Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » New Animations
Re: New Animations[message #305092] Tue, 22 May 2012 16:45 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
hi,
is there any chance to see grenades thrown from prone?
Re: New Animations[message #305093] Tue, 22 May 2012 17:46 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
Maalstroom
hi,
is there any chance to see grenades thrown from prone?


if the animation is finished for all 3 bodytypes we can ask Sandro to include it in the source.


Re: New Animation:!COMING SOON![message #305358] Wed, 30 May 2012 00:24 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Hey Pas , seeing as you look for new suggestions , heres an old one : Bayonetting .... yes ? Very Happy


Re: New Animation:!COMING SOON![message #305359] Wed, 30 May 2012 00:33 Go to previous messageGo to next message
Slax

 
Messages:1439
Registered:July 2006
Location: People riding polar bears...
Dead enemies slumping back against walls/trees. That'd be nice. Smile

Re: New Animation:!COMING SOON![message #305360] Wed, 30 May 2012 00:56 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Bayonetting is a good idea.
Re: New Animation:!COMING SOON![message #305429] Thu, 31 May 2012 21:49 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
lockie
Hey Pas , seeing as you look for new suggestions , heres an old one : Bayonetting .... yes ? Very Happy


already have it,one guy made it very bad,and i was asked to re-make it,which i never did Razz

Okay,so i want to tell everyone that i return to Animating tommorow,starting with Flugente's zombie animations,i will also update my topic,so if someone has got any more suggestions,tell me
Re: New Animation:!COMING SOON![message #305436] Thu, 31 May 2012 22:33 Go to previous messageGo to next message
Hanakin

 
Messages:35
Registered:June 2008
Location: Czech Rep.
PasHancock

Okay,so i want to tell everyone that i return to Animating tommorow,starting with Flugente's zombie animations


Hooray! And yay for zombies too!
Re: New Animation:!COMING SOON![message #305437] Thu, 31 May 2012 22:40 Go to previous messageGo to next message
Alas86

 
Messages:35
Registered:October 2010
Pas, if you don't mind me asking, which program are you using to make these animations?

Oh and btw I can't see the previews in the first page, you probably need to upload them somewhere else.
Re: New Animation:!COMING SOON![message #305438] Thu, 31 May 2012 22:48 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Alas
Pas, if you don't mind me asking, which program are you using to make these animations?

Oh and btw I can't see the previews in the first page, you probably need to upload them somewhere else.


photoshop and paint
New Animation is Back![message #305509] Sat, 02 June 2012 12:09 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Back to Work!

Okay,so i am returning to my job,i will do animations once again,starting with Zombie Standing,i hope this animation will fit in

http://img571.imageshack.us/img571/7941/zombiestand.gif

I will also continue my previous animation,i will update first post on the first page

p.s: i still have exams,so i will release new animations with a delay

[Updated on: Sat, 02 June 2012 12:38] by Moderator

Re: New Animation is Back![message #305512] Sat, 02 June 2012 13:13 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
TWell i've had a long time wish - throw grenades from prone.
Thanks.
Re: New Animation is Back![message #305515] Sat, 02 June 2012 15:44 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Maalstroom
TWell i've had a long time wish - throw grenades from prone.
Thanks.


as soon as i will be 100% ready i will do my previously undone animations

[Updated on: Sat, 02 June 2012 15:45] by Moderator

Re: New Animation is Back![message #305809] Sun, 10 June 2012 17:39 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
hi,

can you make some paratroopers animations? it would make me crazy to see the queen troops attacking an occupied sam site, from the air!

and as far as i know this animation already exists somewhere.

thanks PasHancock!
Re: New Animation is Back![message #305812] Sun, 10 June 2012 18:55 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
well i dont know about that...

I have a little problems with animations right now,i have to buy a new laptop or a computer,because my current one lags alot and i cant even play games,cuz its lags alot
Re: New Animation is Back![message #305813] Sun, 10 June 2012 19:23 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
Quote:
can you make some paratroopers animations? it would make me crazy to see the queen troops attacking an occupied sam site, from the air!

and as far as i know this animation already exists somewhere.


It does indeed , look to the Vengeance and Vengeance Reloaded 1.13 versions . Not quite perfect as it starts halfway down the screen , but a pleasant change to the 'rope drop' !


