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Re: Need help with X-ray detector!![message #275017]
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Thu, 03 March 2011 19:17
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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Torres84I am so frustrated, I have tried everything I knew from vanilla JA2Gold. I can't seem to find the way to create the X-Ray detector
Here is a pic of my inventory: http://img822.imageshack.us/i/combinar.jpg/
LameBoy Display + Copper Wire
FumblePack + Gum + [color:#FF0000]X-Ray tube[/color]
Gameboy +
[Updated on: Thu, 03 March 2011 19:18] by Moderator Report message to a moderator
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Captain
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Re: Need help with X-ray detector!![message #275061]
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Fri, 04 March 2011 01:11
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Starwalker |
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Messages:759
Registered:October 2005 Location: Hannover, Germany |
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Well, it looks as if the merges do not work.
As others have pointed out here, the Lameboy Display should change into something different when the Copper Wire is attached, the Copper Wire should not stay as an attachment.
The Fumble Pak with just one attachment would look as it does in his inventory, but with both attachments it should change into a new item as well. Then both new items could be merged into the X-Ray Detector.
I'll have to check the merges, but why should they have gone missing now?
I'd guess this is a NAS issue, but I'll check the merges anyway.
EDIT: Ooops, I just saw that the OP uses a pre-beta version that should not have NAS, thus I'll only check the merges.
[Updated on: Fri, 04 March 2011 01:16] by Moderator Report message to a moderator
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Re: Need help with X-ray detector!![message #275715]
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Mon, 14 March 2011 17:04
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Starwalker |
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Messages:759
Registered:October 2005 Location: Hannover, Germany |
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It is also in 4117, I saw it myself now.
The problem is, that other attachment merges seem to work, like the Gun Barrel Extender (also tested it myself), and the merges for the X-Ray Detector are still in the right place.
So it is not a case of missing merges, I'd rather think that the code may be acting strange, though I have no idea how that can be (seeing that the other attachment merges still work).
At least it seems to be something that I cannot help to solve
I could make the Lameboy Display + Copper Wire merge an ordinary merge, but that would still not help, because the other item is still a three-part attachment merge.
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Re: Need help with X-ray detector!![message #278207]
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Tue, 19 April 2011 19:30
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power |
Messages:1
Registered:April 2011 |
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Hi, I have a question about the x-ray detector (didn't want to start a new thread, and this seems relevant)
Does it only work for sci-fi mode?
Cause I have it created on my realistic game, have 1 battery attached to it and for some reason it's not working? am I missing something?
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Civilian
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Re: Need help with X-ray detector!![message #278211]
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Tue, 19 April 2011 21:41
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RichieRich80 |
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Messages:44
Registered:February 2010 |
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You need to put it to the merc's main hand and then in tactical view first click right mouse button to change the cursor to an "electronic item cursor" and then click left mouse button to actually use it. Enemies will be shown in the minimap as red dots, which will disappear soon afterwards.
Edit: If you don't see any enemies when you use it, maybe there aren't any close by. X-ray detector has a limited range, don't know how long exactly.
[Updated on: Tue, 19 April 2011 21:53] by Moderator Report message to a moderator
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Corporal
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