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Arulco Folding Stock FAQ - Read this before asking questions please[message #288132] Tue, 02 August 2011 02:17 Go to next message
Wil473

 
Messages:2833
Registered:September 2004
Location: Canada
Please do not post in this thread, Thank you.
Arulco Folding Stock: What is it
  • Ideas and concepts related to the earlier Urban Chaos-1.13 mod applied to the original Jagged Alliance 2 campaign (hereafter referred to as the Arulco Campaign)

Arulco Folding Stock: Where Can I Get The Latest Version
Arulco Folding Stock: What Else Do I Need (System Requirements)

1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files

2) Development version of Jagged Alliance 2 v1.13
Other Useful Information

[Updated on: Sun, 18 May 2014 16:34] by Moderator



Re: Arulco Folding Stock FAQ - Preview for now[message #288134] Tue, 02 August 2011 02:18 Go to previous messageGo to next message
Wil473

 
Messages:2833
Registered:September 2004
Location: Canada
Select Differences between Arulco Folding Stock and stock v1.13
May Contain Spoilers

[Updated on: Sun, 18 May 2014 17:02] by Moderator



Re: Arulco Folding Stock FAQ - Preview for now[message #288135] Tue, 02 August 2011 02:19 Go to previous messageGo to next message
Wil473

 
Messages:2833
Registered:September 2004
Location: Canada
INI Differences with Stock v1.13
(Things that you really should not change, additional warnings below.)

Ja2_Options.INI

MAX_NUMBER_PLAYER_VEHICLES = 3


MAX_ITEM_SIZE = 240
MAX_WEAPON_SIZE = 50
OLD_INVENTORY_ITEM_NUMBER = 999
  • Do Not Change - core item mod requires this

USE_DIFFICULTY_BASED_PROF_DAT = FALSE


USE_XML_TILESETS = TRUE

NUM_P_ITEMS = 6
  • Do Not Change - core item mod requires this

DAILY_MILITIA_UPKEEP_TOWN_GREEN 	= 0
DAILY_MILITIA_UPKEEP_TOWN_REGULAR 	= 0
DAILY_MILITIA_UPKEEP_TOWN_ELITE 	= 0
  • Balance choice by the modder

AUTO_SAVE_EVERY_N_HOURS = 0
  • Possibly no longer true, but found game more stable without auto saves

USE_EXTERNALIZED_LOADSCREENS = FALSE


SMALL_SIZE_PB = TRUE


SHOW_CAMOUFLAGE_FACES = FALSE


AIMING_BURST_PENALTY = 1
  • Inadvisable to Change - NCTH Balance already accounts for this

WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = TRUE
  • Balance choice by the modder

ALLOW_WEAR_SUPPRESSOR = FALSE
  • Balance / Realism choice by the modder

LEVEL_SUBPOINTS_TO_IMPROVE 		= 500
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

INCREASE_AIMING_COSTS = TRUE

FIRST_AIM_READY_COST_DIVISOR = 5
  • Inadvisable to Change - OCTH balance requires this
  • Part of ChrisL's pre NCTH attempts to reduce the ease of headshots

AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 30
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

GAME_PROGRESS_MAX_POINTS_FROM_KILLS = 10

GAME_PROGRESS_MAX_POINTS_FROM_SECTOR_CONTROL = 40

ALTERNATE_PROGRESS_CALCULATION = FALSE
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

FACILITY_EVENT_RARITY = 10000

FACILITY_DANGER_RATE = 25
  • Balance choice by the modder, found that frequent random workplace injuries detracted from the game

ATTACHMENT_DROP_RATE = 100
  • Do Not Change - core item mod requires this

[Updated on: Sun, 18 May 2014 19:01] by Moderator



Re: Arulco Folding Stock FAQ - Preview for now[message #288136] Tue, 02 August 2011 02:19 Go to previous messageGo to next message
Wil473

