Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS Archives » AIMNAS Item requests
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Re: AIMNAS Item requests[message #297464]
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Mon, 30 January 2012 09:23
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Victor Tadeu |
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Messages:27
Registered:February 2010 Location: Brazil |
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Suggestions! Suggestions! I have many, I've implemented some of them by myself!
I think you could add more EXOTIC or very unique weapons. Also, more revolvers and specific use weapons. I wont put all suggestions at once, let's try a feel ones first... hehe!
In exotic, could you add more Metal Storm weapons? They also hav a shotgun, a grenade launcher and a pistol, every one of then with the no recoil metal storm system. They exist in other mods (I dont remember which one), but I hav their pics, so you dont need to make new ones. (If you dont care using someone else work. I think this pics are from the mod with tons of guns, but I cant remember the name!)
The Metal Storm VLE, AKA Metal Storm Pistol:
The Metal Storm MAUL, AKA Metal Storm Shotgun:
The Metal Storm 3GL, AKA Metal Storm Grenade Launcher:
[Updated on: Mon, 30 January 2012 09:25] by Moderator Report message to a moderator
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Private 1st Class
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Re: AIMNAS Item requests[message #297517]
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Tue, 31 January 2012 07:59
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Victor Tadeu |
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Messages:27
Registered:February 2010 Location: Brazil |
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Smeagol, I wanted to ask: you did this mod all alone?
Isn't easier for you to accept a proposed new weapon if I come here and say "here are in-game pictures, here are the description of the gun to Bobby Ray, here are why I think it should be added, and here are my suggestion for the stats"? Many of the guns I wanted in AIMNAS I already added by my self or I'm able to.
Example:
Could you add Lapa FA 03?
Background:
FA 03 was a very light brazilian 5.56x45 bullpup rifle designed in the end 70s and early 80s by Nelmo Suzano, maybe one of the most brilliant gunmakers of the world at this time, but very few units were produced (around 500). It was the third bullpup assault rifle ready for service in world, but despite being advanced for the period, Brazilian Armed Forces refused it saying that it looked like a toy for it many plastic parts and light weight. Brazilian Armed Forces were very familiar with the local copies of the heavy FN FAL and do not request a new standard assault rifle (they were terribly allergic to 5.56 until very recently, also). When LAPA tried to sell the gun outside Brazil, the market for this kind of weapon already had been taken by AUG.
It had only 5 mobile parts and that everything was encased in a polymer plastic shell to make it basically "airtight" against any possible exterior "aggressive" (mud, dust, rust, etc). Very, very, very reliability and only weighed around 3kg. It was also able to 3-round burst, something completely new and unusual at the time, and performed very well in shooting test, proving to be very accurate. It was surely one of the most advanced AR of its time. After all, it still being used in small amounts by some Brazil Special Forces and is strictly maintained in working order.
Note: In fact, this weapon was never adopted because Brazil's corrupt dictatorship in the period where their weapons were made by 100% state-owned companies and they dont hav any interest in making this kind of business with the private sector. When the democracy comes back in 1984, the military left, but corruption continued, and Brazil lost virtually all of its defense industry and investments. We even had an MBT (Main Battle Tank) ready to be produced, but when the democracy comes the state-owned company responsible for this lost it capital and bankrupt. The U.S. even destroyed many old EE9-Cascavel in Iraq in both Gulf Wars, an light armored vehicle produced by the same company. Hahaha!
Pics (made by myself):
Upgraded/Tactical version:
Bobby Ray's:
(LAPA FA 03 can only be bought used)
"Doesn't matter what Brazilian military forces said about this one! They may think it look like a toy, but it surely shot like a real weapon! Take down some favelas!"
(The Tactical version is not for sale - You must merge FA 03 with RAS)
Description:
(LAPA FA 03)
"Developed in Brazil in late 70s, this weapon was never widely produse but still sees some good action in the hands of brazilian special forces."
(FA 03 Tactical)
"An updated version of the old LAPA FA 03, fitted with some rails to more attachments."
Attributes:
Blah, blah, blah...
(Up to you I guess or if you want I can suggest.)
I'm brazilian, so I made some brazilian guns. Some of then are really interesting, like ENARM Pentagun, a semi-automatic revolver action shotgun, others like FA 03 may not interest you but I already add then to my own game, so if the work is almost done, I'm suggesting!
[Updated on: Tue, 31 January 2012 09:17] by Moderator Report message to a moderator
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Private 1st Class
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Re: AIMNAS Item requests[message #297824]
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Sat, 04 February 2012 12:52
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dynastia |
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Messages:14
Registered:November 2011 |
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I thought the blunt weapons range could use a few specialised items ; especially some that don't seem to be more for police, security guards and thuggish brawlers, but for actual mercs.
Apologies if any of these are already in but the coolness rating is too high for me to have seen them yet.
