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Dead bodies dissapear on mac osx[message #284131] Mon, 20 June 2011 22:16 Go to next message
timoww is currently offline timoww
Messages:1
Registered:June 2011
Hey guys,

Are you also encountering the little bug of enemy corpses dissapearing right after you've killed them? Could someone point me in the direction of a fix for this bug?

I'm using walnut 0.12 (build 04.12.02)

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Civilian
Re: Dead bodies dissapear on mac osx[message #284161] Mon, 20 June 2011 23:39 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
I think the missing dead bodies bug happened in 0.12 and was fixed by Tron just after. The problem may be that there never was an official update where the bug was fixed.

bbun has a Mac OS X version more recent than 0.12 on his site, and provides advices to build ja2 yourself from the source code:
http://ja2.monkeyphysics.com/home/osx.

The official 0.12 release is the development version r5970.
Since bug was fixed in r6373, you want an unofficial binary built on this one or more recent, or download the source code from the development repository and try to build the ja2 program yourself.

I think the enemies don't climb roofs in 0.12 either, while they do just after (r7056).

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Master Sergeant
Re: Dead bodies dissapear on mac osx[message #286152] Sun, 10 July 2011 22:52 Go to previous messageGo to next message
Thrillboy is currently offline Thrillboy
Messages:1
Registered:July 2011
Location: Germany
I've got the current version from https://launchpad.net/~bojo42/+archive/ja2-stracciatella , so version 7072, installed on ubuntu 10.04.
The game works fine, but the bodies disappear here too. The vultures later are there, but bodies disappear after death. The posts in the forum make me think it had been fixed, but not for me?! Gore is activated, of course.

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Civilian
Re: Dead bodies dissapear on mac osx[message #286205] Mon, 11 July 2011 10:07 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
it has nothing to do with the code. its a fault with the gamedir folder. we also had that problem in 1.13. jusr reinstall ja2 and then apply the mod.

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Sergeant Major

Re: Dead bodies dissapear on mac osx[message #286467] Wed, 13 July 2011 22:50 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
It was a bug introduced in stracciatella 0.12 and Tron fixed it. The bug existed for less than a month but it was unfortunately present in the last official release.

If you don't use 0.12, the other possibility is indeed a missing data file.
If you reinstall the data and it still doesn't work, I think you get the name of the missing file in the tons of logs on screen or in one of the log files.
Some data files are missing from the release CDs for some of the languages. For example Tron didn't have the dying sounds of the Bloodcats on his German CD.

Edit:
And convert all your data files and folder names to lower case on Unix systems.

[Updated on: Wed, 13 July 2011 22:56] by Moderator

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Master Sergeant
Re: Dead bodies dissapear on mac osx[message #290179] Thu, 01 September 2011 02:57 Go to previous messageGo to next message
Omnigraphical is currently offline Omnigraphical

 
Messages:87
Registered:February 2011
For the record (if someone else has this problem too):

I had the same issue with my android port. To see the bodies of killed enemies, assert that you have these files in your tilecache folder:
c_dead1.jsd
c_dead1_nb.jsd
cp_dead1.jsd
cp_dead1_nb.jsd
ct_dead1.jsd
ct_dead1_nb.jsd
ct_dead.jsd
ct_dead_nb.jsd
cw_dead1.jsd
cw_dead1_nb.jsd
f_dead.jsd
f_dead_nb.jsd
ft_dead1.jsd
ft_dead1_nb.jsd
ft_dead2.jsd
ft_dead2_nb.jsd
h_dead1.jsd
h_dead1_nb.jsd
h_dead2.jsd
h_dead2_nb.jsd
i_dead1.jsd
i_dead1_nb.jsd
j_dead.jsd
k_dead1.jsd
k_dead1_nb.jsd
k_dead2.jsd
k_dead2_nb.jsd
l_dead1.jsd
l_dead1_nb.jsd
m_dead1.jsd
m_dead1_nb.jsd
m_dead2.jsd
m_dead2_nb.jsd
mn_dead1.jsd
mn_dead1_nb.jsd
mn_dead2.jsd
mn_dead2_nb.jsd
q_dead.jsd
q_dead_nb.jsd
qn_dead.jsd
s_dead1.jsd
s_dead1_nb.jsd
s_dead2.jsd
s_dead2_nb.jsd
w_dead1.jsd
w_dead1_nb.jsd
w_dead2.jsd
w_dead2_nb.jsd


If you have these files there, maybe your tilecache folder is not all lowercase.

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Corporal 1st Class
Re: Dead bodies dissapear on mac osx[message #290409] Wed, 07 September 2011 01:23 Go to previous messageGo to next message
legolegs is currently offline legolegs
Messages:1
Registered:August 2011
Dunno if anyone is still interested but anyway I'll clarify a bit: although the game can store an unlimited amount of dead bodies, there is a limit of 100 bodies to display and to handle the rotting process.

