Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » New Animations
Re: New Animations[message #304198] Wed, 02 May 2012 21:07 Go to previous messageGo to next message
WaBlackHat

 
Messages:43
Registered:April 2012
PasHancock
yep,haven't updated it since January i guess,some new animations has to be renamed in Data-1.13/Anims.Just remove last .bak in the end of animation name and there will be updated animation in game.


I looked for the Anims and did not see them either in 4870 or 5224.

Turns out they are NOT in Data-1.13/Anims, they are in Data/Anims

Re: New Animations[message #304202] Wed, 02 May 2012 22:06 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
really?oh,i am sorry then
Re: New Animations[message #304203] Wed, 02 May 2012 22:14 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
[color:#FF0000]Priority[/color]


I was also thinking to make a new thread as soon as i will continue my work,but right now,i just want to know,what animation you want me to make 1st,2nd,3rd?Choose 3 of these

i will also say my own opinion about priority of animation

Throwing knife in sitting position - [color:#FF0000]High[/color]
Injection,and injecting others(along with Icon) - [color:#009900]Low[/color]
Defibrilation - [color:#FF0000]High[/color]
"Picking/dragging up someone" animation - [color:#009900]Low[/color]

Reloading - [color:#009900]Low[/color]
Katana wielding,slashing - [color:#33FF33]Very Low[/color]
Martial art standing and kick for female - [color:#FFFF00]Medium[/color]
Grenade throwing in prone - [color:#FF0000]High[/color]
Shooting RPG in prone - [color:#009900]Low[/color]

New grass,textures(didnt tried to make new textures,but i can try) - [color:#009900]Low[/color]-[color:#FFFF00]Medium[/color]

so,what animations i should do 1st,2nd and 3rd as soon as i will return? Please tell me,that would be very useful!

[Updated on: Wed, 02 May 2012 22:16] by Moderator

Re: New Animations[message #304204] Wed, 02 May 2012 22:28 Go to previous messageGo to next message
Flugente

 
Messages:3099
Registered:April 2009
Location: Germany
As females could never properly use that skill, I'd opt for the martial arts kick (1). Same for using grenades from prone, should have been in game a long time ago (2).

For obvious reasons, I'd also look forward to katana animations, as long as they can also be used for chainswords (3) Smile

[Updated on: Thu, 03 May 2012 00:34] by Moderator



Re: New Animations[message #304205] Wed, 02 May 2012 22:33 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
1. Throwing knife in sitting position
2. Grenade throwing in prone
3. Katana wielding,slashing

As a personal thought i don't think defibrilation is a good idea. As lockie said it needs too much work for so little gain.
Re: New Animations[message #304330] Fri, 04 May 2012 20:01 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Sorry , but I feel all of your proposed anims have too little value in 'bang for buck' , and by that I mean your efforts which would surely be considerable . Perhaps some different death-by-shooting/exloding body/aflame body/beheading body would be good looking and worth the effort ?
Up to you though , thanks for doing any thing you want !


Re: New Animations[message #304332] Fri, 04 May 2012 20:04 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Just as a bye-the-way thought , I seem to remember some excellent machine-gunner anims along with rubber dinghy-rowing anims , anyone else see those ?


Re: New Animations[message #304333] Fri, 04 May 2012 20:05 Go to previous messageGo to next message
Logisteric

 
Messages:3477
Registered:December 2008
Location: B
yep - especially the dinghi was nice

it was not that long ago in a threat where sandro did some heavy posting
Re: New Animations[message #304334] Fri, 04 May 2012 20:06 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Both those would be great if coded ... oh well , maybe someday !


Re: New Animations[message #304342] Fri, 04 May 2012 20:17 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3756
Registered:July 2009
Those?


