Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Killing Mike reduced all town loyalty??
Killing Mike reduced all town loyalty??[message #274484] Thu, 24 February 2011 23:26 Go to next message
Anonymous
I killed Mike at the central SAM (Below the Cambria mine).
The result was loss of all town loyalty in every liberated city.
Why?
Re: Killing Mike reduced all town loyalty??[message #274523] Fri, 25 February 2011 14:53 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
In what? 1.13? WF? 1.07? 800x600? What does his prof.dat entry say (assuming you haven't played with it since starting new game). Peeps need more clues to solve your puzzle.

Re: Killing Mike reduced all town loyalty??[message #274535] Fri, 25 February 2011 18:26 Go to previous messageGo to next message
Anonymous
Well, I posted this in the vanilla section.
Re: Killing Mike reduced all town loyalty??[message #274538] Fri, 25 February 2011 18:45 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Which makes you a good lad who follows the tech rules (provided they are in your favour of course). You done nothing to the prof.dat at all? Bizarre.

Re: Killing Mike reduced all town loyalty??[message #274542] Fri, 25 February 2011 20:34 Go to previous messageGo to next message
Anonymous
The only customization was the inclusion of different music. This would not change anything else though.

I was in the central SAM site below Cambria. I took out all enemies besides Mike and three red shirts.
I finished the battle.
After the battle, all of my liberated towns: Omerta, Chitzena, Drassen, and Cambria were next to zero.
Re: Killing Mike reduced all town loyalty??[message #274552] Sat, 26 February 2011 00:56 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
taoteching
I was in the central SAM site below Cambria. I took out all enemies besides Mike and three red shirts.
I finished the battle.
After the battle, all of my liberated towns: Omerta, Chitzena, Drassen, and Cambria were next to zero.


Can you explain that in a bit more detail? Why didn't you "take out" Mike and the 3 redshirts and how did they die when you "finished the battle"?

Also, if you haven't fought any more battles you might still have the autosave files from the battle.

[Updated on: Sat, 26 February 2011 00:57] by Moderator



Re: Killing Mike reduced all town loyalty??[message #274554] Sat, 26 February 2011 01:11 Go to previous messageGo to next message
Anonymous
Sorry for the confusion.

All enemies were killed including Mike.

First, I threw tear gas at Mike. It affected him. Reaper get's up to throw a stunner and notices his old pal. Mike asks if we have anything to say...we do...blah...blah...

3 mercenaries run at Mike. We want to steal his H & K G-11. Mike shoots a merc. We go in and steal his weapon. Then we stabbed him to death. Mike's dead.

There were 2 enemies left in the tear gas trapped building. Kill Kill.

Done.

Look at the strategic map. Loyalty plummeted globally.

Edit:

I do not have a save. I just continued on.

[Updated on: Sat, 26 February 2011 01:12]

Re: Killing Mike reduced all town loyalty??[message #274561] Sat, 26 February 2011 03:15 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
If you are sure it was tear gas and not mustard gas I have never heard of this before. And with mustard gas it would have had to hit a townie or friendly militia.
Re: Killing Mike reduced all town loyalty??[message #274610] Sun, 27 February 2011 03:09 Go to previous messageGo to next message
Anonymous
Actually I have never seen a mustard gas trigger in that sector.
No civilians are in the SAM sectors and no militia were trained before hand.
Re: Killing Mike reduced all town loyalty??[message #274615] Sun, 27 February 2011 03:33 Go to previous messageGo to next message
SpaceViking

 
Messages:760
Registered:January 2004
Location: Rochester, Minnesota, USA
What you saw is almost always associated with the death of multiple civilians so it happening where it did is very odd.


Re: Killing Mike reduced all town loyalty??[message #274620] Sun, 27 February 2011 04:09 Go to previous messageGo to next message
Anonymous
I have no clue either.
Re: Killing Mike reduced all town loyalty?? & Madlab's quest is faulty![message #274670] Sun, 27 February 2011 22:13 Go to previous message
Anonymous
Okay, I do not understand the Mike issue, but I have another one.

When I hit the switch for the secret room of the barn in sector I11, it results in the continuous stop watch animation.
I have one lone mercenary in the sector.
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