Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » Tao's Audible Oasis
Tao's Audible Oasis[message #273383] Fri, 11 February 2011 23:33 Go to next message
Tao

 
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http://img543.imageshack.us/img543/1487/cooltext522055731.jpg
http://img849.imageshack.us/img849/1495/cooltext522052892.jpg

Work has recently commenced on a modification for Jagged Alliance 2 Vanilla. This modification, as of right now, is a complete in game music change. It is very dramatic and stylized. This music will completely change the entire atmosphere of Jagged Alliance 2.


[font:System][color:#006600]Version 1.0[/color][/font]
[size=">Work To Do:</font>
Locate music that will replace the standard JA:2 music
Convert music into WAV format
Rename music so that it coincides with the game
Edit length of WAVs so that they loop and transition much more smoother
Edit in effects and finalize mixing

[font:System][color:#990000]Version 2.0[/color][/font]

Illustrate new splash screen for the main menu
Locate new sound effects that will replace the standard JA:2 interface sounds effects


View the TAO Read me v1.2</a>


<font size="]TAO Eastern Influence

<a href=" http://kermi.pp.fi/JA_2/Other_Stuff/Music/Taoteching/TAO%20E astern%20Influence.zip][size= ">DOWNLOAD[/size]



http://img20.imageshack.us/img20/4606/desktoppun.png

http://farm4.static.flickr.com/3181/2779098623_1ec3b54504.jpg


Special thanks:
First to JMich for his insight and self made/designed files.
The Scorpion for his insight and deep knowledge of modifications to Jagged Alliance 2.
Various Bear's Pit Forms users who offered advice
Various Bear's Pit IRC users who offered advice

Most importantly,
All of you who gave it a try!


Questions, Comments, and Criticism are all welcome.

[Updated on: Wed, 21 January 2015 02:15] by Moderator

Re: Tao's Audible Oasis[message #273593] Mon, 14 February 2011 23:52 Go to previous messageGo to next message
Tao

 
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The modification has been updated:

1)File size is down from over 400 MB to 19.7 MB
2)File is now hosted via Windows Live Sky Drive.
3)File has new batch file and executable file.
4)Read me is at version 1.2

Special Thanks:
To JMich for all of the hard work that he put into this modification making it more user friendly and functional.


TITLE PAGE

More to come soon!
Re: Tao's Audible Oasis[message #274037] Sun, 20 February 2011 23:45 Go to previous messageGo to next message
Tao

 
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So far I have received a lot of positive feedback on the modification via private messaging.

Just curious:

1)Regarding sounds and music for Jagged Alliance 2 1.12, what would you like to see changed?
2)What genre of music would you like to replace the initial music in my next T.A.O. installment?
Re: Tao's Audible Oasis[message #274110] Mon, 21 February 2011 16:43 Go to previous messageGo to next message
Slax

 
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Improved impact sounds would be nice. I tend to experiment with those so I might just post some potential additions. Smile

Re: Tao's Audible Oasis[message #274152] Tue, 22 February 2011 02:18 Go to previous messageGo to next message
Hawkeye

 
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Ambient sounds would be a good addition but they'd have to be very subtle, so as not to annoy or appear repetitive. Is there thunder with rain storms in 1.113? I'm thinking glasses clinking together in bars, background chatter, grasshoppers chirping and insects buzzing in the swamps, winds blowing in the plains, obviously more suitable before combat kicks off.


Re: Tao's Audible Oasis[message #274156] Tue, 22 February 2011 03:50 Go to previous messageGo to next message
Tao

 
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@Slax
Would you be willing to post some of your work?


@Hawkeye
I explored these ideas during my work on T.A.O. Eastern Influence.

Regarding the specialized ambient noise:
At this moment, I do not know how to have more than the standard ambiance replacements.

Was there any progress with this?
Re: Tao's Audible Oasis[message #274164] Tue, 22 February 2011 05:35 Go to previous messageGo to next message
Hawkeye

 
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I'm not familiar with any being added or available in game, though 1.13 has rain sound effects during a storm I believe. The Scorpion also has a background machining/pumping sound going on in Vengeance at mine/oil rig sites, though I don't know how he added them or how you'd go about timing them during certain events or time of day.


