Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Deidranna Lives!-1.13 Hybrid FAQ & Spoilers - Read this before asking questions please
Deidranna Lives!-1.13 Hybrid FAQ & Spoilers - Read this before asking questions please[message #288593] Sun, 07 August 2011 16:59 Go to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Please do not post in this thread, Thank you.

[*]Discussions on this mod are found in the DL discussions and bug report thread.


Deidranna Lives!-1.13: What is it?



  • This is a Jagged Alliance 2 v1.13 mod, designed to allow the campaign from the Mod Squad's Deidranna Lives! Total Conversion for Jagged Alliance 2 (original Talonsoft release) to be run with the benefit of new features created since the source code was released.



  • Beyond the basic v1.13 features at the time of release, this mod also incorporates the items and general advance feature set from the Urban Chaos-1.13 and Alrulco Folding Stock projects.



  • By itself this release is not a complete mod. Instead it is meant to take an existing Deidranna Lives! "Data" folder and integrate it into the JA2 1.13 mod platform along with the contents of this mod. All credit for the concepts found in, and the actual original Deidranna Lives! belongs to the Mod Squad.


Deidranna Lives!-1.13: Where Can I Get The Latest Version
Deidranna Lives!-1.13 Releases and Version History post.


Deidranna Lives!-1.13: What Else Do I Need (System Requirements)

System Requirements:
1) Legally purchased copy of Jagged Alliance 2, preferably installed somewhere mod friendly. eg. NOT any folder including the phrase: Program Files (x86) or Program Files


2) Development version of Jagged Alliance 2 v1.13




3) Original Deidranna Lives! by the Mod Squad



  • Original is not included with Deidranna Lives!-1.13 to reduce the size of the mod I have to upload, and because I do not feel right with the wholesale repackaging of someone else's work without formal permission (and it is unclear who can grant that permission).



  • See Installation FAQ below for specifics on extracting the Data folder from the original Deidranna Lives! on a modern computer.

Other Useful Information

[Updated on: Fri, 14 June 2019 08:12] by Moderator

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #288594] Sun, 07 August 2011 16:59 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
[size:17pt]Installation FAQ[/size]

Before you begin, please check the following:
• you have your retail Jagged Alliance 2 installed somewhere mod friendly (ie. NOT any folder including the phrase: Program Files (x86))
• you have Jagged Alliance 2 v1.13, of the revision specified above, installed over the above base retail game install
• you have confirmed that your install of Jagged Alliance 2 v1.13 is working correctly


Preparing DATA-DL

The original Deidranna Lives!, is distributed with a "less friendly" installer, featuring both encrypted zip files, a dislike of Windows 7 64bit, and a check for the JA2.exe. The following are step by step instructions to preparing the Data-DL (not Data-DL113) folder. Read very carefully, if you run into problems with installation, this posting will be referred to first before tackling any "unique" issues:

1) Download Original Diedranna Lives! Data folder (from One of the suggested repositories)

Kermi's archives - recommend this one, as it is already in its ready to go form, just extract the whole "JA2 Deidranna Lives US" (or German equivalent) folder somewhere you can find.

Fileplanet - this one is the original installer that has an extra step of first "installing the installer" for Deidranna-Lives! Basically, it unpacks the files and creates a start menu entry for the launcher for the actual installer, fiction reader(not used by DL-1.13), and uninstall application. If you use this one, avoid installing the installer to c:\dltarget otherwise it will interfere with itself, for some reason the Mod Squad named both the distribution installer, and actual mod installer: ja2dl.exe

2) Create a directory in your C: drive named: DLTARGET
• the full path being c:\DLTARGET
3) Copy the JA2.exe from your v1.13 install to c:\DLTARGET
4) Create a folder named DATA inside c:\DLTARGET
• the full path being c:\DLTARGET\DATA
5) Launch the original Deidranna Lives! installer, and direct it to the copy of JA2.exe in c:\DLTARGET
• this will unpack the original Diedranna Lives!, specifically filling in old-style DATA folder with the original mod's files
6) Rename the DATA folder inside c:\dltarget to: DATA-DL
7) Copy DATA-DL to the root folder of your Jagged Alliance 2 v1.13 installation.


