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Bloodcat Pelts?[message #277378] Wed, 06 April 2011 13:57 Go to next message
Frankenberries

Messages:4
Registered:March 2011
Location: USA
Alright gentlemen, I have searched all over the place, in game and in Google... Who the heck do I need to find in order to sell bloodcat pelts and claws and teeth?

That is pretty much my only question. I enjoy playing a new mod without massive spoilers, but I really really hate playing something through but missing out on something such as this... After I beat this mod, the next time I play Jagged Alliance will probably be with a different mod... So I would like to experience as much of this one as I can.

I normally wouldn't care about the bloodcat pelts etc... but the fact that I only encountered them with a solo, under-armed merc making an equipment run across the map, and beating the damn cats against all odds, More than once... I just feel the need to complete this WINNING moment by selling off the bloodcat loot.

oh and on a side note, since this will be my only play through, does anyone know if there are any easter eggs? Like the cutscene that happens when you send flowers to Deidranna in the unmod version? rofl rofl
Re: Bloodcat Pelts?[message #277379] Wed, 06 April 2011 14:11 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
as any good and drunken irishmen mickey o'brian is to be found in a bar

welcome to the pit

let her take back a town Very Happy
Re: Bloodcat Pelts?[message #277393] Wed, 06 April 2011 20:44 Go to previous messageGo to next message
Wil473

 
Messages:2830
Registered:September 2004
Location: Canada
It seems that original Urban Chaos tried to create new spawn locations for Devin, Mickey and other randomly appearing NPC's. Unfourtunatly, it doesn't seemed to have worked as I don't remember finding Devin and Mickey in original UC. Using the map editor you can see where they were hoped to appear.

In UC-1.13 I simply inserted them back to their vanilla maps and they now reliably appear. This is also how I fixed the missing plant manager bug (for some reason they left out the first plant manager from the non-Calisto factories).


Re: Bloodcat Pelts?[message #277493] Fri, 08 April 2011 07:47 Go to previous messageGo to next message
Frankenberries

Messages:4
Registered:March 2011
Location: USA
Let her take back a town? I don't think I ever did that in any playthrough... Should I just walk away from a town once I capture it? Or leave a few weak militia to make it interesting?

Also I am glad I have uc-1.13 because I haven't noticed any bugs, except for being unable to stack ammo boxes in my backpack, unless I first stack them in sector inventory, then shift click the stack into my backpack... oh and for some reason Tex fails to put all 6 bullets from a speedloader into his 6 shooters sometimes, that's a dangerous waste of a lot of AP in combat, to get around that bug I always manually go into his inventory to reload, sometimes it still doesn't load all 6 at once but if I keep clicking it will load the rest 1 bullet at a time with no extra AP cost.

Also I must be blind because I just now found Devin while defending c5 from idiots that attacked from the south... only a couple of the attackers was able to swim across the river to dry land HAH!
Re: Bloodcat Pelts?[message #277496] Fri, 08 April 2011 10:26 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
manage to loose a town where elliott had already been slapped for

devin? the explosives guy does not buy pelts, he is as mickey o'brian supossed to be irish, though
Re: Bloodcat Pelts?[message #277500] Fri, 08 April 2011 13:57 Go to previous message
Frankenberries

Messages:4
Registered:March 2011
Location: USA
Well I only mentioned Devin because wil473 mentioned him, he was another I wanted to find because I was running low on things that go boom... I use Elhi as a death from above girl that loves to throw crap at clusters of bad guys on the ground, Molotov Cocktails for the win! I love when the enemy keeps running into flames but I hate when my militia do the same thing...

It also bugs me how my militia steals my precious loot in combat, but I got over it, plus they seem to mostly go for steel helmets... but it does make me concerned about dropping my backpack to jump on a roof when I really need to... is the militia going to steal my backpack full of stuff? I dropped a gun one time to pick up a rifle and the very next round the first militia went straight for that gun a dropped and snatched it up.

Oh yeah is there a way to get a town up and running again when they say they stopped getting supplies? I am in sci-fi... and I dont remember if you get the mines working again if you take care of the bug problem in the original... hmmm

One more thing, because I am drunk, and because I have nobody else to talk with about this game, I let rude dog die because his voice was annoying as hell. It sounded like someone held a tape recorder up to a telephone to record his voice, although even if it wasnt such bad quality, I probably would have killed him myself if I kept hearing him say "Whaaaaa?!?" every time he opened a box that contained something a thousand times over

[Updated on: Fri, 08 April 2011 13:58] by Moderator

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