Re: Tao's Audible Oasis[message #274177] Tue, 22 February 2011 10:43 Go to previous messageGo to next message
Slax

 
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Can't give you anything polished since I accidentally deleted my old JA2 install. Not the first time that's happened though so I'm used to starting over.
Here's what I've been experimenting with as of late. Not much, but it's getting there.
http://www.mediafire.com/?6r3sza7d7p3pccz

Re: Tao's Audible Oasis[message #274213] Tue, 22 February 2011 17:43 Go to previous messageGo to next message
Tao

 
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@Slax
I like glass crack. It has a very nice sound. I also like metal hit, but it sounds like someone driving a nail into a tin roof.

Edit:

Is there indeed a site where we can get REAL sounds from REAL situations and not just sound effects?
Re: Tao's Audible Oasis[message #274264] Tue, 22 February 2011 20:44 Go to previous messageGo to next message
Slax

 
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Well, I used to have a large archive of audio to mix and match from but that's gone now so I tend to scrounge what I can from other games. Mods and such. 'Stock' sounds, or samples, usually have sort of a domesticated feel and don't work well in games. You really have to look and work on it if you want the good stuff.

Don't really know of any sites to recommend. Finding a torrent tracker/site filled with audio enthusiasts would probably be fantastic but that might just be a huge task in itself.

Re: Tao's Audible Oasis[message #274586] Sat, 26 February 2011 21:18 Go to previous messageGo to next message
daft

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Registered:December 2010
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Hello, this old game JA2 has been brought back to life :cheers:, with the addition of this music. Thanks for the effort and time you put into this. I have been in a slag pit when it comes to MoDs for this game since my latest version of this game is on STEAM. Unfortunately their seems to have been some changes to the game making my 'steam' version poop. :whythis:

Anyways, this MoD works fine, even found myself surfing the net for the best deal, or I suppose take a pot shot and hit the local gaming stores..though the age of the game makes this rare.
Re: Tao's Audible Oasis[message #274592] Sat, 26 February 2011 22:58 Go to previous messageGo to next message
JMich

 
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@daft
http://www.gog.com/en/gamecard/jagged_alliance_2
Re: Tao's Audible Oasis[message #274613] Sun, 27 February 2011 03:15 Go to previous messageGo to next message
Tao

 
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daft
Hello, this old game JA2 has been brought back to life :cheers:, with the addition of this music. Thanks for the effort and time you put into this. I have been in a slag pit when it comes to MoDs for this game since my latest version of this game is on STEAM. Unfortunately their seems to have been some changes to the game making my 'steam' version poop. :whythis:

Anyways, this MoD works fine, even found myself surfing the net for the best deal, or I suppose take a pot shot and hit the local gaming stores..though the age of the game makes this rare.


Thank you Daft. I really appreciate it.
Re: Tao's Audible Oasis[message #274898] Wed, 02 March 2011 16:35 Go to previous messageGo to next message
LootFragg

 
Messages:344
Registered:August 2009
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Slax
Don't really know of any sites to recommend.
Did you try the Freesound Project? I've found lots of interesting sounds there, ranging from noises over real life ambient sounds to techno beats. Don't know if they suit your needs. They're all free, but you'll have to give credit.

@taoteching:
...
WOOAAHH!! I haven't tested these files in JA2 yet, but this music is amazing. Clicking through those waves is a pleasure. Yagshimash, great success! Is nice, I like. Thank you.
One question though. You're pointing out that this is for 1.12. Does 1.13 behave differently or do you just mean to calm people down who think it's a mod only kind of thing?

