Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2013/03/07)
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299093] Wed, 15 February 2012 22:55 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
1. Yes. Militia always defeat enemies. The problem is it takes too much time.

2. I accept it is a little challenge. It's not just the way i like. This is just a feed back. I don't demand anything.

3. What i meant is you don't need to change barrels. You can instead of changing upper recivers bring the both QCQ and long barrel version of guns. They have the same accesabily, same inventory size, nearly the same price, the difference is swapping guns cost nothing but swapping barrels costs 90 APs and upper recievers can't fire. For a little graphic demonstration: http://img825.imageshack.us/img825/2249/upperx.jpg

As you can see nothing is changed. It's just gun crowd. It just makes an unfirable weapon in the system. You can give the old car-15 to a weakling but you can't give just the upper reciever. What he's gonna do? Combine CAR-15 upper reciever with a CAR-15?

But again this is just my opinion. And i've made necessary changes in my xml files and i demand nothing.

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First Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299111] Thu, 16 February 2012 06:35 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Man.

http://i.imgur.com/Z6yjd.jpg

I love clearing farm sectors. Wink

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299141] Thu, 16 February 2012 13:23 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
1. And as I said, it doesn't for me, but yeah, this is pretty much a personal issue. Have you speeded up the enemy and/or player turns on the INI? If not, then I can understand you a lot better. I usually play with 0.5 for AI and 0.7 for player, and it does make a huge difference compared to the normal speed.

3. I didn't even know you can swap the uppers during a fight. So they're even more versatile! Wink What I meant was that you can change the uppers before a battle, if you want to save some weight by carrying only one weapon + receiver(s).

Seriously though, I don't really see a major problem here. Sure, you do lose one gun in exchange for some versatility (which I never utilize, either). But wil decided to go with the current system, whatever the exact reason, and IMO, it isn't worse than having only complete weapons. At least it does add a tiny bit of variety to the item management.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299188] Fri, 17 February 2012 01:36 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yeah, the 90AP cost to exchange AR-15 Uppers was meant to allow for in-combat swaps - something I got the idea from watching too much Discovery Channel...

Another thing about the AR-15 Uppers is that they were meant to clear out a glut of CAR-15's the player ended up with a few versions ago. Not sure how bad the CAR-15 glut is now, but it does give the player some use for those AR-15s' in addition to the original Urban Chaos upgrade path to M4 -> M4A1 -> M4/M4A1 modded to use Warsaw Pact attachments.

I'll check to make sure the CAR-15 upper is sellable...


Project "Squirrel Hunter" is progressing, procrastinated today by doing up the Pathfinder revolvers, Beretta U22 NEO, and Beretta U22 NEO INOX.


EDIT: Tony should already be buying CAR-15 uppers once you are done with them.

[Updated on: Fri, 17 February 2012 17:30] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299255] Fri, 17 February 2012 19:23 Go to previous messageGo to next message
tag8833 is currently offline tag8833

 
Messages:35
Registered:September 2010
I can't repair the Hummer. I can assign a merc to repair it, but the word "Repair" just flashes red as if it is at full health.

I'm not sure if it is relevant, but the Hummer is my 3rd vehicle. I got the Jeep, then the Mail Van, then bought the Hummer. I tried to also grab a tank, but it told me I already had too many vehicles.

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Private 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299256] Fri, 17 February 2012 19:38 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Which v1.13 .exe, Stable, one of the the Unstable SCI's, or HAM?

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299271] Sat, 18 February 2012 00:02 Go to previous messageGo to next message
tag8833 is currently offline tag8833

 
Messages:35
Registered:September 2010
Ham

Also, I can repair the other two vehicles without any issue.

[Updated on: Sat, 18 February 2012 00:21] by Moderator

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Private 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299346] Sat, 18 February 2012 19:28 Go to previous messageGo to next message
tag8833 is currently offline tag8833

 
Messages:35
Registered:September 2010
There is a building in Sector P6 that is invincible. The door is lock, but my Engineer with Mech 97 and dex 97 can't lockpick it. Wolf with HTH, Str 97, and a Crow Bar can't open it. Bombs only damage the outer wall not the inner wall, and I used 10 shaped charges on the lock to no effect. Also things like RPGs and Mortors don't do much. What is this about?

http://i42.tinypic.com/34pyn1i.jpg

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Private 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299347] Sat, 18 February 2012 19:32 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
While I haven't actually played the mod, from the fact that someone went to such lengths to make it invincible, it seems quite obvious to me that you are standing before a bunker that can only be cracked/opened by a quest, similar to the Orta gun room in Vanilla.

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Captain

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #299964] Wed, 22 February 2012 18:44 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
Not sure if reported already, but I encountered this. The bug also occured with the RPK-74s.

