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UC 1.13; what settings to use?[message #274629] Sun, 27 February 2011 10:39 Go to next message
Marius is currently offline Marius

 
Messages:29
Registered:February 2011
Location: Norway
Got a bit fed up with a re-producing crash in vanilla JA2 1.13 and figured I'd have another go at installing UC and actually did it right this time... I think. Anyway, I'm wondering what settings the mod is intended to be played with? I noticed All-drop is toggled on default, which seems curious to me as then I can loot the people attacking the airport at the start, which kind of goes against the purpose of there being a weapon crate pickup there for me? And I figured I'd play with 3 IMP mercenaries rather than just my standard 2, but the third one arrived with weapons so I'm assuming starting with more than one isn't intended.

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Private 1st Class
Re: UC 1.13; what settings to use?[message #274636] Sun, 27 February 2011 17:17 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Noticed your post while logging in to clean up the release thread. The current discussion thread for UC-1.13 is over here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=264940#Post264940

Now to address your specific concerns:

Installation - since Tais create a new SCI for UC-1.13, I've been giving the install as:

0) Install Jagged Alliance 2 Gold (retail)
1) Download and install Tais' SCI for UC-1.13 v3.00 (this one SCI will supply v1.13, original Urban Chaos data, and the mod in one operation)
2) Patch UC-1.13 v3 with the latest patch (they are cumulative, so you only need the latest)

Drop-All - I left it enabled for testing purposes (need to know if enemy item assignment is working); though I should reset the default back.

Armed IMP - if you created a new IMP then you have found a new bug. If you are importing an IMP merc into UC-1.13v3 (including from earlier versions), then you are simply running into the fact that I have everything ordered differently than v1.13 (and reordered since v2).

[Updated on: Sun, 27 February 2011 17:19] by Moderator

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Lieutenant

Re: UC 1.13; what settings to use?[message #274657] Sun, 27 February 2011 21:02 Go to previous messageGo to next message
Marius is currently offline Marius

 
Messages:29
Registered:February 2011
Location: Norway
The IMP in question had indeed been created over in 1.13 and not UC; the gear she arrived with did seem to mostly be UC gear though (UC-specific scopes/binoculars/stock weapon), but a couple weapons were snuck in.

Awesome mod so far btw. Though the arrival in Calisto via bullet train was brutal Razz Never had to use tear gas in such imaginative ways before.

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Private 1st Class
Re: UC 1.13; what settings to use?[message #274661] Sun, 27 February 2011 21:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
The saved IMP file includes item indexes that would point to weapons in v1.13. In UC-1.13, those item indexes will lead to different items, or more than likely Nada items as I intentionally have, for organizational purposes, a lot empty space in UC-1.13's items.xml. I would recommend always creating new IMP's when starting a new mod, my items are different, Smeagol's items are different, and any item indexes beyond the active mod's range are liable to crash the game.

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Lieutenant

Re: UC 1.13; what settings to use?[message #274662] Sun, 27 February 2011 21:34 Go to previous messageGo to next message
Marius is currently offline Marius

 
Messages:29
Registered:February 2011
Location: Norway
Yes, I saw a Nada token appear amongst the other items and immediately quit and restarted with fresh mercenaries, though only 2 IMPs the second time around. Just as well really, means I'll pick up an additional RPC for my main squad.

One more small question about the items since we're on the subject; how viable is it packing pistols in UC? So far at least, there's been several close-quarters engagements and with the urban setting being, well, an urban setting, I assume there's more to come. Least, I hope so. I quite enjoy using pistols, especially since they were completely pointless in old vanilla JA2.

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Re: UC 1.13; what settings to use?[message #274668] Sun, 27 February 2011 22:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Since the recent addition of the PPK, I've been toying with the idea of a sub-mod where IMP and M.E.R.C. mercs will arrive with a concealed weapon. A.I.M. mercs would have the option of a gear selection that includes a concealed weapon, but also a very expensive dummy item to represent the paperwork needed to have the A.I.M. merc certified as an "International Air Marshal" for that flight into Danubia. This however would be a lot of work, and possibly would go against the spirit of the original Urban Chaos (you are supposed to arrive unarmed).

In the meantime, I have left in the mod, the Extra Items XML that I was using to test its ability to handle multiple default attachments. As part of your cargo, there is now a PM-93 (with two default attachments). In future this extra item will be variable based on difficulty level, something that the Extra Items feature was meant to do.

EDIT: sorry misread your post, I thought you were asking about arriving with pistols. The viability of pistols is largely dependent on play style, but I use a much wider range of draw costs so a pistol would definitely have advantages over a full size rifle in some circumstances. Also the folding stock system allows you to cut down on draw and firing AP, but usually not to the level of pistols. The inclusion of +P+ ammo also keeps pistols viable till endgame, as long as your pistol can stand up to the damage it inflicts on the gun. Others have reported that shotguns are useful to have well in to mid-game, if not beyond.

[Updated on: Sun, 27 February 2011 22:07] by Moderator

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Lieutenant

Re: UC 1.13; what settings to use?[message #274671] Sun, 27 February 2011 22:17 Go to previous messageGo to next message
cdudau
Maybe just a few select mercenaries. Fox can hide stuff.

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Re: UC 1.13; what settings to use?[message #274679] Sun, 27 February 2011 23:09 Go to previous messageGo to next message
Burzmali is currently offline Burzmali

 
Messages:248
Registered:March 2007
Location: Estonia
just curious - is the swimming or boat thingie now fixed? if yes, then i'd try the new version again.

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Sergeant 1st Class
Re: UC 1.13; what settings to use?[message #274680] Sun, 27 February 2011 23:29 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Boat was dropped some time ago, the amount of map editing exceeded my ability. One water path was restored. Swimming is a certainty, so be careful what weapons you bring. I thought you were testing it last time you posted in a UC thread?

[Updated on: Sun, 27 February 2011 23:30] by Moderator

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Lieutenant

Re: UC 1.13; what settings to use?[message #274693] Mon, 28 February 2011 02:11 Go to previous messageGo to next message
Burzmali is currently offline Burzmali

 
Messages:248
Registered:March 2007
Location: Estonia
was lately playing the original. got nostalgic, was enjoying the company of Skitz and Reuban, so it took 19 days to get Brenda... but will soon look at the new version.

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Re: UC 1.13; what settings to use?[message #274703] Mon, 28 February 2011 09:00 Go to previous message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
wil473
IMP and M.E.R.C. mercs will arrive with a concealed weapon


How about a ceramic gun?



:giggle:

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