polish version, as I already have it. My aim is not to have JA2 running in Polish, but just JA2 running. It may be partly English, partly Polish (without "ogoneks"). I'm working on an app, that would convert the letters in the .edt files. I just found out, that reading 000.EDT (which is Barry's speech) byte after byte gives a sequence:
78 0 98 0 110 0 32 0 117 0 112 0 120 0 98 0 115 0 123 0 122 0 116 0 117 0 120 0 112 0 34 0
and so on (non-zero, 0, non-zero, 0) (here: "Mam towarzystwo!" - "I've got company!"), but suddenly, there is a part:
76 0 67 1 112 0 113 0 112 0 117 0 122 0 34 0
(here: "Kłopoty!" - "Troubles!"). 67+1*255=322 - and that is the Polish sign, that is supposed to be printed, and that I want to change to the letter 'l'. So now I'm going to clear all the ones and change their neighboring values to appropriate (according to what we wrote above).
But what I'm worrying about right now is what does the .edt files contain, apart from the text. When you open the Polish 000.edt file in some edt editor, you'll see, that the text I mentioned above are the first two of all, but when I open it via Octave, "Mam towarzystwo!" is encoded in the first 32 bytes, but "Kłopoty!" on bytes numbers 481-496. What does the bytes 33-480 contain?
wrJ^@]eJ]XEV@TDDBoff\BLZ]lgdlx[`xtdMP[exHm`aFenNVGBhadpJKfSyYqpLeyUHWEtkjCsVIpTQRyVMX\{lV]pCkeEHIoqNeQIyIhtl\ZViBy]fvmtd[_KO^TvyBOeTBi`jZABox\eAmwksSgKCbYztA]PVvyg]UnEAufY`LHKYtWdWbIdTb\gBEZIxI]qbrDXfApBBnONZBAmzpUPXyvmBizK
?

Omni_graphical
(A better approach however would be taking some more time and fix that damn w_char issue altogether and make all versions work again.)
Sure! What's the problem with it? What I already know is that char is 8 bit and wchar_t (in that particular case) is 16 bit (called also STR16 in the original - Vanilla - source code).
Re: Stracciatella Android Port ALPHA Release[message #314646] Wed, 23 January 2013 20:42 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3740
Registered:July 2009
Jaahquubel
But what I'm worrying about right now is what does the .edt files contain, apart from the text. When you open the Polish 000.edt file in some edt editor, you'll see, that the text I mentioned above are the first two of all, but when I open it via Octave, "Mam towarzystwo!" is encoded in the first 32 bytes, but "Kłopoty!" on bytes numbers 481-496. What does the bytes 33-480 contain?
wrJ^@]eJ]XEV@TDDBoff\BLZ]lgdlx[`xtdMP[exHm`aFenNVGBhadpJKfSyYqpLeyUHWEtkjCsVIpTQRyVMX\{lV]pCkeEHIoqNeQIyIhtl\ZViBy]fvmtd[_KO^TvyBOeTBi`jZABox\eAmwksSgKCbYztA]PVvyg]UnEAufY`LHKYtWdWbIdTb\gBEZIxI]qbrDXfApBBnONZBAmzpUPXyvmBizK
I didn't check this, but the logical assumption is that .edt's allocate fixed 480 byte blocks for each line.


Re: Stracciatella Android Port ALPHA Release[message #314679] Thu, 24 January 2013 12:55 Go to previous messageGo to next message
Jaahquubel
Messages:7
Registered:August 2012
Location: Poland
DepressivesBrot
I didn't check this, but the logical assumption is that .edt's allocate fixed 480 byte blocks for each line.
You're right. It was to obvious for me to think bout it. Smile
I searched the source code and found that there is such limit, at least for the mercs' speech. But I've seen somewhere, that there's 230 chars limit and some 80 chars for something.
Well, nevermind.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #315271] Sat, 09 February 2013 02:06 Go to previous messageGo to next message
Jaahquubel
Messages:7
Registered:August 2012
Location: Poland
Something's wrong and it's not the w_char issue. Please, help.
My /mnt/sdcard/app-data/com.opensourced.ja2/data/ contains:
Toggle Spoiler


My logcat: 2013-02-08-23-51-13.txt.

