Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab » HAM 5 Alpha - You know it!!
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Re: HAM 5 Alpha - You know it, bitches!![message #297104]
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Sun, 22 January 2012 01:47
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Evo |
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Messages:9
Registered:July 2010 |
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Update on the sector inventory bug: It seems like it is triggered by loading the sector directly form the map. My bugged sector did not reset when I took one of my mercs to the next sector and came back form the tactical. Since I was using metro excessively where I was just doing hits from metro nonstop, I did not load sectors directly from the map, hence why Tag noticed it before me. And that underground sector happened when I hauled the items from it with a donkey and loaded it again to advance with my squad.
Tl:dr, it seems to be only triggered if you load the sector from the map. I can avoid it by changing sectors by walking to the edges.
Quick edit: Even if you have noone in the sector and just load it from the tactical, it will still trigger.
[Updated on: Sun, 22 January 2012 01:48] by Moderator Report message to a moderator
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Private
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Re: HAM 5 Alpha - You know it, bitches!![message #298711]
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Sun, 12 February 2012 12:13
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buuface |
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Messages:165
Registered:October 2011 |
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Thanks very much DepressivesBrot!
But loading AIMNAS will mean i lose the NCTH support, wont it ?
It seems like a lot of work has gone into balancing the NCTH in the latest HAM, was really looking forward to trying it out...
[Updated on: Sun, 12 February 2012 12:14] by Moderator Report message to a moderator
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Staff Sergeant
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Re: HAM 5 Alpha - You know it, bitches!![message #298911]
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Tue, 14 February 2012 08:53
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Dyson |
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Messages:204
Registered:December 2008 |
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Hi Headrock,
first: Thank you for the great work. Actually I am very happy with the sector inventory and the transformations.
Dont't know if it was discussed before but I would really like to see additional sorting options in the inventory.
In my mind, the buttons for weapons, ammo, etc should be in one line. Beneath that row there should be e.g. for weapons, buttons for the classes (pistols, mp, smg, etc.). If you click on ammo, you should have similar options like in BR (or other configurations, of course). In LBE you should be able to select between the different types (cp, bp, belt, vest, ect). It would be great if you could make the bombs and grenades sortable by caliber (if not, that's not bad, there aren't that much different grenades). Armor is clear (head, legs, chest).
I have no idea wether this suggestion is doable or not or how intricrate the work will be.
Maybe you'll be able to implement that. Anyway, again, thank you for the great new features!
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Sergeant 1st Class
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Re: HAM 5 Alpha - You know it, bitches!![message #300527]
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Tue, 28 February 2012 21:11
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Redwolf |
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Messages:41
Registered:July 2009 |
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I'm not sure if I broke something, or if this is normal, but after the big counterattack in drassen, I was never attacked in a city again (or a sam site).
I'm not sure if I messed up the ini settings, here are the relevant ones:
INITIAL_GARRISON_PERCENTAGES_INSANE = 200
MIN_ENEMY_GROUP_SIZE_INSANE = 30 (was 20)
PERCENT_EXTRA_ELITES_INSANE = 100
QUEENS_INITIAL_POOL_OF_TROOPS_INSANE = 8000
ENEMY_STARTING_ALERT_LEVEL_INSANE = 100
ENEMY_ALERT_DECAY_INSANE = 1
NUM_AWARE_BATTLES_INSANE = 4
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_INSANE = 30
EVALUATION_DELAY_VARIANCE_INSANE = 30
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_INSANE = 6
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_INSANE = 1
I have a full set of 32 militia in each town sector except san mona.
Actually, sorry, I took Omerta, Drassen and Cambria, plus Drassen and Cambria's Sam Sites.
Now I'm hanging out in Cambria, repaired, healed up, equipped my mercs, was about to go to Chitzena/Grumm when I realized I've never been attacked again, so I let the game run for two weeks, and nothing was attacked.
Did you alter anything relating to enemy patrols?
