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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295250] Fri, 16 December 2011 00:10 Go to previous messageGo to next message
lamurt is currently offline lamurt

 
Messages:52
Registered:July 2008

@WIL473: thanks a lot for taking the time to explaining in detail, i know how hard it can be to teach noobs, believe me! much appreciated.

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Corporal
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295266] Fri, 16 December 2011 03:28 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
I can tell you that at least during my playthrough of version 2.8 (so I guess until the NCTH preview release) there were some hardcoded sector names, including the 2 airports (Drassen and Meduna), Orta, Tixa and I think a few more.


Fixed in HAM 5.5. The correct sector names will now appear in all sector info boxes (I hope!).

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295590] Thu, 22 December 2011 10:44 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Thought you might find this inspiring, wil.
http://www.autoweapons.com/products/suppressors.html

There's this too. Some interesting uppers.
http://www.autoweapons.com/photos/accys/colt.html

Also, I pondered muzzle breaks and suppressors the other day. Muzzle breaks in general (still playing 3.59, just to be clear) seem a bit overpowered. I'd like to see them come in tiers like suppressors do. Maybe a more severe penalty could come into play, getting eased over with higher quality stuff. The increased loudness almost seems like a bonus at times, especially if you have a decent scope.

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Sergeant Major
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296028] Sat, 31 December 2011 08:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Somewhere as I post this, it is still 2011/12/30...

Urban Chaos-1.13 v3.60 (Full) 20111230

Available from:
MediaFire
ModDB


System Requirements:
1) Stable v1.13 Rev. 4870

[Updated on: Sun, 01 January 2012 05:14] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296051] Sat, 31 December 2011 20:44 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo wil, I downloaded last night, looks like the INI doesn't have ALLOW_WALKING_WITH_WEAPON_RAISED, is this an oversight or did I do something wrong? Also the IIS stuff is not in the INI anymore. (I scanned your post but did not read every word.)

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296052] Sat, 31 December 2011 20:52 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I swapped the INI with one from Stable v1.13 Rev 4870, and updated it for UC-1.13 specific stuff. Guess I forgot to re-integrate the experimental features INI lines - for now I'm going to say this is covered by:
wil473
Use this only if you know what you are doing, ie. you understand why Tais labels the release Unstable.


I'll release a "hybrid" .ini file with any patches. EDIT: for those that "know what to do with it:" Ja2_Options.INI with rev.4778 stuff from RC6 Only use this if you are using Tais' Unstable v1.13 SCI.

The HAM 5 Compatibility sub-mod has its own INI.EDIT2: HAM 5 doesn't have the features from the Unstable v1.13 SCI so it works just fine with the rev.4870 based INI.

[Updated on: Sat, 31 December 2011 21:23] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296055] Sat, 31 December 2011 22:08 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo wil, AIM guys start with weapons instead of UC gear (air travel approved).

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296057] Sat, 31 December 2011 22:16 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Dieter
Yo wil, AIM guys start with weapons instead of UC gear (air travel approved).


I'm not seeing that in the test installs of rev.4870 or HAM5. Is that a feature request?

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296058] Sat, 31 December 2011 22:22 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Uhm, so, in UC 1.13 the AIM guys arrive via airplane and they have only gear which is airline approved, so no guns, kives etc., they basically arrive empty handed except for some LBE gear, bags and such. I just started a game and the AIM dudes show weapons in their inventory selection, do you know what I mean? They should show up naked mostly, not with guns. The UC arrival airport has a bunch of strong militia which will defend the players against the present enemies, the players need to grab guns from the enemies before they can shoot back, standard UC arrival protocol.

Edit: Oh dude, something is not right, I am getting 1.13 maps, not UC maps, hang on, I am probably pointing to the wrong VFS.

[Updated on: Sat, 31 December 2011 22:24] by Moderator

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296059] Sat, 31 December 2011 22:26 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yes, and in my test installs (of the MediaFire download) they are showing up correctly with only LBE and the occasional attachment.

Delete your Data-UC1.13, and the two UC Profiles folders, reinstall and see if AIM staff are still appearing with guns.