[Updated on: Fri, 22 March 2013 14:54] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #318525] Thu, 02 May 2013 21:24 Go to previous messageGo to next message
urbanwarriorUK
Messages:1
Registered:May 2013
Hi All,

I came across this post the other day and love the idea of playing JA2 on my tablet. I have followed the instructions posted but am having problems getting it to work.

I have tried on both my Samsung Galaxy tablet 2 (10.1) and Galaxy S Plus phone. For both the game runs fine until you go into the combat mode where they first rappell down from the chopper. On both systems it comes up with the save icon then immediately crashes.

Any ideas? I have tried installing using the various build available but all appear to have the same issue.

Thanks in advance for any help!

Cheers
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #318806] Mon, 06 May 2013 18:26 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@urbanwarriorUK:
It seems that there is a broken datafile regarding the chopper - just like one of my installs has. Either retry with a new SD card or even JA2 installation.
Or - workaround - press 'escape', which is mapped to your phones/tablet 'back' button/softkey just at the start of the first combat before the chopper comes into view. Your game should work then.
Sorry for the late reply, I don't check this forum every day.
If you have further problems with the app, just post the here Smile
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #320769] Sat, 25 May 2013 13:52 Go to previous messageGo to next message
Booze
Messages:7
Registered:September 2012
I never dreamt, that I would be able to play this fantastic game on my phone. Thank you so much for your work.
It took a while to find the right setting. Especially the mouse movement gave me some trouble in the beginning. But your hint some pages earlier to use volume-keys as left and right mouse button really worked like a charm. I also mapped space to my menu-button to quickly switch Mercs and in combination with the right click menu the gameplay works really smooth for me now in that laptop-mouse mode.
So well, it actually made me wonder, why they never converted it for android themselves.

I have only liberated Omerta so far, but here are some small bugs I experienced on my Huawei Y300:


- When I choose difficulty sometimes the menu would just vanish, as if I had chosen something and the game drops me right to the map screen with whatever settings was selected at that point. Took me 3 tries, before I had enough time to make my choices, but it always happens for me in that menu.

- Similar problem during AIM recruitment. If I see the mercs as a list he randomly drops me back to the map screen. No problems, if I choose them with the detailed view though.

- In Map Screen he randomly switches one sublevel down. I dont get why. Can be a bit annoying as it happens pretty frequently.

and one last thing that's really minor:

- setting the displaysize to "phone" somehow made my cursor jump around weird, before it moved in the direction I wanted. "tablet" runs perfect though, so this option was a little confusing. Didnt really matter in the end anyway.

Anyway, so much thanks, man. Finally trainrides will never be boring again. Smile
If you're still working on this and need a debug from my phone, Id be happy to provide.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #320770] Sat, 25 May 2013 14:05 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3740
Registered:July 2009
Booze
So well, it actually made me wonder, why they never converted it for android themselves.
Fall of Sir-Tech: 2003
First Android release: 2008


Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #320797] Sat, 25 May 2013 18:17 Go to previous messageGo to next message
moorkai
Messages:7
Registered:May 2013
Hello everyone and thank you Omni_graphical for porting Jagged Alliance to Android! There are some quirks, but these don't bother me at all. I am facing a different issue. It crashes at I13, Alma. Is it caused by a bad save file, game data? Help!
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #320804] Sat, 25 May 2013 20:09 Go to previous messageGo to next message
Booze
Messages:7
Registered:September 2012
"Fall of Sir-Tech: 2003"