Lead Knuckles
Lead knuckles look nothing like the iconic brass (ceramic) knuckles. Instead, they're basically heavy leather "motorcycle-style" gloves with a pouch full of powdered lead sewn over the knuckles. They add knockout power to punches while distributing the force evenly and reducing the risk of eggshell fractures and bone fragments punched into the brain. They are quite possibly the best possible low-tech weapon if you want to knock somebody out without killing them (although death is still certainly a possibility if the brain is bounced hard enough against the opposite side of the skull). Popular with bouncers and security guards, for obvious reasons. In game terms, this would mean extra breath damage, lessened health damage, and an overall reduction of damage when targeting anything but the head. Since the damage it causes relies on bouncing the brain inside the skull, no amount of protective headgear can protect against it. Perfect for a pacifist character.
Lead Sap
Depicted as a 'knockout tool' in countless spy and gangster movies, saps are far better suited for killing than knocking people out. The massive force generated into such a small point of contact practically guarantees an eggshell fracture, with a high likelihood of bone fragments being punched into the brain on a solid hit. In game terms, this means they'd require only a small pocket to carry, a small amount of AP to use, and do higher damage with reduced breath damage. Helmets should pose limited protection. Massive damage when the head is targeted, reasonable damage against the torso and legs. If possible, strength shouldn't make much of a difference in damage, due to the added power generated by the weapon's flexibility. Best suited for skilled melee mercs who can take the headshot without needing to soften up the target with a few stabs to the torso and legs.
Trench Mace
Some technologies never really go obsolete. With a short handle and small heavy head, one of the first weapons to ever be invented remains the be-all and end-all of blunt force administration, and was heavily favoured over knives and bayonets when it came to trench warfare. A hit anywhere means broken bones and ruptured organs. A hit to the head can be guaranteed to turn a skull into a pouch of skin full of shattered bones and liquified brains. No close-combat killing is ever so quick and silent as a completely imploded head, except perhaps a slit carotid ; even a bowie knife through the heart can leave a man alive for a good minute or so. In game terms, the short handle means it could be stored in large utility pockets, and while it takes longer to swing than most knives it will deliver unparalleled damage. Helmets would provide very scant protection, while body and leg armour would provide literally none at all.
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Private
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Re: AIMNAS Item requests[message #299280]
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Sat, 18 February 2012 01:33
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Vince7403 |
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Messages:145
Registered:February 2012 |
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I would like to suggest adding 6.5mm Grendel weaponry, though admittedly it is mostly more AR15-M16 variants. There are some semi-custom bolt actions built around the cartridge, but being mostly made-to-order items it's hard to pin down their exact properties. Still, we have .50 Beowulf, why not complete the Bill Alexander set? For those who don't know, 6.5mm Grendel is intermediate in power between 5.56mm and 7.62x51mm NATO and is probably the longest-range cartridge you can get through an AR15-M16 pattern weapon and still feed from magazines. Magazines are 10 or 26 rounds. Rifles are made for it from short barrel CQB pieces up to 20" or more precision sniper rifles (http://store.alexanderarms.com/img-201-820.jpg).
Another idea I had, though I'm not sure if it's possible, is ballistic armored face masks which would attach to helmets. They would apply armor/coverage bonuses to helmets much like the kneepads do for trousers. There are three basic forms available, and my own estimation puts them in the following increasing order of quality:
1) Ballistic soft-armor panels shaped to fit on the face, with eye holes and breath deflector. User receives to-hit penalties and some tunnel vision.
2) Transparent armored visors, of the sort often seen on riot police and SWAT personnel. Would still inflict to-hit penalty from visual distortion but would not tunnel-vision you.
3) New-generation hard-armored masks with built-in goggles and concave sides so they don't interfere with your cheek weld, such as http://downtowntactical.com/store/index.php?main_page=popup_image&pID=926
Admittedly, the SWAT visor should probably preclude night vision, and the others should probably block gas masks, but if my understanding of the equipment system is correct you can't block a face item from the helmet slot, right?
In the same vein, maybe a class of boot items could be made that would attach to trousers, which could modify your stealth or add more armor coverage to your legs. Really good boots could perhaps increase your available AP due to helping your footwork, maybe.
I've never tried creating anything for JA2 so forgive me if this is implausibly hard.
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Sergeant
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Re: AIMNAS Item requests[message #299301]
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Sat, 18 February 2012 08:03
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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Vince7403I would like to suggest adding 6.5mm Grendel weaponry, though admittedly it is mostly more AR15-M16 variants. There are some semi-custom bolt actions built around the cartridge, but being mostly made-to-order items it's hard to pin down their exact properties. Still, we have .50 Beowulf, why not complete the Bill Alexander set? For those who don't know, 6.5mm Grendel is intermediate in power between 5.56mm and 7.62x51mm NATO and is probably the longest-range cartridge you can get through an AR15-M16 pattern weapon and still feed from magazines. Magazines are 10 or 26 rounds. Rifles are made for it from short barrel CQB pieces up to 20" or more precision sniper rifles.