[Updated on: Wed, 22 February 2012 18:44] by Moderator

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #300092] Thu, 23 February 2012 17:55 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Tag - I haven't forgotten about the vehicles issue, the problem is finding time to test it. I've got a theory that it may be another case of trying to get the original vehicle infrastructure to do too much. Stable/HAM 5 use the original vehicle stuff, which I suspect was never meant to have more than two vehicles (despite there being four defined in prof.dat). Unstable v1.13 has externalized vehicle support and may allow vehicles beyond 2 to be repaired. If not, then at least someone has a reason to fix it as the vehicle externalization should be the future of 3+ vehicle support.

P6 - exactly what DepressivesBrot said.
Toggle Spoiler


Hazapuza - found the bug, both the RPK and RPK-74 were updated to use the Integral Bipod instead of the Heavy Bipod (also integral), but the attachments list was not updated.

[Updated on: Thu, 23 February 2012 17:56] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #300747] Fri, 02 March 2012 12:01 Go to previous messageGo to next message
invernomnuto01 is currently offline invernomnuto01

 
Messages:6
Registered:January 2012
i followed the instructions and the game starts but ALL inventories are without weapons and other objects, just some optical and kit

what happen?

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Private
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #300748] Fri, 02 March 2012 12:03 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
You arrive to Danubia with a commercial flight, you don't really expect to be able to sneak weapons onboard now, do you?
In other words, that is what's supposed to happen, you will find weapons in the first sector, either by stealing them from the enemy, picking them from their corpses (militia will kill them) or by claiming your cargo.

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First Sergeant
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #300749] Fri, 02 March 2012 12:05 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
How many civilian airlines allow you to carry firearms and heavy weapons in your hand luggage? Security already gets bitchy about a nail file.

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Captain

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #300755] Fri, 02 March 2012 13:53 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
What about body armor? Can you travel in an airliner wearing a kevlar helmet and a combat vest?

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Staff Sergeant
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #300756] Fri, 02 March 2012 14:04 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Yes. You may be asked pointed question, but the TSA does not per se forbid body armor.
And seeing the conditions at your destination, you'd be able to justify it.

[Updated on: Fri, 02 March 2012 14:25] by Moderator

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Captain

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #300757] Fri, 02 March 2012 15:00 Go to previous messageGo to next message
invernomnuto01 is currently offline invernomnuto01

 
Messages:6
Registered:January 2012
ok, ok, message received Very Happy

I thought it was a bug Very Happy

tnx for your answers

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Private
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #300759] Fri, 02 March 2012 15:22 Go to previous messageGo to next message
invernomnuto01 is currently offline invernomnuto01

 
Messages:6
Registered:January 2012
just two another questions:

- what is the procedure to obtain the UC 1.13 HAM version?

- is the UC 1.13 HAM version stable?

tnx a lot Smile

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Private
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #300773] Fri, 02 March 2012 18:11 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ok, moved the discussion from today on arrival equipment (which applies to all versions of JA2: Urban Chaos) to the correct thread.

invernomuto01
just two another questions:

- what is the procedure to obtain the UC 1.13 HAM version?

- is the UC 1.13 HAM version stable?

tnx a lot Smile


The HAM5 version is a sub-mod included with the Full (not SCI) release of UC-1.13 v3.61.1. Be aware that Headrock has been AWOL for some time, and that there are some issues already reported on HAM 5 that are outstanding. There is an issue with inventory dissappearing that UC-1.13 is particularly suceptable to due to how the subways entrance/exits work (ie. it doesn't force you to change to strategic because the are all teleports).

To install the HAM5 follow the Standard Instalation Instructions (again not the SCI) and replace Step 2 with the installation of the most recent version of HAM 5. Also remember to select the correct HAM version of UC-1.13 from the menu in the INI Editor when you start the game.

[Updated on: Fri, 02 March 2012 18:16] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #300824] Sat, 03 March 2012 02:57 Go to previous messageGo to next message
peergroupadvocate is currently offline peergroupadvocate
Messages:1
Registered:March 2012
Hi all. I'm attempting to run 1.13/UC and am getting a consistent crash. I'm using a vanilla CD install with rev 4870 and UC 1.13 3.61 20120210. I run the game using the INI editor (using config UC113.ini) and the game boots up fine. I can create my merc and hire my team, but as soon as I speed up time or try to enter the starting sector I get this:
Runtime error -press esc to exit.
Assertion error [line 2832 in .\Worlddef.cppp]
Attempting to do a debug in Savegame.97 (this may fail)

I've tried using the uc113HAM.ini and the oldmaps.ini and get the same error.

Any help would be greatly appreciated. Thanks.

