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"Invalid vehicle ID" crash[message #288446] Fri, 05 August 2011 15:14 Go to next message
buggerbot is currently offline buggerbot

 
Messages:31
Registered:October 2008
So I was playing vanilla JA2 v1.12 when the game started to systematically CTD when I tried to access the map or the options screen. I tried applying the Stracciatella patch/mod, and voil

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Private 1st Class
Re: "Invalid vehicle ID" crash[message #288472] Fri, 05 August 2011 21:11 Go to previous messageGo to next message
public1983 is currently offline public1983

 
Messages:125
Registered:February 2006

It seems as if the savegames from 1.12 and stracciatella are not compatible. I would recommend starting a new game. The changes from vanilla to stracciatella are somewhat fundamental, although below the surface. I have finally come to a private version of stracciatella, which does not produce any bug until the second town is captured. I am confident that I might finish the game without any bug. This is worth a new game all the way. Sadly open stracciatella developement has stopped at an although advanced but incomplete status. I am happy that there are still other people playing patched JA2. Personally I am hopeful with every try of a bugfree game with my stracciatella derivative developed with eclipse.

The bugs I have found and fixed in stracciatella are:
-double ap-charge for stealing
-enemys still run for panic buttons after first loss of sector
-squad change allows for standing up without using ap
-civis without detailed placement are missing
-sleeping mercs who retreat travel and arrive sleeping
-recruits without teacher do not get tired, but trained
-hourly update located the second bar in drassen at the airport instead of the mine sector for larry
-a typo in FOV.cc causes trip-flares under ground not to ignite
-tons of guns ammo items in normal guns mode
-sleep and fatigue is handled before the hourly work is accounted and not after
-some display trouble here and there

The bugs I have found and not fixed are:
-animations in real time can be interrupted to avoid alarm while shooting, law hourglass must start before noise
-exception when npc stands at tileset, where the heli is spawned at refuling site - to insert central
-fast animations and wrong placement when leaving from heli into squad - sAniDelay
-slow animations after battle
-animation freeze if waiting for merc to let pass in water
-prone stance impossible in some maps for certain orientations
-howard does not confess
-g41 in grumm with 5.45 ammo, m-14 in alma with 5.56 ammo
-throwing knifes fly on roof-top level at drassen mine
-AI uses mortar under roof
-pointless battle after annoying joey and going back to surface
-panic buttons do not make sense
-clearing mines with full hands moves it to another mercs inventory
-gas effect on roof-top level transfers to the basic level and vice versa
-sometimes exception when changing sector in tactical - merc placement error - no ctd
-error while loading map, press esc randomly, not reproducible, civ/militia placement?
-endless hourglass at realtime switch after isolated enemy without visual contact throws a gas-grenade in the last turn
-leaving a battle sector with truck breaks the squad table (truck remains bound to wrong squad number)
-shopkeeper faces do not talk properly
-tony out of office at first opening - hans does never open the shop
-sal says the wrong lines when forgetting about shipments instead of stealing
-merc gives a sniper rifle to a dual pistol merc with full inventory - burst stays
-persistent muzzle flash when fighting in towns after lockbreaking with guns
-sometimes shipment never arrives and is not displayed when selected (day 13, 4 items)
-sometimes skyrider npc placed odd in airport sector
-sometimes enemy caught at off-map tile when fleeing
-sometimes ctd at bloodcat spawn in enemy controlled sector

The list for vanilla is longer. Most of which is avoidable.

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Sergeant
Re: "Invalid vehicle ID" crash[message #288475] Fri, 05 August 2011 21:56 Go to previous messageGo to next message
PasHancock is currently offline PasHancock

 
Messages:720
Registered:February 2011
Location: Estonia,Tallinn
"-sometimes shipment never arrives and is not displayed when selected (day 13, 4 items)"

There is an option in Ini,that gives a chance to lose everything you ordered.

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First Sergeant
Re: "Invalid vehicle ID" crash[message #288505] Sat, 06 August 2011 09:46 Go to previous messageGo to next message
public1983 is currently offline public1983

 
Messages:125
Registered:February 2006

Are you sure, that your hint applies for stracciatella?

ja2.ini:
[Ja2 Settings]
CD=E


Anyways the loss was not part of the game, when I found this bug. The shipment was still in the list of bobby rays orders and simply had not arrived after a week. However, I did not manage to reproduce this bug.

[Updated on: Sat, 06 August 2011 09:47] by Moderator

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Sergeant
Re: "Invalid vehicle ID" crash[message #288506] Sat, 06 August 2011 10:04 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
no he meant that entry which has something like "chance_that_entire_shipment_will_be_lost"

like not exact


search for "shipment" in the ini (via ini.editor or a texteditor)

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Sergeant Major
Re: "Invalid vehicle ID" crash[message #288534] Sat, 06 August 2011 15:00 Go to previous messageGo to next message
buggerbot is currently offline buggerbot

 
Messages:31
Registered:October 2008
sunshine
It seems as if the savegames from 1.12 and stracciatella are not compatible. I would recommend starting a new game.


