Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it, bitches!![message #297119] Sun, 22 January 2012 15:36 Go to previous messageGo to next message
Friendly Fire

 
Messages:76
Registered:January 2006
Two new kinds of CTD's : one when buying from a bartender and not putting what was bought in merc's inventory and one when an enemy picked up an item (although it is not every time in this case).
Re: HAM 5 Alpha - You know it, bitches!![message #297602] Thu, 02 February 2012 03:00 Go to previous messageGo to next message
Dyson

 
Messages:202
Registered:December 2008
Absolutly great mod!
Re: HAM 5 Alpha - You know it, bitches!![message #298707] Sun, 12 February 2012 11:19 Go to previous messageGo to next message
buuface

 
Messages:101
Registered:October 2011
Hello is it possible to play HAM5+ using bigger WF maps? (or are they already included)

If so, where can i get the WF maps from ? Do i have to download full WF and manually install the maps?
Re: HAM 5 Alpha - You know it, bitches!![message #298710] Sun, 12 February 2012 11:56 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
Get AIMNASv25 (and exactly this version) for big maps and full support of new HAM features (transformations and frag explosives). Follow my old instructions here.


Re: HAM 5 Alpha - You know it, bitches!![message #298711] Sun, 12 February 2012 12:13 Go to previous messageGo to next message
buuface

 
Messages:101
Registered:October 2011
Thanks very much DepressivesBrot!



But loading AIMNAS will mean i lose the NCTH support, wont it ?

It seems like a lot of work has gone into balancing the NCTH in the latest HAM, was really looking forward to trying it out...

[Updated on: Sun, 12 February 2012 12:14] by Moderator

Re: HAM 5 Alpha - You know it, bitches!![message #298712] Sun, 12 February 2012 12:15 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
Well, yes ... that's the side effect. Life's full of choices Razz


Re: HAM 5 Alpha - You know it, bitches!![message #298713] Sun, 12 February 2012 12:15 Go to previous messageGo to next message
buuface

 
Messages:101
Registered:October 2011
I found this link http://kermi.pp.fi/JA_2/Maps/Wildfire/v4552+/

Maybe that would be better for just the maps? What do you think?
Re: HAM 5 Alpha - You know it, bitches!![message #298714] Sun, 12 February 2012 12:17 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
That's standard sized WF maps. Still a solid improvement over Vanilla maps. So if you want to check out NCTH, go for those. And also get AFS, has a much better reputation for NCTH balance than the basic 1.13 data.


Re: HAM 5 Alpha - You know it, bitches!![message #298911] Tue, 14 February 2012 08:53 Go to previous messageGo to next message
Dyson

 
Messages:202
Registered:December 2008
Hi Headrock,

first: Thank you for the great work. Actually I am very happy with the sector inventory and the transformations.

Dont't know if it was discussed before but I would really like to see additional sorting options in the inventory.

In my mind, the buttons for weapons, ammo, etc should be in one line. Beneath that row there should be e.g. for weapons, buttons for the classes (pistols, mp, smg, etc.). If you click on ammo, you should have similar options like in BR (or other configurations, of course). In LBE you should be able to select between the different types (cp, bp, belt, vest, ect). It would be great if you could make the bombs and grenades sortable by caliber (if not, that's not bad, there aren't that much different grenades). Armor is clear (head, legs, chest).


I have no idea wether this suggestion is doable or not or how intricrate the work will be.

Maybe you'll be able to implement that. Anyway, again, thank you for the great new features! Smile
Re: HAM 5 Alpha - You know it, bitches!![message #299161] Thu, 16 February 2012 18:28 Go to previous messageGo to next message
Dyson

 
Messages:202
Registered:December 2008
Let me say it with Paul Young's words:

Why don't you come back, pleeeeeeeeeeeeeease hurry!! Wink





Re: HAM 5 Alpha - You know it, bitches!![message #300064] Thu, 23 February 2012 12:38 Go to previous messageGo to next message
derek

 
Messages:151
Registered:April 2010
Is this compatible with latest 1.13 release?
Re: HAM 5 Alpha - You know it, bitches!![message #300251] Sat, 25 February 2012 00:43 Go to previous messageGo to next message
illuminatus

 
Messages:61
Registered:April 2009
Location: CA, USA
From what I understand, it's not, as it's built on its own executable.
Re: HAM 5 Alpha - You know it, bitches!![message #300257] Sat, 25 February 2012 02:04 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
illuminatus
From what I understand, it's not, as it's built on its own executable.


correct.


Re: HAM 5 Alpha - You know it, bitches!![message #300527] Tue, 28 February 2012 21:11 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
I'm not sure if I broke something, or if this is normal, but after the big counterattack in drassen, I was never attacked in a city again (or a sam site).

