Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it!![message #303454] Sun, 15 April 2012 10:54 Go to previous messageGo to next message
Biernath_J

 
Messages:181
Registered:August 2003
Location: Poland
I was struck by vanishing items bug on WF maps. 5 sectors in my current campaign.
Opening those sectors with the map editor makes the editor report some attachment errors, so maybe it's just some invalid item/attachment placement?
Re: HAM 5 Alpha - You know it!![message #303477] Sun, 15 April 2012 22:40 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:638
Registered:July 2005
Location: Canada
Which sectors?


Re: HAM 5 Alpha - You know it!![message #303561] Wed, 18 April 2012 03:15 Go to previous messageGo to next message
A.Sheaffer

Messages:2
Registered:April 2012
Location: Oregon (Pacific Northwest...
The map is marked with numerous X's when using AMINASv25. When will all sectors be clear and available to play? Also, I am having a problem with the lady in the beginning when I talk to her and deliver Enrico's letter she just says her script but doesn't move so I can't follow her. Any help?
Re: HAM 5 Alpha - You know it!![message #303580] Wed, 18 April 2012 12:47 Go to previous messageGo to next message
cnagorneac

 
Messages:186
Registered:April 2012
Hi.
I am a bit lost here.
I can not undestand how to use Item Transformation. (I can do it with ammo crates without problems).
One of my mercs has AKSU. As I undestood it has the added default parameters like it has Folding stock mount (i mean +1 to aiming levels and - % to ready weapon). following this discussion i undestood that I should be able to "unfold" stock (or do whatever) increasing time to ready weapon, but reducing aiming level. Is it correct? If yes, please explain me how to do it. When i left click on the weapon in description window (right click on it) i see only "no available adjustments".

Also some comments.
When I use small scope (2x) i can see further and without tunnel vision, but when I mount it on the gun and aim with gun i get tunnel vision AND reduce the view distance in comparison with the view distance using the small scope alone. looks a bit wierd for me.

General question.
Can my mercs Jump through windows? if cant, is any mod compatible with this one that can help? (i assume that enemy will jump through windows also).

Re: HAM 5 Alpha - You know it!![message #303581] Wed, 18 April 2012 14:11 Go to previous messageGo to next message
dinglehopper

 
Messages:134
Registered:January 2008
You have to be playing a mod where it is implimented for the AKSU.
Re: HAM 5 Alpha - You know it!![message #303582] Wed, 18 April 2012 14:20 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3728
Registered:July 2009
Quack_Attack
The map is marked with numerous X's when using AMINASv25. When will all sectors be clear and available to play? Also, I am having a problem with the lady in the beginning when I talk to her and deliver Enrico's letter she just says her script but doesn't move so I can't follow her. Any help?
On a day in the far, far future that is yet to be announced. There's exactly one guy working on those maps, needing around a day for wilderness and two or three for points of interest who's lucky to get a few hours a week in - do the math.

Fatima is reportedly fixed in the latest development version, get Tais' SCI for the AIMNAS Easter Release.
cnagorneac
Hi.
I am a bit lost here.
I can not undestand how to use Item Transformation. (I can do it with ammo crates without problems).
One of my mercs has AKSU. As I undestood it has the added default parameters like it has Folding stock mount (i mean +1 to aiming levels and - % to ready weapon). following this discussion i undestood that I should be able to "unfold" stock (or do whatever) increasing time to ready weapon, but reducing aiming level. Is it correct? If yes, please explain me how to do it. When i left click on the weapon in description window (right click on it) i see only "no available adjustments".
Only AIMNAS and the AFS family of mods implement a full fledged folding stock system, the basic 1.13 system just assumes that a stock is folded one third of the time.
cnagorneac
Also some comments.
When I use small scope (2x) i can see further and without tunnel vision, but when I mount it on the gun and aim with gun i get tunnel vision AND reduce the view distance in comparison with the view distance using the small scope alone. looks a bit wierd for me.

General question.
Can my mercs Jump through windows? if cant, is any mod compatible with this one that can help? (i assume that enemy will jump through windows also).
It may have something to do with traits applying differently to mounted scopes and handheld ones, that's an inconsistency that needs further research.

To jump a window, you need to
0)allow it in the ini (should be on per default)
1)break the window
2)face the window
3)press [SHIFT]+[j]


Re: HAM 5 Alpha - You know it!![message #303593] Wed, 18 April 2012 20:04 Go to previous messageGo to next message
cnagorneac

 
Messages:186
Registered:April 2012
DepressivesBrot

cnagorneac
Hi.
I am a bit lost here.
I can not undestand how to use Item Transformation. (I can do it with ammo crates without problems).
One of my mercs has AKSU. As I undestood it has the added default parameters like it has Folding stock mount (i mean +1 to aiming levels and - % to ready weapon). following this discussion i undestood that I should be able to "unfold" stock (or do whatever) increasing time to ready weapon, but reducing aiming level. Is it correct? If yes, please explain me how to do it. When i left click on the weapon in description window (right click on it) i see only "no available adjustments".
Only AIMNAS and the AFS family of mods implement a full fledged folding stock system, the basic 1.13 system just assumes that a stock is folded one third of the time.
cnagorneac
Also some comments.
When I use small scope (2x) i can see further and without tunnel vision, but when I mount it on the gun and aim with gun i get tunnel vision AND reduce the view distance in comparison with the view distance using the small scope alone. looks a bit wierd for me.

