Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Assault Rifles
Assault Rifles[message #276967] Thu, 31 March 2011 17:49 Go to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
Ok, so I have just run through JA2+1.13on expert mode and am now mentally preparing for INSANE difficulty. Finally taking a hard look at all the assault rifles and saw there are some crazy new mods that change some guns completely. So i wanted to find out what the best ASSAULT RIFLE combo is out there. Looking for something that can burst/auto really well and do heavy damage to elite units. Anyone have any suggestions or recommendations? let me know what accessories you have setup too

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Staff Sergeant
Re: Assault Rifles[message #276972] Thu, 31 March 2011 19:30 Go to previous messageGo to next message
Ormus n2o is currently offline Ormus n2o

 
Messages:28
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
Well, i there is no one ultimate setup. Bu i prefer something like this.
From worst to best

Assault rifle
Hk 416->Valmet 82->Fan fal OSW/AS VAL(AS VAL does less damage but is better against heavy armor)

Sniper rifle
Mossin Nagnat->M21->SR-25

Anti-Materiel rifle
I dunno. Pick something fast and light. Damage will by devastating anyway.

Sidearm for designed snipers
Berreta 93, KAC PDW, MP-7

Heavy weapons
Mortar (obviously), Milkor MGL, RPG.

Get also some smoke, tear, mustard granades if you need to get out of sticky situations. Normal granades are also good if you tweak some settings.

Insane is very mangament heavy. You need at least 2 fight teams and alot of additional mercs for training, reapaing and defending in cities. In towns like drassen you can have only flo or hamous but in cities like alma you need at least 3 mercs for defend. Also good thing is to attack enemy around you cities from helicopter with you 2nd team while you 1st team is buzzy.

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Private 1st Class
Re: Assault Rifles[message #276973] Thu, 31 March 2011 20:03 Go to previous messageGo to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
Mossin Nagnat and SR-25? are these unique items? couldnt find them on bubba's...?

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Staff Sergeant
Re: Assault Rifles[message #276974] Thu, 31 March 2011 20:05 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
bubba's? do you mean bobby ray's?

of course they sell them - to what setting is you br's set?

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Captain
Re: Assault Rifles[message #276975] Thu, 31 March 2011 20:13 Go to previous messageGo to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
bobbys sorry - yea it set to AWESOME

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Staff Sergeant
Re: Assault Rifles[message #276976] Thu, 31 March 2011 20:19 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
then they should be there

does that '3' in your nick imply you are like mr milton but just a little deranged? Wink

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Captain
Re: Assault Rifles[message #276977] Thu, 31 March 2011 20:28 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
Mr. Milton

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Sergeant Major
Re: Assault Rifles[message #276978] Thu, 31 March 2011 20:34 Go to previous messageGo to next message
ctiberious is currently offline ctiberious

 
Messages:605
Registered:March 2007
Mossin Nagant I think is an old WWII rifle. It's not a bad SR for it's age. The "Knight SR-25" is an old Stoner systems SR. Also not horrible. But I prefer the M24 as a bolt-action and the HK PSG1 as an automatic SR. Or even the Dragunov SVD.

For "anti-material" SRs, I used the AI AWM in my last run through and really liked it. It's not supper fast, but it's very accurate and tends to do more then enough damage.

I tend to issue all my mercs the FN P90 as a "sidearm" and for stealth opps.

As for ARs, I actually like the FN SCAR-68 SV. The 6.8mm ammo does comparable damage to 7.62 but recoil tends not to be as harsh. Range isn't a good but I found the 480m was more then enough for most of my battles. I usually fit a trigger group, AR suppressor, Rifle-LAM, ACOG, and relfex sight (I've been playing NAS mode) attachments. Plus either the FN EGLM for heavy weapons mercs, a Grippod/Foregrip for auto weapon mercs, or a Grippod/Bipod for "standard" mercs.
The other AR I really enjoyed during my last run through was the Steyr AUG-A2. Only trouble I had with it was no Rifle-LAM but I "cheated" and made that a valid attachment. Didn't get a chance to try the A3 variant, but I'm betting it's a good option as well.

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First Sergeant
Re: Assault Rifles[message #276981] Thu, 31 March 2011 21:43 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
Basically any AR will do. Some are pretty good but few are actually bad. FAL's, SIG 550, SCAR's and HK 416/417's are some I like.

For snipers the Blaser R93 is a personal favorite early on, after which I switch to a .338 rifle.

I also use a 7.62x51mm AR with a 7x scope in a sort of sharpshooter role.