Re: New Animation is Back![message #305830] Mon, 11 June 2012 02:19 Go to previous messageGo to next message
LootFragg

 
Messages:344
Registered:August 2009
Location: Berlin, Germany
Maalstroom
it would make me crazy to see the queen troops attacking an occupied sam site, from the air!
While I agree that airborne attacks would be ultra-cool (and extra-dangerous), why would someone attack an anti-air installation using aerial transportation? The whole point of these Surface-to-Air Missiles is shooting at flying things, so I reckon it'd be best for her to sneak in her commandos the usual way so they can take out the SAM personnel so the airborne troops can attack sectors formerly denied by lethal long range anti-air rockets. Instead of... flying towards the thing that was only designed to kill anything that flies towards it.

But yes, parachutes would be cool.
Re: New Animation is Back![message #305834] Mon, 11 June 2012 08:11 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
Why indeed!? First of all because she is an insane dictator and her soldiers are scared shitless of her, thinking they have better chances of survival attacking you than crossing her word!? And second you can't shot down with missiles everything that flies, specially during the night, 3rd - adds a lot of flavour! i don't expect all of the attackers to survive, some of them are going to be dead before the landing, but you woun't know how many and the rest (mike type commandos) are going to land right in middle where you don't want them, bringing havoc. Don't ruin the game story please!
Re: New Animation is Back![message #305838] Mon, 11 June 2012 11:23 Go to previous messageGo to next message
Soto Banaris

 
Messages:130
Registered:May 2012
Location: Germany
But, Maalstrom, how is making the game harder ruining the storyline? If people are afraid this would ruin the game for them, why don't make paratroopers optional? I mean zombies are optional in one of the latest SVN builds, whoever wants them, enables them. Easy as that.
Re: New Animation is Back![message #305839] Mon, 11 June 2012 11:27 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
I think the ruining bit was more like "don't make D suddenly care for her troopers"


Re: New Animation is Back![message #305840] Mon, 11 June 2012 12:28 Go to previous messageGo to next message
Soto Banaris

 
Messages:130
Registered:May 2012
Location: Germany
Oh that! Yeah, true, this woman never fails to dissapoint being a ruthless dictator. Sure she'll let them jump out of the plane to regain control regardless of SAM site or not... with or without parachutes. And I'm sure Eliot gets a beating just for telling her troops can't fly while burning like a crisp.
Re: New Animation is Back![message #305844] Mon, 11 June 2012 16:46 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
Soto, that's the idea!
Re: New Animation is Back![message #305845] Mon, 11 June 2012 16:49 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
LootFragg
why would someone attack an anti-air installation using aerial transportation?
Dunno, ask the 101st.


Re: New Animation is Back![message #305891] Tue, 12 June 2012 21:58 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
Hi Pashancock
Something to help you with the animations:
http://www.mixamo.com/
Re: New Animation is Back![message #305895] Tue, 12 June 2012 23:25 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Maalstroom
Hi Pashancock
Something to help you with the animations:
http://www.mixamo.com/


At first, i thought you were a bot.
Re: New Animation is Back![message #305900] Wed, 13 June 2012 00:04 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
well, all of them are made with mocap.

http://www.mixamo.com/motions/request

if you reduce the size of the images you won't even recognize them. Smile)
Re: New Animation is Back![message #305916] Wed, 13 June 2012 12:45 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
grenade throwing:

http://www.mixamo.com/editor/new/821
http://www.mixamo.com/editor/new/812
http://www.mixamo.com/editor/new/740

pashancock, this mixamo has so much potential! you have all the animation already done, you just have to adapt them.

after the 4th of july i'll probably join the effort.
Re: New Animation is Back![message #305966] Fri, 15 June 2012 10:56 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
i will take a look on it...i am waiting new computer right now
Re: New Animation is Back![message #306283] Fri, 22 June 2012 18:14 Go to previous messageGo to next message
Deane

 
Messages:63
Registered:January 2010
Is it possible u make the newest animation available again? The link in 1st post is for megaupload >.<
Re: New Animation is Back![message #307027] Mon, 09 July 2012 06:25 Go to previous messageGo to next message
tryingtokeepup

 
Messages:18
Registered:July 2012
Location: Hawaii
I second that request. I don't think Megaupload's coming back anytime soon. Razz
Re: New Animation is Back![message #307048] Mon, 09 July 2012 15:34 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
As far as i understood, all of Pasha's new animations that are completed AND to which Sandro or whoever did the necessary coding to make them usable in game - those working animations are already in the SVN repository.
So everybody should be able to get those working animations from there. Smile
Re: New Animation is Back![message #307125] Tue, 10 July 2012 10:10 Go to previous messageGo to next message
tryingtokeepup

 
Messages:18
Registered:July 2012
Location: Hawaii
Awesome. So if we are using a SCI from Tai or whatever, we probably already have them?
Re: New Animation is Back![message #307141] Tue, 10 July 2012 15:47 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
As far as i understood, yes. (But i'm no expert with this)
Re: New Animation is Back![message #308106] Wed, 25 July 2012 16:16 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Dunno where to put this...