General question.
Can my mercs Jump through windows? if cant, is any mod compatible with this one that can help? (i assume that enemy will jump through windows also).
It may have something to do with traits applying differently to mounted scopes and handheld ones, that's an inconsistency that needs further research.

To jump a window, you need to
0)allow it in the ini (should be on per default)
1)break the window
2)face the window
3)press [SHIFT]+[j]


Thank you a lot.

Btw, 10x scope has same behavior if handhelded or mounted.

Especially thanks with SHIFT+J, i never saw this combination. (wiki has to be updated =) )

About jumping thrue windows... Looks like enemy can't do such things. that is bad.

One more question. What will happen if I play latest 1.13 build (JA2 1.13 Official Release (2011-12-28)Revision: 4870). how should this influence my game? I was playing it and sometimes got random crashes, sometimes during battles, and more often when entering the sector. Is this because of different version? or could be another reasons? The question is important, because it is so hard for me to play game without patch after reading patch notes =) i always think that game could be better =)

Re: HAM 5 Alpha - You know it!![message #303598] Wed, 18 April 2012 20:42 Go to previous messageGo to next message
Sam Hotte

 
Messages:2033
Registered:March 2009
Location: Middle of Germany
If you play plain 1.13 4870 release version (without any additional mods) you won't have the HAM5 features, obviously (but still HAM4 as this is already was merged into stable 1.13).

To avoid trouble best thing would be to have a complete new installtion from scratch: new installation of JA2 and 1.13 official release above that.
Re: HAM 5 Alpha - You know it!![message #303600] Wed, 18 April 2012 20:52 Go to previous messageGo to next message
A.Sheaffer

Messages:2
Registered:April 2012
Location: Oregon (Pacific Northwest...
Where can I find the Easter AMINAS release? What's the date on it?
Re: HAM 5 Alpha - You know it!![message #303601] Wed, 18 April 2012 21:30 Go to previous messageGo to next message
Sam Hotte

 
Messages:2033
Registered:March 2009
Location: Middle of Germany
I'd look next door in the AIMNAS board.
Re: HAM 5 Alpha - You know it!![message #303608] Wed, 18 April 2012 22:50 Go to previous messageGo to next message
cnagorneac

 
Messages:186
Registered:April 2012
Sam_Hotte
If you play plain 1.13 4870 release version (without any additional mods) you won't have the HAM5 features, obviously (but still HAM4 as this is already was merged into stable 1.13).

To avoid trouble best thing would be to have a complete new installtion from scratch: new installation of JA2 and 1.13 official release above that.

huh, i meant i am playing 1.13 4870 and latest HAM release (alpha).
Re: HAM 5 Alpha - You know it!![message #304531] Wed, 09 May 2012 13:20 Go to previous messageGo to next message
Soto Banaris

 
Messages:130
Registered:May 2012
Location: Germany
Greetings to the Pit!

I was playing 1.13 Build 4870 with Arulco Revisited map mod and HAM 5.5.1 (I love the management of the Sector Inventory by the way), when I stumbled across some odd things. Well to say this, I altered the CTHConstants.ini back to 1.13 standards, but that's not the problem. But to give you the full idea of what I've changed, I tell you this as well. So, I was playing and liberating Cambria, when I checked the Sector inventory after the battle. A 5.56mm Belt (normally 200 rounds) But this baby showed me over 64k rounds!!! I pressed Alt for the price of this and it was over 130k Dollars. Its weight: over 850kg... As I put it into the inventory to check how many % it would be for the merc, it changed back from 64xxx/200 rounds to 200/200 rounds. Has anyone noticed something similar? If this could be redone and the item sold, it could be a major exploit. Yet I don't know what caused it. My first thought was it's the new HAM 5.5.1 sector inventory, so I'm posting here.

[Updated on: Wed, 09 May 2012 13:24] by Moderator

Re: HAM 5 Alpha - You know it!![message #304538] Wed, 09 May 2012 19:52 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:638
Registered:July 2005
Location: Canada
Try getting the latest 1.13 SCI which has a newer and more usable version of HAM5 built in.

If it's still a problem with the latest revision, let us know.


Re: HAM 5 Alpha - You know it!![message #307982] Mon, 23 July 2012 16:45 Go to previous messageGo to next message
goc_man

 
Messages:105
Registered:November 2007
Location: Croatia
A few (maybe noob) question, but I've been away from JA2 for a while...

How does HAM 5.5.1. work with the stable release 4870?
Any game-breaking bugs?
There was mention here of a bug involving disappearing items... Was that fixed?

