Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Stracciatella Project (Platform Independent JA2) » Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test
Re: Stracciatella Android Port ALPHA Release[message #291183] Tue, 27 September 2011 10:35 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
Hi

On my phone china A1000 MTK6516 (480x800, 416Mhz, 256Ram, 250mb free on sd card) port RC2 is not working
drops to desktop after starting new game and selecting difficulty level, log from catlog in spoiler, this is edited version, cuted strings from other pids:

Toggle Spoiler
Re: Stracciatella Android Port ALPHA Release[message #291189] Tue, 27 September 2011 12:57 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@vvzar:

What version of Android is running on your device? (preferably the full version string)
Stock ROM or customised ROM?
Do you have apps installed that mess around with permissions?

After looking at your log, this little line:
09-27 09:20:57.174 I/DEBUG ( 48): #01 lr afd103f0 /system/lib/libc.so

looks like a broken libc.so to me. Some devices have a modified libc.so that does not work correctly with the headers supplied by CrystaX toolchain.

Could you please test the other versions of the port? Especially alpha1 and beta6. They are slow as hell but if they work after skill select, the problem you have might be within the text functions inside libc again.
Re: Stracciatella Android Port ALPHA Release[message #291245] Wed, 28 September 2011 12:45 Go to previous messageGo to next message
Kuros_666
Messages:2
Registered:September 2011
Hi!
Many thanks for this port Very Happy It's my favourite game and I'm really glad that I can play it on my phone (SGS) xD Great work! I am using RC2 version and have a problem with stripped merc names and directions (when merc hears the move). Change the map does not help. And screens:

http://i52.tinypic.com/a3csgp.jpg
http://i51.tinypic.com/16784tl.jpg

And a question: Is it possible to run this game using 1.13 mod? Smile

Edit: And another problem when I'm buying something in Bobby Ray's shop. I can't see costs of selected items:
http://i53.tinypic.com/2l8kd2.jpg

Next problem: When i'm trying to hire a merc and i have not enough money and click transfer funds i can only close the window using cross button. I can't click cancel, transfer funds again or change duration of contract.

[Updated on: Wed, 28 September 2011 13:41] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #291270] Wed, 28 September 2011 20:37 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
Omni_graphical
@vvzar:

What version of Android is running on your device? (preferably the full version string)
Stock ROM or customised ROM?
Do you have apps installed that mess around with permissions?

After looking at your log, this little line:
09-27 09:20:57.174 I/DEBUG ( 48): #01 lr afd103f0 /system/lib/libc.so

looks like a broken libc.so to me. Some devices have a modified libc.so that does not work correctly with the headers supplied by CrystaX toolchain.

Could you please test the other versions of the port? Especially alpha1 and beta6. They are slow as hell but if they work after skill select, the problem you have might be within the text functions inside libc again.


Thank you
stock rom with 2.2.1 android, kernel version 2.6.32
ill try other versions and submit results here.

other sdl games like openttd and free heroes runs well
Re: Stracciatella Android Port ALPHA Release[message #291271] Wed, 28 September 2011 20:56 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
And please also the contents of this file on your phone

/proc/cpuinfo

especially the Line:

Features : ...
Re: Stracciatella Android Port ALPHA Release[message #291272] Wed, 28 September 2011 21:55 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
Omni_graphical
And please also the contents of this file on your phone

/proc/cpuinfo

especially the Line:

Features : ...


I found nothing there
file is empty

I opened file with root explorer and text editor
CPU MediaTek MT6516 E1K revision 659e8b01 (does not support 3d)

ARM926EJ-S rev5 (v5l)
Features: swp half thumb fastmult edsp java
architecture: 5TEJ
implementer: 0x41
Re: Stracciatella Android Port ALPHA Release[message #291280] Thu, 29 September 2011 01:06 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@vvzar:

Ah!
Features: swp half thumb fastmult edsp java


Your cpu lacks the 'neon' feature, which means you don't have hardware floating point operation support. So it might be (not absolutely sure) that ja2android bails out as soon as it tries it's first float operation.

So, what do we do... hmm

Could you please try the 'BETA3 multi ABI' I posted earlier?
Binary BETA3 multi ABI support Version http://ubuntuone.com/p/1GoK/ (1.9 MB)

It will be slow as hell, but try to start a game and reach the laptop-mode screen. If that helps, then the multi ABI support will provide software-float-emulation for your phone. Then I can compile the new RC with this feature too and you should be good to go.

If not, I will try to dig out some compiler flags to enable support for devices without 'neon'. Hopefully I can get this fixed.

