Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » Long range combat in open terrain
Long range combat in open terrain[message #292983] Wed, 02 November 2011 09:51 Go to next message
lanelor is currently offline lanelor

 
Messages:6
Registered:March 2010
Hello all!

I have not found such topic, so here it is.

I have installed the SMP beta and breezed through Omerta and all of Drassen. Skyrider seems to be in the swamp north-east of Alma, so in my last save, the budget limited squad is under attack by nearly twice more enemies in an open grassy terrain with few trees for cover. The problem is that if I go for limited cover behind a tree the mercs gets surrounded and gunned down. If I try to get close for the freaking pistols to be able to hit at least the torso - i got pawned. Flank attacks are useless due to the short pistol range. And on top of that there are red shirts with better range weapons.

How am I to get the upper hand is such situations. The only option seams to be retreat and to try to get sneak by.

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Private
Re: Long range combat in open terrain[message #292985] Wed, 02 November 2011 10:35 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Yah, without better weapons e.g. longer range or scopes you are in trouble in an open field against more enemies than your squad has mercs. But that makes sense, I feel, how are you expected to win such a situation?

Try avoiding being outnumbered in open terrain.

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Sergeant Major

Re: Long range combat in open terrain[message #292999] Wed, 02 November 2011 15:28 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Wait till night in order to render enemy's superior range useless. And then Guerilla tactics may work:
- When entering the sector, place your mercs in a corner and DO ALWAYS STAY CLOSE TO SECTOR'S EDGE!
- attack nearest enemy or attract enemies's attention by shooting into air.
- try to kill some enemies before they amass.
- when you are threatened to be overrun retreat the whole squad to sector's edge and flee the battle.
- cancel squad's travelroute immediately so that your merc's re-arrive in the hostile sector you just have fought in.
- begin from start and repeat as needed.

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Sergeant Major
Re: Long range combat in open terrain[message #293600] Tue, 15 November 2011 13:03 Go to previous messageGo to next message
powerhouse11 is currently offline powerhouse11

 
Messages:34
Registered:August 2011
Sam_Hotte
Wait till night in order to render enemy's superior range useless. And then Guerilla tactics may work:
- When entering the sector, place your mercs in a corner and DO ALWAYS STAY CLOSE TO SECTOR'S EDGE!
- attack nearest enemy or attract enemies's attention by shooting into air.
- try to kill some enemies before they amass.
- when you are threatened to be overrun retreat the whole squad to sector's edge and flee the battle.
- cancel squad's travelroute immediately so that your merc's re-arrive in the hostile sector you just have fought in.
- begin from start and repeat as needed.


pretty much how the game should be played, but WF maps is another story, it is really possible to win in one session even if outnumbered, and weaker guns, i just make sure all of my units got at least one jailbreak item (grenades)

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Private 1st Class
Re: Long range combat in open terrain[message #293652] Tue, 15 November 2011 22:54 Go to previous messageGo to next message
grody311 is currently offline grody311

 
Messages:8
Registered:November 2011
Location: Baltimore, MD
Not sure how much SMP changes the game over standard v1.13, but that does sound a bit rough for the beginning. Normally I would suggest nade spamming for open field fights (I use a lot of smoke and stuns, they are cheap and save me $$$ in medical costs), but since you're so early on you probably don't have any.

If you're in the first week of the game and the enemy already has smgs/rifles, that seems a bit imba, unless of course you chose Insane/Fast. But I'm assuming you didn't, since if you did, you probably wouldn't be here asking for help.

Edit: Btw, leaving a sector in battle hurts moral.

[Updated on: Tue, 15 November 2011 22:54] by Moderator

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Private
Re: Long range combat in open terrain[message #293659] Wed, 16 November 2011 00:54 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Even with normal gun progression in 1.13 on insane i often see the first very few ARs show up in the hand of elites on day 1 or 2 in/around Drassen.
(So it's quite handy if you are able to steal those Smile )

Concerning moral loss on retreat: As long as you immediately come back fighting, the moral gain through killing and a won battle in the end more than compensates that, IMO.