Hawkeye
Ambient sounds would be a good addition but they'd have to be very subtle, so as not to annoy or appear repetitive.
Exactly. I've had music turned off so far with a media player running in the background and those cut off bird chirping sounds are a pain in the arse. But this would evidently not only need a file replacement in order to become suitable; as Tao pointed out, you obviously can't simply increase the number of sounds, you'll have to change the engine first.
Uhmbytheway, this sounds familiar. Is there a thread about an audio engine overhaul or something? I'd want to get a rant on as usual, but this is not the place.

taoteching
1)Regarding sounds and music for Jagged Alliance 2 1.12, what would you like to see changed?
I'd generally vote for changing all of the sounds. I know this is not "make a wish", but you've asked for it, so I'll unleash the ranting beast.
    Button clicks in the main menu and the strategic screen don't sound very elegant. I'd keep the scheme (mechanical clicks), but improve the quality by using different, more ambient-like sounds.
  1. The Laptop. I mean JA2's sounds are pretty distinctive, so I admit I have a bit of nostalgia in my head when hearing that "Woosh", but I've pretty much always thought something along the lines of "If you changed the sounds, how'd you do that?"
    I'd simply replace the button beeps with pretty (ambient) sci-fi-ish ones. Agreed, it's a very old system, but even old systems have tried to advertise their stuff pretending they were the fffuture.
    And the "Woosh", it's not annoying, but still pretty loud, especially when you close the laptop for the first time and everything has been quiet so far. I'd opt for sci-fi sounds as well, because artificial sounds can be very calm, yet distinctive and in spite of JA2's rusty old charm might add to style. An alternative would be a calm logon or logoff (not Windows), maybe even like a small electronic motor humming and some parts clicking, then a smooth beep once it is opened.
  2. Action sounds in JA2. Steps are okay, even jumps are, but opening and closing doors and lockers sounds bad. The problem is that repeating sounds (kicking a door until it's open, checking lots of potential item containers) really emphasize how ugly a sound can be. Doors with rusted door hinges being opened and slam shut again and again by civilians and soldiers alike make a stealth mission an auditive experience of the bad kind.
  3. The crows. Crows have to be somewhat annoying, but I used to be confused when I heard them play with a corpse. It doesn't sound anything like flesh being eaten by birds. So birds in general, including the ambient one, are not very subtle. As opposed to cows. Cows rule.
    The occasional "some crow is making some eating sound" sound could be replaced with a (maybe longer?) sound of several birds arguing.
  4. Item sounds. I think gun sounds have to be obnoxiously loud (while not sounding too bad at the same time), but while gun shots sound cool, some sounds like cocking a rifle and especially pumpguns are not strong enough, which doesn't mean they have to be louder, but different. They're barely recognizable. I believe there are millions of projects on changing gun sounds, so I'll leave it to that.
  5. If that
    Hawkeye
    background machining/pumping sound going on in Vengeance at mine/oil rig sites
    is possible and works for vehicles, I'd love to have the ice cream truck play a very quiet jingle on loop. =D

The problem about changing sounds is often getting the right balance between making sounds ambient and less obtrusive... and actually making them auditive triggers so you know what happens when you hear a sound. That's the point in changing door sounds to be weaker (by far), while making an actual shotgun cocking sound that doesn't sound like an open shoelace getting slowly dragged against an object. It's important not to be like "Did I just hear something?", neither "Wish I hadn't."

Dis be what me sayin. Again, you've asked for it, don't blame me! =D

Loody
Re: Tao's Audible Oasis[message #274913] Wed, 02 March 2011 19:36 Go to previous messageGo to next message
Tao

 
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@LootFragg

First off, thank you for your compliment.

I have a few questions of my own:

1)So the installer worked correctly and without problems?
2)Was there anything that was confusing?
3)Was everything intuitive?
4)Did you finally hear the music in game?
5)Did the music change the atmosphere and pacing of the game?

I like your ideas on the sound improvement and I personally have wanted to do the same things.
Whenever I find the time again, I will release new sound effect upgrades loosely based on and around the T.A.O. Eastern Influence music.

For the record:
For those who did not know, the music is indeed compatible with *virtually* all versions of Jagged Alliance 2 and it's modified counter parts. T.A.O. Eastern Influence is initially intended to be a Jagged Alliance 2 1.12 modification, but it should work absolutely fine with any other modifications with a few exceptions.

TITLE PAGE

More to come soon!

Re: Tao's Audible Oasis[message #274938] Wed, 02 March 2011 23:40 Go to previous messageGo to next message
Slax

 
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You may want to add instructions on how to get this working on 1.13 (unpack to Data-XX\Music)... seeing as how it does work amazingly well with AIMNAS and other foliage heavy mods. Wink

Re: Tao's Audible Oasis[message #274939] Wed, 02 March 2011 23:52 Go to previous messageGo to next message
DepressivesBrot

 
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Seeing that neither 1.13 nor AIM even have a music folder, you can use the instructions as they are. Only if a mod brings its own music, you have to either overwrite it or use a 'higher priority' folder.