Well, that makes sense I guess... Smile
Still the license must have been floating around, since we had to bear with that "Back in Action" failure.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #320883] Sun, 26 May 2013 12:52 Go to previous messageGo to next message
moorkai
Messages:7
Registered:May 2013
They could've earned some extra moolah by porting JA to Android. Just like RTSoft did with Dink Smallwood HD, and it was awesome! The controls would be the only obstacle as in Dink Smallwood HD RTSoft needed to care about very few controls, unlike JA where you have to make lots of controls at the tip of your finger. Or just stick to the touchpad mode. Not that I consider it as a bad solution, but I guess not everyone will like it, or buy it. I mean, I would. I love it already the way it is now, just if it wouldn't crash on me Sad
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #321607] Fri, 14 June 2013 23:58 Go to previous messageGo to next message
Booze
Messages:7
Registered:September 2012
Got all my problems fixed.
It was a mistake in my settings. After remapping all buttons once again it worked like a charm.
No more random drops out of menu screens etc.
Runs flawlessly for me now.

@moorkai:

I tried to recreate your bug. I went to Alma, I13. Played a little. Saved, loaded. Tried day and night times and tried to enter all 4 sectors of Alma, but still. No errors at all.
So I guess its your savegame that got somehow broken.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #321866] Sat, 22 June 2013 20:39 Go to previous messageGo to next message
Makrom
Messages:2
Registered:June 2013
Did anyone ever make a compiled version with the patch included? I guess that applying that patch is quite the headache for most people (including me, I have to admit).
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #321967] Tue, 25 June 2013 11:30 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Quote:
Did anyone ever make a compiled version with the patch included? I guess that applying that patch is quite the headache for most people (including me, I have to admit).

The patch is just a sourcepatch to patch the Stracciatella Version to work on Android. The RC2 binary APK contains this patch.

However, if you want to help to improve the Android version or only trust self-compiled binaries, post you questions/problems here. I'll try to help.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322204] Sat, 29 June 2013 18:28 Go to previous messageGo to next message
Makrom
Messages:2
Registered:June 2013
Thanks for your reply!
So if I undersant you correct, when I install the RC2 APK, I don't need any additional patch and the source code is just provided in case I prefer to compile or optimize the application myself?

I wasn't trying to improve anything, I am a total consumer on that matter Wink

I did realize some problems with using the S Pen of my Galaxy Note 2, though I guess that's mostly related to SDL. I wasn't able to set the button on the pen as right mouse button. Also, there are some strange issues when just clicking with the pen on the screen. Mostly, it triggers what I would expect from a left click. However, sometimes, for example in the screen where the settings for a new game are made (difficulty, tons of guns, and so on), a click is like pressing return on a PC, as if I clicked on the continue button.
Another issue that hampers usability with the pen is that it's almost impossible to move the cursor to the very edge of the screen, so that it will scroll. Technically, this is totally understandable, as I guess scrolling is triggered when the mouse position is at an extreme value of a dimension. However, with a pen, this position is almost impossible to reach, as it is on the brink of hovering outside of the screen area. But I guess a fix for that would need some non trivial changes.

And one thing thats unrelated to the pen, but possibly to my phone, when I choose fixed aspect ratio (as opposed to stretched), the screen stays black when starting the game. As soon as I start the game with setting it back to stretched, it works fine.

Does anyone know some tricks with these issues? Especially regarding the mouse button emulation, I guess there could be some simple solutions. The scrolling issue is most likely not worth bothering, as I can also scroll on the minimap.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322427] Fri, 05 July 2013 12:55 Go to previous messageGo to next message
moorkai
Messages:7
Registered:May 2013
Booze
Got all my problems fixed.
I tried to recreate your bug. I went to Alma, I13. Played a little. Saved, loaded. Tried day and night times and tried to enter all 4 sectors of Alma, but still. No errors at all.
So I guess its your savegame that got somehow broken.


Seems like it's not sector or savegame-specific, as it now crashes when loading H13. Damn. I've noted that it won't crash while loading if I randomly change something in the SDL settings, although even that doesn't help every time. Anyway, here's my logcat, if it can help you (or anyone else interested). BTW, I'm trying to play it on my Sammy i9000 running CM10.1 and Semaphore kernel, just in case there are some board or OS-specific problems, or solutions... I don't know.