[Updated on: Thu, 29 September 2011 02:24] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #291283] Thu, 29 September 2011 02:23 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@Kuros666:

Thanks for your test report!

I know about the issues with the stripped merc names in the loglines (like 'I gave to S' should be 'Ivan gave pistol to Scully')
Somewhere the strings are not loaded correctly, but I could not find out where. Still searching though...

As for the Bobby Rays problem: same thing here, I will fix it as soon as I can find it. But since this does not impact ordering from BR directly, only the GUI, I did not spend too much time searching for the problem.

So: please be patient. As soon as the general problems with the crashes on older devices are resolved (or declared impossible to fix) I will fix the string issues and hopefully someday also deliver localised versions. I do this in my spare-time, so it might take a little while.
Re: Stracciatella Android Port ALPHA Release[message #291313] Fri, 30 September 2011 00:18 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@all people with crashes on start-game:
I uploaded two builds for older devices, please test if they work Smile
NOTE: I forgot to deactivate the DROP_ALL_ITEMS mod, so if it works, enemies drop all items they carry ^^ sorry!
Re: Stracciatella Android Port ALPHA Release[message #291316] Fri, 30 September 2011 01:52 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
I have tested game RC2 on ZTE Blade with CPU ARM6 600 mhz, it`s works!!! feature "neon" is absent on this device!
so probably the reason is not in FPU?

on A1000 mt6516 416Mhz 2.2.1 froyo:

armv6 version cant installs
armv5 - crashes as like rc2

[Updated on: Fri, 30 September 2011 08:56] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #291318] Fri, 30 September 2011 02:17 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
i cant put logs here, is several ways for do this?


[Updated on: Fri, 30 September 2011 22:13] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #291320] Fri, 30 September 2011 02:40 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@vvzar:

Hmm, strange the other builds did not work. Then it might be libc.so after all.

You can put logs on pastebin.com and post the link here. The forum might block posts that are too long.

Also: does the game crash only on 'new game' or also on 'preferences'?
Re: Stracciatella Android Port ALPHA Release[message #291328] Fri, 30 September 2011 09:29 Go to previous messageGo to next message
IronArthur

 
Messages:17
Registered:July 2004
Location: EU
I
Re: Stracciatella Android Port ALPHA Release[message #291340] Fri, 30 September 2011 19:43 Go to previous messageGo to next message
Kuros_666
Messages:2
Registered:September 2011
Ok, i want to report a problem. When I killed a guy on the roof and he falls and the game crashes. Before the game shuts, it save a state named: error.sav. I killed before one guy on the same roof in the same sector, but there were not a crash after fall. Here you can see a situation:

http://i53.tinypic.com/wk0m0i.jpg
http://i54.tinypic.com/34snq78.jpg

And here you have a save before the crash (maybe you want to see this Smile):
http://www.mediafire.com/?izip7p9j06ss7fz
Re: Stracciatella Android Port ALPHA Release[message #291348] Fri, 30 September 2011 22:08 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
Ive tried to load savegame posted above,
game exited in the middle of the progress bar on loading screen

When i loading savegame, after crash, in log file, in the section where was DEBUG strings with libc.so and libapplication.so, now i cant find them!

the Game seeks savedgames files in the root of /sdcard/app-data/com.opensourced.ja2/ folder, may be by this reason we cant load save in the continue saved game menu? this option not active while we do not create savedgames subfolder, even after save folder present, game cant see the saves in this folder, only in the /sdcard/app-data/com.opensourced.ja2/

2 IronArthur

On ZTE Blade all works fine for me too. I think no difference between our devices (in CPU section)




2 Omni_graphical

on A1000 MTK6516:

RC2 build: Game exited only after confirmation of difficulty level in new game menu.

RC1 build: same symptoms

Beta6, Beta3 exited at startup screen with settings button above

ARM v6 build even cant install apk

ARM v5 build doesnt works as like as RC2

in log for ARMv5 build i found this string:

09-30 02:06:03.495 I/DEBUG ( 48): 486a8730 822b66e0 /data/data/com.opensourced.ja2/lib/libapplication.so

those strings i`ve never seen before (on RC2 build)

Game exited only after confirmation of difficulty level in new game menu.
preferences, and others: all works fine

Thank you for your work.

[Updated on: Fri, 30 September 2011 22:20] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #291355] Sat, 01 October 2011 00:24 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@Kuros666:

I wonder if that might be a Stracciatella problem and not just a problem with the port. I did not touch code related to other things except strings and rendering.
And it is reproducible? Hmm...
Have you tried to load the error.sav? You can load it by renaming it to SaveGame10.sav (or any other save slot of course). I once had a crash and the error.sav helped to resume exactly after the crash-event. Sometimes however the error.sav produces weird states of the game: I suddenly had two mercs named 'Blood' instead of one...