Re: New Animations[message #304343] Fri, 04 May 2012 20:18 Go to previous messageGo to next message
Logisteric

 
Messages:3477
Registered:December 2008
Location: B
yep
Re: New Animations[message #304357] Sat, 05 May 2012 04:13 Go to previous messageGo to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
I love the concept of new animations to fill in the blanks, and I have zero artistic skill whatsoever. I am extremely glad you are filling in the missing areas of JA2. You did ask for suggestions and I would like to respectfully render an opinion since these animations might become a permanent part of 1.13!

If I can put in 2 cents, I feel that the current stock death animations where the body goes flying are extremely unrealistic. I like theatrical stuff as much as anyone, but if realism matters at all then bodies shouldn't move backwards when hit by bullets (not explosives mind you). As a hunter and veteran I have to say it's pure hollywood and this animation is jarring to a someone that has done any real shooting. You don't even have to hunt or shoot to see that anything heavier than a soda can isn't going to move much when shot. In fact a pumpkin or melon shot through with a rifle jumps *toward* the shooter when shot (try it before saying no!) This lack of "push" by a bullet has been proven on TV many times by Mythbusters, etc. I mention Mythbusters because they did it twice, even with .50 calibers and machine guns, and anyone can check.

You may disagree on my opinion about the animations. You might say that you like them and that they add theater. However, you cannot dispute the fact that bullets do not move bodies and targets IRL are just as likely to fall forwards as backwards when shot and killed.

Furthermore, doesn't the body get discovered by enemy AI and send alarm? The body shouldn't move from where you kill it.

Even without flying bodies there is enormous potential for cool animations, from spinning around, burning up, electrocuting, limbs coming off, knife/crossbow bolt sticking out, head exploding, etc. It's just a target moving a whole tile or more after being shot that is just corny cinema and detracts from the realism IMHO.

[Updated on: Sat, 05 May 2012 04:15] by Moderator

Re: New Animations[message #304372] Sat, 05 May 2012 11:37 Go to previous messageGo to next message
LootFragg

 
Messages:344
Registered:August 2009
Location: Berlin, Germany
As much as I like realistic corpse effects on shooter games, this is JA2 and I disagree on the matter of realistically collapsing bodies here, apart from maybe adding stuff like that. I'm very glad about the animations there are. Replacing them would be a step back.

I don't think anyone should complain about the "corny cinema" as it's a Tarrantino-esque style through which JA2 has become big in the first place and I still love it. I am an advocate of realism and progress myself but look at the characters, the way they're portrayed. Those conversations are not realistic at all. In fact, they are drawn in an over-the-top way, exaggerated to no extent, so is the setting in a poor third-world-country that needs liberation by a few foul-mouthed tough guys. ELLIOOOT! *slapslap* Yes your highness. Stupid to no extent but brillant at the same time. Fights aren't entirely realistic, have never been and should never be and so heads should come off, people should stunt off buildings and be sent flying by a salvo. It's a cinematic gore fest with outdated graphics.

I personally don't care much if people generally believe that a shotgun can create more knockback on the target than on the shooter. I know my basic physics. And I know what people are like in reality. Nevertheless, I enjoy theater and I know that things have to be big in order to be seen. Make a stealth shooter game with high res graphics and I agree, shooting a guard in the head shouldn't result in cars exploding. But JA2 is a different genre.
Re: New Animations[message #304386] Sat, 05 May 2012 16:08 Go to previous messageGo to next message
veedotja2

 
Messages:88
Registered:April 2012
Location: New York
I like most all elements of JA2. There is a tension in-game between game mechanics and reality for sure. A lot of real shooters play JA2 1.13 because it does get the feel of combat pretty well better than any other game out there. Big nod to suppression, breath, cover penetration, hit locations, etc. Not every vet plays Call of Duty Wink I "get" the Hollywood (not so much specifically Tarantino) aspects of the game. However there is a game effect to bodies flying with respect to enemy discovery and it is also just over the top. There is an option to turn off sci-fi, and myself plus many modders use edited xml files to promote realism.The flying bodies are not a simple .ini option to disable so it isn't a thing people can switch off like crepitus and rocket rifles. I just put my opinion out there to an animation guy whose great work might just become permanent.

Hey we can disagree.