Re: Tao's Audible Oasis[message #274945] Thu, 03 March 2011 00:55 Go to previous messageGo to next message
Slax

 
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Creating a folder isn't rocket science and not touching the vanilla Data folder is a thing of mine. Easy removal and less chance to mess something up. If you do things differently, that's fine too.

Re: Tao's Audible Oasis[message #274947] Thu, 03 March 2011 02:31 Go to previous messageGo to next message
Tao

 
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As of right now the modification is compatible to *virtually* all modifications as is.
If, in the future, a problem does arise, I will take the necessary steps to fix it.

Re: Tao's Audible Oasis[message #275070] Fri, 04 March 2011 02:40 Go to previous messageGo to next message
LootFragg

 
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taoteching
1)So the installer worked correctly and without problems?
2)Was there anything that was confusing?
3)Was everything intuitive?
4)Did you finally hear the music in game?
5)Did the music change the atmosphere and pacing of the game?
    Installing this was a piece of cake, I just followed the Readme. Nice idea of delivering compressed MP3s and decoding them into WAVs. Everything went fine.
  1. Yes.
      I wondered why there was no original music folder. It would indeed be somewhat interesting to know where the original files are / were. You could include information about how everything works in your Readme file, I'm always interested in that kind of stuff and sometimes I have a problem installing things that aren't clear to me. Your Readme, by the way, looks great.
      [edit: Does the game already look for a "music" folder?]
    • The Readme says "Decode.exe", you've got a lame.exe and a decode.bat. I managed to figure out what was meant using my huge brains. You should change that, though. =D
    • The batch can remove the original MP3 files. But what are they? You basically want to leave nothing but the WAV files in the folder and save some space, am I right? [edit: Exactly, the batch says "del *.mp3".] You should explain that and point out that the MP3 files which are about to be deleted are the ones that have just been decoded, the ones from the archive, and they don't serve any purpose except if the user wants to listen to them outside the game. Otherwise it sounds as if you're deleting the original game music if you press Yes.
    • So describe what the decoder does and what it should look like in the end (lots of WAV files instead of MP3 files). This'll also make it easier for users to check if everything went like it should have. Even better if anybody doesn't get it to work for some reason.
  2. It was pretty intuitive, yes. Download a package, extract, follow installation. However, like mentioned before, the most intuitive way would just have been replacing existing files with new ones. Since that isn't possible due to file size and so on, you should explain that.
  3. I'm hearing the music, it sounds good. I haven't heard every track yet, I've only tried it for some minutes, but it's good.
  4. I don't want to answer that in detail. Yes, the atmosphere has changed and it feels better, I can imagine leaving the music on as opposed to the original music, which wasn't too bad, but I didn't really enjoy it. As for now, I don't even know if I will keep your music or if I'll resort to the media player again, that doesn't even depend only on the quality of the music but on my mood. I'd need to play the game for a while, but that isn't really possible for now.
It would, however, be cool if this music set was selectable in the upcoming official release. I like it, it's playful and somewhat comforting. It sounds less 8-bit-ish than the original music (which should never be replaced entirely though). Can you think of a way of making it compatible to other sound sets? Create a music folder and then drop folders with WAV files in it, all with a specific name that needs to be put into or uncommented in the JA2.ini or something? I don't think selecting it in the game will be possible without intensive work. I can, however, imagine wanting to select a music set of my choice, put it in some folder and some INI, start the game and enjoy it.

If this was achievable, you or anybody could upload music sets fitting taste and individual playstyle. Desert Storm kind of sounds for mass merc warfare using "western" weapons. Really loungy tracks. Pop songs for the hearing-impaired and the tasteless. Maybe even going one step further than Iwashiro's songs and listening to Asian plucking instruments that fit to a custom GUI.

Oh that reminds me. The GUIs I have seen so far didn't look very appealing to me. I can imagine it's pretty tough to make one that looks good, but if you find one, add it or recommend downloading it together with the music in order to really create a theme.