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Civilian
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #300867] Sat, 03 March 2012 19:39 Go to previous messageGo to next message
invernomnuto01 is currently offline invernomnuto01

 
Messages:6
Registered:January 2012
jahellogamers
Hi all. I'm attempting to run 1.13/UC and am getting a consistent crash. I'm using a vanilla CD install with rev 4870 and UC 1.13 3.61 20120210. I run the game using the INI editor (using config UC113.ini) and the game boots up fine. I can create my merc and hire my team, but as soon as I speed up time or try to enter the starting sector I get this:
Runtime error -press esc to exit.
Assertion error [line 2832 in .\Worlddef.cppp]
Attempting to do a debug in Savegame.97 (this may fail)

I've tried using the uc113HAM.ini and the oldmaps.ini and get the same error.

Any help would be greatly appreciated. Thanks.


the same for me if i flee from the first battlefield

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Private
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #300877] Sat, 03 March 2012 22:01 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
jahellogamers and invernomuto01 - try a clean install of Jagged Alliance 2 retail (not in the default folder), then install Tais' SCI for UC-1.13 v3.61, and then patch UC-1.13 to v3.61.1.

Links to the only two mod downloads needed (yes only two) here:
Tais' Single Click Installer(SCI) for Urban Chaos-1.13 v3.61
Urban Chaos-1.13 v3.61.1 20120210

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301039] Mon, 05 March 2012 21:03 Go to previous messageGo to next message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany
Hey Wil, im back for another run in UC. Very Happy

First off, you did a superb job with the new release.
Im loving every minute off .61 ive played so far.

A quick thing though, i can not switch places with civis.
When i stand next to them and leave the cursor on em, the cursor does not change from talking to switching.
Thats pretty annoying, seeing as they have a knack to stand in doorways or block me in other ways.
I already had to kill some.
Do you know anything about this?

regards

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301041] Mon, 05 March 2012 21:36 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
@Hazmat
Since most of us found it way too irritating that when we tried to talk to a civilian, the cursor would change to the exchange, the automatic cursor change was removed.
You can still exchange places though by using the X key on the keyboard, same as you use when you want to switch places between mercs.

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First Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301042] Mon, 05 March 2012 21:57 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
JFTR: this (press X for exchanging places) is not UC spefic but standard 1.13 feature.

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301048] Mon, 05 March 2012 23:30 Go to previous messageGo to next message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany
Quote:
Since most of us found it way too irritating that when we tried to talk to a civilian, the cursor would change to the exchange, the automatic cursor change was removed.
You can still exchange places though by using the X key on the keyboard, same as you use when you want to switch places between mercs.

:uhh:
Look at me not beeing on top of my 1.13 features.
Ive been out of the loop for some time, so that snuk past me.
Thx for the clarification, a bunch of angry civillian ghosts will probably haunt me for a few days.

While we're at it, how compatible is .61 with IIS and the increased squad sizes?
I would really like to use those two features in my game.

regards

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301049] Mon, 05 March 2012 23:36 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Those don't rely on any game data that wasn't there before, so it should work.

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Captain

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301056] Tue, 06 March 2012 00:52 Go to previous messageGo to next message
Toneone is currently offline Toneone

 
Messages:376
Registered:October 2008
Location: Germany

Yeah, at least IIS is in the ini file and seems to work thus far.
But i imagine that the increased squad is a bit more complex, as i seem to need at least a different .ini for that.

Can someone give me a few pointers in that direction?
I really dont wanna turn this into my tech support, but i just recently discovered that HAM5 was there along with some things and im still getting the hang of the current features.

To actually say something on UC, i immediately felt like suppression was way to light.
One could argue that this is a matter of taste, but in the light of NCTH sup. has become much more valuable and even vital.
I was under the impression that one of NCTH

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301092] Tue, 06 March 2012 08:28 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Increased squad size is chosen on the 'New Game' screen IF your exe includes it.

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Captain

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301541] Sun, 11 March 2012 20:08 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I thought IIS was still too buggy to use, is it stable now in one of the three .exe's the current version of UC-1.13 supports?

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #301617] Tue, 13 March 2012 01:06 Go to previous messageGo to next message
Jagged_ID is currently offline Jagged_ID

 
Messages:14
Registered:February 2012
Bug at Bobby Ray's :


http://i1173.photobucket.com/albums/r585/Photo_Ven/JA2/UCHybridv113-BobbyRayerrorscope.jpg



link : http://i1173.photobucket.com/albums/r585/Photo_Ven/JA2/UCHybridv113-BobbyRayerrorscope.jpg

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Private
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303316] Thu, 12 April 2012 17:10 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
using latest sci
1. Quick glue has attachment class "none" instead of "default" this prevents making gun barrel extender
2. Weird stuff with AK RIS handguard. Accepts reflex scopes other than the standard scope slot. Combined with RSA/SVU scope mount, you can have both reflex scope and advanced reflex scope / holo scope which makes WP guns

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First Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303331] Thu, 12 April 2012 19:43 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Gambigobilla

1. Quick glue has attachment class "none" instead of "default" this prevents making gun barrel extender

Fixed - affects all projects, it will appear in this weekend's AFS v3.65 release first. UC-1.13 v3.65 to follow very quickly.

