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Weapon talk (Conversion Kits/Barrett MA82 SASR/ B.Master ACR[message #286486] Thu, 14 July 2011 08:13 Go to next message
Agent 47 is currently offline Agent 47

 
Messages:58
Registered:June 2011
Location: Midwestern US
I have a 2 quick questions concerning AIMNAS weaponry:

1) are the conversion kit weapons listed anywhere, http://www.jennana.com/projects/ja/index.php this list seems to be only a BR list and so it doesn't show guns like the Seal Recon Rifle, which as I understand can only be acquired with a converstion kit, correct me if I'm wrong.

2) are there any usercreated weapons available for download somewhere? I find it strange that 2 guns in particular are missing: the standard Barrett MA82 SASR (I believe the bullpup model of this is included), and the BushMaster ACR. It strikes me as odd that they would include the bullpup of the SASR but not the original model

[Updated on: Tue, 19 July 2011 15:10] by Moderator

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Corporal
Re: weapon talk[message #286490] Thu, 14 July 2011 09:01 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
For 1 go to the top and on the SHOW choose all, not buyable.
For 2, even if there were, it wouldn't be easy to implement them, since the uIndex numbers would be screwed up. It may be possible, but not easily done.

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First Sergeant
Re: weapon talk[message #286493] Thu, 14 July 2011 10:16 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
2) The M82A1M is included and uses the classic layout, the A2 dates as far back as UB and was among the first items to be added to 1.13.
The ACR shares concept and role with the SCAR, so you'll need very good arguments to convince smeagol why we need another half dozen full rail ARs and two dozen merges.

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Captain

Re: weapon talk[message #286590] Fri, 15 July 2011 08:33 Go to previous messageGo to next message
Agent 47 is currently offline Agent 47

 
Messages:58
Registered:June 2011
Location: Midwestern US
yeah I understand what ur saying about getting a ton of differnt guns that do the same thing, that's why I was figuring maybe someone made the ACR and put the template up for download, and all I'd have to do is change the UIindex, instead of having to make the graphics etc. too

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Corporal
Re: weapon talk[message #286605] Fri, 15 July 2011 12:08 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Ah, what is a dozen merges between friends... Smile

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Sergeant Major

Re: weapon talk[message #286612] Fri, 15 July 2011 15:33 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
So... what's so special about the ACR? You might actually be able to convince me...

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Lieutenant

Re: weapon talk[message #286657] Fri, 15 July 2011 23:34 Go to previous messageGo to next message
Agent 47 is currently offline Agent 47

 
Messages:58
Registered:June 2011
Location: Midwestern US
their isn't anything super special about it, the biggest reason I wanted it was cuz I loved it in MW2.
the differneces between it and the SCAR (mostly MW2 differces, not sure about real life) are:
it's more accurate
it has almost no recoil
it has lower damage than the Scar
it's faster firing

so basically where the SCAR has lower firing rate/more damage, this would be high fire/lower damage, but the low recoil makes up for the low damage, as more rounds will hit the target. another thing about the ACR that would put it above the SCARH, but not the SCARL, is it has a 30 round magazine. although this advantage is probably nulled since it's 5.56 caliber pits it against the L, not the H

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Corporal
Re: weapon talk[message #286671] Sat, 16 July 2011 00:12 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
At least my theory is confirmed - MW2 started that bloody ACR hype Very Happy

it's more accurate
There may or may not be minor differences, but I'd mostly ascribe it to 'balance'

it has almost no recoil
That's because they have the SCAR-H in 7.62x51mm vs. the ACR in 5.56x45mm

it has lower damage than the Scar
Same reason as above.

it's faster firing
Seems like all SCAR variants share a relatively low RoF, so yes.

The main benefits of Remington's Adaptive Combat Rifle for us would be:
1) Another gun in 6.8SPC, that caliber is still very sparsely represented.
2) The niche of an additional 7.62x39mm weapon with rails (only two so far).
3) The 'evolution' aspect of getting a 10.5" 7.62x39mm variant early on and upgrade it later.
(the 5.56x45mm version would really just be in for completeness)

Calibers: 5.56x45, 6.8x43, 7.62x39
Barrels: 10.5", 14.5", 16.5"

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Captain

Re: weapon talk[message #286694] Sat, 16 July 2011 09:29 Go to previous messageGo to next message
Agent 47 is currently offline Agent 47

 
Messages:58
Registered:June 2011
Location: Midwestern US
with the 6.8mm bit u beat me too exactly wat I was gonna suggest

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Corporal
Re: weapon talk[message #286696] Sat, 16 July 2011 11:44 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
DepressivesBrot
1) Another gun in 6.8SPC, that caliber is still very sparsely represented.


That would be quite nice indeed.