I'll have to cut off the thoughts, they're starting to multiply.

Loot

Edit: Ah yes, and add instructions for restoring the original music ("simply delete the folder" and so on). It's always best to know how you can undo something in advance. Makes you more eager to try out something new.
And mention, like I said, that it should be 1.13 compatible as there are no major changes to the way in-game music works.

Edit 2: And mention the space it's going to take up. ~250MB isn't going to prevent anybody from installing this, but it should be mentioned nonetheless as the WAV files are far bigger than the archive.
And you could mention that any files but the WAV files can be deleted in the end for people who like to keep it clean and know what everything does. Users without knowledge of the way the EXE and BAT work will likely keep them in the folder and think they're somehow necessary for the game or music to work properly.

[Updated on: Fri, 04 March 2011 03:11] by Moderator

Re: Tao's Audible Oasis[message #275076] Fri, 04 March 2011 03:52 Go to previous messageGo to next message
Tao

 
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First off, excellent constructive criticism. I will indeed take a look at fixing and adding every single one of your recommendations. Thank you Loot.

Also, I do plan on creating more projects in the T.A.O. series.

Edit:
Thank Jmich for the MP3 to WAV.
Re: Tao's Audible Oasis[message #275086] Fri, 04 March 2011 09:16 Go to previous messageGo to next message
JMich

 
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Registered:January 2011
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LootFragg
Can you think of a way of making it compatible to other sound sets? Create a music folder and then drop folders with WAV files in it, all with a specific name that needs to be put into or uncommented in the JA2.ini or something? I don't think selecting it in the game will be possible without intensive work. I can, however, imagine wanting to select a music set of my choice, put it in some folder and some INI, start the game and enjoy it.
Wonders of VFS
VFS Structure works by using a First In Last Out method, so if the vfs file of your current mod is
  • Data
  • Data-1.13
  • Data-UCNAS
  • MyMusic
it will first check folder MyMusic\Music for any music files, then folder Data-UCNAS\Music, then Data-1.13\Music, Then Data\Music and finally Data\Music.slf (again, I'm not sure if it will look for a music.slf in each folder, or if it will look for one only after failing to find any folders).
There is also a way to combine ini files, so no matter what vfs file you are using, it will add at the end of the vfs structure the MyMusic as a location to look for, but I haven't looked that far into this method. Take a look though at Docs\VirtualFileSystem_Setup.txt part 4 (Extensions)
Hope this helps
Re: Tao's Audible Oasis[message #275087] Fri, 04 March 2011 09:19 Go to previous messageGo to next message
Logisteric

 
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1 mymusic 1.1 file 1.2 slf
2 data-ucnas 2.1 file 2.2 slf

etc
Re: Tao's Audible Oasis[message #275294] Tue, 08 March 2011 03:28 Go to previous messageGo to next message
LootFragg

 
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Registered:August 2009
Location: Berlin, Germany
Some more feedback, nothing new, I just wanted to say that I really enjoy the music and it fits the game just great.

I quickloaded a game from right after having won a battle (which I played again for testing purposes) to somewhere after the victory phase had been over and I really felt that "Awwh" kind of disappointment when I realized I had just skipped that beautiful victory music that had started playing so enthusiastically. The music really feels like it's part of JA2, very well chosen pieces. I personally don't even need it to be as dramatical, but it I admit I love the drums in combat.

Arrrh! Thumbs up!
Re: Tao's Audible Oasis[message #275302] Tue, 08 March 2011 07:44 Go to previous messageGo to next message
Tao

 
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Thank you for the compliment LootFragg.

My personal favorite is the DEATH track...sadly...I hardly ever hear it.
Re: Tao's Audible Oasis[message #275456] Thu, 10 March 2011 05:03 Go to previous messageGo to next message
LootFragg

 
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Registered:August 2009
Location: Berlin, Germany
It's because those stomp-like drums rule, they already do in the main menu. I'd want an intense track like this (without the quiet part) as part of the battle music.

I wanna clone Red and play some Braveheart tunes. Mmmh... Braveheart.

