Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » is it possible to edit JA2 AI?
is it possible to edit JA2 AI?[message #289366] Thu, 18 August 2011 19:23 Go to next message
powerhouse11

 
Messages:38
Registered:August 2011
well, as the title goes....
Re: is it possible to edit JA2 AI?[message #289371] Thu, 18 August 2011 19:45 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
Anything is possible.
Re: is it possible to edit JA2 AI?[message #289372] Thu, 18 August 2011 19:54 Go to previous messageGo to next message
powerhouse11

 
Messages:38
Registered:August 2011


what editor tool do i need to edit such stuff, is it the npcedit?
Re: is it possible to edit JA2 AI?[message #289373] Thu, 18 August 2011 19:55 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
you need game Build
Re: is it possible to edit JA2 AI?[message #289374] Thu, 18 August 2011 20:00 Go to previous messageGo to next message
JMich

 
Messages:580
Registered:January 2011
Location: Greece
@jedzf
The AI of JA2 is one of the biggest problems in the game, but unfortunately it's not that easy to tweak it. Take a look at the discussion we had about 6 months ago here
Re: is it possible to edit JA2 AI?[message #289383] Thu, 18 August 2011 21:58 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
about AI,why they cant crawl(in prone)? they can go prone but they cant crawl,is it hard to code?
Re: is it possible to edit JA2 AI?[message #289402] Fri, 19 August 2011 00:53 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
In the Demise of Man modification, artifical intelligence does in fact crawl in prone. In my opinion, they crawl a little too much! Smile
Re: is it possible to edit JA2 AI?[message #289405] Fri, 19 August 2011 01:28 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
well it would be good to see them Crawl in Ja2 1.13,not very much,but at least sometimes.The same goes to bandaging,would make it interesting if they could heal
Re: is it possible to edit JA2 AI?[message #289408] Fri, 19 August 2011 02:19 Go to previous messageGo to next message
Tao

 
Messages:2245
Registered:August 2009
Location: The Known Universe
It gets to the point where instead of running to you, they will crawl to your position. "HE'S HERE!"
Re: is it possible to edit JA2 AI?[message #290979] Thu, 22 September 2011 09:02 Go to previous messageGo to next message
free8082002

 
Messages:23
Registered:January 2003
Location: Argentina
The AI need "demolition" in is list of possible orders, if you "peekaboo door" the AI they blow the wall (and soldiers)... and no more AI abuse!
I think the way the AI "decide" put explosives in a door wall is like:
1- wall/door detected
2-enemy inside
3-plant explosive and run

Of course I have NO idea how this can be implemented.
Wish luck to the ones that are working on that, they already made a very good work with "suppression fire", I hate that one and the others AI advances Smile))
Re: is it possible to edit JA2 AI?[message #291171] Tue, 27 September 2011 01:29 Go to previous messageGo to next message
Lamach_Head

 
Messages:426
Registered:November 2008
Location: Mars
PasHancock
The same goes to bandaging,would make it interesting if they could heal
They actually do. Just not using animation for it.


Re: is it possible to edit JA2 AI?[message #291258] Wed, 28 September 2011 15:36 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
Sandro
PasHancock
The same goes to bandaging,would make it interesting if they could heal
They actually do. Just not using animation for it.


maybe you could try to play with a code,so that AI could use Bandaging animations?
Re: is it possible to edit JA2 AI?[message #347115 is a reply to message #289374] Sun, 02 October 2016 09:55 Go to previous messageGo to next message
Ventainais

Messages:1
Registered:October 2016
Location: Latvia
JMich, is it possible to get an archive of that thread?
The requested URL was not found on this server.
Re: is it possible to edit JA2 AI?[message #347129 is a reply to message #289383] Sun, 02 October 2016 21:08 Go to previous message
sevenfm

 
Messages:1188
Registered:December 2012
Location: Russia
Necroposting, but may be interesting for others:

PasHancock wrote on Fri, 19 August 2011 00:58
about AI,why they cant crawl(in prone)? they can go prone but they cant crawl,is it hard to code?

It's not hard at all, all you need is change MovementMode table or directly set needed movement mode in DetermineMovementMode, for example, in Ja2+AI enemy uses crawling movement mode sometimes.
Quote:
The same goes to bandaging,would make it interesting if they could heal

Already implemented in Flugente's AI medics and officers feature.

[Updated on: Tue, 18 October 2016 03:53]




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