I'm not sure if I messed up the ini settings, here are the relevant ones:
INITIAL_GARRISON_PERCENTAGES_INSANE = 200
MIN_ENEMY_GROUP_SIZE_INSANE = 30 (was 20)
PERCENT_EXTRA_ELITES_INSANE = 100
QUEENS_INITIAL_POOL_OF_TROOPS_INSANE = 8000
ENEMY_STARTING_ALERT_LEVEL_INSANE = 100
ENEMY_ALERT_DECAY_INSANE = 1
NUM_AWARE_BATTLES_INSANE = 4
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_INSANE = 30
EVALUATION_DELAY_VARIANCE_INSANE = 30
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_INSANE = 6
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_INSANE = 1

I have a full set of 32 militia in each town sector except san mona.

Actually, sorry, I took Omerta, Drassen and Cambria, plus Drassen and Cambria's Sam Sites.

Now I'm hanging out in Cambria, repaired, healed up, equipped my mercs, was about to go to Chitzena/Grumm when I realized I've never been attacked again, so I let the game run for two weeks, and nothing was attacked.

Did you alter anything relating to enemy patrols?
Re: HAM 5 Alpha - You know it, bitches!![message #300528] Tue, 28 February 2012 21:22 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
If your cities are full off elite militia, enemies can chicken out.
Re: HAM 5 Alpha - You know it, bitches!![message #300532] Tue, 28 February 2012 22:09 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
I could have sworn that never happened in the past, neither with vanilla nor (much) earlier versions of 1.13.

Edit:
So, I killed off all my militia, and let another few days advance, still no attacks...

But I do have at least a single merc in most sectors, maybe it's

MERCS_OFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 500
MERCS_DEFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 500

I'll try lowering that next...

No change...

I dismissed all my mercs, except hamous, which I moved in the truck to omerta, and upon advancing time again my game freezes (100% cpu usage, have to kill via taskmon) as soon as it reaches 21:39 of the current day (approximately 4 hours later).

I think I messed everything up with my numerous xml/ini changes...

Edit #2: Nevermind, the freezes was from all my mercs simultaneously dropping their gear in drassen, it resolved itself after letting it run for 3 minutes.

I've reinstalled everything, only made changes to enemy/militia/creature slots in tactical (so savegame would load), and still nothing is attacking.

I'll try making a new game next, and let you know if I get attacked then.

[Updated on: Tue, 28 February 2012 23:06] by Moderator

Re: HAM 5 Alpha - You know it, bitches!![message #300537] Wed, 29 February 2012 00:26 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
Okay, so I've made a new game, made some ini changes to let militia get trained faster, and have 1 leadership be enough to make militia, then I went ahead and with cheating took drassen and cambria (as far as I was in my game), cleaned up a little bit in adjacent sectors, and started training militia.

Attacks were very heavy (not counting the drassen counterattack) in the first 3-4 days after taking drassen and cambria, but after that they slowed down considerably (1 attack per day or so).

Then I enabled elite militia training, upgraded all my militia to elite, and noticed that indeed, they would attack less with elites (1 attack every 3 days), so I disbanded some in the middle drassen sector, and they'd attack there faster again, I can actually direct where I'd like them to attack by having less militia in a sector.

Anyhow, attacks never stopped, so nevermind, I just messed something up in my savegame.
Re: HAM 5 Alpha - You know it, bitches!![message #300593] Wed, 29 February 2012 14:07 Go to previous messageGo to next message
Foxd1e

 
Messages:32
Registered:February 2012
Location: US
Also another factor that can be affecting this is the queen's reinforcement pool, i.e. how much men she can throw at you day after day. If you want massive attacks like the first 3-4 days everyday then up those numbers considerably, or make them unlimited.
Re: HAM 5 Alpha - You know it, bitches!![message #300651] Thu, 01 March 2012 05:17 Go to previous messageGo to next message
Ryft

 
Messages:278
Registered:June 2009
You can maybe also play with the aggressive AI setting in the ini file.

On that note, I'm actually still kinda fuzzy on the relationship between the garrison and the pool of available troops. What determines the parameters for the queen drawing troops from the pool and sending them at you? How often, how many troops, etc. Obviously if the pool is unlimited, she doesn't send entire sectors of infantry, marching in an Arulco-length column at you. There seems to be some sort of limit in place.

And if you aren't playing with unlimited on, it becomes a moot point once the pool is empty, I think, because then she's limited to sending at you the number that the pool refreshes at... I think the default is 60 per difficulty level... and though that pool fills up an "unlimited" number of times, it only fills so fast, if I understand the ini notes.