Anyway, I prefer the string orchestra music and fortunately there's lots of those tracks in your collection. Some sound a lot like original Hollywood music. Does that guy compose movie soundtracks? Well I bet.
Re: Tao's Audible Oasis[message #276471] Wed, 23 March 2011 19:41 Go to previous messageGo to next message
Tao

 
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The title track in the main menu was chosen to be the title track because of it's relatively short duration.

Yes, he does.
------------------------------------------------------------ ------------------------------------------------------------ -------


Due to lack of time and motivation,
Work on T.A.O. Eastern Influence will be postponed indefinitely.



http://farm4.static.flickr.com/3181/2779098623_1ec3b54504.jpg

[Updated on: Wed, 21 January 2015 01:45] by Moderator

Re: Tao's Audible Oasis[message #276497] Wed, 23 March 2011 22:27 Go to previous messageGo to next message
LootFragg

 
Messages:344
Registered:August 2009
Location: Berlin, Germany
Fine by me. The music itself is already great as-is. I still love that awesome selection. It really creates ambience. Today my father came over so we could work on redesigning the kitchen. I had JA2 minimized, the screen was off, but I always leave the sound system running, but at a decent volume. So after a while he even asked about this "interesting music". He likes orchestral tracks as well. Made me realize how good that music actually is.

So thanks, Tao. I think you should get this mod stickied or something. Everybody needs to try the soundtrack at least once.
Re: Tao's Audible Oasis[message #278627] Tue, 26 April 2011 10:26 Go to previous messageGo to next message
Tao

 
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I have been tinkering with T.A.O. Eastern Influence as of lately.

<font size="">(Experimental) Additions:</font>
*NEW Laptop WAVS
*NEW Glowclick WAV
*NEW Endturn WAV
*NEW Background for Laptop

Nothing is set in stone.
I will eventually upload a test version just to see opinions on what should stay or what should go.

For those of you who are interested in trying T.A.O. Eastern Influence, you can find it on the first post of this thread.

[Updated on: Wed, 21 January 2015 01:47] by Moderator

Re: Tao's Audible Oasis[message #278677] Tue, 26 April 2011 16:28 Go to previous messageGo to next message
LootFragg

 
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Location: Berlin, Germany
I am so going to test it. The game could really need a different main menu screen, it looks pretty gloomy. I'm eager to see what sounds you're about to pick.

By the way, might I suggest changing the main menu music to something more ambient and less intrusive? The game doesn't continue playing the sound when switching to a sub-menu, which is an issue that might need correction anyway, but until we've got a nice music stream that keeps playing regardless of what menu you're in, you might want to change the title music to something that doesn't start abruptly.

Other than that, I'm totally in love with Taro Iwashiro. Thanks for attempting to improve the interface sounds, tao.
Re: Tao's Audible Oasis[message #282165] Sat, 04 June 2011 08:11 Go to previous messageGo to next message
Tao

 
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Two new teasers for [font:Arial Black]T.A.O.[/font] [font:Comic Sans MS][color:#990000]Eastern Influence[/color][/font]:



Brand New Splash Screen In Progress:


http://img89.imageshack.us/img89/5641/easterninfluence.gif



Brand New Interface In Progress:

http://img585.imageshack.us/img585/9537/interfaceteaser.gif


Questions, Comments, and Criticism are all welcome.
Re: Tao's Audible Oasis[message #282421] Mon, 06 June 2011 02:48 Go to previous messageGo to next message
LootFragg

 
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The splash screen looks awesome, just great.

Concerning the interface: The wooden look is brillant, but I recommend fading the symbol a lot, basically no contrasts at all. I think it might be hard to read the actual list if there's a lot of distraction in the background.

Edit: And while we're at it: What does the symbol mean?

[Updated on: Mon, 06 June 2011 02:49] by Moderator

Re: Tao's Audible Oasis[message #282423] Mon, 06 June 2011 03:32 Go to previous messageGo to next message
Tao

 
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That is actually bamboo believe it or not. I wanted it to have an organic type feel.


The symbol means Tao.

I also changed the red pointer into a yin yang.

http://img832.imageshack.us/img832/4697/yinyangf.gif


What color should I make the beds? I originally changed them to red, but I do not know if it looks right.