Actually Installing Deidranna Lives!-1.13

By now you should have completed the above, therefore you will see in your root Jagged Alliance 2 v1.13 installation folder the following subfolders (list not inclusive):
Data-1.13
Data-DL
Profiles


As long as you see the above, extract the contents of the full Deidranna Lives!-1.13 archive into your root Jagged Alliance 2 v1.13 installation folder. You now should be seeing the following subfolders:
Data-1.13
Data-DL
Data-DL113
Data-Graphics
Profiles



Launching Deidranna Lives!-1.13

The INI Editor, included with Jagged Alliance 2 v1.13, is the recommended method for launching the mod - just set "Select JA2 v1.13 MOD" to: vfs_config.DL113.ini

Otherwise Deidranna Lives!-1.13 may be manually activated by editing the file JA2.INI, so that: VFS_CONFIG_INI = vfs_config.DL113.ini

[Updated on: Thu, 15 January 2015 13:10]

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #288595] Sun, 07 August 2011 17:02 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Select Differences between Deidranna Lives!-1.13 and original Deidranna Lives!
May Contain Spoilers

[Updated on: Sun, 18 May 2014 17:01] by Moderator

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #288596] Sun, 07 August 2011 17:06 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
INI Differences with Stock v1.13
(Things that you really should not change, additional warnings below.)

Ja2_Options.INI

MAX_NUMBER_PLAYER_VEHICLES = 3


MAX_ITEM_SIZE = 240
MAX_WEAPON_SIZE = 50
OLD_INVENTORY_ITEM_NUMBER = 999
  • Do Not Change - core item mod requires this

USE_DIFFICULTY_BASED_PROF_DAT = FALSE


USE_XML_TILESETS = TRUE

NUM_P_ITEMS = 6
  • Do Not Change - core item mod requires this

MERC_WEBSITE_IMMEDIATELY_AVAILABLE = TRUE
  • Balance/Narrative choice by the modder - Deidranna Lives! is set after original Jagged Alliance 2 campaign

DAILY_MILITIA_UPKEEP_TOWN_GREEN 	= 0
DAILY_MILITIA_UPKEEP_TOWN_REGULAR 	= 0
DAILY_MILITIA_UPKEEP_TOWN_ELITE 	= 0
  • Balance choice by the modder

AUTO_SAVE_EVERY_N_HOURS = 0
  • Possibly no longer true, but found game more stable without auto saves

SMALL_SIZE_PB = TRUE


SHOW_CAMOUFLAGE_FACES = FALSE


AIMING_BURST_PENALTY = 1
  • Inadvisable to Change - NCTH Balance already accounts for this

WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = TRUE
  • Balance choice by the modder

ALLOW_WEAR_SUPPRESSOR = FALSE
  • Balance / Realism choice by the modder

LEVEL_SUBPOINTS_TO_IMPROVE 		= 500
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

INCREASE_AIMING_COSTS = TRUE

FIRST_AIM_READY_COST_DIVISOR = 5
  • Inadvisable to Change - OCTH balance requires this
  • Part of ChrisL's pre NCTH attempts to reduce the ease of headshots

AWARD_SPECIAL_EXP_POINTS_FOR_COMPLETING_QUESTS = 30
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

GAME_PROGRESS_MAX_POINTS_FROM_KILLS = 10

GAME_PROGRESS_MAX_POINTS_FROM_SECTOR_CONTROL = 40

ALTERNATE_PROGRESS_CALCULATION = FALSE
  • Balance choice by the modder, overall found stock settings allowed for too rapid game progress

FACILITY_EVENT_RARITY = 10000

FACILITY_DANGER_RATE = 25
  • Balance choice by the modder, found that frequent random workplace injuries detracted from the game

ATTACHMENT_DROP_RATE = 100
  • Do Not Change - core item mod requires this

[Updated on: Sun, 18 May 2014 19:07] by Moderator

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #288597] Sun, 07 August 2011 17:40 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Bug List - FixableBug List - Fixable
Warning: May Contain Spoilers
  • armour percentages do not add up
    - - common to all 3 mods
    - - TBD: not really sure what needs to be done. Listed here as fixable as problem seems to be something I caused in the XML's and therefore should be resolvable via XML's
    - - ETR: none yet

