Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Relation between coolness and progress?
Relation between coolness and progress?[message #291810] Tue, 11 October 2011 00:05 Go to next message
Saibot

 
Messages:201
Registered:September 2009
I'm wondering how the 2 relate, like specifically playing an AFS/4552 game on normal BR, tons of guns, what progress will I start seeing AR-15s and full machine guns?
Re: Relation between coolness and progress?[message #291811] Tue, 11 October 2011 00:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3772
Registered:July 2009
>>>Wiki<<<


Re: Relation between coolness and progress?[message #291812] Tue, 11 October 2011 00:15 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Just from memory, the earliest AR-15's (pistols in pistol calibres) will appear in early-midgame. The earliest LMG should be appearing by late-midgame, probably the KAC Stoner LMG.

Saibot, if you have any questions on AFS, they really should go into the subforum for that and related mods. Here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=postlist&Board=69&page=1


Re: Relation between coolness and progress?[message #291813] Tue, 11 October 2011 00:31 Go to previous messageGo to next message
Saibot

 
Messages:201
Registered:September 2009
I didn't know if AFS affected that particular part of the game, and I'm running it alongside 1.13.
Re: Relation between coolness and progress?[message #291814] Tue, 11 October 2011 00:34 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3772
Registered:July 2009
The coolness any particular weapon is assigned depends on the mod you're running. The general relation of coolness and progress doesn't change across mods though.


Re: Relation between coolness and progress?[message #291818] Tue, 11 October 2011 00:47 Go to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
DepressivesBrot
The coolness any particular weapon is assigned depends on the mod you're running. The general relation of coolness and progress doesn't change across mods though.
...unless the modder had an off day and ended up assigning them at random. I'm in the progress of fixing this for AFS v3.60 (not save game compatible).


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