I have recently found the alternative pistol shooting animation for small mercs.
http://s9.postimage.org/89j6d4v97/S_N_SHOT2.gif






While the standard...
http://s14.postimage.org/7945w0a59/S_N_SHOT.gif


...is used in game by now.





Everyone probably noticed the alternate animation for big mercs were made 1.13 standard:
http://s12.postimage.org/jphljz0rd/M_N_SHOT.gif







I have no clue who created the animations, if not PasHancock.
My question is, whether someone knows what is planned with the small merc alternative animation?
Or how people would like it?


I may come to implement both - simple or complicated way. But dunno in which way.



Re: New Animation is Back![message #308107] Wed, 25 July 2012 17:10 Go to previous messageGo to next message
Sam Hotte

 
Messages:2031
Registered:March 2009
Location: Middle of Germany
I'd like the holding gun with 2 hands for all bodytypes better. So i'd vote for this. Smile
Dunno of course how complicated or not this would get ...
Re: New Animation is Back![message #308112] Wed, 25 July 2012 18:00 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Just to use the alternative animation you don't have to code anything. Just go to the data\anims\s_merc\ folder and replace "S_N_SHOT.gif" with "S_N_SHOT.gif.bak", which is in there. It should work, I presume.

That's why I am asking - why is it not used when it is there? When it is used for big merc? (Well I haven't tested it though, it may be flawed.)

I can (if desired) involve some coding and implement both.Like:

a) when you have something else in the other hand the one-handed holding would be shown, or if you don't aim much. Purely cosmetic, no impact on gameplay.

b) if you use no aim clicks, the one handed anim would be used, the shot would be faster, but with less accuracy... If you use aim clicks, the both hands holding would be used and the shot would have standard accuracy and speed. Gameplay tweak, more complicated.


Re: New Animation is Back![message #308115] Wed, 25 July 2012 18:50 Go to previous messageGo to next message
JAsmine

 
Messages:321
Registered:May 2011
Sandro
b) if you use no aim clicks, the one handed anim would be used, the shot would be faster, but with less accuracy... If you use aim clicks, the both hands holding would be used and the shot would have standard accuracy and speed. Gameplay tweak, more complicated.

Wow. sounds really, really nice. I'd vote for this variant. :bluecool:

Re: New Animation is Back![message #308116] Wed, 25 July 2012 19:05 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
JAsmine
Sandro
b) if you use no aim clicks, the one handed anim would be used, the shot would be faster, but with less accuracy... If you use aim clicks, the both hands holding would be used and the shot would have standard accuracy and speed. Gameplay tweak, more complicated.

Wow. sounds really, really nice. I'd vote for this variant. :bluecool:


+1


Re: New Animation is Back![message #308155] Thu, 26 July 2012 11:56 Go to previous messageGo to next message
lisac

 
Messages:92
Registered:July 2006
Location: Austria
Look at that, lovely animations there!

Also, b) sounds good to me as well.
Re: New Animation is Back![message #308275] Sat, 28 July 2012 00:47 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
Omg, so you want the more complicated stuff. This pairs up with firing from hip actually - for rifles you can fire from hip, for pistols you can fire one-handed fast shot...

Ok, I'll try to do it. The good part is the JA2 developers were so kind to give us the animations beforehand. Here is female animation using one hand which is in JA2, but was skipped out:
http://s11.postimage.org/x1uytqtb3/1_HND_N.gif
Which means, we have both animation sets for all body types already. However, it will only work when standing.


Re: New Animation is Back![message #308286] Sat, 28 July 2012 02:51 Go to previous messageGo to previous message
Soto Banaris

 
Messages:130
Registered:May 2012
Location: Germany
Out of curiousity... What program is used for those animations?
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