Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » Weapon talk (Conversion Kits/Barrett MA82 SASR/ B.Master ACR
Weapon talk (Conversion Kits/Barrett MA82 SASR/ B.Master ACR[message #286486]
|
Thu, 14 July 2011 08:13
|
|
Agent 47 |
|
Messages:58
Registered:June 2011 Location: Midwestern US |
|
|
I have a 2 quick questions concerning AIMNAS weaponry:
1) are the conversion kit weapons listed anywhere, http://www.jennana.com/projects/ja/index.php this list seems to be only a BR list and so it doesn't show guns like the Seal Recon Rifle, which as I understand can only be acquired with a converstion kit, correct me if I'm wrong.
2) are there any usercreated weapons available for download somewhere? I find it strange that 2 guns in particular are missing: the standard Barrett MA82 SASR (I believe the bullpup model of this is included), and the BushMaster ACR. It strikes me as odd that they would include the bullpup of the SASR but not the original model
[Updated on: Tue, 19 July 2011 15:10] by Moderator Report message to a moderator
|
Corporal
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: weapon talk[message #286703]
|
Sat, 16 July 2011 13:35
|
|
usrbid |
|
Messages:1506
Registered:December 2008 |
|
|
Also the SCAR with its bulky baby puke stock is a little of an eye sore.
The ACR should be somewhere between the M16 and a G3. Should fire as fast and have the recoil of an M16 but range and damage should be almost at the G3. Not sure why someone made it just a +1/-1 gun. I got the below table from the Wikipedia
Cartridge Muzzle velocity 200 yards drop 200 yards velocity 400 yards drop 400 yards velocity
5.56x45 55gr M193 3,073 ft/s (937 m/s) 2.2 inches 2,353 ft/s (717 m/s) 27.8 inches 1,743 ft/s (531 m/s)
5.56x45 77gr OTM 2,679 ft/s (817 m/s) 3.3 inches 2,216 ft/s (675 m/s) 32.7 inches 1,810 ft/s (550 m/s)
6.8x43 SPC 115gr SMK 2,650 ft/s (810 m/s) 3.5 inches 2,143 ft/s (653 m/s) 35.4 inches 1,677 ft/s (511 m/s)
6.8x43 SPC 110gr V-MAX 2,650 ft/s (810 m/s) 3.3 inches 2,208 ft/s (673 m/s) 31.1 inches 1,811 ft/s (552 m/s)
7.62x39mm 2,300 ft/s (700 m/s) 3.3 inches 1,787 ft/s (545 m/s) 53.8 inches 1,324 ft/s (404 m/s)
7.62x51 168gr SMK 2,600 ft/s (790 m/s) 3.4 inches 2,235 ft/s (681 m/s) 32.3 inches 1,891 ft/s (576 m/s)
The interesting part here is the bullet drop comparison (where of course the 7.62x39mm sucks really bad). Unfortunately I am not sure how you would implement that in JA2.
Of course being hit by a 110 grain bullet at 1,800 feet per second is equivalent to a 9mm at point blank (9mm is even slower) with the exception that you do that at 400 yards with the 6.8.
Shooting the 7.62x51 at 400 yards will not have much more of an effect as the speed is roughly the same, just the bullet is somewhat heavier (which is still relevant against structures, not so much against people wearing a shirt).
Report message to a moderator
|
|
|
|
|
Re: weapon talk[message #286762]
|
Sun, 17 July 2011 04:37
|
|
Lepidosteus |
|
Messages:95
Registered:November 2007 Location: Land of Buns. |
|
|
Oh, I think you misunderstood what I meant by +/-1 guns (or perhaps I misunderstood your replies, hm).
What I meant was that we have the M468, the M4A3, XCR-1, AUG-A3 and the SCAR-68 CQC/SV.
The three first (M468, M4A3 & XCR-1) are nearly identical. Same damage, accuracy and range. The only difference is between APs to Ready and APs to Shoot.
The same is true for the differences between the AUG-A3 and the SCAR-68 SV.
The SCAR-68 CQC is different from them all, with lower damage, range, accuracy and AP to Ready.
All of them can have nearly the same amounts of attachments (M468 can take a stock, the AUG can't take an ISM-V-IR and the SCAR CQC can't take an AR suppressor)
If the ACR-68 was added to the game, where would it fit in? Would it be just another slightly slower to draw/slightly faster to shoot-variant of one of the above?
If guns are added "just to be there", then cool.
I'd prefer at this point, guns would only be added to the game if they're somehow different from what we already have as IMO, the game is bloated with nearly identical guns.
Report message to a moderator
|
Corporal 1st Class
|
|
|
|
|
|
|
|
|
|
Re: weapon talk[message #286780]
|
Sun, 17 July 2011 11:38
|
|
usrbid |
|
Messages:1506
Registered:December 2008 |
|
|
DepressivesBrotDieterNot sure why someone made it just a +1/-1 gun.
Ahuh ... so, what's the difference between a SCAR-L Short (10" barrel, ingame as 'CQC') and a ACR with its 10.5" barrel, both in 5.56, or any other of the equivalent configurations? (the SV barrels for the SCAR are a tad longer at 18" vs 16.5", but 'Short' and 'Standard' are nearly identical)
The problem is, it is a +/-1 gun.
Yeah, you are right, it is somewhat hard to make the weapon systems different from each other in the game.
A SCAR-L Short and an ACR with the 10.5" barrel will have almost identical shooting performance in 5.56, maaaybe the ACR will be a tad more accurate (at longer distance).
I haven't checked, does AIMNAS have ACRs in both 5.56 and 6.8? If comparing the SCAR in 5.56 against a 6.8 ACR, then the properties I mentioned previously will come into play.
The ACR should take a tad longer to reload due to how operating the bolt works on it.
Other than that I believe you need tools to swap barrels on the SCAR, so maybe the merge APs should use up a whole turn versus the ACR needing a little less.
Agent_47ACR has the same stock as the SCAR
I thought you can at least get the ACR in black? Also I though the stock is a little different for the ACR and it also has full side rails? I don't know, the ACR looks just better, less than a plastic toy I feel.
Report message to a moderator
|
|
|
|
|
|
|
|
Goto Forum:
Current Time: Tue Apr 23 09:09:40 GMT+3 2024
Total time taken to generate the page: 0.01604 seconds
|