EDIT: ok, didn't see your update. Check you have the right VFS selected first.

[Updated on: Sat, 31 December 2011 22:27] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296060] Sat, 31 December 2011 22:31 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Data-UC was missing as well, copying it over now.

Edit: Alright, it is working properly now, all you need is VFS_CONFIG_INI = vfs_config.UC113.ini in Ja2.ini and the Data-UC folder and you are good to go.

Thanks wil!


Edit 2: Razor has Marksman instead of Sniper, was that intentional? Or do I have the wrong XML?

ja2_UC-1.13_v3.60\Data-UC113\TableData\MercProfiles.xml and ja2_UC-1.13_v3.60_rc2\Data-UC113\TableData\MercProfiles.xml are quite a bit different. I scanned over the diff, and most of the changes are in the skills. Almost feels to me that the XML is not from UC.

[Updated on: Sat, 31 December 2011 22:49] by Moderator

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296061] Sat, 31 December 2011 22:54 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Dieter
Edit 2: Razor has Marksman instead of Sniper, was that intentional? Or do I have the wrong XML?


I think that's one of kglibow's changes.


Good to hear you got it working. Planning on coordinating with Tais and/or Rodelero (and probably ShadowWarrior if he's planning on another Civ Drop All add-on) on an installer or SCI in a week or so just in-case anything crops up. In theory, v3.60 should have most of the bugs worked out of it after all the Release Candidates. Yesterday's release is essentially v3.60 RC6 with the M202 issue and the Optics NAS slot overlap issues fixed.

EDIT: sorry, lost track of why I wanted to coordinate with those three...

EDIT2: Dieter, you are looking at the wrong XML, sort of, look inside the Old/New Maps sub-Data folders. For more info see the Merc Profile Editor section of: Modding the Mod: Urban Chaos-1.13 post in the FAQ and Spoilers thread.

[Updated on: Sat, 31 December 2011 23:11] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296063] Sun, 01 January 2012 00:49 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
wil473
Dieter, you are looking at the wrong XML, sort of, look inside the Old/New Maps sub-Data folders.


Yep, I found it before I read your post, there is a lone MercProfiles.xml hanging out in ja2_UC-1.13_v3.60\Data-UC113\Data-UC113NewMaps\TABLEDATA

Ha, the laptop is waterproof, I should have gotten that option for my real life one too...

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296067] Sun, 01 January 2012 03:23 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ok, updated the INI file to be dual rev.4778/4870 compatible. This is really meant for advance users who are "testing" with Tais' "Unstable" SCI (4778). While this hybrid files is dual compatible, anyone using the now stock v1.13 Stable release (4870) should just ignore this file. Replace Data-UC113\Ja2_Options.INI file with this Hybrid rev.4870/4778 Ja2_Options.INI

[Updated on: Sun, 01 January 2012 03:23] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296069] Sun, 01 January 2012 03:59 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo wil, not sure if this was always the case, in A10, when you have a merc close to the top / northern edge of the sector, and you scroll a little north, the visible screen repositions a little south of where your curser just was, it "hops" or "snaps" a little lower, and this is totally repeatable, I just did it over 30 times using cursor keys and mouse pointer, staring at the effect with fascination.

Edit: Link to save game is here, I use MAX_NUMBER_PLAYER_MERCS = 32 in case this is useful.

Edit 2: A Skorpion vz.61 fits into a revolver holster pocket, not sure if this was intentional, in the past only small pistols, like a PM, fit into a revolver pocket, the vz.61 is more of a machine pistols, has even a folding stock, should be a little too bulky for a revolver holster.

[Updated on: Sun, 01 January 2012 08:29] by Moderator

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296087] Sun, 01 January 2012 23:12 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Dieter
Yo wil, not sure if this was always the case, in A10, when you have a merc close to the top / northern edge of the sector, and you scroll a little north, the visible screen repositions a little south of where your curser just was, it "hops" or "snaps" a little lower, and this is totally repeatable, I just did it over 30 times using cursor keys and mouse pointer, staring at the effect with fascination.