[Updated on: Sat, 06 July 2013 18:07] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322575] Wed, 10 July 2013 02:08 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@moorkai:
try cleaning the temp folder in your ja2android installation, that might help. log reveals SEGFAULT, which might otherwise be connected to RAM problems - maybe i9000 is too old for CM10.1? Try freeing up as much RAM as possible when running ja2android.

@Makrom:
why not scroll with the minimap? your pen should be acurate enough for that Smile
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322704] Sun, 14 July 2013 14:03 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

I think I'll be giving this a shot on my phone (Samsung Galaxy S4), the directions seem a little confused but I'll see how it goes.

EDIT: Actually, I can't find the JA2 Data folder, nor the data folder mentioned in the OP for the app itself (though I definitely installed the APK)

EDIT 2: Never mind, found the Data folder, not sure about the one for the app itself, I'll make it and see how it works.

EDIT 3: Found the Data folder for my JA2, but while I could create the folder mentioned in the OP on the SD Card, it kept refusing to accept the Data folder copy...

EDIT 4: Got the Data folder to copy across but it's not working...

[Updated on: Sun, 14 July 2013 16:21] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322711] Sun, 14 July 2013 17:46 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Honestly , how the hell can you even SEE it on a phone ?


Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322720] Mon, 15 July 2013 00:43 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Quote:
EDIT 4: Got the Data folder to copy across but it's not working...

Are you sure you put it in the right place, where the app created the folder on its initial launch? It is not necessarily the exact /sdcard/... path.

Quote:
Honestly , how the hell can you even SEE it on a phone ?

Ever looked at the newer devices? They are freakin' HUGE. And there is a mangnification function integrated in the app as well Wink
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322723] Mon, 15 July 2013 03:04 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

I guess I could see it fine, I'll see when I get it working.

I don't know, I can't seem to find a different folder when I look through the SD on my comp. Is there a particular thing I should do to find out?
When I boot the game, I just get the splash screen with "Change Device Configuration" at the top and when I press that and press OK at the bottom, the app just closes without a crash notice or anything.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322725] Mon, 15 July 2013 03:53 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Please look carefully on your sdcard OR your device INTERNAL MEMORY (the app sometimes finds the oddest places to install itself to depending on the underlying system/device).

The folder ./app-data/com.opensourced.ja2/ will be created by the app DO NOT create it yourself.

It will be somewhere - if you created the folder manually and are uncertain if you did it correctly, look for the file
"./app-data/com.opensourced.ja2/libsdl-DownloadFinished-0.flag"
If it is not where you put the data folder (which should be in ./app-data/com.opensourced.ja2/ resulting in ./app-data/com.opensourced.ja2/data/) then you are putting the data in the wrong place.

I currently don't have a samsung device for testing, but I'm aware that some prefer their internal memory instead of the sdcard (even if one specifies to use the physical sdcard).

If you still have issues, just post them here - I'll try to help Smile
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322750] Mon, 15 July 2013 18:54 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Well, you were right, that file wasn't there and there was an appropriate folder existing with that file in the Phone memory, it loaded after I put the Data folder there!

Though I've still got issues. The cursor's kinda finnicky but I'm not sure if that can be avoided, but I don't really understand the configuration stuff for the controls, any guidance on that would be cool.

When I was copying files I got a message from when it copied one of the .wav files saying something like "This will be copied for such-and-such purpose, but it is not supported by the device itself. Copy anyway?" and I picked "Yes To All". Now the music's REALLY quiet. Is something wrong here?
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322793] Tue, 16 July 2013 01:17 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Quote:
Well, you were right, that file wasn't there and there was an appropriate folder existing with that file in the Phone memory, it loaded after I put the Data folder there!

Great!
Quote:

The cursor's kinda finnicky but I'm not sure if that can be avoided, but I don't really understand the configuration stuff for the controls, any guidance on that would be cool.

