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Advantage of AIMNAS?[message #278110] Mon, 18 April 2011 12:45 Go to next message
Tue is currently offline Tue

 
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Registered:April 2008
Location: Copenhagen, Denmark
I'm trying to decide whether or not I should install the AIMNAS mod when the new 1.13 is released but I'm having a bit of trouble finding out what exactly is in this mod. I've looked through the current AINMAS-thread - and a couple of the previous ones - and from what I can assertain it appears to be

1. Reworked, larger maps
2. More item mergers
3. Ammo boxes - those look really nice btw, good job. Smile

Is that correct? Last time I played ja1.13, I tried the DBB-mod and it wasn't really to my liking - too many silly NVA-style hats, handguns that fired boulders etc. - so I'd like to know if this is anything like it. It doesn't appear so, but I might have missed something, in fact it's more than likely.

As always, I apologise if this has been asked a million times over.

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Corporal
Re: Advantage of AIMNAS?[message #278111] Mon, 18 April 2011 13:17 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
Tue
I'm trying to decide whether or not I should install the AIMNAS mod when the new 1.13 is released but I'm having a bit of trouble finding out what exactly is in this mod. I've looked through the current AINMAS-thread - and a couple of the previous ones - and from what I can assertain it appears to be

1. Reworked, larger maps
2. More item mergers
3. Ammo boxes - those look really nice btw, good job. Smile
It doesn't seem you realy have looked much more into those threads than cross-reading the last pages of the recent one.

1. The big-maps project is pending and far from completed. The reworked maps are reworked from the WF-maps, means tactical maps have close to nothing in common with standard JA2/1.13 maps. Even the strategical was reworked: cities are much larger in that mod and there even is a complete new one.

2. AdvandcedItemMod with NewAttchmentSystem is not about item merges but about adding tons of items, not only weapons, that are not part of 1.13. The full list is part of the opening posts of each of those threads.

3. Well that were the most recent showed set of images. If you had scrolled down a bit more you would have seen that at the same time four new weapons had been previewed too.

Quote:
As always, I apologise if this has been asked a million times over.
You should rather apologize to not have asked this in the correct thread, in particular because you know where it is.

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First Sergeant
Re: Advantage of AIMNAS?[message #278112] Mon, 18 April 2011 13:22 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
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Well, the larger maps are not yet included in the latest SCI (that was released yesterday).

Anyways... I try to tell in a few wordsw what AIMNAS exactly is:

- It uses maps based more or less losely on the maps from the retail wildfire (the not yet released bigmaps project uses maps that, as the name suggest are bigger than regular maps and are all basically build from scratch, so all new maps).

- I added around 1.2k items so far (with a slightly higher control of what got added and what didn't, compared to dbb, for example)... this includes LBE items, ammo boxes, attachments, armour items, explosives and of course more guns (for a full list of guns in the mod, check the AIMNAS thread, think the 3rd or 4th post is a list of all guns).

- added a few merges

- added the ammo box system of buying ammo from Bobby Ray (including ammo donkeys to make boxes out of magazines)

- different starting gear kits for AIM mercs (each AIM merc has a selection of 5 different kits to choose from)

Hope this helps.

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Lieutenant

Re: Advantage of AIMNAS?[message #278114] Mon, 18 April 2011 14:23 Go to previous messageGo to next message
Tue is currently offline Tue

 
Messages:48
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Buns
It doesn't seem you realy have looked much more into those threads than cross-reading the last pages of the recent one.

Actually I did but for someone who doesn't regularly follow these boards information isn't all that easy to find. I did see new weapons, vehicles and the list of items and mergers but I didn't read through 8 separate threads to find out that there are 1.2k more items than in 1.13.

Buns
You should rather apologize to not have asked this in the correct thread, in particular because you know where it is.

I figured the AIMNAS-thread was for modding-related questions and not for FAQs.


smeagol
Well, the larger maps are not yet included in the latest SCI (that was released yesterday).

Anyways... I try to tell in a few wordsw what AIMNAS exactly is:

- It uses maps based more or less losely on the maps from the retail wildfire (the not yet released bigmaps project uses maps that, as the name suggest are bigger than regular maps and are all basically build from scratch, so all new maps).

- I added around 1.2k items so far (with a slightly higher control of what got added and what didn't, compared to dbb, for example)... this includes LBE items, ammo boxes, attachments, armour items, explosives and of course more guns (for a full list of guns in the mod, check the AIMNAS thread, think the 3rd or 4th post is a list of all guns).