@vvzar:
Thanks for trying all versions. Could you please use pastebin.com (or any other service) to upload your logs? I need more than just the logline with the error. The RC2 of ja2android reports what works during initialisation of a new game and what fails. This way I can pinpoint the location of the failure a little better.

Quote:
the Game seeks savedgames files in the root of /sdcard/app-data/com.opensourced.ja2/ folder, may be by this reason we cant load save in the continue saved game menu? this option not active while we do not create savedgames subfolder, even after save folder present, game cant see the saves in this folder, only in the /sdcard/app-data/com.opensourced.ja2/

THAT is a good point! I'll look into it soon!
Re: Stracciatella Android Port ALPHA Release[message #291370] Sat, 01 October 2011 12:27 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
browser freezes when i tried to paste log 1.8 mb from clipboard into the window at pastebin.com
so ive posted the link to the russian forum for this port where i put the log (may be need to login)

http://4pda.ru/forum/dl/post/1193429/2011_10_01_11_32_22.txt

this log i have recorded while trying to load game from save

hope it will be helpful

[Updated on: Sat, 01 October 2011 12:28] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #291371] Sat, 01 October 2011 12:50 Go to previous messageGo to next message
vvzar
Messages:8
Registered:September 2011
Location: Donetsk
several experiments with savedgames tells me the reason why menu item not active is: game placing saves into the root folder of cache but it should check is folder "savedgames" exist, if no, must create one, and read or write saves from there

----------------------------------i cant creat new answer, due to proxy restrictions, but i still can edit my messages:

Omni_graphical
@vvzar: I don't speak russian and 4pda.ru requires to be logged in to download any file from them. Could you please upload your log to another service instead? Something like dropbox or ubuntuone?



Here we go.

Ive already signed up at http://ubuntuone.com

and putted the rc2 "loading game" log there: http://ubuntuone.com/1ki0pHr5AeijOnZK3FF8qt

I hope that`s all.
good luck!

[Updated on: Tue, 04 October 2011 14:37] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #291373] Sat, 01 October 2011 14:23 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@vvzar: I don't speak russian and 4pda.ru requires to be logged in to download any file from them. Could you please upload your log to another service instead? Something like dropbox or ubuntuone?

@all: I finally managed to upload the sourcepatch for RC2 - those of you who like to build their own apks can now do so. Smile

***

13.Oct.2011 : @vvzar: you've got a new pm Smile

[Updated on: Thu, 13 October 2011 03:17] by Moderator

Re: Stracciatella Android Port ALPHA Release[message #292344] Tue, 18 October 2011 05:31 Go to previous messageGo to next message
Xandr001
Messages:1
Registered:October 2011
First of all, a big thanks for you, Omni_graphical! Great work!
I wish i wrote here just to say thank`s, but i dont Sad

I am have a problem rinning this port on my X5A-G tablet device (ARM 11 Telechips 8902 800Mhz, 256mb DDR2, android 2.1).
On every build posted here, i have black screen after sdl splash, then the game is crashes. I am tried to move data files to nand and edit ja2.ini, with the same result.

alogcat: http://pastebin.com/mfmd8T1H

EDIT: I am tried this port on my device running android 2.3, and it works more than great!!! But sadly android 2.3 for my device is very buggy and not functioan at all, so i returned to 2.1.
Is there any possibilities to run JA2 on android 2.1? If they exist, can i help you smth? (android is dark forest for me, but the programming and linux is not)

PS Sorry for bad English...


[Updated on: Wed, 19 October 2011 10:04] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292382] Wed, 19 October 2011 03:09 Go to previous messageGo to next message
altrico
Messages:4
Registered:October 2011
Location: Berlin
Hi guys!
I have been looking for this quite some time and cant believe it yet that my journey might have a happy end? I just got a new Smarphone and Im really new to all this. So Im using the normal Gingerbread Android Version. Do I need some moded Version to be able to run this game? Thanks in advance and keep up the good work!
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292613] Sun, 23 October 2011 04:12 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Sorry for the late reply, I'm currently very busy with another non-android project and don't check this forum every day.