So actually, I think a large part of getting her to send troops after you later game is upping the refresh number, rather than the initial pool size. Once you've killed off several hundred enemies (the garrison, plus the pool), she can only send out a certain size group, which can only accomplish so much. For reference, expert difficulty has a starting garrison of 150, and a pool of 400. Once you kill off those 550 bad guys (pretty quickly with large battles, and it won't even be this number, since some will remain garrisoned within unconquered towns) she only can add 180 to send after you, and obviously some of those are going to get demolished by town militia, and you'll never get to see them, and some of them will probably reinforce unconquered towns, and not get seen right away. Fighting a battle of 60+ in something like the DCA, or reinforcements from adjacent sectors... will get progressively rarer I would think, unless she gets more than 180 (less in lower difficulties) at a time to work with.
Re: HAM 5 Alpha - You know it!![message #300659] Thu, 01 March 2012 08:43 Go to previous messageGo to next message
buuface

 
Messages:101
Registered:October 2011
Hi I am running Tai's unsteable 4930 with HAM5.51 installed. (I have also swapped over the TableData and relevant item images from AIMNASv20). I am also using Dimitri's Jagged Alliance deadly games Merc add-on. (hired posty and reuben)


Day 1 20:32 I receive an email which causes CTD (no error message) when I click to open the laptop interface.

On one occasion I was able to open the email before it crashed.

The message sender is labled as Speck but the email is signed by "Richard"

I had received one other in-game email of a similar nature which didnt cause a crash

here is the image http://img718.imageshack.us/img718/2396/strangeemail.jpg

Uploaded with ImageShack.us

These emails seem to be from some other version or mod of the game (JA Unfinished Business?)

Ive tried various things to stop this crash but nothing is seeming to work.

game_log.txt says this:

[8.40466] : ERROR : ========== Thu Mar 01 13:23:53 2012 ==========
File : ..\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile

file "AMBIENT\32.bad" does not exist

I have checked this for this file AMBIENT\32.bad and it is in Data-UB/Data-files.

Tried deleting it and even the whole Data-UB folder (fishing in the dark here) but the crash is still exactly the same.

Can anyone please help me???
Re: HAM 5 Alpha - You know it!![message #301545] Sun, 11 March 2012 21:17 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
Try putting the stuff from Data-UB into your Data-113 folder (not overwriting of course), this might be massively messy (make a backup of everything first?) But it could just solve your crashes.

Alternatively, wait for someone with a clue to give a better suggestion Smile
Re: HAM 5 Alpha - You know it!![message #302905] Sat, 07 April 2012 03:29 Go to previous messageGo to next message
Mauser

 
Messages:799
Registered:August 2006
Location: Bavaria - Germany
Hey Headrock you genius little jew, nice to see you haven

☆★GL★☆
Re: HAM 5 Alpha - You know it!![message #302916] Sat, 07 April 2012 08:29 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
Where is the elusive and mysterious Headrock these days anyway?

I'm going to have to send him an email... I want to make some AI changes but don't want to reinvent what's already been done in HAM 5.


Re: HAM 5 Alpha - You know it!![message #302921] Sat, 07 April 2012 11:34 Go to previous messageGo to next message
JMich

 
Messages:580
Registered:January 2011
Location: Greece
Madd Mugsy
Where is the elusive and mysterious Headrock these days anyway?

I'm going to have to send him an email... I want to make some AI changes but don't want to reinvent what's already been done in HAM 5.
HR is awol (again) since January. As for the AI changes, they where made mostly by WarmSteel, but please, do send HR an email.
Re: HAM 5 Alpha - You know it!![message #302933] Sat, 07 April 2012 14:19 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
Madd Mugsy
Where is the elusive and mysterious Headrock these days anyway?

I'm going to have to send him an email... I want to make some AI changes but don't want to reinvent what's already been done in HAM 5.
If all you got is the hotmail from his profile, I wouldn't get my hopes up. We tried that already.


Re: HAM 5 Alpha - You know it!![message #302952] Sat, 07 April 2012 19:16 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
I tracked down his gmail address as well, so fingers crossed Smile

EDIT: Just heard back from him Very Happy He's going to get the source code to me soon. I'll put it on the SVN once I get it.

[Updated on: Sat, 07 April 2012 20:20] by Moderator



Re: HAM 5 Alpha - You know it!![message #302981] Sat, 07 April 2012 23:37 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
HAM5.5 source zip is now in my SVN branch if anyone wants to take a look before I have a chance to take a crack at it (probably not for a day or two).


Re: HAM 5 Alpha - You know it!![message #302982] Sat, 07 April 2012 23:40 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
Madd Mugsy
HAM5.5 source zip is now in my SVN branch if anyone wants to take a look before I have a chance to take a crack at it (probably not for a day or two).


good. do you also have the ham 5 gamedir files?


Re: HAM 5 Alpha - You know it!![message #302985] Sat, 07 April 2012 23:46 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
I think we can just use the ones included in the first post... HR didn't mention the need for newer ones.