- added a few merges

- added the ammo box system of buying ammo from Bobby Ray (including ammo donkeys to make boxes out of magazines)

- different starting gear kits for AIM mercs (each AIM merc has a selection of 5 different kits to choose from)

Hope this helps.


Thank you kindly, that helps a lot.

I've never played Wildfire so I guess I'll have to try it to see the difference in maps.

1200 new items? Sweet baby Jesus, that's ambitious. Can you tell me for instance how many of LBE-items in the Jennana-DB that are AIMNAS-only? Just to get an idea of how much has been changed/added?


[Updated on: Mon, 18 April 2011 14:30] by Moderator

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Corporal
Re: Advantage of AIMNAS?[message #278115] Mon, 18 April 2011 14:29 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
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Tue
1200 new items? Sweet baby Jesus, that's ambitious. Can you tell me for instance how many of LBE-items in the Jennana-DB that are AIMNAS-only? Just to get an idea of how much has been changed/added?

Actually, Jen's DB is for AIMNAS v12, so all of those are in AIMNAS and then a few more have been added.

Edit: If your question meant which items were introduced with AIMNAS, then you'd also have to find a list of 1.13 regular items, which I'm not sure if it exists. As far as I recall though, 1.13 has a lot less LBE items, let me see if I can find the number.
Edit 2: Found it, 1.13 has a total of 40 LBEs, do you want a list of them?

[Updated on: Mon, 18 April 2011 14:35] by Moderator

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First Sergeant
Re: Advantage of AIMNAS?[message #278116] Mon, 18 April 2011 14:34 Go to previous messageGo to next message
Tue is currently offline Tue

 
Messages:48
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JMich
Actually, Jen's DB is for AIMNAS v12, so all of those are in AIMNAS and then a few more have been added.


That much I figured. Smile What I meant to say was, how many of those items are exclusive to AIMNAS and are not included in 1.13?

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Corporal
Re: Advantage of AIMNAS?[message #278118] Mon, 18 April 2011 14:41 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
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1.13 LBE

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First Sergeant
Re: Advantage of AIMNAS?[message #278119] Mon, 18 April 2011 14:45 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
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Tue

1200 new items? Sweet baby Jesus, that's ambitious. Can you tell me for instance how many of LBE-items in the Jennana-DB that are AIMNAS-only? Just to get an idea of how much has been changed/added?


The XML editor lists a total of 328 LBE items in AIMNAS (including the 4 NIV default items and all regular 1.13 LBE items, though most of those have been modified). So minus those you'll still have around 280 LBE items more than regular 1.13.

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Lieutenant

Re: Advantage of AIMNAS?[message #278121] Mon, 18 April 2011 14:56 Go to previous messageGo to next message
Tue is currently offline Tue

 
Messages:48
Registered:April 2008
Location: Copenhagen, Denmark
smeagol
The XML editor lists a total of 328 LBE items in AIMNAS (including the 4 NIV default items and all regular 1.13 LBE items, though most of those have been modified). So minus those you'll still have around 280 LBE items more than regular 1.13.


Wow. Just wow.

I couldn't code to save my life, so I can't offer any help but I want to say thank you for all your work. It's because of people like you that I keep coming back to this game. Smile

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Corporal
Re: Advantage of AIMNAS?[message #280700] Wed, 25 May 2011 11:22 Go to previous messageGo to next message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
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One question, smeagol, this has always bothered me... why ammo donkeys? why not empty ammo boxes? Very Happy

Anyway, I reeeeallly enjoyed AIMNAS, especially Tai's AIMNAS SCI was a bit weird on the good side (AimMod SDNV on a Barrett .50cal! Very Happy ). Can't wait to rule AIMNAS BigMaps with my three-merc IMP teams. Keep up the good work!

[Updated on: Wed, 25 May 2011 11:26] by Moderator

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Corporal
Re: Advantage of AIMNAS?[message #280710] Wed, 25 May 2011 12:45 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
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Dunno... the donkeys were more or less a spontaneous idea... I simply needed some proxy items that could make boxes from magazines. Dunno what exactly led to the useage of donkeys... but they work fine, don't they. Very Happy

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Lieutenant

Re: Advantage of AIMNAS?[message #280713] Wed, 25 May 2011 13:00 Go to previous messageGo to next message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
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Yeah, but I sympathize with my younger brother, who was playing JA2 as well, and he came across the bartenders' shop and said, what are donkeys for? Of course, I could always mod the game to show donkeys as color-washed-out versions of their full counterparts, but so far I'm enjoying my custom gun too much to do something Very Happy

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Corporal
Re: Advantage of AIMNAS?[message #291357] Sat, 01 October 2011 00:27 Go to previous messageGo to next message
Torres is currently offline Torres

 
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Man !! trust me, try this mod. Is awesome.