Grendel is a topic that comes up from time to time and to be honest... I never actually spent too much tjought on it. I don't know whether I want it in or not. Adding a new caliber always requires a ton of items (ammo crates (AP and HP morst likely... if more ammo types are available, even more work), ammo boxes with new pics, mags with new pics, ammo donkey for ammo sorting in BR for each gun type, and of course the guns themself... the higher the qualitiy on pics the more work it is. Good pics can take between 15 mins to 4 hours. It all depends on how good the pics can be size reduced and how big quality loss is.
So... my basic attitude towards adding new calibers atm is "not gonna happen anytime soon".
Quote:
Another idea I had, though I'm not sure if it's possible, is ballistic armored face masks which would attach to helmets. They would apply armor/coverage bonuses to helmets much like the kneepads do for trousers.
Face armour is in DBB mod (IoV). I do like the basic concept, but I don't like the problems they cause with other face gear. Another option is, to actually make them face gear and use the facial slot (with incompatible face gear and such). Then again... this could cause all kinds of weirdness (armour value not defined at all for face gear slot; armour value defined, but not for helmet,; etc...).
So also probably a "not gonna happen anytime soon" kinda thing.
Quote:In the same vein, maybe a class of boot items could be made that would attach to trousers, which could modify your stealth or add more armor coverage to your legs. Really good boots could perhaps increase your available AP due to helping your footwork, maybe.
The +5 boots of Stalking are also not going to happen, sorry. There is a.) already enough micromangement (which is an argument against adding gloves, boots, underwear, etc...) and b.) I'm not going to make JA2 into Diablo 2 (there might be some newer RPGs, but I'm old...).
Quote:Is the FG42 in yet ?
Nope.
[Updated on: Sat, 18 February 2012 08:05] by Moderator Report message to a moderator
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Re: AIMNAS Item requests[message #299914]
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Wed, 22 February 2012 13:15
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Dyson |
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Messages:204
Registered:December 2008 |
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Since I use more rifles and an IMP with ranger trait, I would like to see some more rifles in the game. I tried to find some which are famous in the real world, too and not only some prototype stuff never seen production.
This one is from the German company Sauer who is in business since the 16th century and should be known by most people. The model shown here is currently one of the best and popular modern hunting rifles. It is mentioned along with the evergreen BAR hunting rifle.
While relativly expensive and modern it may not appear below coolness 4. It's available for .300 Win. Mag., 7x64, .30-06, 8x57IS (which is ingame 7,92x57 Mauser), 9,3x62. 2 or 5 round magazines are available. While it is designed for battues and driven hunts, there is no need for an bipod. Overall length ist between 1065mm and 1135mm. Weight is 3250g to 3350g. It is very popular not only in the european market but also in North America. That's maybe the reason why you can get the manufacturers option of a golden trigger (121
[Updated on: Wed, 22 February 2012 13:25] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: AIMNAS Item requests[message #299937]
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Wed, 22 February 2012 17:36
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Foxd1e |
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Messages:32
Registered:February 2012 Location: US |
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To the Best of my knowledge the actual MP-40 and MP44/STG43 are not in 1.13 or AIMNAS.
I'd love to see both in the game for a few reasons. The MP-40 was very popular around the world for terrorists and guerilla forces during the 50s, 60s, and 70s, some might even still be in use today? I would understand the slight limitations it might have (32 round mag) but you could just cut it down to 30 rounds per mag, I'm sure no one would mind. Also it possibly has the shortest range of any SMG, it's effective range being 70m. So a good starting gun, It's low rate of fire (500rds/min vs. Uzi 600rds/min) gives it less recoil and therefore better accuracy. It's iconic, nostalgic, and it's very different from other SMGs, the firing rate, damage potential. It was pretty much the SMG that popularized the folding stock concept.
I would love to see the MP44 because it is the original Assault Rifle, and that's gotta count for something right? It's very pleasing to the eye, it was copied by just about every major power in the world, and by 47' the AK-47 rolled out, which was originally based on a captured MP44 then heavily modified, and totally redesigned. It would most likely have the shortest range of any assault rifle, but great accuracy. The Germans when they built it they wanted an ideal weapon that could bridge the gap between Submachinegun and Rifle, therefore combining Range, and Automatic Fire. I can't vouch for the MP44's worldwide use, but it is a very solid gun. Nowhere near as reliable as the AK of course, but comparable in other catergories.
I would really love to see the MP-40 but if not a MP-38 or MP-41 would be cool. It would also complete the Germany WW2 set I'm not sure if there is a Luger in AIMNAS or 1.13 but I'm guessing so, MG42, Gewehr 43, Karbiner 98, and hopefully is you are feeling generous enough a MP-40 and MP44 ( I know the FG-42 is still AWOL but I agree with you that it's obscure smeagol)
Edit: Actually after some further research the MP44 actually has pretty decent range, 300m on full auto, and 600m on semi-auto, with a ROF of 550-600rds/min
Wikipedia
[Updated on: Wed, 22 February 2012 17:47] by Moderator Report message to a moderator
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Private 1st Class
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