Edit: Link to save game is here, I use MAX_NUMBER_PLAYER_MERCS = 32 in case this is useful.


This one looks like an .exe issue. Which of the three supported exe's are you using?


Dieter
Edit 2: A Skorpion vz.61 fits into a revolver holster pocket, not sure if this was intentional, in the past only small pistols, like a PM, fit into a revolver pocket, the vz.61 is more of a machine pistols, has even a folding stock, should be a little too bulky for a revolver holster.

This one is due to the limited number of sizes available, and me allowing pistol item sizes (which the Skorpions vz.61/82 use) to fit the revolver holster. Fixing this right now means abandoning the revolver specific holster that my projects have, or devoting an entire size to the Skorpion vz.61/82 and similar shaped weapons.

Preferred solution is however to wait for JMich's already existing item size externalization to be incorporated into v1.13. EDIT: This code has been around since March of last year, something of a tragedy that there has been no further action on it since then...

[Updated on: Sun, 01 January 2012 23:26] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296099] Mon, 02 January 2012 09:14 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
wil473
This one looks like an .exe issue. Which of the three supported exe's are you using?


I installed 4870 and then Urban Chaos-1.13 v3.60 Full 20111230.7z and I am running the standard version, nothing fancy like HAM or so.

Edit: It looks like I can't switch positions with civilians / militia anymore, I only get the talk icon, even if I wait a minute, the switch position icon never appears.

When opening a container with items that have ownership, I get the "there is nothing here" and the "I found something" voice dialog, in that order. I have not checked with containers which don't have ownership items.

When double clicking on an item in a container which has ownership, I can no longer run toward it, meaning I don't get the yellow run cursor, all I can do is walk toward the item.

Edit 2: I know no one will believe me, but I swear I just saw the old aim cursor for a split second after loading a game. I haven't started drinking yet, so I am reasonable sober. I reloaded a bunch of times, but maybe the new aim cursor is drawing too quickly for me to see, meaning I couldn't reproduce it.

There is also a weird thing going on, sometimes when I load a quick save, I get the spinning clock icon and it doesn't go away. I can hear enemies running around, but none of them came close enough for me to see them. As far as I can tell, when I get the spinning clock, all I can do is quick load or Alt+X. I believe this happened after I quick saved a game, so it might have been in a funny state, like an enemy was able to see me, but I didn't see them, and when I loaded the enemy forgot what they were doing.

Edit 3: When I have a RIS Bipod and a RIS Foregrip attached I can take a Grip Pod hover over the RIS Foregrip and left click which will successfully attach the Grip Pod to the gun even though it already has a RIS Bipod attached. I also tested with an empty slot which works correctly, meaning you cannot attach the Grip Pod to a gun which already has a RIS Bipod attached.

Edit 4: I can't remove a muzzle break during combat, I have full APs, it says I don't have enough APs. Alternatively make the muzzle break water proof, so that I can swim with it.

Oh, and by the way, sector C4 (the one with the amrs dealer and the water on two sides) is being attacked from the South, which is valid I believe, but it still is the turkey shoot, my guys are lines up at the shore with Dragonovs.

Edit 5: The KAZAK-5 Russian Class II Vest (white) is still so small that I can put two into a large side pack pocket, all other vests are much larger, I need to carry them in my hands.

[Updated on: Wed, 04 January 2012 11:21] by Moderator

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296222] Wed, 04 January 2012 17:23 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I am effectively away from the office till tomorrow night, so I won't be able to look into any odd game behaviour till then. Here is what I remember:

Dieter
When opening a container with items that have ownership, I get the "there is nothing here" and the "I found something" voice dialog, in that order. I have not checked with containers which don't have ownership items.
Old bug from original Urban Chaos. Short of reconstructing the map from scratch I can not seem to fix it.

Dieter
Edit 4: I can't remove a muzzle break during combat, I have full APs, it says I don't have enough APs. Alternatively make the muzzle break water proof, so that I can swim with it.

Intentional 150AP attachment cost - unlike sound suppressors which often come in "quick detach" variants, I've haven't seen a quick detach suppressor. Sure I'll make it water proof.