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Staff Sergeant
Re: Advantage of AIMNAS?[message #293280] Fri, 11 November 2011 15:19 Go to previous messageGo to next message
powerhouse11 is currently offline powerhouse11

 
Messages:34
Registered:August 2011
this mod doesn't support jumping through windows =(

edit: NVM

[Updated on: Sun, 13 November 2011 12:48] by Moderator

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Private 1st Class
Re: Advantage of AIMNAS?[message #293281] Fri, 11 November 2011 15:25 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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It does.

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Captain

Re: Advantage of AIMNAS?[message #295709] Sun, 25 December 2011 21:29 Go to previous messageGo to next message
MG42 is currently offline MG42

 
Messages:11
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How does one jump through windows? I've looked all over for clear instructions, but the best I was able to find was an exploit that involved another merc lying prone or something like that. Is that the only way to do it? I know that if I press "J" while standing in front of a window, I'll just hop onto the roof, so that doesn't seem to work.

And is window jumping not in vanilla 1.13?

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Private
Re: Advantage of AIMNAS?[message #295710] Sun, 25 December 2011 21:44 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
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you have to press SHIFT+J in order to jump through a window,you must be standing and facing to window

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First Sergeant
Re: Advantage of AIMNAS?[message #295711] Sun, 25 December 2011 21:51 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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PasHancock
you have to press SHIFT+J in order to jump through a window,you must be standing and facing to window
And the window must be broken. Stance doesn't matter if I'm not mistaken and you should check options.ini to be sure it's activated.

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Captain

Re: Advantage of AIMNAS?[message #295720] Mon, 26 December 2011 03:15 Go to previous messageGo to next message
cdudau
I'm not really liking big maps. This game just isn't built for them interface wise. My honest opinion would be just to scrap them and carry over some changes from big maps into totally new maps. This saves development time. If a full fledged interface enhancement comes along, then I could see doing big maps. Bigger isn't necessarily better nor is it a breakthrough.

What I say changes nothing, but I just wanted to give an honest synopsis of what I feel after playing the new/old big maps.

Very Happy

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Re: Advantage of AIMNAS?[message #295726] Mon, 26 December 2011 15:06 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
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Can you explain a bit what you don't like?

I'm not going to scrap the whole project based on a "don't like it, waste of time" statement.


I played several of the bigmaps extensively over the course of this year and I see no problem with the interface (if by that you mean orientation on the map, not being able to properly zoom, radarmap not fitting the actual map, radarmap being far too small compared to the complete map, etc...).

You do know that you can get a scrollable overview map in-game, right? Just use the insert key to get an overview.

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Lieutenant

Re: Advantage of AIMNAS?[message #295727] Mon, 26 December 2011 15:50 Go to previous messageGo to next message
lockie is currently offline lockie

 
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For me , playing the big maps in Horn of Africa , just made the action spread out waaay too much , chasing all over trying to find the last enemy far too tedious . Battles were made much longer and time consuming . Just think if big maps are going to happen , they will have to be planned out much more carefully . My tuppence worth .

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Captain

Re: Advantage of AIMNAS?[message #295728] Mon, 26 December 2011 16:36 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
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Well... the battles obviously do take a lot longer.

I first thought it would be super tedious to find the last camper, but in fact it isn't too bad. Worse are enemies that got wounded during battle and try to flee. Campers in the AIMNAS maps are mostly placed in spots you would expect them (I didn't place enemies totally off in the wilds for example).

Battles in cities do take a long time. Speeding up enemy turns, especially on the higher difficulties is a must. Last night I played an assault on the airport, had 64+ enemies there. It took literally forever. But, I think those battles are awesome. I mean... Due to HAM 5 and Bobs instant equipping of attachements you save up a lot of time on micromanaging mercs, time you easily have for battles.

I don't know yet, how the big maps will effect long on going games in which you get constant attacks. For that I haven't played too long into the campaign for obvious reasons (only around 20 maps finished by now, no San Mona done, neither Chitzena...).

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Lieutenant

Re: Advantage of AIMNAS?[message #295731] Mon, 26 December 2011 17:51 Go to previous messageGo to next message
lockie is currently offline lockie

 
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What do you reckon is the big advantages of big maps ?
How will this make the game better , I'm not against it, just interested in your opinion .