Well there are two modes available: direct and relative (laptop mode).
Directmode moves (and optionally clicks) the mousecursor at the exact position you are pointing with your finger. I suggest to use that on large devices like tablets.
The relativemode makes the whole screen a trackpad and lets you move the cursor like using a laptops trackpad (i.e. relative).
For mouse clicking I strongly suggest mapping physical buttons to that - you can use any button except the 'home'-key and the 'back'-key. I use my menu button, but some newer devices don't have those. If you are desperate, it is always an option to map LMB/RMB to your volume up/down keys.
Theoretically you can even map LMB/RMB to touch events, but this is indeed very fiddly.

Quote:
"This will be copied for such-and-such purpose, but it is not supported by the device itself.

Maybe your device can't put WAV files in the media library, I wouldn't worry.
Quote:

Now the music's REALLY quiet. Is something wrong here?

Please check the internal JA2 options, you can adjust music volume there - if soundFX are also quiet, then you need to adjust the media volume of your device.

Aaand, since this is still not fixed: if you want to load a saved game from the start menu, you have to make a detour to the preferences screen, there you can click on load game.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322798] Tue, 16 July 2013 02:53 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Well, I think I have it in Direct Mode then, the mouse goes where my finger does and tapping something registers as a left click. As for buttons to assign I have Home, Power (obviously can't assign those!), Back (which it would apparently let me assign, though I didn't actually do that), Menu, Volume Up and Volume Down. Not really sure what to assign, really, besides left-click and right-click.

For .wav transfer, oh right, thanks, that's a load off my mind!

As for sound, I had music up to the maximum, still can barely hear it if I hear it at all... Unless I put my earphones in, then it works a treat. Go figure.... Not sure how I'd adjust device volume, since it doesn't seem to respond to volume up/down for the reason you said.
I found a problem though, I checked a few mercs on AIM (Gus, Magic and Scope for hiring, Scully for leaving a message) and none of their voices would play! Music and SFX are okay (with with earphones on) but no voices... Not sure what went wrong there, did I botch some files after all?

[Updated on: Tue, 16 July 2013 02:56] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322892] Thu, 18 July 2013 00:10 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Quote:
Not really sure what to assign, really, besides left-click and right-click.

I assigned LMB to Menu and RMB to Volume Down. Works for me together with relative mouse movement.

Quote:
Not sure how I'd adjust device volume

Just go to the Android Settings on your phone, there a sliders for different Volumes: Ringtone, Alarm and Media. Media is what you want louder.

Quote:
but no voices... Not sure what went wrong there, did I botch some files after all?

Hmm voices should work just fine, I suggest re-copying the data folder however. Most likely way to work out fine in your case would be to make a ZIP-file from the data folder on your PC, copy that to the SDCARD and then use a file manager (ESExplorer, Astro, etc.) to unpack that ZIP directly to your device memory in the respective folder for ja2android. That way you should not have any file-move issues.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322895] Thu, 18 July 2013 02:08 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Thanks again!
Omni_graphical

I assigned LMB to Menu and RMB to Volume Down. Works for me together with relative mouse movement.

Okay, I'll try that and see how it works for me.
So I assume no other assignments then?

Quote:
Just go to the Android Settings on your phone, there a sliders for different Volumes: Ringtone, Alarm and Media. Media is what you want louder.

I see... Maybe I'll leave it for now since this is fine with headphones and everything else works fine headphones or otherwise, but I'll certainly keep it in mind.

Quote:

Hmm voices should work just fine, I suggest re-copying the data folder however. Most likely way to work out fine in your case would be to make a ZIP-file from the data folder on your PC, copy that to the SDCARD and then use a file manager (ESExplorer, Astro, etc.) to unpack that ZIP directly to your device memory in the respective folder for ja2android. That way you should not have any file-move issues.

Right, I'll give that a shot and see how it works.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #322896] Thu, 18 July 2013 02:23 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

No luck, did what you said with the files and neither Gus nor Magic's voices came through on their phone call...

EDIT: Now I can't seem to find the option to change between direct and relative mode. I could find it before but not now...

