Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Gun Accuracy & To-Hit
Gun Accuracy & To-Hit[message #279911] Sat, 14 May 2011 08:00 Go to next message
Victor Tadeu

 
Messages:35
Registered:February 2010
Location: Brazil
What's the difference between then?

Example:

-I hav a simple rifle with great accuracy (like 7) and low to-hit (-30), and another one with low accuracy (2) and good to-hit (+20). which one is more accurate? Or not so dramatic examples, like one gun with 5 accuracy and +5 to-hit and another one with 4 accuracy and +15 to-hit.

I know what Accuracy means, but what exactly to-hit chances and how much?
Re: Gun Accuracy & To-Hit[message #279913] Sat, 14 May 2011 08:26 Go to previous messageGo to next message
Victor Tadeu

 
Messages:35
Registered:February 2010
Location: Brazil
I did some tests in the game with different weapons with the same range and to-hit but different accuracy (1 and 2). Accuracy dont make any difference on the F hotkey, same chances. Also made no difference in Aimed Shot.

So... Now I know what To-hit changes, it does what I thought accuracy does! So what the hell accuracy do!?
Re: Gun Accuracy & To-Hit[message #279929] Sat, 14 May 2011 12:52 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
Are you playing with the OCTH system or the new one?

In the OCTH Accuracy was a base value added to your CTH with little overall effect, in the NCTH the shooter and the Gun have been separated, so it plays a more important role.


Re: Gun Accuracy & To-Hit[message #280010] Mon, 16 May 2011 17:23 Go to previous messageGo to next message
Victor Tadeu

 
Messages:35
Registered:February 2010
Location: Brazil
I'm using HAM4, NCTH.

I read about the NCTH in the HAM wiki but it dont explain about the gun Accuracy (I dont see it).
Re: Gun Accuracy & To-Hit[message #280014] Mon, 16 May 2011 18:51 Go to previous messageGo to next message
Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
A "To Hit" result of -30 looks like the weapons stock is missing. Check the weapon attachment space to the right of the weapon for a stock.
Re: Gun Accuracy & To-Hit[message #280033] Tue, 17 May 2011 06:30 Go to previous messageGo to next message
Victor Tadeu

 
Messages:35
Registered:February 2010
Location: Brazil
I know about the stock. I made some "to-hit" tests... I cant understand the difference about Accuracy. To-hit, weight, range, length... I understand the role of all, but accuracy...
Re: Gun Accuracy & To-Hit[message #280038] Tue, 17 May 2011 11:36 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
From what i understand, accuracy now has more effect on the range of the gun with NCTH.


Re: Gun Accuracy & To-Hit[message #280070] Tue, 17 May 2011 22:01 Go to previous messageGo to next message
Victor Tadeu

 
Messages:35
Registered:February 2010
Location: Brazil
The range? Remain accurate with distance? Could be.
Re: Gun Accuracy & To-Hit[message #280136] Wed, 18 May 2011 19:17 Go to previous messageGo to next message
ctiberious

 
Messages:607
Registered:March 2007
This is all explained in one of the HAM4 threads, but basically nAccuracy is used to generate bullet deviation. The higher your nAccuracy value, the less bullet deviation you'll get which results in a smaller shooting aperture. But don't confuse bAccuracy and nAccuracy.
bAccuracy is exclusive to OCTH and has a range of something like -2 - +12. bAccuracy is, as Off_Topic said, simply added to the OCTH calculation.
nAccuracy is exclusive to NCTH and has a range of 1-100. And because of how the calculation works, lower numbers have smaller differences then higher number. In other words, the difference between nAccuracy 1 and 2 is basically negligable. While the difference between 98 and 99 is pretty extreme.

nAccuracy has absolutely no impact on the displayed "Muzzle Stability" value (F hotkey). That hotkey ONLY displays the mercs ability to hold the weapon steady for the shot in question, and is only one part of the entire NCTH hit chance calculation. nAccuracy (along with range and scopes/lasers) is displayed in the size of the shooting aperture (the smaller of the two circles on the NCTH cursor). Lower nAccuracy values will result in larger shooting apertures; higher nAccuracy values will result in smaller shooting apertures. That said, the shooting aperture is generated using alot of different variables, nAccuracy being just one small part. To test my statement, you'd have to use two weapons with otherwise identical states, identical attachments, with the same range and terrain seperating he shooter and the target. Probably the best way to do this would be to load your game and take a screen shot with a merc preparing a shot with a specific weapon at a specific target. Instead of having the merc take the shot, though, close the program after making the screen shot and edit your weapons.xml file so that the mercs weapon has a drastically different nAccuracy value. Then load back into the game and take a seperate screen shot under the same conditions. Compare the two screen shots and (depending on how much you altered the nAccuracy value by) you should see the contrast.

Re: Gun Accuracy & To-Hit[message #280343] Sat, 21 May 2011 03:54 Go to previous message
Victor Tadeu

 
Messages:35
Registered:February 2010
Location: Brazil
ChrisL
This is all explained in one of the HAM4 threads, but basically nAccuracy is used to generate bullet deviation. The higher your nAccuracy value, the less bullet deviation you'll get which results in a smaller shooting aperture. But don't confuse bAccuracy and nAccuracy.
bAccuracy is exclusive to OCTH and has a range of something like -2 - +12. bAccuracy is, as Off_Topic said, simply added to the OCTH calculation.
nAccuracy is exclusive to NCTH and has a range of 1-100. And because of how the calculation works, lower numbers have smaller differences then higher number. In other words, the difference between nAccuracy 1 and 2 is basically negligable. While the difference between 98 and 99 is pretty extreme.

nAccuracy has absolutely no impact on the displayed "Muzzle Stability" value (F hotkey). That hotkey ONLY displays the mercs ability to hold the weapon steady for the shot in question, and is only one part of the entire NCTH hit chance calculation. nAccuracy (along with range and scopes/lasers) is displayed in the size of the shooting aperture (the smaller of the two circles on the NCTH cursor). Lower nAccuracy values will result in larger shooting apertures; higher nAccuracy values will result in smaller shooting apertures. That said, the shooting aperture is generated using alot of different variables, nAccuracy being just one small part. To test my statement, you'd have to use two weapons with otherwise identical states, identical attachments, with the same range and terrain seperating he shooter and the target. Probably the best way to do this would be to load your game and take a screen shot with a merc preparing a shot with a specific weapon at a specific target. Instead of having the merc take the shot, though, close the program after making the screen shot and edit your weapons.xml file so that the mercs weapon has a drastically different nAccuracy value. Then load back into the game and take a seperate screen shot under the same conditions. Compare the two screen shots and (depending on how much you altered the nAccuracy value by) you should see the contrast.



F*yeah! Thank you! Dead topic!
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