That's not really an option... I've already conquered every city except Meduna. Since this is my first playthrough I thought I'd give the vanilla version a shot, but I believe I'll be sticking with 1.13 for my future runs.
Is there a tool I can remove the truck from the "party members" in my savegame with? So that there won't be any mismatch between the vehicle id and the actual vehicle.

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Private 1st Class
Re: "Invalid vehicle ID" crash[message #288535] Sat, 06 August 2011 15:01 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
try loating the save and dismiss the ict

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Captain
Re: "Invalid vehicle ID" crash[message #288537] Sat, 06 August 2011 15:54 Go to previous messageGo to next message
buggerbot is currently offline buggerbot

 
Messages:31
Registered:October 2008
You can't dismiss vehicles, since they don't have a contract. Smile

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Private 1st Class
Re: "Invalid vehicle ID" crash[message #288538] Sat, 06 August 2011 16:05 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
you can - just try it

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Captain
Re: "Invalid vehicle ID" crash[message #288540] Sat, 06 August 2011 17:29 Go to previous messageGo to next message
buggerbot is currently offline buggerbot

 
Messages:31
Registered:October 2008
I tried to but I don't get the option. How do you do that?

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Private 1st Class
Re: "Invalid vehicle ID" crash[message #288543] Sat, 06 August 2011 17:58 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
right leftclick "n/A" -> leftclick "dismiss"

same procedure as with any other merc :headbanger:

[Updated on: Sat, 06 August 2011 18:06] by Moderator

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Captain
Re: "Invalid vehicle ID" crash[message #288544] Sat, 06 August 2011 18:11 Go to previous messageGo to next message
buggerbot is currently offline buggerbot

 
Messages:31
Registered:October 2008
That's precisely what I tried to do... "N/A" is greyed out and clicking on it doesn't do anything. Uhm, did you actually do this or are you just speculating that it should work?

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Private 1st Class
Re: "Invalid vehicle ID" crash[message #288546] Sat, 06 August 2011 18:17 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
i just tested it right now and it worked - on the other hand when you f*cked up your install by putting straciatella on top of it you may have f*cked it up so severely that there is no chance to solve it.

NOOOOO
So I was playing vanilla JA2 v1.12 when the game started to systematically CTD when I tried to access the map or the options screen. I tried applying the Stracciatella patch/mod, and voil

[Updated on: Sat, 06 August 2011 18:26] by Moderator

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Captain
Re: "Invalid vehicle ID" crash[message #288553] Sat, 06 August 2011 19:01 Go to previous messageGo to next message
buggerbot is currently offline buggerbot

 
Messages:31
Registered:October 2008
Well well well, we might have an issue with semantics here. Just so we're 100% clear, I can dismiss any merc just fine, but I can't dismiss vehicles.
For the kicks, I just loaded an older savegame in a CLEAN install, JA2 1.12 - I always keep one around. And... yup, that's right, vehicles still can't be dismissed. I'd be tempted to call your bullshit, but I'll pass and wait for someone who actually has a clue. Smile

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Private 1st Class
Re: "Invalid vehicle ID" crash[message #288554] Sat, 06 August 2011 19:04 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
can you up one of those* saves?


... that means one that was NOT saved during your vanilla/straciatella-hybrid adventure

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Captain
Re: "Invalid vehicle ID" crash[message #291276] Wed, 28 September 2011 23:07 Go to previous message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
To clarify a bit the "El Dorado" vehicle, stracciatella doesn't replace the truck by it. The El Dorado was from the original design and the code has references to it in the vehicle list even if it wasn't used. For the original poster, it means that vanilla JA2 and stracciatella use different vehicle indexes. His truck index was off by one for straciatella and pointed to his neighbor the El Dorado when the saved game done with vanilla JA2 was loaded in stracciatella. I played with the El Dorado a long time ago with no success. It wasn't usable.

You can read in the code that vehicles had different properties in the original design: some needed roads while others would have worked in plains or flat ground, they had different speeds too. When they simplified them to be all the same, they removed one of them.

When you read the code, you can find strange things (often in comments) which don't exist in the game, like:
- A serial killer in Cambria (kills miners).
- A progressive invasion of the mine by the bugs, where the few people who see them aren't believed at the beginning.
- Disappearing miners (bugs or serial killer ?)
- Gabby was meant to be an hermit who lived in a secret place and you had to do something for his brother (who wasn't implemented) like cure his wife to be introduced to Gabby. When I read this, I had the feeling that the location/story of Gabby's brother was replaced by the Hicks.
- Rails.
- A reference to the river snakes of JA1.
- Comments for/from Wizardry 7 in one of the tool libraries.
- Memory space for 8 "Planned mercs" at the end of the list of the people (mercs, vehicles, enemies, civilians) present in the current sector. I don't know what they were meant to be.
...

In his last updates of straciatella, Tron removed the references to bugs progressively invading the mine and the 8 "Planned mercs".

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Master Sergeant
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