Dieter
Edit 5: The KAZAK-5 Russian Class II Vest (white) is still so small that I can put two into a large side pack pocket, all other vests are much larger, I need to carry them in my hands.
Intentional, the KAZAK-5 is supposed to be concealable body armour so I made it smaller. Also may be attached to Nail's Leather Biker Jacket for extra protection.

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296272] Thu, 05 January 2012 04:40 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Everything you said sounds good. Yes, please make the muzzle break water proof so I can take it for a swim. I am not sure what the behavior of attachemnts in water is, but when Rosebud went for a swim to act as a spotter for undecided enemies, the attachments did not get damaged, the gun did though.

One more thing, Razor is looking through NVG 2 which has a pretty narrow field of vision as expected. After he fired on an enemy, his vision very substantially broadened. I have a x4 scope on the gun.

Edit 2: Micro Uzi has a range of 6 while a Mini Uzi has a range of 15, maybe this is a left over from the range rescaling and got overlooked?

[Updated on: Thu, 05 January 2012 08:05] by Moderator

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296287] Thu, 05 January 2012 11:34 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Quote:
Also may be attached to Nail's Leather Biker Jacket for extra protection.

Fan-dang-tastic! :ok:

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Sergeant Major
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296289] Thu, 05 January 2012 12:08 Go to previous messageGo to next message
jpg is currently offline jpg

 
Messages:44
Registered:January 2009
Location: north of Paris, France
Hello,
After playing vanilla UC last week end I installed UC1.13 (version 3.60) above JA2 1.13 4870.
It's a great mod, I love it, thank you wil473.

However I have a few questions:

I got the jeep in Artemo and it duplicated itself on the strategic screen (in the list of mercs/vehicules, not on the map). I didn't try to use both, fearing to corrupt a save or suddenly lose one of the vehicules (the one with a full inventory to be sure).
Is there still a problem with Tony becoming hostile if Claudia (just west or Callisto) is shot? If so which file is to be edited (and how)?
I use the drop all option and selected the militia to drop items too. Do the civilians (cops and especially gunrunners) drop equipment too? If not how can I change this? I think it has something to do with the old/new maps but I am not sure how to set it correctly.

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Corporal
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296295] Thu, 05 January 2012 15:58 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Jeep duplication is known bug, won't be fixed until Vehicle externalization goes public (its already available in the "Unstable" code that Tais builds SCI's from occasionally).

The Claudia/Tony bug was fixed a long time ago, both in Prof.dat and later in the XML's. Both the old ProfEditor and XML Profile Editor confirms that they are in different factions, Tony = None, Claudia = Warden. What are your game settings and do you have any customized settings/files? There is also a separate Tony bug, where bullets passing near him will trigger hostilities.

Civilian factions are not affected by the Drop All settings. ShadowWarrior had produced a mini-mod for v3.59, but has yet to update this for v3.60. Do not use the old mini-mod as there have been significant map changes since v3.59. If you want civs to drop all you will have to edit every map and set for each item on each civ placement the drop all flag... or wait for ShadowWarrior to produce a mini-mod for v3.60 (that's if he's still interested in making one).

EDIT: the Mico-Uzi range is actually due to the range re-scaling. For game play, I'll raise the range to 100.

[Updated on: Thu, 05 January 2012 16:09] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296297] Thu, 05 January 2012 16:12 Go to previous messageGo to next message
jpg is currently offline jpg

 
Messages:44
Registered:January 2009
Location: north of Paris, France
Thanks for your answers wil473. I won't have to bother about Claudia and if I wish a civilian's gun, I will try to steal it.

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Corporal
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296298] Thu, 05 January 2012 16:25 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Dieter
Edit 3: When I have a RIS Bipod and a RIS Foregrip attached I can take a Grip Pod hover over the RIS Foregrip and left click which will successfully attach the Grip Pod to the gun even though it already has a RIS Bipod attached. I also tested with an empty slot which works correctly, meaning you cannot attach the Grip Pod to a gun which already has a RIS Bipod attached.