Gambigobilla

2. Weird stuff with AK RIS handguard. Accepts reflex scopes other than the standard scope slot. Combined with RSA/SVU scope mount, you can have both reflex scope and advanced reflex scope / holo scope which makes WP guns

[Updated on: Thu, 12 April 2012 19:44] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303594] Wed, 18 April 2012 20:13 Go to previous messageGo to next message
Funo is currently offline Funo

 
Messages:9
Registered:April 2012
After my assault at Troy i found out something interesting with a scoped sniper rifle and i wonder if it is normal :

SR AI AWM - 9x Scope - weapon is raised to shoot

equiped sun googles

http://drawstore.hviezdnabrana.sk/pics/ja2googles.jpg

equiped gas mask

http://drawstore.hviezdnabrana.sk/pics/ja2gasmask.jpg

equiped nv googles gen II.

http://drawstore.hviezdnabrana.sk/pics/ja2nv.jpg

The arc of sight increased , i hope it is a bug .

Another thing is the problem with overtaking of sectors h12 and h13 , after i killed all enemies that i could find in the sector ,the sector was still in combat state, even i after i killed all civilians ( >_<' ) the sector was still not free. Leaving and entering the sector again i was able to move stuff in the sector inventory menu but after i go to sector to open crates trough mercs the sector is again in combat state and i cant move stuff in the sector inventory menu. And yes i cannot train militia becouse thoes two sectors with the invisible enemies are not alowing me to raise loyality. I even cleaned all neighbouring sectors / subways of Troy with no results affecting h12 and h13.

[Updated on: Wed, 18 April 2012 20:15] by Moderator

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Private
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303595] Wed, 18 April 2012 20:26 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I thought I fixed the tunnel vision overrun. Funoslav, what version of the mod are you running? What .exe revision?

Did you use the Alt-E cheat code to make everything visible in those maps?

[Updated on: Wed, 18 April 2012 20:26] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303599] Wed, 18 April 2012 20:43 Go to previous messageGo to next message
Funo is currently offline Funo

 
Messages:9
Registered:April 2012
ja2 1.13 rev.4870 , UC-1.13v3.61.1 20120210 - it was a clean instalation , no overwritings of old UC versions.

hmm i do not know such cheat Very Happy, let me try it .

edit: alt+e solved the problem, the rat was hiding in one toilet >_>

[Updated on: Wed, 18 April 2012 20:51] by Moderator

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Private
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303607] Wed, 18 April 2012 22:48 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
wil473
I thought I fixed the tunnel vision overrun. Funoslav, what version of the mod are you running? What .exe revision?
I submitted a fix to RoWa to cap tunnelvision at 100 on the exe side, should save you some headache juggling with all the bonuses on the data side Smile
Edit: Has been added as r5216.

[Updated on: Thu, 19 April 2012 23:51] by Moderator

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Captain

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303691] Fri, 20 April 2012 19:20 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Thanks DepressivesBrot. Now to announce:

Urban Chaos-1.13 v3.65.1 (Full) 20120421

Available from:
MediaFire
ModDB


System Requirements:
1) One of the Jagged Alliance 2 v1.13 Mods listed below

[Updated on: Thu, 26 April 2012 16:53] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303722] Sat, 21 April 2012 15:15 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ok urban chaos now runing on sci 5216,no problems at this time ... i use rodolero instaler for uc 3.55+sci 5216 & archive uc 3.65 full

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #303744] Sun, 22 April 2012 00:40 Go to previous messageGo to previous message
veedotja2 is currently offline veedotja2

 
Messages:86
Registered:April 2012
Location: New York
After installing UC v3.65 over my UC r4870/v3.61 install my savegames broke with something like MAX_NUMBER_PLAYER_MERCS/ MAX_NUMBER_PLAYER_VEHICLES 27, expected 26. I didn't change the original .ini at all (playing default to help bug hunt).

I changed MAX_NUMBER_PLAYER_MERCS to 25 (from 24) in the .ini editor and the savegames loaded again. I figure that now the .ini allows max mercs + max vehicles = 27, everything is cool again. Did 3.65 change the .ini file from stock 3.61?

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Corporal 1st Class
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