 
Messages:2833
Registered:September 2004
Location: Canada
Bug List - FixableBug List - Fixable
Warning: May Contain Spoilers
  • armour percentages do not add up
    - - common to all 3 mods
    - - TBD: not really sure what needs to be done. Listed here as fixable as problem seems to be something I caused in the XML's and therefore should be resolvable via XML's
    - - ETR: none yet

[Updated on: Mon, 22 December 2014 22:19] by Moderator



Re: Arulco Folding Stock FAQ - Preview for now[message #290597] Sun, 11 September 2011 20:12 Go to previous messageGo to next message
Wil473

 
Messages:2833
Registered:September 2004
Location: Canada
List of Issues That Seem to be Bugs But Are Not

[Updated on: Sun, 18 May 2014 16:44] by Moderator



Re: Arulco Folding Stock FAQ - Preview for now[message #293036] Thu, 03 November 2011 13:38 Go to previous messageGo to next message
Wil473

 
Messages:2833
Registered:September 2004
Location: Canada
Bug List - Beyond Scope of Mod/Abilities

[Updated on: Sun, 18 May 2014 16:54] by Moderator



Re: Arulco Folding Stock FAQ - Preview for now[message #311643] Tue, 30 October 2012 19:23 Go to previous message
Wil473

 
Messages:2833
Registered:September 2004
Location: Canada
[size:17pt]Modding the Mod: Arulco Folding Stock[/size]

[size:14pt]Ja2_Options.INI [/size]

The "live" INI file is located in Data-AFS, it is highly recommended that this file not be edited directly. Instead copy Ja2_Options.INI from Data-AFS to this mod's Profiles sub-folder: UserProfile_JA2AFS
(Please note that the INI Editor supplied with v1.13 cannot read the file from this location, and editing should be accomplised with a general purpose txt editor such as Notepad++.)


Options that you should not Change

ATTACHMENT_DROP_RATE = 100
Do not change this or default attachments, such as the Folding Stock System item, will not always be dropped when DROP ALL is disabled.

AIMING_BURST_PENALTY = 1
The Burst and Auto penalties have already been increased to balance for Aimed Burst/Auto feature.


[size:14pt]XML Editor[/size]
  • WARNING: At time of release the current XML Editor in the SCI noted above will strip out tags related to: dynamic (flash-)lighting and later features. Additionally it does not support the following features:
    - - Class specific gun/item choices directly
    - - current usage of <highExplosive> tags in AmmoTypes.XML, workaround also means that new ammotypes cannot be added via the XML Editor
  • Please download JMich's current Revision 162 XMLEditor to replace the one in the SCI
  • As I did not want to double the size of the v3 patches, you still need to copy the BIGITEMS, INTERFACE, TILESETS folders from Data-Graphics to Data-AFS
  • Remember to set in XMLEditorInit.ini, the <Data_Directory> to: Data-AFS
Modding the Prime Vendor Sub-mods
If you are wanting to edit enemy weapon and item choices, you will need to also copy all .XML files from Data-AFS\Vendor\<specific vendor folder>\TableData\Inventory to Data-AFS\TableData\Inventory. Be sure to copy all files back once you have completed editing them.


[size:14pt]Compatibility with Other Jagged Alliance 2 v1.13 Mods[/size]
This mod uses the JA2 v1.13 Virtual File System (VFS) implementation quite extensively. Therefore it may be installed alongside other mods using VFS, like AIMNAS, with no interference or interaction with other mods (as long as everything is installed correctly).

Arulco Folding Stock v3.xx, Deidranna Lives!-1.13 v3.xx, Urban Chaos-1.13 v3.xx and later in their respective series all use the same file structure (and files) for in-game item graphics. Each Full distribution of the three mods includes a complete copy of the graphic library needed for standalone operation of the mod. As the intention is to share the graphics files by having combined installs overwrite the common Data-Graphics folder, newer revisions of the mod are backwards compatible, while older versions are not (ie. the older mod will lack graphics added to the newer mod). Please make sure you install the newest of the three related mods last.

[Updated on: Thu, 15 January 2015 13:15]



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