The limit can be easily increased by changing the line 144 in file Build/Tactical/Rotting_Corpses.h and recompiling (it would not affect the saves).

Corpses are automatically removed after 3 days during sector loading. Note: maybe the crows also leave some kind of invisible corpses, do not kill them save the wild nature of Arulco.

If anyone has troubles with corpses leave sector, wait 3 days, load it back and try to make some dead bodies. If bug will continue to annoy you - send me your save file, I'll try to investigate it.

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Civilian
Re: Dead bodies dissapear on mac osx[message #297629] Thu, 02 February 2012 14:36 Go to previous messageGo to next message
Stingo is currently offline Stingo
Messages:2
Registered:January 2012
Location: Siberia, Russia
Hello, have the same issue on Windows XP.
On other OS - Windows 7 x64 coprses stay when you killed somebody, i've copied game files and .ini file from Win7 to WinXP - same problem, no corpses.
Using 0.12.1 Walnut 04.12.02
Can somebody help?

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Civilian
Re: Dead bodies dissapear on mac osx[message #297695] Thu, 02 February 2012 23:22 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello Stingo and welcome to the forum,

Stingo
Hello, have the same issue on Windows XP. [...]
Using 0.12.1 Walnut 04.12.02
Can somebody help?


Maybe your problem could be solved by using a newer build?

The last (unofficial) Stracciatella .exe for Windows users which was released for the public was compiled by Ddass "ja2stra-r7059hotfix3" and can be found here:

http://kermi.pp.fi/JA_2/Stracciatella/Releases/Updates/Windows/

Good luck!


Best regards; Schein

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First Sergeant

Re: Dead bodies dissapear on mac osx[message #297722] Fri, 03 February 2012 06:45 Go to previous messageGo to next message
Stingo is currently offline Stingo
Messages:2
Registered:January 2012
Location: Siberia, Russia
Hello again!
Scheinworld

The last (unofficial) Stracciatella .exe for Windows users which was released for the public was compiled by Ddass "ja2stra-r7059hotfix3"

Yep, the problem solved for Windows XP, dead bodies appeared, even bodies of the enemies killed in old version appeared when I loaded save in ja2stra-r7059hotfix3.
One thing that cocern me is that game said something about loaded savegame was saved in other version, but I hope everything will be good.

Thanks a lot, Scheinworld!

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Civilian
Re: Dead bodies dissapear on mac osx[message #297737] Fri, 03 February 2012 11:05 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yeah, it should be good. The game either converts the save successfully or tells you outright that it can't.

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Captain

Re: Dead bodies dissapear on mac osx[message #304669] Mon, 14 May 2012 18:44 Go to previous messageGo to next message
asper is currently offline asper
Messages:4
Registered:May 2012
Hi guys!

I have the same problem. Enemy corpses disappear immediately upon hitting the ground. All data files are installed (from the GoG version), all are lowercase.

I use the latest Walnut build, r7059, on Arch Linux 64-bit, latest SVN revision installed.

Is there maybe also a fixpack like for the Windows exe for the source code itself, so I can compile it on Linux?

[Updated on: Mon, 14 May 2012 18:45] by Moderator

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Civilian
Re: Dead bodies dissapear on mac osx[message #304670] Mon, 14 May 2012 18:54 Go to previous messageGo to next message
cdudau
Check to see if you have the "tilecache" folder in your "data" folder. Then post the contents.

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Re: Dead bodies dissapear on mac osx[message #304672] Mon, 14 May 2012 18:58 Go to previous messageGo to next message
asper is currently offline asper
Messages:4
Registered:May 2012
I have the tilecache folder, all the files listed by omni_graphical are there. At work now, if needed I'll post the contents from home.

I read there are newer versions but that Tron hasn't updated his site in a long time. Anyone know where I could download those? Edit: dound them here https://launchpad.net/~bojo42/+archive/ja2-stracciatella/+packages , I'll try this when I get home.

[Updated on: Mon, 14 May 2012 19:04] by Moderator

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Civilian
Re: Dead bodies dissapear on mac osx[message #304892] Thu, 17 May 2012 11:43 Go to previous messageGo to next message
asper is currently offline asper
Messages:4
Registered:May 2012

Well, no dice, I am now using the revision 7072 (on linux), and dead bodies still disappear.