Checked, and the Grip Pod does have the RIS Bipod and RIS Foregrip in its incompatibility list. Likewise, the RIS Bipod and RIS Foregrip have the Grip Pod correctly set in their incompatibility lists. I haven't had time to check in-game though.

Updated the Micro-Uzi to also have 30 round magazine capacity.

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296353] Fri, 06 January 2012 10:43 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
wil473
Checked, and the Grip Pod does have the RIS Bipod and RIS Foregrip in its incompatibility list. Likewise, the RIS Bipod and RIS Foregrip have the Grip Pod correctly set in their incompatibility lists. I haven't had time to check in-game though.


Yah, I believe you. To test it, both have to be attached, then pick up the Gripod, hover it over the RIS Foregrip, and left mouse click, it will swap the Gripod for the RIS Foregrip, your mouse cursor will become the RIS Foregrip and the gun will have the Gripod and the RIS Bipod attached, pretty neat actually.

wil473
Updated the Micro-Uzi to also have 30 round magazine capacity.


Uh, really, how many rounds was it before? Oh, and I assume you fixed the range, what is it now?


Edit: Alright wil, I have something awesome for you, disappearing items from the sector inventory, reproducible!! Here is a save game, open the sector inventory, you will see items like 7.62x51 Match 20 rd mags, RIS bipod, RIS foregrip etc. Now go into tactical view, go back into strategic view, check the sector inventory again, some items have disappeared.

I suspect that the missing items ended up somehow under the jeep, but moving the vehicle does not make the items re-appear, neither does Shift+M. Obiously not a UC 1.13 problem, however a very old code bug noone was able to track down in all these years, now we have a repeatable save game.


Edit 2: Yo wil, remember when we had a conversation about the Advanced Reflex Sight plus Advanced Reflex Sight 4x Magnifier supposed to be a little better than a Reflex Scope x4 with a Reflex Sight on top? You explained this to me that the Advanced Reflex Sight is a more recent technology development making it ok to be a little better compared to the traditional optic with a reflex sight on top. Well, after the most recent changes the Reflex Scope x4 with a Reflex Sight is now better than the Advanced Reflex Sight plus Advanced Reflex Sight 4x Magnifier. Is this an oversight or is it supposed to be this way?

[Updated on: Sat, 07 January 2012 08:54] by Moderator

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296412] Sat, 07 January 2012 15:28 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Released Micro-Uzi in v3.60:
Range = 60 because I've seen the range for this gun as low as 30m, which in game terms is not tenable
Magazine = 15 not sure why I made it the same as other 9x19mm machine pistols

Both the above have been adjusted upwards for future releases.


Sure I remember having a conversation about the Advanced Reflex Sight vs the Reflex Scope x4, but I'm not worrying about linking the price and capabilities of these two items. ie. the recent change to how the "reflex" is portrayed under NCTH may have changed the balance but I didn't think to check at the time, and at the moment don't see anything wrong with what is happening in-game right now. The Advanced Reflex Sight system should still be better overall due to being more flexible (throw the 2x magnifier on it and you'll probably have better results at most combat ranges in-game).

[Updated on: Sat, 07 January 2012 15:30] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296417] Sat, 07 January 2012 22:27 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hm - about the Advanced Reflex Sight vs the Reflex Scope x4... I am not sure, I mean at least they should be the same, what do you think? It feels strange that now the Reflex Scope x4 with the Reflex Sight has a lower To Ready than the Advanced Reflex Sight with the Advanced Reflex Sight 4x Magnifier.

I can understand if they are identical, then the Advanced Reflex Sight system has the modular advantage. Reflex Scope x4 with the Reflex Sight has a lower to ready *and* lower snap shot, then there is no compelling reason for the Advanced Reflex Sight.

The modularity is not that big of a deal as you can just survive on the 4x scope like we did for a decade in 1.13 anyway. Meaning I am not likely to sacrifice 1-2 APs for the modularity, this will make the Advanced Reflex Sight obsolete, meaning I won't bother buying it.

