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Re: IoV 924[message #321562]
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Wed, 12 June 2013 17:06
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Nehan |
Messages:4
Registered:May 2010 |
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What 1.13 version should I use with IoV? I downloaded the newest one from Depri's thread but it crashes when combined with IoV - and I can't find the older ones.
also, is this mod compatible with NCTH or it's made only for OCTH?
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Civilian
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Re: IoV (Current version: 928)[message #321563]
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Wed, 12 June 2013 17:36
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zwwooooo |
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Messages:73
Registered:February 2009 |
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DepressivesBrotzwwoooooIoV929 is under developement...When the beta version is released, I will update in this post.
Are you working on anything related to the exe? I'm asking since I'm currently cleaning up and preparing your stuff for integration.
A note on that: I'll definitely go with a new tag , but that's just a simple replace_with operation on your files.
Yes, I was responsible for integrating and upgrading the code for Chinese's Version and IoV's build. But I did not learn VC++. So, I can only be to simply modify the update.
(Sorry for my poor English. Any by Google Translate...)
1.13 add many features recently. IoV Some features have been included. Such as big Item size, RangeBonus change to ratable(Similar).
The following features are in IoV922~928:
1. Sight ranger of day / night from 2/1 change to 3/1. In other word you can see 30 grid at day, but at night just 10 grid.
2. The change to ratable. For example, "20" meet is 120%.
3. New ITEMSIZE confine is 0~54. For more shape and size magazine and frag and other item.
4. New malfunction type. Example a new M16 jam same a Damage 60% AK. But a 100% AK have 0.4% jam chance.
But we are want getting better this programmer, jaw just only before auto shooting. Because only check for a jam on the first bullet. We hope check for a jam in each one bullet.
5. It can plates for the LED bulletproof. Like CRIAS, MBSS, HSGI WASATCH.......
Point 4 features can not be integrated into source by me, so we decided to give up. Use "weapons overheating" and "Weapons dirt" parameter instead.
Then, IoV929 retain only the following two features:
1. Sight ranger of day / night from 2/1 change to 3/1. In other word you can see 30 grid at day, but at night just 10 grid.
2. It can plates for the LED bulletproof. Like CRIAS, MBSS, HSGI WASATCH.......
In these days I will sort out the modified code files. If so , please integrated into the source 1.13. Thanks.
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Corporal
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Re: IoV (Current version: 928)[message #321565]
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Wed, 12 June 2013 22:08
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mmm |
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Messages:63
Registered:May 2013 |
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For IOV, we used to take the "reliability" as the need before maintenance/cleaning, and the condition pretty much as a representation of amount of dirt, rather than the physical integrity(after all it takes no more than a couple dozens of rounds to render many weapons unusable, a bit too quick consider real world barrels and receivers generally have life in thousands ). It may fail to account for the instances like the items lose their status in the event of explosion too. But overall, it works to a degree. With the dirt system in place, it's kinda of a duplication. Also the formula is a bit too simplistic for my liking, the degradation of chance to jam is pretty much linear, which may not be a good enough simulation of all scenarios.
Now, I haven't tried the dirt system yet, I'm not familiar with it. But assume it provide enough options to differentiate weapons, it will serve a good replacement. My fear is that it could end up being nothing more than just more micro managing.
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Corporal
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Re: IoV 924[message #321568]
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Wed, 12 June 2013 22:36
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mmm |
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Messages:63
Registered:May 2013 |
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* I don't think it exists on BP... But you may try PM zwwooooo or go here:tbsgame.net/bbs/(maybe too challenging). Be advised IoV is now being more selective about adding new items, due to the already excessive size. And you could quite possibly be ignored simply because not that many people speaks English.
** There is one under development. But I expect bugs for initial release, as usual. I could confirm that there's going to be some substantial change to the item stats that will alter the game play quite a bit.