And generaly which is more stable: the latest SVN (1473)revision or 4870 + HAM 5.5.1 ?
Re: HAM 5 Alpha - You know it!![message #307986] Mon, 23 July 2012 17:50 Go to previous messageGo to next message
RoWa21

 
Messages:2046
Registered:October 2005
Location: Austria
HAM 5.1 is not included in 4870, so it does not work with 4870.

Get latest SCI, which has HAM 5.5.1 included.


Re: HAM 5 Alpha - You know it!![message #307987] Mon, 23 July 2012 17:53 Go to previous messageGo to next message
Headhunter

 
Messages:268
Registered:November 2009
Location: Sweden
Which is the latest SCI?
Re: HAM 5 Alpha - You know it!![message #307988] Mon, 23 July 2012 17:55 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3728
Registered:July 2009
That may be problematic - there is none.


Re: HAM 5 Alpha - You know it!![message #308016] Tue, 24 July 2012 06:38 Go to previous messageGo to next message
goc_man

 
Messages:105
Registered:November 2007
Location: Croatia
There is one now hehe http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/308015.html#Post308015
Re: HAM 5 Alpha - You know it!![message #313397] Thu, 20 December 2012 21:08 Go to previous messageGo to next message
palcontent
Messages:1
Registered:October 2012
Is there any way to revert the NCTH system to the 4870 release standards while keeping the other features? Changing the CTHConstants.ini to the old values doesn't seem to change much.
Re: HAM 5 Alpha - You know it!![message #315704] Sun, 24 February 2013 20:09 Go to previous messageGo to next message
Deane

 
Messages:63
Registered:January 2010
Would be nice to play with warmsteel AI with current SVN version Sad
Re: HAM 5 Alpha - You know it!![message #315714] Sun, 24 February 2013 23:24 Go to previous messageGo to next message
Hazapuza

 
Messages:261
Registered:February 2009
Location: Finland
Deane
Would be nice to play with warmsteel AI with current SVN version Sad

Umm, hasn't it been a part of 1.13 ever since the latest HAM was integrated?
Re: HAM 5 Alpha - You know it!![message #315721] Mon, 25 February 2013 08:10 Go to previous messageGo to next message
Deane

 
Messages:63
Registered:January 2010
^ HAM 4.0 is integrated .. HAM 5 isnt. And since warmsteel's AI is currently exclusive to HAM 5 AFAIK .. Sad
Re: HAM 5 Alpha - You know it!![message #315726] Mon, 25 February 2013 09:55 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
Changelog of SVN revision of 5184:

HAM5.5b2 merged in!

Notes:
-There may still be bugs!! (In fact, I almost guarantee it -- there's
-Ammo box code added to HR's crate code
-Splitting a crate/box also automatically refills half empty magazines
-new pathing arrows for map screen not included
-code for scouts to know where enemies are going doesn't appear to work... but i'm not sure it was completed.
-lots of gobledy gook (chinese?) comments turned back to english
-also added Bob's popups
-other languages besides english still need to have there language.cpp files updated with array changes
-AI enhancements by Warmsteel (reloading, suppression, roaming, avoiding gas, and other fixes)



Currently, we are at rev5870.


Edit-desu: While checking changelogs something interesting came up. At rev4564 "REINFORCEMENTS_ARRIVE_WITH_ZERO_AP" option is disabled. Lately there were many complaining about this option not working.

from TeamTurns.cpp:
		// WANNE: Disabled Headrocks Experimental fix, because it causes assertion in AddPossiblePendingMilitiaToBattle();
		// HEADROCK HAM 3.2: Experimental fix to force reinforcements enter battle with 0 APs.
		/*
		if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 2)
		{
			AddPossiblePendingEnemiesToBattle();
		}
		if (gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 1 || gGameExternalOptions.ubReinforcementsFirstTurnFreeze == 3)
		{
			AddPossiblePendingMilitiaToBattle();
		}
		*/

[Updated on: Mon, 25 February 2013 10:30] by Moderator

Re: HAM 5 Alpha - You know it!![message #315751] Tue, 26 February 2013 11:50 Go to previous messageGo to next message
Deane

 
Messages:63
Registered:January 2010
Woah.. I didnt read changelog.. tha is an awesome news then .. thank you Smile
Re: HAM 5 Alpha - You know it!![message #316139] Sun, 10 March 2013 19:04 Go to previous messageGo to next message
Faithless

 
Messages:445
Registered:October 2009
Location: The safe end of the barre...
They're only a few minor fixes and tweaks to be honest, though.
Re: HAM 5 Alpha - You know it!![message #316198] Mon, 11 March 2013 22:58 Go to previous messageGo to next message
grim

 
Messages:288
Registered:July 2006
Location: France
If Headrock comes by, by any luck, i want to thank you deeply for all your work on this game. I love what you did of the inventory, NCTH and all the other newer features. Thank you again for the strong, clear, and efficient documentation of what you did, both in the forum and the game files, and what you discovered of the game mechanics.


Re: HAM 5 Alpha - You know it!![message #321483] Sat, 08 June 2013 20:57 Go to previous message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
any news from headrock?
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