Home » MODDING HQ 1.13 » v1.13 General Development Talk » Timed events
Timed events[message #289633] Mon, 22 August 2011 15:13
Registered:August 2011
Hi! I've just recently tried to play newest svn version data/exe rev 1328/4619 and found strange problems with timing:
1. Mobile militia don't auto-recruit when manual recruiting set to false (never tried that option, so dont know if that worked earlier). Recruit time is default.
2. When enemy group enters city sector full of my miltia they are just handshaking for few hours before fight starts OR I can send mercs to that sector, what instant start auto-resolve battle with my mercs OR I can enter sector to just view it (no mercs in sector), what starts auto-resolve after first shot.
3. Above point lead to strange things:
a) When i force battle with entering sector, after a few hours i got auto-resolve battle screen with no enemies.
b) Auto-resolve battle screen opens for an outside town sector, where i had mercs fighting like 1-2h earlier (no militia there because of point 1.) with no enemies and no friendly units which leads to crash.

4. Oh and i find that setting auto-resolve militia strenght in ini it also affects enemies, so setting recruit strenght high enough leads to enemy recruit patrols owns your highly trained militia. Working as intended?
Previous Topic: New Face Gear: Graphic Artist needed
Next Topic: Future of the quick attachment popup
Goto Forum:

Current Time: Tue May 21 19:48:27 EEST 2019

Total time taken to generate the page: 0.00793 seconds