[Updated on: Thu, 31 March 2011 21:43] by Moderator

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Master Sergeant
Re: Assault Rifles[message #276997] Thu, 31 March 2011 23:19 Go to previous messageGo to next message
el_dext0r is currently offline el_dext0r

 
Messages:25
Registered:September 2010
any 7.62 battle rifle will do, tbh, the sooner you get some, the batter

i tend to have a lot of M14 EBRs, Galil AR is very good too, nice long ranged, hard hitting weapons...other good ones, HK417, FN SCAR-H SV, FN FAL, all my guys end up kitted out with FN five-sevens

early game i try to use mini-14s or M1 carbines a lot...or a prized XM177-E1 if you can find them

i've never found a real use for late game 5.56 rifles or LMG/AR hybrids, i find them to have too short range

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Private 1st Class
Re: Assault Rifles[message #277016] Fri, 01 April 2011 03:38 Go to previous messageGo to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
Been a fan of the HK 417. But my question is, does picking a scope matter? Or should i just load up every accessory and the highest x scope i can onto the assault rifle?

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Staff Sergeant
Re: Assault Rifles[message #277018] Fri, 01 April 2011 04:10 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Scopes with higher sight range usually also have increased tunnel vision -> field of view in the immediate surroundings gets considerably cut down.

Also certain scopes can have a minimum range for the bonus to apply.

Usually the higher the magnification, the higher the sight range and aim bonus, but also the higher the tunnel vision penalty (and dunno if it's implemented in standard 1.13, but high-end scopes might also have an AP penalty).

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Lieutenant

Re: Assault Rifles[message #277019] Fri, 01 April 2011 04:11 Go to previous messageGo to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
yea the 'sniper scope' adds like 3 AP to any weapon. But if i have a x7 scope, does that make me worse at aiming close range?

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Staff Sergeant
Re: Assault Rifles[message #277033] Fri, 01 April 2011 09:27 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
Yes, it does. You can look it up if you right-click on the scope or the gun fitted with the scope in your merc's inventory, there's a value for "minmum range for aiming bonus".

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Staff Sergeant
Re: Assault Rifles[message #277076] Fri, 01 April 2011 22:18 Go to previous messageGo to next message
manny2354 is currently offline manny2354

 
Messages:24
Registered:February 2011
GASK3T
yea the 'sniper scope' adds like 3 AP to any weapon. But if i have a x7 scope, does that make me worse at aiming close range?


This has changed quite a bit over the last few installs of 1.13 I have played. The latest version I played was 1.13.4057 version, and in that version a gun equipped with a 7X scope returned a horrible chance to hit within 10 or 15 tiles. The numbers had to be edited manually to restore some semblance of reality.

I understand it will be re-adjusted somewhat in the next release.

Here is a recent thread regarding that issue:
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=275326#Post275326

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Private 1st Class
Re: Assault Rifles[message #277082] Sat, 02 April 2011 00:39 Go to previous messageGo to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
I have been flirting around with different Assault rifle and MG combos and i am starting to think they are rubbish compaired to the sniper rifles. possibly something to revamp in the new addition please???

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Staff Sergeant
Re: Assault Rifles[message #277085] Sat, 02 April 2011 00:58 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
GASK3T
I have been flirting around with different Assault rifle and MG combos and i am starting to think they are rubbish compaired to the sniper rifles. possibly something to revamp in the new addition please???


That depends on how far away the enemy is. If they're really close, assault rifles are way better than sniper rifles. Machineguns are only useful if you play with suppression turned on.

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Master Sergeant
Re: Assault Rifles[message #277086] Sat, 02 April 2011 01:32 Go to previous messageGo to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
thats the problem, my assault rifles' burst suck at close range no matter what accessory combo i put on.

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Staff Sergeant
Re: Assault Rifles[message #277091] Sat, 02 April 2011 02:01 Go to previous messageGo to next message
UniversalWolf is currently offline UniversalWolf

 
Messages:140
Registered:June 2009
Location: United States
After a long period of comparison and testing I decided on the DSR-1 as my favorite sniper rifle. I'd take the M21 EBR over the SR25 because it has a quicker ready time with a retractable stock.

For 6.8mm ARs don't forget the SCAR SV and the Steyr AUG A3. They're both solid.

For 7.62mm I like the HK417, the SCAR H SV, and the FN FAL OSW. The last is more CQ-oriented, the SCAR is longer range, and the HK falls nicely in the middle.

I've been extremely happy with the AR57 conversions as well. They chop through enemy armor like it's made of paper.