EDIT 2: Okay, got it on Indirect and the music was playing without headphones this time! Surprised Still no voices though... Sad

[Updated on: Sun, 21 July 2013 19:55] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #323073] Mon, 22 July 2013 22:40 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Okay, bumping instead of editing because this is big!

I fixed both of my problems!
Quite simply, I have to change volume in another game or my music thingy to get it to play sound without headphones and I had to turn Speech on in the options because it was off by default.

Now that that's out of the way, I can get to actually playing! Very Happy
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #324177] Tue, 20 August 2013 05:09 Go to previous messageGo to next message
moorkai
Messages:7
Registered:May 2013
Omni_graphical
try cleaning the temp folder in your ja2android installation, that might help. log reveals SEGFAULT, which might otherwise be connected to RAM problems - maybe i9000 is too old for CM10.1? Try freeing up as much RAM as possible when running ja2android.


Sure, it's an old thing, but I can't afford myself something tougher Razz. Tried cleaning the temp folder, no luck. After all, even if my phone is scarce on RAM, JA2 shouldn't crash with 256 MB swap, right?
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #324540] Sat, 31 August 2013 21:06 Go to previous messageGo to next message
SomeGuy
Messages:5
Registered:August 2012
Hello again guys!

After playing for a while I've noticed that the cutscene dialogues/character dialogues (example: Deidranna cutscenes) do not actually have sound. Other dialogues such as the AIM chat/merc yells and remarks work just fine.

Is this a known issue? Has it been fixed since the initial release?

Thank you.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #324603] Mon, 02 September 2013 20:29 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

I think it's been fixed, try a new release and see how it works.
Also, the "Speech" option on mine was off by default, be sure to turn it back on when you try the new release (just pointing that out because it might've been on by default in an earlier release, I dunno).
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #324764] Thu, 05 September 2013 03:16 Go to previous messageGo to next message
moorkai
Messages:7
Registered:May 2013
I am sorry, but as far as I can see, the newest release is from 2011. Could you please share the newer build, except if I misunderstood you (and the latest version actually is that RC2 one from 2011). In that case freely ignore this post.

[Updated on: Thu, 05 September 2013 03:23] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #324799] Thu, 05 September 2013 18:58 Go to previous messageGo to next message
CrashGordon94

 
Messages:61
Registered:May 2013
Location: England

Well, I used the one on the first post, actually.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #324881] Sun, 08 September 2013 02:15 Go to previous messageGo to next message
moorkai
Messages:7
Registered:May 2013
Um, sorry then. I thought maybe there was some newer compiled-by-third-party build I wasn't aware of.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #325140] Fri, 13 September 2013 11:53 Go to previous messageGo to next message
derek

 
Messages:152
Registered:April 2010
Just a quick question...

What happened with this? Abandoned?
What about 1.13 for Android?
Thanks...
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #325239] Mon, 16 September 2013 21:18 Go to previous messageGo to next message
moorkai
Messages:7
Registered:May 2013
Well, I guess they (Omni_graphical et al.) are either too busy with their real life obligations or have simply lost the interest, so they abandoned it. The reason could be virtually anything, but it's valid for them and I won't doubt it. Of course, I would personally like to contribute to both of these projects, but I am not skilled enough help this project going (read: I have some really basic C knowledge and even less Java experience).

[Updated on: Sat, 21 September 2013 19:29] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #326293] Sun, 06 October 2013 14:03 Go to previous messageGo to previous message
Omnigraphical

 
Messages:87
Registered:February 2011
Not dead yet Wink
Just very busy.
Since SDL2.0 is now compatible with Android, I might find time in the upcoming holidays to give compiling JA2Stracc against it a try - maybe even fixing that stupid text-bug that caused Cyrillic fonts to break.
As for 1.13 I need a full SDL compatible port of that along with sources. It should be possible to compile it without a hassle on a desktop Linux - then I can try a port for Android.
Should someone else be interested in helping me maintain this particular release, then just say so here in the forum.

Should you find some other 3rd party version of my work somewhere, please let me know.
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