[Updated on: Wed, 12 June 2013 22:37] by Moderator Report message to a moderator
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Corporal
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Re: IoV 929[message #321609]
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Sat, 15 June 2013 11:50
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mmm |
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Messages:63
Registered:May 2013 |
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CptPeter
next week, next month, next year ?
My guess is maybe a couple of weeks, I could be wrong. There are efforts underway to move IoV features to vanilla 1.13. It could take time.
CptPeter
can u make some example ? like as_rifles less accurate ?
From what I can tell, some aim levels(up to 3) are transfered to telescopic sights. And weapons with only default iron sight receive only up to 5 aimlevels. BTW, behaviors for "sights with aimlevel modification" is also fixed in new exe.
Iov is changing the behaviors for folding stocks. With stock folded, guns receive no aimlevel but range penalty. Doesn't make too much sense maybe; "range" stat was envisaged to represent external ballistics performance only. But since NCTH is so messed up, I believe it will achieve the desired effect, namely: making folded stock faster and better suited for close range combat, but still limit it's usefulness in long range engagement.
[Updated on: Sun, 16 June 2013 07:41] by Moderator Report message to a moderator
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Corporal
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Re: IoV (Current version: 928)[message #322961]
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Fri, 19 July 2013 20:11
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scuzzyfuzzy |
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Messages:4
Registered:March 2012 Location: Zagreb, Croatia |
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Hi,
I have this weird problem with IoV 928: my IMP's can't start with any LBE (which is pretty annoying...)
Tried editing \Data-IoV\TableData\IMPItemChoices.xml (Default Items), but no luck... it doesn't matter what I put there, it won't show when I create my IMP... (all other items, e.g. Sun Goggles, Flash Suppressor, etc. in the 'Random Items' works fine, but LBE in 'Random Items' also doesn't work)
I also tried editing the same file in Data-1.13 folder, also no luck...
Any ideas...?
tnx
P.S. I used a clean JA2 Gold, r5470 and the SVN from this topic
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Civilian
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Re: IoV (Current version: 928)[message #322962]
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Fri, 19 July 2013 20:44
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Parkan |
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Messages:439
Registered:April 2010 Location: Russia,Sevastopol |
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scuzzyfuzzyHi,
I have this weird problem with IoV 928: my IMP's can't start with any LBE (which is pretty annoying...)
Tried editing \Data-IoV\TableData\IMPItemChoices.xml (Default Items), but no luck... it doesn't matter what I put there, it won't show when I create my IMP... (all other items, e.g. Sun Goggles, Flash Suppressor, etc. in the 'Random Items' works fine, but LBE in 'Random Items' also doesn't work)
I also tried editing the same file in Data-1.13 folder, also no luck...
Any ideas...?
tnx
P.S. I used a clean JA2 Gold, r5470 and the SVN from this topic
You need to edit in ja2_option.ini two parametres- MAx Item size and max weapon size,to appropiated values.
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Master Sergeant
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Re: IoV (Current version: 928)[message #323013]
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Sun, 21 July 2013 01:13
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scuzzyfuzzy |
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Messages:4
Registered:March 2012 Location: Zagreb, Croatia |
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Oh... Oh, stupid me...
And know I remember I read that in the readme...
Thank you very much Parkan for having the nervs and time to answer, you saved my (Arulcan) life...
ParkanscuzzyfuzzyHi,
I have this weird problem with IoV 928: my IMP's can't start with any LBE (which is pretty annoying...)
Tried editing \Data-IoV\TableData\IMPItemChoices.xml (Default Items), but no luck... it doesn't matter what I put there, it won't show when I create my IMP... (all other items, e.g. Sun Goggles, Flash Suppressor, etc. in the 'Random Items' works fine, but LBE in 'Random Items' also doesn't work)
I also tried editing the same file in Data-1.13 folder, also no luck...
Any ideas...?
tnx
P.S. I used a clean JA2 Gold, r5470 and the SVN from this topic
You need to edit in ja2_option.ini two parametres- MAx Item size and max weapon size,to appropiated values.
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Civilian
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