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Master Sergeant
Re: weapon talk[message #286697] Sat, 16 July 2011 12:39 Go to previous messageGo to next message
Lepidosteus is currently offline Lepidosteus

 
Messages:95
Registered:November 2007
Location: Land of Buns.
It would be nice if the new 6.8 AR would be more (or less) than just a +1/-1 variant of the other 6.8's then Smile

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Corporal 1st Class
Re: weapon talk[message #286703] Sat, 16 July 2011 13:35 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Also the SCAR with its bulky baby puke stock is a little of an eye sore.

The ACR should be somewhere between the M16 and a G3. Should fire as fast and have the recoil of an M16 but range and damage should be almost at the G3. Not sure why someone made it just a +1/-1 gun. I got the below table from the Wikipedia

Cartridge 	Muzzle velocity 	200 yards drop 	200 yards velocity 	400 yards drop 	400 yards velocity
5.56x45 55gr M193 	3,073 ft/s (937 m/s) 	2.2 inches 	2,353 ft/s (717 m/s) 	27.8 inches 	1,743 ft/s (531 m/s)
5.56x45 77gr OTM 	2,679 ft/s (817 m/s) 	3.3 inches 	2,216 ft/s (675 m/s) 	32.7 inches 	1,810 ft/s (550 m/s)
6.8x43 SPC 115gr SMK 	2,650 ft/s (810 m/s) 	3.5 inches 	2,143 ft/s (653 m/s) 	35.4 inches 	1,677 ft/s (511 m/s)
6.8x43 SPC 110gr V-MAX 	2,650 ft/s (810 m/s) 	3.3 inches 	2,208 ft/s (673 m/s) 	31.1 inches 	1,811 ft/s (552 m/s)
7.62x39mm 	2,300 ft/s (700 m/s) 	3.3 inches 	1,787 ft/s (545 m/s) 	53.8 inches 	1,324 ft/s (404 m/s)
7.62x51 168gr SMK 	2,600 ft/s (790 m/s) 	3.4 inches 	2,235 ft/s (681 m/s) 	32.3 inches 	1,891 ft/s (576 m/s)


The interesting part here is the bullet drop comparison (where of course the 7.62x39mm sucks really bad). Unfortunately I am not sure how you would implement that in JA2.

Of course being hit by a 110 grain bullet at 1,800 feet per second is equivalent to a 9mm at point blank (9mm is even slower) with the exception that you do that at 400 yards with the 6.8.

Shooting the 7.62x51 at 400 yards will not have much more of an effect as the speed is roughly the same, just the bullet is somewhat heavier (which is still relevant against structures, not so much against people wearing a shirt).

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Sergeant Major

Re: weapon talk[message #286706] Sat, 16 July 2011 13:59 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Dieter
Not sure why someone made it just a +1/-1 gun.


Ahuh ... so, what's the difference between a SCAR-L Short (10" barrel, ingame as 'CQC') and a ACR with its 10.5" barrel, both in 5.56, or any other of the equivalent configurations? (the SV barrels for the SCAR are a tad longer at 18" vs 16.5", but 'Short' and 'Standard' are nearly identical)

The problem is, it is a +/-1 gun.

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Captain

Re: weapon talk[message #286762] Sun, 17 July 2011 04:37 Go to previous messageGo to next message
Lepidosteus is currently offline Lepidosteus

 
Messages:95
Registered:November 2007
Location: Land of Buns.
Oh, I think you misunderstood what I meant by +/-1 guns (or perhaps I misunderstood your replies, hm).

What I meant was that we have the M468, the M4A3, XCR-1, AUG-A3 and the SCAR-68 CQC/SV.
The three first (M468, M4A3 & XCR-1) are nearly identical. Same damage, accuracy and range. The only difference is between APs to Ready and APs to Shoot.
The same is true for the differences between the AUG-A3 and the SCAR-68 SV.
The SCAR-68 CQC is different from them all, with lower damage, range, accuracy and AP to Ready.
All of them can have nearly the same amounts of attachments (M468 can take a stock, the AUG can't take an ISM-V-IR and the SCAR CQC can't take an AR suppressor)

If the ACR-68 was added to the game, where would it fit in? Would it be just another slightly slower to draw/slightly faster to shoot-variant of one of the above?

If guns are added "just to be there", then cool.
I'd prefer at this point, guns would only be added to the game if they're somehow different from what we already have as IMO, the game is bloated with nearly identical guns.

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Corporal 1st Class
Re: weapon talk[message #286764] Sun, 17 July 2011 08:36 Go to previous messageGo to next message
Agent 47 is currently offline Agent 47

 
Messages:58
Registered:June 2011
Location: Midwestern US
Dieter
Also the SCAR with its bulky baby puke stock is a little of an eye sore.

ACR has the same stock as the SCAR Razz

@Cell, there shouldn't be any guns removed, the large weapon selection gives variety to the game, even if it doesn't really mean anything statwise, it makes for a better playing experience imho.