@Xandr001:
I have no reports on running ja2android on Android2.1. All testers used at least 2.2 until now.
Your log shows the port bailing out with a SIGILL, so it tries to run an illegal instruction. It might be related to the fact that I built the APK for 2.2+ versions, but pelyaSDL (the SDL port I use) should run fine on older versions of Android too. Did you also try Android2.2?
You could also be suffering from a broken libc.so problem, meaning that the libc.so you are using does not contain a specific function used by ja2android.
I do not have enough time to debug this in-depth now, but since you said that you have experience in programming, I suggest you try out compiling it yourself using the various options from pelyaSDL and different NDKs (CrystaX provides more than one). I simply do not have the time to experiment with all the options (compiling always takes more than 15minutes on my old machine X-))
If you are able to use 'make' and if you know your way around in shell, it should be very easy to compile on your own. I included a small howto in the readme attached to the sourcepatch, it should help to get you started. Contact me if you need help compiling.
Also try to run other pelyaSDL based ports to check if the problem is not related to pelyaSDL.

@altrico:
Quote:
...that my journey might have a happy end?

Depends on what smartphone you've got. ^^
Quote:
Do I need some moded Version to be able to run this game?

The port should run fine on most 2.2+ devices with stock ROM or Cyanogen. I have currently no report on success on 2.1 devices, though it should theoretically run on 1.6+ too.
As for the JA2 version: you should be fine with the default English version. Speech can be used from any localised version (I have received confirmation that the Russian speech files work nicely), but you need the English data files or the text rendering will be buggy to the point of causing various crashes in the game. (You can still buy the English version as download for 10$ - DRM free.)
If you have any other questions, just post them here!
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292650] Mon, 24 October 2011 05:12 Go to previous messageGo to next message
Kain40k
Messages:1
Registered:October 2001
Loads the main screen, but after a loading screen for a new game, simply goes to 'desktop'. Running CM7.03 on an ARM6 processor.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292692] Mon, 24 October 2011 21:50 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@Kain: I need a little more information. Which device you use and the logcat from the crash.
Also: did you try all versions I provided?
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292801] Fri, 28 October 2011 01:45 Go to previous messageGo to next message
altrico
Messages:4
Registered:October 2011
Location: Berlin
Omni_graphical


@altrico:
Depends on what smartphone you've got. ^^


I got a HTC Sensation XE.

Quote:
The port should run fine on most 2.2+ devices with stock ROM or Cyanogen. I have currently no report on success on 2.1 devices, though it should theoretically run on 1.6+ too.
As for the JA2 version: you should be fine with the default English version. Speech can be used from any localised version (I have received confirmation that the Russian speech files work nicely), but you need the English data files or the text rendering will be buggy to the point of causing various crashes in the game. (You can still buy the English version as download for 10$ - DRM free.)
If you have any other questions, just post them here!


Ok Im very new to Android etc. I used to have an iPhone before and apart from that I sadly dont know much about software programming etc =/
So I have got the Android Version 2.3.4. I looked at this Cyanogen Softwar and Im not really sure if I want to switch to it. Would it be the only way to be able to run JA2 on my device?

Thanks again for your help and patience, and sorry if my questions might seem ignorant to you ^^
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292804] Fri, 28 October 2011 03:50 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@altrico:

Your phone should work just fine.

Just download the APK file I posted (see first post of this thread or use this link: http://ubuntuone.com/1UG3dutJ7cdsRKemMlGQWe) and install it on your device (copy to sdcard and use a file-manager (FEX, Astro, etc.) OR just download from your device directly and install OR use 'adb' via USB). I'd prefer the first method, as you also require to move your Jagged Alliance 2 Data folder on the sdcard.
If you follow the instructions in the first post, everything should work.

Should you experience any problems with that, just post them here. Smile
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292822] Sat, 29 October 2011 03:03 Go to previous messageGo to next message
altrico
Messages:4
Registered:October 2011
Location: Berlin
So I tried and failed.
I installed the App by putting it in my download folder via USB, installed it with Astro and then copied the com.opensourced.ja2 file into the G:/Android/data/ folder. But when I run the App it crashes at the First Screen that appears.
Did I copy the file into the wrong folder? Did I miss something? So near and yet so far... ^^
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292831] Sat, 29 October 2011 14:10 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Okay, there seems to be a misunderstanding here.

1. You need a Windows installation of the normal Jagged Alliance 2 on your PC. The english version is the only compatible one. german and russian version DO NOT WORK CORRECTLY. You can buy an english version online (see first post in this thread) if you can't find a boxed one.

2. In the folder you installed the normal Windows Jagged Alliance 2 you will find a folder named 'Data'

3.1 That 'Data' folder needs to be copied to the sdcard. The folder is about 600 to 900 MB in size.

3.2 You need to rename ALL files inside the 'Data' folder (and ALL subfolders) to lowercase!!! (example 'Sounds.SLF' to 'sounds.slf') Your Windows does not care about lower or upper case, but the linux on your Android does.