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Captain

Re: Advantage of AIMNAS?[message #295732] Mon, 26 December 2011 18:11 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
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The maps get more interesting, the tactical options get more diverse. You don't get attacked immediately when entering a sector, you have more time to deploy the team into better positions, lay out ambushes, etc.

Some facilities are too big to fit into a small map realistically (like mines, SAM sites, airport, etc...).


Big maps actually make those anti-material rifles useful (on a 160x160 map you can only use the full range of some guns shooting from one edge of the map to the other, in a 360x360 map it's an entirely different piece of cake).

Bigger maps -> more replay value, as bigger maps lead to diverse scenarios if you have to play the maps several times. AI tends to attack certain sectors more than once, thus rhaving more room in one of those maps offers opportunity to experiment a bit.

I haven't had chance yet to playtest each and every map I made completely. For that I have simply not enough time.

But from what I have tested, I would not go back to regular sized maps anymore.

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Lieutenant

Re: Advantage of AIMNAS?[message #295735] Mon, 26 December 2011 19:11 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Sounds as if it's worth persevering with then , good luck !

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Captain

Re: Advantage of AIMNAS?[message #295755] Tue, 27 December 2011 04:34 Go to previous messageGo to next message
cdudau
For me, it is three issues.

1) Amount of time to finish battles. It already takes ages to complete one battle.

2) Interface. We really need a zoom function for this along with some other interface upgrades.

3) Limited stis. How many times am I going to look at the same three trees on one map? We can make maps extraordinary with some new stis and accompanying jsds.



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Re: Advantage of AIMNAS?[message #295756] Tue, 27 December 2011 05:05 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
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tao
For me, it is three issues.

1) Amount of time to finish battles. It already takes ages to complete one battle.

2) Interface. We really need a zoom function for this along with some other interface upgrades.

3) Limited stis. How many times am I going to look at the same three trees on one map? We can make maps extraordinary with some new stis and accompanying jsds.





I totally agree on 1. It really takes ages to finish a battle due to the AI taking forever to make decisions. Currently playing an assault on drassen airport which already takes around 2 hours in which I had like 10 minutes of game play, while the AI used the rest to fidle around... granted, there are 64 enemies in the map, but even with enemy speed set to near max, it simply takes too long.

Interface, yeah... dunno... nothing I can do about either.

As for limited tilesets, yes... this has been an issue since I started to work on big maps. I managed to increase number of stuff by about 25-33% in the maps by adding more stuff to the existing tilesets from other tilesets using up all slots available. Unless the super tileset becomes reality, we are stuck with what we have. I only have limited time at my disposal, this project was and still is a one man show, I have 0 coding experience, have a lot of ideas for more stuff to be added, but once in a while actually like to play the game as well... So far I have at least a playable version that allows to conquer drassen and play the d.c.a.

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Lieutenant

Re: Advantage of AIMNAS?[message #295761] Tue, 27 December 2011 09:39 Go to previous messageGo to next message
cdudau
With regards to the A.I. Speed:

Would it be possible to have enemy turns simultaneously happen until in the player's field of vision or if their location is known?

I know that the interface will be updated. With all of the work on the interfaces of Unfinished Business 1.13, a zooming feature is only eventual.

I didn't realize that we can scroll on the insert screen. I actually pulled it up a few times when I was trying to get a feel of where I was in relation to the structures and rest of the map. Do the arrow keys control scrolling for this feature?

How are you going to put the radar maps together? Will they be small, even too small to look at?

There are loads of stis out there within unfinished mods and even finished mods. Also, you are pretty good at making items, why not new walls, roofs, doors, graffiti, et cetera?

(Picture a KLAUSS' CLUB sign on the fight club building.)

Making Arulco come alive.


With BiG MAPs comes big potential and also new problems.

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Re: Advantage of AIMNAS?[message #295773] Tue, 27 December 2011 12:17 Go to previous messageGo to next message
datakurs is currently offline datakurs

 
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Is the AI buggy (the half minute waiting before enemy actions) simply because of the bigger size of map or is it must be any other reason?

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Staff Sergeant
Re: Advantage of AIMNAS?[message #295783] Tue, 27 December 2011 14:11 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
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Gotta be map size , surely ?

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Captain

Re: Advantage of AIMNAS?[message #307176] Tue, 10 July 2012 21:53 Go to previous message
smeagol is currently offline smeagol

 
Messages:2705
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*bump* for ordering reasons

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Lieutenant

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