Re: HAM 5 Alpha - You know it!![message #302987] Sat, 07 April 2012 23:47 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
Just out of curiosity, did he give any reasons for dropping off the radar again?


Re: HAM 5 Alpha - You know it!![message #302991] Sat, 07 April 2012 23:59 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
He said he implemented all his best ideas and then lost steam/interest.

He also said he will return... but it may not be for at least a few more months.


Re: HAM 5 Alpha - You know it!![message #302993] Sun, 08 April 2012 00:04 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3779
Registered:July 2009
Now why doesn't that surprise me - if only he'd get into the habit of leaving important stuff behind when he does Very Happy


Re: HAM 5 Alpha - You know it!![message #303057] Mon, 09 April 2012 01:15 Go to previous messageGo to next message
Faithless

 
Messages:445
Registered:October 2009
Location: The safe end of the barre...
Heyho landlubbers,

If anyone attempts to merge this to SVN, I would like to take out a section of the AI, because I'm not sure it's actually better and wish to rework it. I would like to merge these myself if possible, to include the various fixes i had done, but without touching the actual decision making for now.
The following files are affected:

FindLocations.cpp
DecideAction.cpp
Attacks.cpp
AIUtils.cpp
AIMain.cpp
ai.h

[Updated on: Mon, 09 April 2012 01:18] by Moderator

Re: HAM 5 Alpha - You know it!![message #303061] Mon, 09 April 2012 02:56 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
Go nuts -- I haven't gotten to the TacticalAI folder yet, and it looks like the Inventory stuff is going to keep me occupied for a while.


Re: HAM 5 Alpha - You know it!![message #303115] Tue, 10 April 2012 01:30 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
The code is now mostly merged and I'm just testing and tacking on things like ammo boxes to the inventory buttons. The only thing I couldn't get to work was the new travel path function for the strategic map. (the path refused to go into the middle of the grid squares)

Has anyone encountered that items disappearing bug in the default maps or the WF maps? I've been unable to recreate it in my testing of the code, leading me to think it may be something to do with the UC maps.


Re: HAM 5 Alpha - You know it!![message #303117] Tue, 10 April 2012 02:07 Go to previous messageGo to next message
Gambigobilla

 
Messages:719
Registered:July 2008
I've been playing UC4915SCI for some time, i get 3 corrupted save games and a crushed hdd so i spent some time on it and happened items disappearing bug every now and then. I haven't played ham5 much so i don't know if it's the same bug. If it happens again i'll provide you a save game. The bugs i get are:

-When i press ctrl+shift+a to make ammo crates some ammo disappear. Especially .223 and 7.62x54R tracer
-When i press shift+m to bring all items to merc all items disappear and a certain scope(1.5x reflex sight IIRC) and some leg rig with long magazine holder spawns at the mercs position instead.
-If a sector has too many items, some items get disappear randomly each time i check sector inventory, i remove the ammo from guns for militia not pick them up from ground.

Can someone confirm are these same bug with ham5 or not?

[Updated on: Tue, 10 April 2012 17:56] by Moderator

Re: HAM 5 Alpha - You know it!![message #303125] Tue, 10 April 2012 05:54 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
Ctrl-shift-A and shift-m aren't specific to HAM5.

Ctrl-shift-a could be causing items to disappear if there's no crate item. Afaik, that has been fixed now... but I did find an issue with cases where there is no crate or box item that I need to fix.



Re: HAM 5 Alpha - You know it!![message #303209] Wed, 11 April 2012 04:23 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:637
Registered:July 2005
Location: Canada
FWIW, the HAM5.5b2 changes have been merged into the Svn, along with some other changes.

XML editor on svn has also been updated to use the HAM5 tags.


Re: HAM 5 Alpha - You know it!![message #303225] Wed, 11 April 2012 09:07 Go to previous messageGo to next message
Wil473

 
Messages:2816
Registered:September 2004
Location: Canada
As I remember it, someone found that UC maps are more susceptible to the missing items bug in HAM5 due to the greater availability of Tactical to Tactical map transitions (Subway to Surface movements). I think it was found that loading the Strategic Screen prevented the bug, no further investigation seemed warranted at the time with Headrock's disappearance.


Re: HAM 5 Alpha - You know it!![message #303441] Sun, 15 April 2012 00:50 Go to previous messageGo to previous message
PeTeTe809

 
Messages:15
Registered:June 2010
Location: The Netherlands, Tilburg ...
*Crowd Chanting*

Headrock! Headrock! Headrock!

Keep up the good work!
Previous Topic: Drivable Vehicles
Next Topic: Mae's Builds
Goto Forum:
  


Current Time: Tue Dec 12 08:15:39 EET 2017

Total time taken to generate the page: 0.02005 seconds