[Updated on: Mon, 22 December 2014 22:19] by Moderator

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #289133] Mon, 15 August 2011 23:45 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
List of Issues That Seem to be Bugs But Are Not

[Updated on: Sun, 18 May 2014 16:40] by Moderator

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #292547] Sat, 22 October 2011 00:56 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Bug List - Beyond Scope of Mod/Abilities

[Updated on: Sun, 18 May 2014 16:50] by Moderator

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #293034] Thu, 03 November 2011 13:37 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Modding the Mod: Deidranna Lives!-1.13

Ja2_Options.INI

The "live" INI file is located in Data-DL113, it is highly recommended that this file not be edited directly. Instead copy Ja2_Options.INI from Data-DL113 to this mod's Profiles sub-folder: UserProfile_JA2DL113
(Please note that the INI Editor supplied with v1.13 cannot read the file from this location, and editing should be accomplised with a general purpose txt editor such as Notepad++.)


Options that you should not Change

ATTACHMENT_DROP_RATE = 100
Do not change this or default attachments, such as the Folding Stock System item, will not always be dropped when DROP ALL is disabled.

AIMING_BURST_PENALTY = 1
The Burst and Auto penalties have already been increased to balance for Aimed Burst/Auto feature.

TRIGGER_MASSIVE_ENEMY_COUNTERATTACK_AT_DRASSEN = FALSE
AGGRESSIVE_STRATEGIC_AI = 0
The original Deidranna Lives! campaign has a surprise found in key city sectors that may not react well to being attacked multiple times.


XML Editor

  • WARNING: At time of release the current XML Editor in the SCI noted above will strip out tags related to: dynamic (flash-)lighting and later features. Additionally it does not support the following features:
    - - Class specific gun/item choices directly
    - - current usage of <highExplosive> tags in AmmoTypes.XML, workaround also means that new ammotypes cannot be added via the XML Editor
  • Please download JMich's current Revision 162 XMLEditor to replace the one in the SCI
  • As I did not want to double the size of the v3 patches, you still need to copy the BIGITEMS, INTERFACE, TILESETS folders from Data-Graphics to Data-AFS
  • Remember to set in XMLEditorInit.ini, the <Data_Directory> to: Data-DL113

Compatibility with Other Jagged Alliance 2 v1.13 Mods
This mod uses the JA2 v1.13 Virtual File System (VFS) implementation quite extensively. Therefore it may be installed alongside other mods using VFS, like AIMNAS, with no interference or interaction with other mods (as long as everything is installed correctly).

Alrulco Folding Stock v3.xx, Deidranna Lives!-1.13 v3.xx, Urban Chaos-1.13 v3.xx and later in their respective series all use the same file structure (and files) for in-game item graphics. Each Full distribution of the three mods includes a complete copy of the graphic library needed for standalone operation of the mod. As the intention is to share the graphics files by having combined installs overwrite the common Data-Graphics folder, newer revisions of the mod are backwards compatible, while older versions are not (ie. the older mod will lack graphics added to the newer mod). Please make sure you install the newest of the three related mods last.

[Updated on: Thu, 11 February 2021 02:21] by Moderator

Report message to a moderator

Lieutenant

Re: Deidranna Lives!-1.13 FAQ & Spoilers - Preview[message #315921] Mon, 04 March 2013 19:10 Go to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
City/Sector Related Spoilers

Mines Sectors
The background for the mission to re-take Alrulco (again) alludes to something new for mine sectors. This feature of the Diedranna Lives! campaign (details in the spoiler below) is a practical reason that no effort is being wasted trying to balance this mod for Insane difficulty level - You Have been Warned!

Toggle Spoiler



Gun Runner Depots:
Toggle Spoiler



Report message to a moderator

Lieutenant

Previous Topic: Arulco Folding Stock FAQ - Read this before asking questions please
Next Topic: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
Goto Forum:
  


Current Time: Wed Nov 27 15:03:44 GMT+2 2024

Total time taken to generate the page: 0.01725 seconds