(But i must admit that i seldom have to apply this guerilla tactic; it's some kind of last resort if a "loser" squad runs into an enemy patrol.)

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Sergeant Major
Re: Long range combat in open terrain[message #293661] Wed, 16 November 2011 01:06 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Alcohol is a moral booster, you know. At least temporarily.

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Sergeant Major
Re: Long range combat in open terrain[message #293663] Wed, 16 November 2011 01:14 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Monade

Concerning moral loss, we have reg./en. booster we need "moral" boosters too. No not the porno magazines...

The existing morale boosters do have very big syringes and are called beer, wine and vodka ... :bluegrin:

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Sergeant Major
Re: Long range combat in open terrain[message #293664] Wed, 16 November 2011 01:15 Go to previous messageGo to next message
Duzmond is currently offline Duzmond

 
Messages:63
Registered:October 2011
Sam_Hotte
Even with normal gun progression in 1.13 on insane i often see the first very few ARs show up in the hand of elites on day 1 or 2 in/around Drassen.
(So it's quite handy if you are able to steal those Smile )



What is stealing exactly? You mean other than killing the elite and taking the gun?

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Corporal
Re: Long range combat in open terrain[message #293667] Wed, 16 November 2011 01:30 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Quote:
What is stealing exactly?

Walk up to an enemy and Ctrl-click him. You'll attempt to nab his gun or gear.

@Monade
Not like I use it either but I'd consider it if say Igor ran into a bottle of vodka after retreating from and ambush. REVENGE, DIRTBAGS!

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Sergeant Major
Re: Long range combat in open terrain[message #293668] Wed, 16 November 2011 01:35 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
Stealing is taking the gun out of enemy's hands as long as he is not dead nor dying yet.

If you play without "drop all" enabled, enemy corpses do not necessarily drop the gun they had been shooting at you.

If you want to have the gun a particular enemy is wielding then you must rob him by either stealthily sneaking up behind and "using" (strg-key, the "red hand" cursor) him. If you remained unnoticed before then this can work if your merc is agile and dexterous.
Or you knock the enemy unconscious (taking all his breath/stamina away by boxing him, stun grenades or similar means). You can then also "use" the enemy to rob him - as long as he is at least in the state "critical" (if he is "dying" he can not be robed).

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Sergeant Major
Re: Long range combat in open terrain[message #293671] Wed, 16 November 2011 02:34 Go to previous messageGo to next message
Duzmond is currently offline Duzmond

 
Messages:63
Registered:October 2011
Slax, Sam Hotte,

Thanks for the answers ,I never knew you could do that.

I don't play with "drop all" on.

I can't see the point in wasting all that energy sneaking up to an enemy.

I think I'll just keep killing them and taking whatever drops.

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Corporal
Re: Long range combat in open terrain[message #293679] Wed, 16 November 2011 06:56 Go to previous messageGo to next message
Duzmond is currently offline Duzmond

 
Messages:63
Registered:October 2011
Monade
Duzmond if you have time to playtest or experiment abit try this out: Enable "Real-Time-Sneaking", create an I.M.P. or hire a Merc with a STEALTH best combined with NIGHT OPS TRAIT (best adjust landing time to night time). Now enable "Real-Time-Sneaking" by pushing the given button combination (noted in the option.ini). Now have fun hunting for enemys. If you saw one, two or more wait for a good moment and sneak for them. If you are no more than one tile away do what ever you like to do Wink While playing like that you DEX, AGI, STR increase really fast!



I'll check it out,thanks.

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Corporal
Re: Long range combat in open terrain[message #293687] Wed, 16 November 2011 14:33 Go to previous message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
The point in sneaking (and robbing) is:
- getting better guns/equipment than would be dropped (and thus not needing to buy)
- getting things in better shape than if they were dropped (saving time, manpower and toolkits)
- training your physical stats
- avoid alarms and enemy reinforcements
- to "undermine" enemy's greater range/firepower
- save ammo
- needing (to pay) less mercs

But OC sneaking is not mandatory, just one possible style of playing. You can also storm the front guns blazing or raining grenades on them or whatever you prefer ... Very Happy

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Sergeant Major
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