4. After renaming all files to lowercase copy the 'Data' folder with all its contents to the sdcard

5. Go to Astro and navigate to /sdcard/app-data/com.opensourced.ja2/ copy the 'Data' folder there.

6. Your original JA2 'Data' folder should now be under this path on your Android device: /sdcard/app-data/com.opensourced.ja2/Data

7. Now you can start the game. Smile


Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #292846] Sat, 29 October 2011 23:40 Go to previous messageGo to next message
altrico
Messages:4
Registered:October 2011
Location: Berlin
Hahaha ok, and I was wondering how the data could be so small, silly me. Ok thanks a lot, i will try it Smile
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #293016] Thu, 03 November 2011 03:55 Go to previous messageGo to next message
dic
Messages:3
Registered:November 2011
Hi there, another new member here!

This project sounds really amazing, I would love to try it out, but I only own a German copy of the game, and thus I don't have the needed English data folder.

Would it be legal if someone sent me his working data folder, if I verified my ownership of a JA2 licence to him?

Thanks for the reply!
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #293017] Thu, 03 November 2011 05:36 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@dic:
I don't think it would be legal in the views of the current copyright holders. I can only suggest to buy the english version online for about ten dollars. Also some german versions are censored and do not allow Pablo to be hit instead of bribed (missing speech file).

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #293052] Fri, 04 November 2011 00:06 Go to previous messageGo to next message
dic
Messages:3
Registered:November 2011
Hi, thanks for the quick reply!

Hm, I don't know whether it's worth buying another copy, as I already own one.
Just wanted to check out the Stracciatella Port, sounds like a great thing.

Nevermind then, I don't want to steal. Smile
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #293058] Fri, 04 November 2011 03:32 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
Just for testing you can *try* with the German data files. But I can't guarantee it'll work at all.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #293098] Sun, 06 November 2011 22:48 Go to previous messageGo to next message
dic
Messages:3
Registered:November 2011
Oh, I already tried the German data folder, even before I registered, doesn't work on my Samsung Galaxy S2 though, I'm sorry.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #296456] Mon, 09 January 2012 15:05 Go to previous messageGo to next message
Jayjoe
Messages:2
Registered:January 2012
Dear OG,
it runs perfectly on my GS2. But it is not really playable. Is it possible to zoom in? Your tool seems to translate the preferences into german( my device settings) but he translation is not very good. And so it is not always clear what the true meanings are.
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #296457] Mon, 09 January 2012 15:05 Go to previous messageGo to next message
Jayjoe
Messages:2
Registered:January 2012
Sorry, double post.

[Updated on: Mon, 09 January 2012 16:49] by Moderator

Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #296470] Mon, 09 January 2012 22:16 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@Jayjoe:

The menu path to the on screen magnifier in German is:
Ger
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #296934] Thu, 19 January 2012 08:31 Go to previous messageGo to next message
Logon
Messages:4
Registered:January 2012
This port works amazingly well on my GS2. You're my hero Smile

only a few issues apart from those already reported :

- the sound is very low. i found no way to increase it (in game and smartphone volumes are set to the maximum)

- the battery usage is extreme. Maybe it comes from SDL ?
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #296948] Thu, 19 January 2012 14:14 Go to previous messageGo to next message
Omnigraphical

 
Messages:87
Registered:February 2011
@Logon

Sound should be loud. Remember to set the correct volume ('media') on your phone to max before starting the port. Then max out the ingame volumes. Sound was never a problem in previous tests, so it would be strange if it is now...

As for the battery usage... well, it's a PC game so it uses quite a lot of CPU power all the time. The ported code is already partly improved to reduce CPU usage. You can try without music by renaming your music.slf file, that might save you some minutes of battery.

Have fun playing! Smile
Re: Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test[message #296950] Thu, 19 January 2012 14:40 Go to previous messageGo to previous message
Logon
Messages:4
Registered:January 2012
Right, i set the general volume of my phone but not the media one.
Now it's fine Smile

Now maybe one of the most important issue to fix would be the one about missing npcs ? (but i've not see the issue yet after a couple of hours of play.)





Next portage requests: (just kidding)
- Frontier Elite or First Encounter
- Arena or Daggerfall
- Dungeon Master 2 (the first one have already been ported) and CSBwin
- ADOM and a couple of other roguelikes
- Sword of Fargoal
- Wizadry 8
Then my phone would be a gaming paradise...

[Updated on: Thu, 19 January 2012 14:50] by Moderator

Previous Topic: JA2-Stracciatella Continued
Goto Forum:
  


Current Time: Wed Feb 22 23:56:17 EET 2017

Total time taken to generate the page: 0.01761 seconds