I suppose this may be a code thing not an animation thing. So I guess I'll ask here: if I remove or replace the knockback animation file, whichever that is, will that simply stop the effect or is that not possible? I'm afraid to mess with those files as XML modification is a deep as I've gone so far and I've done plenty of damage to my game that way!
New Animation:!COMING SOON![message #304404] Sat, 05 May 2012 21:25 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Prone Bandaging

I hope you guys remember Prone bandaging animation?Well i have to announce that...

[color:#FF0000]ITS COMING SOON![/color]

Yep,Sandro has implemented it!Just wait for it!

As soon as i will test it,i will tell you it Features!
Re: New Animation:!COMING SOON![message #304409] Sat, 05 May 2012 21:51 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
OOOh , that Sandro and you ... well done guys :cheers:


Re: New Animations[message #304411] Sat, 05 May 2012 22:07 Go to previous messageGo to next message
Hanakin

 
Messages:35
Registered:June 2008
Location: Czech Rep.
VeeDotJA2
So I guess I'll ask here: if I remove or replace the knockback animation file, whichever that is, will that simply stop the effect or is that not possible?


I'm no coder but I think that if you remove the animation file the game will still search for it when appropriate and then probably crash (or give you an error message, or both). I'm not sure what would happen if you replaced it with some other animation. Might screw the game too. Maybe someone with inside knowledge would know?
Re: New Animations[message #304412] Sat, 05 May 2012 22:17 Go to previous messageGo to next message
Flugente

 
Messages:3099
Registered:April 2009
Location: Germany
@VeeDotJA2: Setting the -tag to 0 for all weapons in Weapons.xml should propably do the trick.


Re: New Animation:!COMING SOON![message #304413] Sat, 05 May 2012 22:22 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Jeezus, PasHancock... it's not such a big deal, lol.


Re: New Animation:!COMING SOON![message #304414] Sat, 05 May 2012 22:25 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Well maybe,but we just didnt see new implemented Animation for a long time

I am glad that we have you Smile
Re: New Animation:!COMING SOON![message #304416] Sat, 05 May 2012 22:45 Go to previous messageGo to next message
lockie

 
Messages:3965
Registered:February 2006
Location: Scotland
Anyone think about sentries .. strolling along , rifle over shoulder . Then an alert with a noise or a body being found and sentries immediately go to preparedness with rifle at the ready ? Would give an indication of the enemies state of mind too .


Re: New Animation:!COMING SOON![message #304417] Sat, 05 May 2012 22:48 Go to previous messageGo to next message
Logisteric

 
Messages:3477
Registered:December 2008
Location: B
PasHancock
Well maybe,but we just didnt see new implemented Animation for a long time

I am glad that we have you Smile


err ... you both
Re: New Animation:!COMING SOON![message #304425] Sun, 06 May 2012 01:04 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Yo, PasHancock, have you been thinking about going for this:

http://forum.ja2.su/Attach/Images/Hilfe.gif


Re: New Animation:!COMING SOON![message #304441] Sun, 06 May 2012 07:26 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
yes,it is in my plans to do this animation
Re: New Animation:!COMING SOON![message #304442] Sun, 06 May 2012 08:03 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Okay,new animation in ready!Here is it features:

-If merc(healer) is in prone position and he wants to bandage someone who is in Prone position too,he(healer) will crawl to him

-If merc is standing and a wounded is lying,then merc who bandages will take crouch bandaging,instead of prone bandaging,you can choose by yourself between prone bandaging and crouch bandaging

-when prone bandaging will be completed,merc will stand up
Re: New Animation:!COMING SOON![message #304458] Sun, 06 May 2012 14:19 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
He'll stand up only if not in a war zone.