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296421] Sun, 08 January 2012 04:30 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Well if you want to reopen this, better factor in the new Dual Mode Sight.

Reflex Scope 4x + Reflex Sight:
$3,600 + $950 = $4,550
4 hg + 2 hg = 6 hg
NCTH Flat Base -5 + 10 = 5
NCTH % Tracking 0 + 5 = 5
NCTH Drop Comp 5 + 0 = 5
NCTH % CF Accuracy -40 + 0 = -40
NCTH Mag Factor 4.0 + 0 = 4.0
Damage 2 + 0 = 2
General AP Reduction 0 + 20% = 20%
Ready AP Reduction 0 + 15% = 15%

Advance Reflex Sight + ARS 4x:
$2,700 + $400 = $ 3,100
3 hg + 6 hg = 9 hg
NCTH Flat Base 15 -5 = 10
NCTH % Cap 10 -10 = 0
NCTH % Tracking 10 + 0 = 10
NCTH % CF Accuracy 0 -40 = -40
NCTH Mag Factor 0 + 4.0 = 4.0
Damage 0 + 2 = 2
General AP Reduction 25% -10% = 15%
Ready AP Reduction 20% -10% = 10%

Dual mode Sight, 4x/CQB:
S5,400
6 hg
NCTH Flat Base = -5 / 0
NCTH % Base = 0 / 15%
NCTH % Cap = -10 / +10
NCTH % Tracking = 0 / 10
NCTH Drop Comp = 5 / 0
NCTH % CF Accuracy = -40% /
NCT Aim Level = +1 / 0
NCTH Mag Factor = 4.0x / 1.5x
Damage = 2 / 0
General AP Reduction = -5% / 25%
Ready AP Reduction = -5% / 20%




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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296422] Sun, 08 January 2012 05:34 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yo wil, how can I check if Smithy sells the AR-15 RIS Scope Mount? So far I didn't get a single one. In the last game under the release candidate 2, I had several. I want to check if the entry is missing, but under Data-UC113\TableData\NPCInventory I don't see a file for Smithy. If Smithy is Jake, then I don't see an entry for 541.

It is not really about reopening a discussion, please don't make this look like I am hard to satsify (which is probably true as well), it is about consistency.

Under the v3.60 release candidate 2, I pointed out that the Reflex Scope 4x + Reflex Sight is not identical to the Advance Reflex Sight + ARS 4x. The explanation back then was that the ARS combo is supposed to be better.

Under v3.60 I am poiting out that the ARS combo is worse than the Reflex Scope combo. My opinion of "worse" is based on the feedback I received during the rc2. (I don't really have an opinion, either way works for me. The only problem is that I already bought 4 ARS combos in game.)

By the way, the ARS combo being worse is independent from the Dual mode Sight, meaning you can remove the Dual mode Sight from the comparison and the ARS is still slower than the scope combo.

Oh, and I didn't see Smithy selling a Dual mode Sight either (to circle back to the AR-15 scope mount not showing).

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296423] Sun, 08 January 2012 06:27 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
No, I do not currently believe there is any need for the Reflex Scope 4x + Reflex Sight to be identical in stats to the Advance Reflex Sight + ARS 4x Magnifier.

The base components are too different to make this practical:
- Advance Reflex Sight is meant to be better than the Reflex Sight.
- ARS 4x Magnifier is closer in stats to the 4x Battle Scope than the Reflex Scope 4x

I could mess around with the ARS 4x Magnifier to make the Advance Reflex Sight + ARS 4x Magnifier have equal stats than the Reflex Scope+Sight combo, but that would detract from it being a simple magnifier stuck behind a holo sight. Related to this is I never did envision wanting to put the effort in needed to make these two pairings equivalents.


First test game of v3.60 I started, Smitty had one AR-15 RIS Scope Mount on day one. Smitty can no longer buy stuff as his Merchant file/behaviour is one of the Bartenders in v3.60. Jake is still Jake in the Junkyard.

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296516] Tue, 10 January 2012 15:24 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Hello wil473.I have a little noob question:Can i use HAm5.exe with urban chaos 3.60 installed on 4870 of 1.13 mod?