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Corporal
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Re: HAM 5 Alpha - You know it, bitches!![message #300532]
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Tue, 28 February 2012 22:09
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Redwolf |
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Messages:41
Registered:July 2009 |
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I could have sworn that never happened in the past, neither with vanilla nor (much) earlier versions of 1.13.
Edit:
So, I killed off all my militia, and let another few days advance, still no attacks...
But I do have at least a single merc in most sectors, maybe it's
MERCS_OFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 500
MERCS_DEFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 500
I'll try lowering that next...
No change...
I dismissed all my mercs, except hamous, which I moved in the truck to omerta, and upon advancing time again my game freezes (100% cpu usage, have to kill via taskmon) as soon as it reaches 21:39 of the current day (approximately 4 hours later).
I think I messed everything up with my numerous xml/ini changes...
Edit #2: Nevermind, the freezes was from all my mercs simultaneously dropping their gear in drassen, it resolved itself after letting it run for 3 minutes.
I've reinstalled everything, only made changes to enemy/militia/creature slots in tactical (so savegame would load), and still nothing is attacking.
I'll try making a new game next, and let you know if I get attacked then.
[Updated on: Tue, 28 February 2012 23:06] by Moderator Report message to a moderator
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Corporal
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Re: HAM 5 Alpha - You know it, bitches!![message #300537]
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Wed, 29 February 2012 00:26
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Redwolf |
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Messages:41
Registered:July 2009 |
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Okay, so I've made a new game, made some ini changes to let militia get trained faster, and have 1 leadership be enough to make militia, then I went ahead and with cheating took drassen and cambria (as far as I was in my game), cleaned up a little bit in adjacent sectors, and started training militia.
Attacks were very heavy (not counting the drassen counterattack) in the first 3-4 days after taking drassen and cambria, but after that they slowed down considerably (1 attack per day or so).
Then I enabled elite militia training, upgraded all my militia to elite, and noticed that indeed, they would attack less with elites (1 attack every 3 days), so I disbanded some in the middle drassen sector, and they'd attack there faster again, I can actually direct where I'd like them to attack by having less militia in a sector.
Anyhow, attacks never stopped, so nevermind, I just messed something up in my savegame.
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Corporal
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Re: HAM 5 Alpha - You know it, bitches!![message #300651]
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Thu, 01 March 2012 05:17
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Ryft |
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Messages:278
Registered:June 2009 |
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You can maybe also play with the aggressive AI setting in the ini file.
On that note, I'm actually still kinda fuzzy on the relationship between the garrison and the pool of available troops. What determines the parameters for the queen drawing troops from the pool and sending them at you? How often, how many troops, etc. Obviously if the pool is unlimited, she doesn't send entire sectors of infantry, marching in an Arulco-length column at you. There seems to be some sort of limit in place.
And if you aren't playing with unlimited on, it becomes a moot point once the pool is empty, I think, because then she's limited to sending at you the number that the pool refreshes at... I think the default is 60 per difficulty level... and though that pool fills up an "unlimited" number of times, it only fills so fast, if I understand the ini notes.
So actually, I think a large part of getting her to send troops after you later game is upping the refresh number, rather than the initial pool size. Once you've killed off several hundred enemies (the garrison, plus the pool), she can only send out a certain size group, which can only accomplish so much. For reference, expert difficulty has a starting garrison of 150, and a pool of 400. Once you kill off those 550 bad guys (pretty quickly with large battles, and it won't even be this number, since some will remain garrisoned within unconquered towns) she only can add 180 to send after you, and obviously some of those are going to get demolished by town militia, and you'll never get to see them, and some of them will probably reinforce unconquered towns, and not get seen right away. Fighting a battle of 60+ in something like the DCA, or reinforcements from adjacent sectors... will get progressively rarer I would think, unless she gets more than 180 (less in lower difficulties) at a time to work with.
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Master Sergeant
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