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[IDEA] Character special skills[message #280737] Wed, 25 May 2011 21:15 Go to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Im sure it has been discussed before, but I just got great (at least I think its great) idea how to add bit more RPG elements to JA2.

I noticed that merc levels dont do all that much, or at least it dosent feel like they do. So I think it would be great to tie specials skills system to levels. It would very easy, you gain level you gain skill point (or more) you can spend on special skills.

Skills would be divided into skill trees representing special roles on the battlefield, so you would have Sniper tree, Squad Leader tree, Medic tree, Assault tree and so on.

The skills you choose when creating a merc, like squad leader or sniper, would be removed from there and their bonuses would be scattered around skill trees. At start you would get first skill point to put it somewhere

Special skills and merc's own stats would be separate, so it would be perfectly possible to have Medic with 100 marksmanship, he will be a great shot, but he wont be as effective as trained sniper with all skills from sniper tree.

Some skills ideas I already have:

Sniper:
* Sniper posture - merc will go into special posture when using rifles, slight bonus when shooting from crouching or standing position
* Rapid rechamber - less AP needed to rechamber bullet in bolt action rifles
** Lighting fast rechamber - rechambering bullet costs 0 AP
* Sniper & Spotter - sniper gets bonus to aim if he is together with spotter that has binoculars and can see same enemy as sniper aims at
* High ground - sniper gets bonus to aim if he is on the roof
* Fast target reaquire - sniper dosent get penalty for shifting aim to different enemy (if he dosent need to move)
* Stealth - sniper is hard to spot if he remains immobile and prone

Squad Leader:
* Inspiring - mercs around squad leader get +5% AP
** Inspiring II - +10% AP for mercs around squad leader (cumulative), bonus to aim for mercs around squad leader
* Awe inspiring - if squad leader kills enemy all mercs around him get morale boost
* "Fight through the pain you dogs!" - penalties for wounds are smaller if wounded merc is close to squad leader
* Courageous leader - +50% suppression resistance
** Fearless leader - +100% suppression resistance
* Leader - faster militia training

Assault:
* Dynamic entry - can kick down the door/ little AP needed to open the door
* Shotgun specialization - less AP needed to pump the shells
** Shotgun Mastery - pumping shell takes only 1 AP, bonus to aim when firing shotgun from the hip (firing without any aiming)
* Fast Reflexes - if enemy is very close less AP is needed to ready the gun and fire (aiming costs are normal)
** Lighting fast reflexes - very high chance to interrupt if enemy is very close
* Melee - less AP needed for melee attacks
* Gas mask mook - no penalties when wearing gas mask
* Moving target - merc is very hard to hit when he is moving
* Combat stance - no/ very little AP is needed to prepare gun if merc walks or sidesteps


Medic:
* Professional first aid - bandaging greatly decreases wound penalties
* Aid under fire - when enemy is near bandaging is MUCH faster
* Surgeon - can perform surgery that returns lost stats
* Life Saver - if there is more then 2 wounded mercs around medic, that medic gets bonusto AP/ movement and first aid takes less AP


Spec Ops:
* Night ops - bonus to sight during the night, NVG are give more sight range
** Night ops mastery - merc gets very little penalties when fighting at night
* Sneaky - makes no sounds if prone, walking or crouched (while in stealth mode)
** Stealth run - no sounds when running (while in stealth mode)
* Camouflage - camouflage least longer and is more effective (enemies have harder time to spot spec ops merc)
** Camouflage expert - always 100% camouflage
* "Dont mind that bush" - nearly impossible to spot if prone and immobile
* Knife nut - knifing takes very little AP
** Knife Thrower - more accurate and longer range knife throwing
* Pistol specialization - less AP needed to ready and fire pistols
** Machine pistol specialization - less AP needed to ready and fire machine pistols
* Spotter - gives bonus to sniper as per "Sniper & Spotter" special skill, more view range using binoculars
* Silent takedown - if punches unaware enemy that enemy is killed on the spot/ is rendered unconscious without causing the alarm
*Scout - prevents ambushes
** Master Scout - shows number of enemies in current sector and marks neighboring enemy sectors with "?"