Re: New Animation:!COMING SOON![message #304461] Sun, 06 May 2012 14:25 Go to previous messageGo to next message
Logisteric

 
Messages:3477
Registered:December 2008
Location: B
Sandro
He'll stand up only if not in a war zone.


obviously a good idea 'cause otherways
doc heals merc -> doc stands up -> dead doc (don't think that's a good plan - and least not wit fox as doc) :devilaugh:
Re: New Animation:!COMING SOON![message #304467] Sun, 06 May 2012 15:38 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Sandro
He'll stand up only if not in a war zone.


oh didnt know...


Also 1 more feature that Sandro told me about:

-Bandaging self when prone makes it 50% slower, bandaging others prone -20%. Doctor/Paramedic can still bandage very fast due to the large trait bonus.
Re: New Animation:!COMING SOON![message #304469] Sun, 06 May 2012 17:13 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
PasHancock
Prone Bandaging

I hope you guys remember Prone bandaging animation?Well i have to announce that...

[color:#FF0000]ITS COMING SOON![/color]

Yep,Sandro has implemented it!Just wait for it!

As soon as i will test it,i will tell you it Features!


And now it is official included in 1.13 SVN Smile


Re: New Animation:!COMING SOON![message #304480] Mon, 07 May 2012 01:39 Go to previous messageGo to next message
Slax

 
Messages:1438
Registered:July 2006
Location: People riding polar bears...
All hail mighty RoWa :mail:

Re: New Animation:!COMING SOON![message #304484] Mon, 07 May 2012 04:39 Go to previous messageGo to next message
Niksarass

 
Messages:48
Registered:January 2008
Location: France
Reassure me guys, the coding involved in making mercs use different animation in function of the gun used, is just plainly insane and nobody is willing to do it, isn't it?
New Animations[message #304591] Fri, 11 May 2012 22:17 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
anyone tested new animation?

[Updated on: Fri, 11 May 2012 22:18] by Moderator

Re: New Animations[message #304597] Sat, 12 May 2012 04:52 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Nik:
Coding is simple, making the anims is the hard part.


Re: New Animations[message #304598] Sat, 12 May 2012 14:45 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
PasHancock
anyone tested new animation?


you have to wait for tests/feedback until tais releases a new sci.


Re: New Animations[message #304625] Sun, 13 May 2012 13:31 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
http://forum.ja2.su/Attach/Images/MG_Strong_Magic.gif

this animation is mind blowing! it seems to be complete.
Re: New Animations[message #304626] Sun, 13 May 2012 13:39 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3756
Registered:July 2009
Because that's one of the few that needs a whole bunch of coding, in this case to handle emplaced weapons. Also, it needs regmale and female anims.


Re: New Animations[message #304635] Sun, 13 May 2012 17:04 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
DepressivesBrot
Because that's one of the few that needs a whole bunch of coding, in this case to handle emplaced weapons. Also, it needs regmale and female anims.


if i am right,there is a female and reg male anims
Re: New Animations[message #305029] Mon, 21 May 2012 06:48 Go to previous messageGo to next message
Torres

 
Messages:181
Registered:June 2010
Location: Canary Islands
Could you please re-upload the animations? maybe not the full package with the new ones. But I really enjoyed the old ones, aiming a pistol with both hands, aiminh a rifle using the shoulder, firing and rpg from prone.

Thnks in advance.

Also, if possible, tell me where to put them, I totally forgot since I used the last ones Sad
Re: New Animations[message #305047] Mon, 21 May 2012 17:24 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Torres84
Could you please re-upload the animations? maybe not the full package with the new ones. But I really enjoyed the old ones, aiming a pistol with both hands, aiminh a rifle using the shoulder, firing and rpg from prone.

Thnks in advance.

Also, if possible, tell me where to put them, I totally forgot since I used the last ones Sad


heres https://ja2svn.dyndns.org/source/ja2/branches/Wanne/TODOs/Animations/by%20PasHancock/

put animations in in DATA/ANIMS and to approriate folders,not all animations are done/coded
Re: New Animations[message #305077] Mon, 21 May 2012 23:32 Go to previous messageGo to previous message
Torres

 
Messages:181
Registered:June 2010
Location: Canary Islands
Thank you very much indeed Very Happy
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