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Fully Functioning Character Portrait[message #281737] Wed, 01 June 2011 06:17 Go to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
Can someone make a fully functioning character portrait with:

/FACES
48

[Updated on: Wed, 01 June 2011 07:22] by Moderator

Re: Fully Functioning Character Portrait[message #281745] Wed, 01 June 2011 08:54 Go to previous messageGo to next message
Logisteric

 
Messages:3474
Registered:December 2008
Location: B
you should ask kazuya - he does all my sti-ing - and he is damned fast at it
Re: Fully Functioning Character Portrait[message #281753] Wed, 01 June 2011 10:40 Go to previous messageGo to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
I got the new 48
Re: Fully Functioning Character Portrait[message #281758] Wed, 01 June 2011 11:53 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
taoteching
Can someone make a fully functioning character portrait with:

easy, easy. I am working on it. It's just sometimes like a trillion people coming and asking me, "could you please do face x,y,z for me?"

taoteching
I just downloaded Paint Shop Pro. Could someone guide me through the process of character creation if I do not find a willing party?

The choice of a real man is GIMP. I don't have Paint Shop Pro, but any halfway descent graphics program should work.

taoteching

How do you NOT lose image quality via Sti-edit?
By not using it for the colour palette. What you want to use is either the colour palette from photoshop or you create the sti file with the "Game Resource Viewer" as I do. http://www.nma-fallout.com/forum/dload.php?action=file&file_id=114
Re: Fully Functioning Character Portrait[message #281762] Wed, 01 June 2011 13:01 Go to previous messageGo to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
How do you create the sti via game resource viewer?
Re: Fully Functioning Character Portrait[message #281770] Wed, 01 June 2011 13:50 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
open an sti file and delete all pictures in it. Paste your picture and hit the save button.

PS: If you haven't checked yet, you might want to take a look at the usermade faces thread.
Re: Fully Functioning Character Portrait[message #281796] Wed, 01 June 2011 17:34 Go to previous messageGo to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
Hey thanks bud. If you need some tedious work that a noob can do I am your man.

Also, how can I change the background to this:

http://img801.imageshack.us/img801/1956/sandiae.jpg

Hey, man thanks again for doing that for me. You are a good guy.

Edit:

I just checked your work out. Well done Kazuya! Well Done! You made me happy.

[Updated on: Wed, 01 June 2011 17:50] by Moderator

Re: Fully Functioning Character Portrait[message #281800] Wed, 01 June 2011 17:52 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
http://img192.imageshack.us/img192/1814/taobig.png
download the picture, delete the image in bigface.sti with grv and paste the new picture in. This should do the trick.
Re: Fully Functioning Character Portrait[message #281808] Wed, 01 June 2011 18:13 Go to previous messageGo to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
It worked, but now it is a little choppy around the edges.

Edit:

Also where do I change the coordinates to big face? The animations frames are not aligned after I did that.

[Updated on: Wed, 01 June 2011 18:19] by Moderator

Re: Fully Functioning Character Portrait[message #281817] Wed, 01 June 2011 18:44 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
The bigface has no coordinates, because it has no animations.

bigface.sti goes to data/faces/bigfaces/ where it has to be renamend .sti
The 90x100.sti goes to the data/faces/ folder, where it is named B.sti
48x43 goes to data/faces/ where it is named .sti

31x27 goes to data/faces/65face/
and 15x14 goes to data/faces/33face/ in both cases the name is .sti

Only 90x100 and 48x43 have animations, which can either be set with "merc profile editor.exe", or if you use prof.dat with proedit. Proedit can only change either 48x43 or 90x100 coordinates, but not both.

Another option would be to adjust the x and y values with sti edit, but the exact values depend on which slot you overwrite. If you tell me, which slot you use, I can tell you what you have to do in order to make the face work.


Re: Fully Functioning Character Portrait[message #281822] Wed, 01 June 2011 18:52 Go to previous messageGo to next message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
Oh no.

I replaced Buns and got it to work via proedit.

What was messed up was the very small one that is displayed on the video conferencing screen. Sorry for getting that mixed up.

That is weird. I changed Bigface and the video conferencing sych was off, but when I replaced it with your original it works fine.
Re: Fully Functioning Character Portrait[message #281828] Wed, 01 June 2011 19:36 Go to previous messageGo to next message
Kazuya

 
Messages:222
Registered:January 2009
The picture used in the video conference is the 48x43 picture. It is just upscaled. One pixel in the file is turned into a 2x2 block. The coordinates are automaticly calculated by the game.
Re: Fully Functioning Character Portrait[message #281829] Wed, 01 June 2011 19:40 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
why didn't You add? Don't like Buns?
Re: Fully Functioning Character Portrait[message #281832] Wed, 01 June 2011 19:58 Go to previous message
Tao

 
Messages:2225
Registered:August 2009
Location: The Known Universe
Kazuya
The picture used in the video conference is the 48x43 picture. It is just upscaled. One pixel in the file is turned into a 2x2 block. The coordinates are automaticly calculated by the game.


I don't know what happened the first time around but, it is fine now.

Gorro der Gr
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