Damn it! Its too much, I still want to write stuff for engineer, heavy weapons specialists and machine gunner, but I just cant anymore Razz. I think those ideas are good for now to start discussion on this.

[Updated on: Wed, 25 May 2011 21:15] by Moderator

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Master Sergeant
Re: [IDEA] Character special skills[message #280738] Wed, 25 May 2011 21:36 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Well, I think you could use the awesome Sandros STOMP mod and modify it so, that you could choose after every 3 or 4 levels a new minor skill or something. I like already the Sandros trait very much so altering it all the way would not be the best idea.

Just a thought.

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Staff Sergeant
Re: [IDEA] Character special skills[message #280740] Wed, 25 May 2011 21:44 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Yeah, but once you set it they are rigged, there is no sense of progress once you start the game. I would like to expand greatly that system.

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Master Sergeant
Re: [IDEA] Character special skills[message #280768] Thu, 26 May 2011 08:16 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
looks promising, might need a few tweeks. i like the way you just name it melee attacks rather than separate it like unarmed, knife or blunt (for me, if i learn unarmed, i relate it to weapons or the other way around anyway) if you want to be better in melee overall
hmm it seems like more mercenary customization, which is good in someway.
but this also means the enemy has them too right?

lol at dynamic entry, but serious like i would do that if it is possible. (i smell strength training abuse here)

anyway, i cant tell this is good or not but for now i ll see how this goes

edit: about the no sound while sneaking thing. i think its better to just add stealth rating then just to remove sound enterly, most armors have bonus or penalty to stealth therefor adjusting the noise on movement while sneaking. silent movement on full eod suit or other heavy armor is odd and probably cheating and it also makes lbe & armor that adds stealth somewhat useless(some has camo bonus)

[Updated on: Thu, 26 May 2011 08:38] by Moderator

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Corporal
Re: [IDEA] Character special skills[message #280769] Thu, 26 May 2011 09:21 Go to previous messageGo to next message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
Location: Philippines
This is very much like the perks system for Fallout - come to think of it, a perk-based stat system would be nice...

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Corporal
Re: [IDEA] Character special skills[message #280773] Thu, 26 May 2011 11:09 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

this already done by sandro.. if you want moding something,please doit it on your 1.13 first ...

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Sergeant Major
Re: [IDEA] Character special skills[message #280777] Thu, 26 May 2011 12:39 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
wolf00
1) this already done by sandro..
2)if you want moding something,please doit it on your 1.13 first ...


1) it is not

2) he is talking about his installation


perk system in fall out (1+2) allows You to willingly asign points to skills
it also allows percs (traits) to be collected ingame.

to realize this You need a mad progger

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Sergeant Major
Re: [IDEA] Character special skills[message #280780] Thu, 26 May 2011 13:06 Go to previous messageGo to next message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
Location: Philippines
Imagine having the Bloody Mess perk on one of your mercs, you won't be able to collect heads at all Very Happy

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Corporal
Re: [IDEA] Character special skills[message #280781] Thu, 26 May 2011 13:09 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
I never use this idiotic perk

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Sergeant Major
Re: [IDEA] Character special skills[message #280783] Thu, 26 May 2011 13:23 Go to previous messageGo to next message
H_412 is currently offline H_412

 
Messages:27
Registered:October 2009
Never used bloody mess? Poor man Sad

Seriously though, what you're talking about seems to me quite like Silent Storm's leveling system, which could be an alternative to FO stylee. More regular, less dramitc effects.

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Private 1st Class
Re: [IDEA] Character special skills[message #280785] Thu, 26 May 2011 13:48 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Im currently discussing with sandro about his new system. If he will manage to pull that one off we will be in for some nice stuff. Still my idea was a bit different, more RPG like with individual skills spread out on tree.