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Master Sergeant
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296517] Tue, 10 January 2012 15:59 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
While it is worth trying, the HAM 5 install instructions include a specific Stable build by Tais, SCI v1343. See: HAM 5 install instructions

From personal experience, I've converted "Unstable" rev.4778 installs to HAM 5 by deleting Data-1.13 and dropping both the Stable SCI and HAM 5 over top it. I haven't tried dropping just the HAM 5 stuff on its own over a v1.13 that wasn't SCI v1343.

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296540] Wed, 11 January 2012 00:45 Go to previous messageGo to next message
tag8833 is currently offline tag8833

 
Messages:35
Registered:September 2010
I'm doing a new playthrough with
1.13 Build 4870
Ham 5.5.1 Alpha
UC v3.60

I hit a Crash To Desktop in the first subway. I'm fighting the thugs in the subway below Atremo, and it is their turn, I have an interupt. When I end my interupt turn, CTD. I can bypass it by killing the enemy who is first to move after the interupt is over.

It is repeatable, and I have a savegame at that point. Let me know if I should post this in the HAM or 1.13 thread instead.

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Private 1st Class
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296547] Wed, 11 January 2012 05:39 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ok so it is possible to start a game with HAM 5.5.1 Alpha over Build 4870. Of course this was noted in the preamble to a CTD report.

Tag, hang onto the save game, try re-installing HAM 5.5.1 the recommended way, see my previous post and see if the save game still CTD's with a proper HAM 5.5.1 install. Otherwise try restarting the Atremo UBT fight, this isn't the first report of a CTD on that particular map.

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296552] Wed, 11 January 2012 08:09 Go to previous messageGo to next message
tag8833 is currently offline tag8833

 
Messages:35
Registered:September 2010
The Game plays really smooth with HAM 5.5.1 Alpha over Build 4870.

I'll try reinstalling with the special SCI_113_Stable_r1343_2011126_gdo.7z version that the HAM install instructions recommend, and see if that CTD goes away.

I've gotten fairly far without encountering any errors besides the CTD and that one was minor, and easily bypassed.

My largest complaint is probably with the functionality of HAM 5.5.1's WarmSteel's Less-Retarded AI. I keep encountering situations where the enemy and I can see eachother but are out of range for all of our guns, and the enemy doesn't make much effort to close the distance. I'm used to them charging, and when they make me come to them it is disconcerting. The subway battle is a perfect example. I'm not sure this is a bad thing, it is mainly different.

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Private 1st Class
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296556] Wed, 11 January 2012 15:56 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
It's bug time.
Slapping the MX4 mod on a CX4 .40 gives you an ammo capacity of 29. There are no such magazines.

Maybe have it be a merge (with 30 round mags or whatever) instead of an attachment? Could give you the stock parts so you can switch back.

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Sergeant Major
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296557] Wed, 11 January 2012 17:14 Go to previous messageGo to next message
tag8833 is currently offline tag8833

 
Messages:35
Registered:September 2010
I've installed the special version of 1.13 for HAM, and when I load the save game, the CTD happens as before.

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Private 1st Class
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296562] Wed, 11 January 2012 18:42 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
non-9x19mm MX4 - for now don't use the attachment on non-9x19 CX's. In future the MX4 will be its own item (should be a simple modification of the existing graphic) and the attachment will be a merger item.

Atremo UBT CTD - send me the save game, project gmail account: uc.ja2113.projects

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296655] Sat, 14 January 2012 08:23 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Tag, I took a look at your save game, and yes it CTD just as you said it would. I think it is AI or possibly vision related. The CTD can be avoided by shooting that one gangster so he doesn't run forward.

It is not the map itself it seems as I can move mercs over the tiles he was on when the CTD occurred. A long time ago there was a CTD related to specific tiles in UC maps.

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #296717] Sun, 15 January 2012 04:51 Go to previous messageGo to previous message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Found an oopsie. No recoil on the Hezi SM-1 if you put a trigger group on it.

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Sergeant Major
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