This is my tilecache folder:

c_dead1.jsd
c_dead1_nb.jsd
cp_dead1.jsd
cp_dead1_nb.jsd
ct_dead.jsd
ct_dead1.jsd
ct_dead1_nb.jsd
ct_dead_nb.jsd
cw_dead1.jsd
cw_dead1_nb.jsd
f_d_bck.jsd
f_d_bck_nb.jsd
f_d_dhd.jsd
f_d_dhd_nb.jsd
f_d_fall.jsd
f_d_fall_nb.jsd
f_d_fallf.jsd
f_d_fallf_nb.jsd
f_d_fwd.jsd
f_d_fwd_nb.jsd
f_d_jfk.jsd
f_d_jfk_nb.jsd
f_d_prn.jsd
f_d_prn_nb.jsd
f_d_wtr.jsd
f_d_wtr_nb.jsd
f_dead.jsd
f_dead_nb.jsd
fly_shdw.sti
ft_dead1.jsd
ft_dead1_nb.jsd
ft_dead2.jsd
ft_dead2_nb.jsd
gen_blow.sti
h_dead1.jsd
h_dead1_nb.jsd
h_dead2.jsd
h_dead2_nb.jsd
heli_sh.sti
hm_wrek.jsd
i_dead1.jsd
i_dead1_nb.jsd
ic_wrek.jsd
j_dead.jsd
k_dead1.jsd
k_dead1_nb.jsd
k_dead2.jsd
k_dead2_nb.jsd
knifing.sti
l_dead1.jsd
l_dead1_nb.jsd
m_bck.jsd
m_bck_nb.jsd
m_d_bck.jsd
m_d_bck_nb.jsd
m_d_dhd.jsd
m_d_dhd_nb.jsd
m_d_fall.jsd
m_d_fall_nb.jsd
m_d_fallf.jsd
m_d_fallf_nb.jsd
m_d_fwd.jsd
m_d_fwd_nb.jsd
m_d_jfk.jsd
m_d_jfk_nb.jsd
m_d_prn.jsd
m_d_prn_nb.jsd
m_d_wtr.jsd
m_d_wtr_nb.jsd
m_dead1.jsd
m_dead1_nb.jsd
m_dead2.jsd
m_dead2_nb.jsd
m_jfk.jsd
m_jfk_nb.jsd
miniboom.sti
mn_dead1.jsd
mn_dead1_nb.jsd
mn_dead2.jsd
mn_dead2_nb.jsd
msle_sma.sti
msle_smk.sti
msle_spt.sti
must_exp.sti
mustard2.sti
mustchze.sti
mustrd.sti
p_decomp2.jsd
q_dead.jsd
q_dead_nb.jsd
qn_dead.jsd
s_burnt.jsd
s_d_bck.jsd
s_d_bck_nb.jsd
s_d_dhd.jsd
s_d_dhd_nb.jsd
s_d_fall.jsd
s_d_fall_nb.jsd
s_d_fallf.jsd
s_d_fallf_nb.jsd
s_d_fwd.jsd
s_d_fwd_nb.jsd
s_d_jfk.jsd
s_d_jfk_nb.jsd
s_d_prn.jsd
s_d_prn_nb.jsd
s_d_wtr.jsd
s_d_wtr_nb.jsd
s_dead1.jsd
s_dead1_nb.jsd
s_dead2.jsd
s_dead2_nb.jsd
s_expld.jsd
shckwave.sti
smalmust.sti
smalsmke.sti
smaltear.sti
smkechze.sti
smoke.sti
spit2.sti
spit_gas.sti
tear_exp.sti
tearchze.sti
teargas.sti
tk2_wrek.jsd
tk2_wrek_nb.jsd
tk_wrek.jsd
tk_wrek_nb.jsd
w_dead1.jsd
w_dead1_nb.jsd
w_dead2.jsd
w_dead2_nb.jsd
wat_exp.sti
zgrav_a.sti
zgrav_b.sti
zgrav_c.sti
zgrav_d.sti


These are all from the GoG version and many are 1KB in size. Anyone have any idea for me.. ?

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Civilian
Re: Dead bodies dissapear on mac osx[message #304895] Thu, 17 May 2012 13:27 Go to previous messageGo to next message
public1983 is currently offline public1983

 
Messages:125
Registered:February 2006

Hi,

I have resolved many tileset issues by installing the latest vanilla patch before Stracciatella. I had bought an old version, where barry costs 1200 a day or something, not long ago. The releases are not nescessarily on the latest version, no matter how long the patches are published. Stracciatella did not display the line of sight hint properly. I have got the feeling, that the dead bodies thing can be resolved similarily, but no promise.

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Sergeant
Re: Dead bodies dissapear on mac osx[message #304898] Thu, 17 May 2012 13:58 Go to previous message
asper is currently offline asper
Messages:4
Registered:May 2012
The issue is suddenly fixed, I don't know what exactly happened. removing all versions and compiling the Tron SVN trunk did the trick - it seems that SVN is up to date after all (7072). Thanks for the help guys!

Now only to get the 800x600 mod to work...

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Civilian
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