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Sergeant
Re: Assault Rifles[message #277092] Sat, 02 April 2011 02:15 Go to previous messageGo to next message
MikeJahn is currently offline MikeJahn

 
Messages:53
Registered:June 2010
Sniper rifles are better if you don't turn suppression on (which really takes away from the game) ; however now that scopes degrade performance at close range considerably I prefer to keep automatics in the majority, especially since bullets deviate far less than they used to when fired in long bursts. Ultimately 5.56/5.45 rounds start losing efficiency about midway through the game but you can fire far more down range accurately and thus impede your enemy's progress nicely. 7.62x51's are devastatingly powerful but since you wont ever have a significant amount in the air their suppression will be low - thus the 7.62's typically knock them down for good while the lighter weaponry whittles down their AP's. If you use only sniper rifles on higher difficulties you wont be able to keep up with the enemy's numbers and after a few kills they'll overrun you, that's why you need considerably automatic power to slow them down and open them up to your marksmen to pick off. Add grenade launchers and mortars and you can keep an enemy far larger in number away from your position.

The AR's other people recommended to you are solid choices - personally I like the AN-94 with a cut down stock since it becomes a very fast weapon to fire off with so it's great for running and gunning. The FAMAS I like also because after tricking it out it's firing rate becomes insane and it's accuracy is pretty great also, I gave it to Igor and he simply destroys everyone at close-mid range.

[Updated on: Sat, 02 April 2011 04:47] by Moderator

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Corporal
Re: Assault Rifles[message #277106] Sat, 02 April 2011 11:13 Go to previous messageGo to next message
Fozzie is currently offline Fozzie

 
Messages:183
Registered:April 2010
Location: Germany
Depending on the situation and personal playstyle, many weapon setups can have their uses, although they may fall short on different occurances.
Take some LMGs, for instance: The MG36 RAS may lack the damage (due to the weaker calibre) and range of the HK21E, but it is lighter and faster and fits an AR Suppressor, so on night ops it may be the weapon of choice.

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Staff Sergeant
Re: Assault Rifles[message #277109] Sat, 02 April 2011 12:16 Go to previous messageGo to next message
ColCool

 
Messages:12
Registered:March 2011
a good merc throws the bullet with his bare hands...

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Private
Re: Assault Rifles[message #277121] Sat, 02 April 2011 17:23 Go to previous messageGo to next message
Ormus n2o is currently offline Ormus n2o

 
Messages:28
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
@GASK3T Mayby M21 is faster but to SR 25 can by attached LAM longrange laser. It's not that M21 suck. I love both weapons but lasers realy do good. And you can spend less AP on aiming on medium ranges with LAM laser.

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Private 1st Class
Re: Assault Rifles[message #277277] Tue, 05 April 2011 01:34 Go to previous messageGo to next message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
your mom is a SR 25

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Staff Sergeant
Re: Assault Rifles[message #277308] Tue, 05 April 2011 15:26 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
Ormus
@GASK3T Mayby M21 is faster but to SR 25 can by attached LAM longrange laser. It's not that M21 suck. I love both weapons but lasers realy do good. And you can spend less AP on aiming on medium ranges with LAM laser.


The M21 EBR can take a Rifle-LAM as well. Add a retractable stock and it becomes as fast (if not faster) than the SR-25, it is also more reliable, but this comes at the expense of 1 point of damage.

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Master Sergeant
Re: Assault Rifles[message #277406] Thu, 07 April 2011 03:59 Go to previous messageGo to next message
Ormus n2o is currently offline Ormus n2o

 
Messages:28
Registered:March 2010
Location: Poland; Wielkopolska; Pi&...
Yeah and my dad is CheyTac Intervention. Best of the bests.

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Private 1st Class
Re: Assault Rifles[message #278326] Thu, 21 April 2011 17:55 Go to previous message
GASK3T is currently offline GASK3T

 
Messages:175
Registered:March 2011
Location: USA
I have become a big fan of the SCAR-L with the special 6.whatever ammo/sniper attachment kit (think it was the most expensive of all the scar kits). It can put on pretty much every accessory, shoots far, does high damage with the special ammo. Only problem is that you have to order the ammo since nobody ever drops it. I also enjoy the m4 colt with the 50 shot silencer mod kit with the purple 5.whatever ammo. shadow can do 100-200 damage with a two shot burst and at night he never misses. Still think that the G11 is the best gun in the game though. Its 3 shot burst kills pretty much anything. Only mod kit i havent tried is the m14/m21 ebr kit on the m14. prob do that tonight.

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Staff Sergeant
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