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Corporal
Re: weapon talk[message #286766] Sun, 17 July 2011 09:18 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Go ahead, make a reduced arsenal mod for 1.13 then. This thread is about AIMNAS and one of its purposes is to add more stuff to the game. (Although yes, the ACR is overhyped and redundant)

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Captain

Re: weapon talk[message #286767] Sun, 17 July 2011 09:33 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
this is Smeag's mod and NOT 1.13 who ever doesn't like it shall make HIS OWN mod and NOT try to "mod" Smeag's mod.

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Sergeant Major
Re: weapon talk[message #286769] Sun, 17 July 2011 09:50 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
@ depri, gorro

i advise less booze - this is the general discussions forum for 1.13

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Captain
Re: weapon talk[message #286771] Sun, 17 July 2011 09:59 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
So maybe the OP placed his thread in the wrong subforum, the thread itself is still about AIMNAS.

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Captain

Re: weapon talk[message #286772] Sun, 17 July 2011 10:22 Go to previous messageGo to next message
Lepidosteus is currently offline Lepidosteus

 
Messages:95
Registered:November 2007
Location: Land of Buns.
Well, my thoughts and suggestions remain the same for AIMNAS. Bloat and redundancy should be avoided.

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Corporal 1st Class
Re: weapon talk[message #286775] Sun, 17 July 2011 10:39 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
and it is STILL Smeag's mod

btw there is no redundancy in rl?

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Sergeant Major
Re: weapon talk[message #286780] Sun, 17 July 2011 11:38 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
DepressivesBrot
Dieter
Not sure why someone made it just a +1/-1 gun.


Ahuh ... so, what's the difference between a SCAR-L Short (10" barrel, ingame as 'CQC') and a ACR with its 10.5" barrel, both in 5.56, or any other of the equivalent configurations? (the SV barrels for the SCAR are a tad longer at 18" vs 16.5", but 'Short' and 'Standard' are nearly identical)

The problem is, it is a +/-1 gun.


Yeah, you are right, it is somewhat hard to make the weapon systems different from each other in the game.

A SCAR-L Short and an ACR with the 10.5" barrel will have almost identical shooting performance in 5.56, maaaybe the ACR will be a tad more accurate (at longer distance).

I haven't checked, does AIMNAS have ACRs in both 5.56 and 6.8? If comparing the SCAR in 5.56 against a 6.8 ACR, then the properties I mentioned previously will come into play.

The ACR should take a tad longer to reload due to how operating the bolt works on it.

Other than that I believe you need tools to swap barrels on the SCAR, so maybe the merge APs should use up a whole turn versus the ACR needing a little less.


Agent_47
ACR has the same stock as the SCAR Razz


I thought you can at least get the ACR in black? Also I though the stock is a little different for the ACR and it also has full side rails? I don't know, the ACR looks just better, less than a plastic toy I feel.

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Sergeant Major

Re: weapon talk[message #286781] Sun, 17 July 2011 11:50 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Dieter
I haven't checked, does AIMNAS have ACRs in both 5.56 and 6.8? If comparing the SCAR in 5.56 against a 6.8 ACR, then the properties I mentioned previously will come into play.

AIM has the standard SCAR series from 1.13, the ACR is rated 'boring' by smeag and not included. And imo comparing different versions if equivalents exist is kinda moot.
Dieter
Other than that I believe you need tools to swap barrels on the SCAR, so maybe the merge APs should use up a whole turn versus the ACR needing a little less.
I doubt anyone actually changes then in combat, they are too similar to carry both compared to a real DMR or SMG secondary. The SCARs are in the 40's for barrels and 70-80 for caliber swaps though.
Dieter
I thought you can at least get the ACR in black?
You can.

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Captain

Re: weapon talk[message #286848] Mon, 18 July 2011 07:14 Go to previous messageGo to next message
Agent 47 is currently offline Agent 47

 
Messages:58
Registered:June 2011
Location: Midwestern US
Dieter
I thought you can at least get the ACR in black?

you can
Dieter
Also I though the stock is a little different for the ACR and it also has full side rails? I don't know, the ACR looks just better, less than a plastic toy I feel.

ur correct about the side rails, the stock is the same though. I agree that the ACR is a nicer looking gun.

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Corporal
Re: weapon talk[message #288592] Sun, 07 August 2011 16:50 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
No, the stocks are not the same (look at the first pictures you can find). Similar yes, but in the ACR it's not as massive-looking as it is in the SCAR, and as far as I know the former also has more adjustment possibilities in terms of length.

And I just don't understand why would anyone mention MW2 and real life in the same sentence. No offense.

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Master Sergeant
Re: weapon talk[message #307187] Tue, 10 July 2012 21:55 Go to previous message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
*bump* for ordering reasons

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Lieutenant

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