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Master Sergeant
Re: [IDEA] Character special skills[message #280786] Thu, 26 May 2011 13:50 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

people can make their own project & capable for creative working...well new ja2 1.13 2.5 is on way.. build in features "Special Character Skills" i wish you best of luck in your creative work.... after some time we need sample from your work ...

[Updated on: Thu, 26 May 2011 13:51] by Moderator

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Sergeant Major
Re: [IDEA] Character special skills[message #280794] Thu, 26 May 2011 15:59 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
If anything, this is a continuation on STOMP. Slow down stat progression some, add this system and you've more interesting gameplay.
Maybe Sandro or Headrock will pick up on it.
http://www.imgjoe.com/x/talkingtowal.gif

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Sergeant Major
Re: [IDEA] Character special skills[message #280796] Thu, 26 May 2011 16:32 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

you mean something like stomp gen 2.0 ?

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Sergeant Major
Re: [IDEA] Character special skills[message #280797] Thu, 26 May 2011 16:33 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
It's already happening. Concept making of STOMP2 is in progress for some time. Similar system is going to be the basis there.
But don't say it loud yet. Smile

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Master Sergeant

Re: [IDEA] Character special skills[message #280799] Thu, 26 May 2011 16:42 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

one question:why you not write any word about stomp on any from ours 4um,our country have fans too inerested in this mods [ja 1.13], & can read\write easily... in their natural langue... sorry sandro no ofence ...

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Sergeant Major
Re: [IDEA] Character special skills[message #280800] Thu, 26 May 2011 16:53 Go to previous messageGo to next message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
What forum?? Smile Sorry, that's pretty much because I did't know about an active Czech forum. Any link?
(BTW. I was away for a long time.)

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Master Sergeant

Re: [IDEA] Character special skills[message #280803] Thu, 26 May 2011 17:09 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

http://hosting.cecak.cz/forum-jaw/index.php?sid=15ac6a6e75630e318f160660121957dc here you have link...

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Sergeant Major
Re: [IDEA] Character special skills[message #280807] Thu, 26 May 2011 18:59 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Maybe in addition to new type of skill the developers of ja 1.13 made max attributes more than 100 points?
For example 100 points of skill-master
200-Expert
300-Super expert(or something else)
and etc....

So what do you say? Smile

[Updated on: Thu, 26 May 2011 19:00] by Moderator

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Master Sergeant
Re: [IDEA] Character special skills[message #280808] Thu, 26 May 2011 19:01 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
How about...
Anything over 65 gives a bonus, anything under 45 gives a penalty. Endearing character traits. :diabolical:

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Sergeant Major
Re: [IDEA] Character special skills[message #280813] Thu, 26 May 2011 19:08 Go to previous messageGo to next message
Taro_M is currently offline Taro_M

 
Messages:292
Registered:November 2008
Nah lets leave thi to Sandro, Im pretty sure his system will be great, we will need to wait for that one before we can start discussing something else.

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Master Sergeant
Re: [IDEA] Character special skills[message #280827] Thu, 26 May 2011 22:15 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

mercs class: human tank- specialy for mercs like grizly or bull can can carry twohnaded smg in both hands & capable firing from it on handed, i can easily imagine bull carryng dual fn p90 or ak74su in same time.. have bonus for hand to hand combat...

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Sergeant Major
Re: [IDEA] Character special skills[message #280849] Fri, 27 May 2011 11:03 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
How about dual wielding AKs?

Example 1
Example 2
Example 3
Example 4
Example 5
Example 6

You can also dual wield M16s or M249s.

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Sergeant Major

Re: [IDEA] Character special skills[message #280863] Fri, 27 May 2011 15:10 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Or you could mount two of these to your overly muscular arms. Backpack full of BBs.
And then a a turret on your helmet. 60mm should do.

The Japanese do it.

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Sergeant Major
Re: [IDEA] Character special skills[message #281230] Sun, 29 May 2011 12:00 Go to previous message
raycrasher is currently offline raycrasher

 
Messages:51
Registered:August 2010
Location: Philippines
Well, one headshot would easily kill Japanese tank-girl, no matter how hot she is.

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Corporal
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