I also was wanting to add Eastern Influence to the main menu, but I ran into a problem where I could not reproduce "Influence like the word "Eastern". I simply could not reproduce the way it looks. Any suggestions?

http://img714.imageshack.us/img714/4696/mainmenubackground2.gif



Questions, Comments, and Criticism are all welcome.






Re: Tao's Audible Oasis[message #282427] Mon, 06 June 2011 05:31 Go to previous messageGo to next message
LootFragg

 
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taoteching
What color should I make the beds?
I'm not a native English speaker. What are the beds?

Does clicking with the YinYang cursor work that well without a pointed tip? I'm a bit sceptical.

Concerning the merc list: The bamboo style reminds me of the stereotypical paper walls some houses have, although they've got far more braces in between. Anyway, could you try and replace the black/white background with one having a paper texture and a Tao "watermark"? The text would then have to be differently coloured. Don't know if that is even possible by now.
Re: Tao's Audible Oasis[message #282483] Mon, 06 June 2011 16:29 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
When I said beds, I meant the sleep icon that displays whether a mercenary is currently asleep or not.

The yin yang cursor is just cosmetic, but it seems to work fine. The red point cursor was not the only thing that correlates towards a selected mercenary. The text is highlighted and the mercenary's portrait is displayed in the upper left hand corner. Also, now instead of the fine point pointing at a particular selected mercenary we can clearly see that the new yin yang takes up a larger area so that the user can better see who he/she has selected.

I will alter the design when ever I get motivation. I seem to work in "spurts".


Once again,

Thank you for your constructive criticism. You are definitely one of the best when it comes down to sitting and thinking about ideas. You take the time. Thanks LootFragg.
Re: Tao's Audible Oasis[message #282505] Mon, 06 June 2011 18:55 Go to previous messageGo to next message
LootFragg

 
Messages:344
Registered:August 2009
Location: Berlin, Germany
Ah, the beds. Actual beds, of course. Yeah, I forgot about the sleeping icons. Stupid me. I recommend coloring the beds in simple black. The font can't be changed as far as I can tell, but having black script and icons on a paper white background might look a slight bit like ink despite the font being devoid of any calligraphic touch. When I think of an Eastern influence, I always think of somebody handwriting symbols on paper using a brush and ink.

On the other hand, you might of course make differently colored bed icons as these symbolize an inactive merc - a negative status - and can thus be made clearly visible using one specific color like red, indeed. You might want to make sure there aren't many other colors aside from grey and dark red and such as having only one significant color adds to style. The bamboo not included.

Thanks for the compliment. I sure hope I can get some focus on Sandro's project as well. Motivation works the same way for me, especially at the moment.
Re: Tao's Audible Oasis[message #283394] Mon, 13 June 2011 23:39 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
I suggest you make a Merc from Japan,Korea,China and other Asian/Eastern countries.Mercs can have:Martial Arts,Knifing,Stealthy,Throwing traits.And give a nickname "Ninja" to Merc.

Good Mod i wanna tell,i liked it
Re: Tao's Audible Oasis[message #283404] Tue, 14 June 2011 02:19 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
@PasHancock

I am glad that you liked the music.

What was your favorite part about it?
What was your least favorite part about it?

I would really love to add an additional mercenary from Asia. The game does not have very many representatives from that continent other than China and Russia.
Re: Tao's Audible Oasis[message #283407] Tue, 14 June 2011 03:56 Go to previous messageGo to next message
Requiem

 
Messages:93
Registered:February 2007
Looking good, except I find this rather hard to read.taoteching
http://img832.imageshack.us/img832/4697/yinyangf.gif
I find myself focusing more on the symbol than the text. Perhaps you could try a less contrasting colour combo, or just have the symbol as a feint outline. It needs to be really subtle so it doesn't draw the eye away from the text.
Re: Tao's Audible Oasis[message #283408] Tue, 14 June 2011 04:41 Go to previous messageGo to previous message
LootFragg

 
Messages:344
Registered:August 2009
Location: Berlin, Germany
T_Bolt
It needs to be really subtle so it doesn't draw the eye away from the text.
Thanks, T_Bolt. Exactly.
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